Why Can't Fighters Have Nice Hobgoblins? Ironfang Invasion

Game Master Stalwart

Oathday, 29 Sarenith, 4717

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Female Human Fighter 3

Amélie tries to follow up Jie's shot with one of her own.

Ranged, deadly aim: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
Damage: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Her arrow is on target, but it only adds another wound to the leader and fails to drop him.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict moves up, drawing his scimitar. He uses Total Defense as a standard action (+6 AC for a total of 28 vs hobgoblins).


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang drops his sling and runs forward, drawing his meteor hammer as he goes, holding it in meteor style. He stops next to Benedict and yells, "Come on you ugly bastards. I haven't got all day, by Lao Shu Po's teeth!"


The leader hobgoblin sends an arrow back toward Amélie, then hustles out of her line of sight.
Ranged: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Amélie cries out as the arrow strikes her thigh and leaves a bloody wound.

The Ironfang recruits accept Amkarang's and Benedict's challenge, dropping their bows and drawing swords as they move up to engage.

I believe Amkarang gets an attack of opportunity? Then the two hobgoblins attack him.

Melee: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Melee: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
One manages to get his blade past his defenses, and draws blood from the Unsinkable.

Two more attack Benedict.
Melee: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Melee: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Neither are able to get past his defensive stance.

Party is up!

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Hit: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d4 + 10 ⇒ (3, 3) + 10 = 16

Confirmation: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d4 + 10 ⇒ (4, 1) + 10 = 15

Grum went straight for the leader of the hobgoblins (if he can reach him, otherwise a recruit). With a wordless battle cry on his lips, he swung his blade perfectly at the foe’s neck. The blade, unnaturally sharp due to his innate magic, held the promise of a quick death from decapitation.


Grum, I'm pretty sure your speed is 20' so I moved you to a recruit. If I'm missing something, let me know and I'll shift you to the leader.

Grum's target dies messily, in a single stroke of his falchion.


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie continues to shoot at the lead hobgolin as she charges Feng towards him.
Bow Attack, PBS: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Bow Damage,PBS: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Feng Hoof Attack, Charge: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Hoof Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Mounted Combat:
Ride: 1d20 + 12 ⇒ (7) + 12 = 19

Due to charging, Feng's AC is now 11


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang lashes out with his meteor hammer, trying to wrap the chain around the ankle of one of the hobgoblins and trip it.

Trip Attempt: 1d20 + 5 ⇒ (11) + 5 = 16

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)
DM Stalwart wrote:

Grum, I'm pretty sure your speed is 20' so I moved you to a recruit. If I'm missing something, let me know and I'll shift you to the leader.

Grum's target dies messily, in a single stroke of his falchion.

Boots of springing give +10 movement


D'oh! I should have remembered that. My bad. Here's the thing: you could finish off a full health recruit or the leader who's hanging on by a string (which Feng just took care of). My screw up actually works out better for the party, but I'll switch everything back if you want.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

In that case let’s keep things as they are :)


Female Human Fighter 3

Amélie limps out from her cover to try to get a good shot on the next Ironfang recruit.

Ranged, deadly aim pbs: 1d20 + 9 - 1 + 1 ⇒ (9) + 9 - 1 + 1 = 18
Damage: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Her arrow strikes true, but only wounds the hobgoblin.


Going with the presumption that Amkarang uses his AoO to trip one of the hobgoblins coming toward him.

Amkarang trips one of the two hobgoblins rushing toward him. 1d2 ⇒ 2
One falls, but the other manages to strike him.

Amkarang can take his regular action, and Benedict can go!


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict slices at the hobgoblin Northwest of him.
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Then he steps North so he can also threaten the one that Amkarang tripped.


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang shifts his grip on the meteor hammer and attacks the hobgoblin nearest to him.

Attack 1: 1d20 + 4 ⇒ (5) + 4 = 9
Attack 2: 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1: 1d8 + 3 ⇒ (3) + 3 = 6
Damage 2: 1d8 + 1 ⇒ (2) + 1 = 3

Also a note, I have a +1 shield bonus to my AC with the double weapon stance.


Benedict manages to strike the one sporting an arrow wound from Amelie. Amkarang just barely misses with his two strikes. The hobgoblins shift into flanking positions. The one Amkarang tripped stands up cautiously, eschewing any opportunity for attack.

The wounded one steps in between Grum and Benedict, taking a swing at the flanked warrior.

Melee, flanking: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Then the one that sidestepped takes a swing at Amkarang, also using his allies presence behind his foe to gain an advantage.
Melee, flanking: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Benedict is again missed, but Amkarang, despite using his weapon as a partial shield, is struck with a vicious blow.

Everyone's up again!


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict attacks the one that was foolish enough to step between him and Grum.
Attack, Flanking: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Hit: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d4 + 10 ⇒ (3, 4) + 10 = 17

Confirm: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d4 + 10 ⇒ (1, 3) + 10 = 14

Following up his decapitating blow, Grum swung at the next recruit, eager to down another untouched foe. He would teach them to ignore him!

2 Crits in a row...what the...?


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie moves Feng to try and cut off the hobgoblin's line of retreat and lets an arrow fly into the one fighting Amkarang.
Bow Attack, PBS: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Bow Damage, PBS: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Crit Bow Attack, PBS: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Crit Bow Damage, PBS: 2d8 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15

Mounted Combat:
Ride: 1d20 + 12 ⇒ (12) + 12 = 24


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Grum and Jie are wrecking them!


Female Human Fighter 3

Amélie targets the last hobgoblin, after Grum and Jie drop two more foes.

Ranged, pbs, da: 1d20 + 9 + 1 - 1 ⇒ (18) + 9 + 1 - 1 = 27
Damage: 1d8 + 1 + 1 + 2 ⇒ (7) + 1 + 1 + 2 = 11


Impressive! Most impressive!

Grum moved to attack a fresh warrior and cut him down in a single slice. Jie's arrow punches through the hobgoblin's armor to find his heart.

With a twang from Amélie's bow, the last hobgoblin falls.

A tense quiet descends upon the cabin. Aubrin speaks first. "Well done!"

She moves up and channels healing energy across the wounded.

Channel: 2d6 ⇒ (6, 6) = 12

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

”Haha! Blood and glory! Well done everyone! Let’s loot the corpses and head for the caves before more come.” Grum was glowing with happiness. This was his kind of battle. Swift, bloody, and profitable. Truly, his hedgehog brought good fortune.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict adds his voice to the chorus of cheers. "Well done indeed! Is everybody okay? Let's get a head count."
Looks like Amkarang and Amélie are back to full after that excellent Channel. All refugees accounted for?
Satisfied that the group is intact, Benedict replies to Grum. "It's getting late now, and not everybody can see in the dark. Let's find what we can from the hobgoblins, like you said, then rest up and head for the caves tomorrow morning."
Benedict volunteers to take the middle watch.


Female Human Fighter 3

"Magnifique!" Amélie cheers, both at their victory and the able healing she received.

"Zhat would have been hard, killing all of zhem myself," she says with a grin as she surveys the carnage. "And I think you would have been upset zhat I left none for you? You came at ze right time."

She and Aubrin make a swift check of the perimeter to make sure there are no more hobgoblins on their way.

They come back reporting all's clear.


A search of the hobgoblins yields:
studded leather armor (6)
light steel shields (4)
long swords (4)
long bows (4)
arrows (104)
composite longbow (+2 Str)(2)
mwk battleaxe (2)
handaxe (2)
potions (4)
alchemist's fire (2)
backpack (6)
bedroll (6)
blanket (6)
mess kit (6)
small tent (6)
spyglass
50 ft hemp rope and grappling hook
fine woolen cloak
provision points (16)
76 gp

Each member of this expedition force carried a battered notebook with rough maps, noting locations of game trails, water sources and ideal locations for marching large groups of troops (all in Goblin).

The two leaders each carry a copy of a notice.

Goblin:

BOUNTY!
Phaendar has not been secured to our glorious general's satisfaction, and in her name I now offer a bounty of 25 pieces of gold to any member of the Ironfang Legion who returns reliable information regarding the location of fugitive human-likes who fled Phaendar. The payment is doubled if you instead return their heads. Live captives may be claimed as slaves!
All rewards are doubled for the impudent ringleaders of this band!
Return all information or heads to my cur of a son, Sergeant Scarvinious.
-- Lieutenant Scabvistin.


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang thanks Aubrin warmly before picking up the logbook. He flips through it and nods thoughtfully. He then closes it and says, ”This means nothing to me. Benedict, you can read their language, yes?”


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Oh, yes. Hmm. There's a bounty for information on all of us refugees. Doubled for just our heads, doubled again for the 'ringleaders', so that's 100 gold bounty on you, Amkarang. Is that it? Surely they must not know who you are!
Information, or our heads, are to be delivered to a Sergeant Scarvinious. Maybe something in these maps tells us where this Sergeant is?
Well, that's a nice haul of gear. Bows, rations, tents.
Rhyna, can you tell if anything here is magical? The potions, I expect. And maybe this feather the troglodytes were carrying?"

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

”Really?!” Grum grinned. ”Am I on there? Do they have a description of me? Tell! Sir Kingston wants to hear too!”


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"No, it just says 'fugitive human-likes'. The nerve! Nothing more specific, other than doubled rewards for 'the ringleaders'. They do not yet seem to be aware of Sir Kingston. He is a secret weapon."

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

”Truly, clever you are. It shall be their downfall.”


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie seems pretty happy about everyone's performance including herself. She feeds Feng an apple as a reward. She joins the celebration and the healing.


Rhyna identifies the potions as simple cure light wounds.

Her brow furrows when she identifies the feather. "It is magical. It's a feather token, that's for sure. Snap it, and it'll bring forth a small bird that can carry a message to a location. So the troglodytes had this, not the hobgoblins? Interesting."


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang chuckles at Benedict's remark, "I believe we are all the ringleaders. I'd think it best we keep our heads away from them. Don't want those hobs getting any rewards at our expense."


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Activate the token, then follow the bird? We can try that tomorrow, see where it goes. If to this Scarvinous, we can scout out what forces he has. If to the caves, even better."


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

"That's a great idea." Jie says, agreeing with Benedict. "I think it will lead to the troglodytes, though. Unless you think that the two groups are aligned."


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"You're probably right, they would be unlikely to work together.
When we go to the caves, is there any sort of protection against the stench?"

Antitoxin works, of which we have 2, but don't know if Benedict knows that. Would a good Knowledge (Local) give enough info about troglodytes to tell that? Jie has that, and some of the NPCs.


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

K/Local for Troglodytes: 1d20 + 3 ⇒ (9) + 3 = 12
Probably not high enough

Jie looks over the spoils of war. She asks Amélie for her advice about the bows. They have just a little to strong a pull. She does take one for practice. She then seeks out Minshiel and asks the elf if he/she can make barding for Feng out of the studded leather armor available.


With the battle won and the sun sinking beneath the horizon, it's time for the refugees to get ready for night.

The sick have been tended continuously while the heroes were away.
Fort (Rori): 1d20 + 3 ⇒ (1) + 3 = 4
Dex: 1d3 ⇒ 2 Con: 1d3 ⇒ 3
Fort (Theros): 1d20 + 4 ⇒ (8) + 4 = 12

While Theros appears to have fully recovered, Rori is getting worse and worse. Unless he manages a turnaround, he'll likely not survive.

Day 9:

Survival: 6d20 ⇒ (8, 3, 2, 15, 8, 9) = 45

Provisions: 38 - 31 + 18 = 25
Plus Hobgoblin rations: 16 = 41

Livestock 22
Refugees 31
Shelter for 30


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Rori has both the Aegis of Recovery and the healers' attention, but with the progression of the disease the man is finding it harder and harder to recover. Benedict says a prayer for him, thanks the healers for their efforts, thanks the gods for Theros's recovery, then turns in for the night (ready to take a midnight watch again).


Clouds arrived over the course of the night, and the sky is dark and overcast in the morning. A light drizzle of rain and patchy fog makes the Fangwood a damp and chilly place.

Aubrin joins you at breakfast. "As much as I hate the thought of eating hobgoblin food, it's better than starving. They did us a favor by being so well-provisioned. We didn't have a lot of success foraging yesterday, and I'll want everyone to stay close with this rain and fog," she says.

Stirring the thin soup around in her bowl, she looks concerned. "The hobgoblins haven't forgotten about us, that's for sure. Hopefully that was the entire scouting force that you slaughtered last night. Because if they sent a messenger back to their leaders, we may be in for a much bigger fight. Call it a hunch, but I think we need to find those caves soon."

Before the breakfast is done, Rhyna and Jet approach the group with a number of the refugees behind them.

Rhyna looks a bit nervous and wrings her hands, but she seems to be speaking for the group. "Um, hey. I-- I mean, we," she glances behind her, "we wanted you to know, we wouldn't have made it this far without you. Everyone wants you to know how much we appreciate what you've done for us. And how you fought and killed those hobgoblins last night -- it made us feel like we really have a chance. We're going to keep pulling together with you until we find a place to call home. In the meantime, we've got something to show you."

A staff is passed up from the crowd. Rhyna and Jet hold it upright in their hands, planting the end in the ground. A crossbeam has been tied to the top of the staff and a green scarf hangs down like a banner. Two bristly pine branches lie across the top, tied down to the crossbeam with twine. "We decided we needed a symbol," she says proudly. "We call it the Hemlock Banner. Something to rally us. What do you think?"


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"I think it is excellent," says Benedict. "and I am very proud of how well you all have done out here. This isn't easy for any of us, but we are Nirmathi and we persevere. Under the Hemlock Banner!"


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie's eyes actually seem to fill with tears at the refugees' symbol. "Yes." she replies, full of pride. "Under the Hemlock Banner!"


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang smiles widely before saying, "Ha, indeed! For the Hemlock Banner!"


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Do we need a name for our group to go with our banner? The Hemlock Brigade? The Scions of Phaendar?" Benedict ponders this for a while.
"If we make for the caves today, I think we would seek to bring everybody else along as well, the main body far enough away to be out of danger but close enough to shout for help if needed. Amélie in the vanguard with us. I wouldn't want the hobgoblins coming back and finding you all while the five of us were away."


Aubrin looks uncertain, as do several of the refugees. "Move again? Before you even find the caves, much less clear them out?" She shakes her head. "Rori's not fit to travel. And while I know I just said we need to hurry to find the caves, even if they hobgoblins sent a runner they're at least two days from marshaling a sizable force and getting them here."


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Okay. I was just concerned about the hobgoblins returning. If you think they cannot return in force today or tomorrow, then you all stay here and try to build up our food supplies. Let's try to get as many people foraging as possible." Including untrained checks.


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

"The Hemlock Militia perhaps? In any case, I agree with Benedict. We can scout for the caves while the rest find supplies."


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie wants to find the caves today also. She reluctantly decides not to take Feng with her. "I don't think you will fit in the caves." she says as she gets ready to leave.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict is ready to leave. "As many as needed to watch the animals given the weather. Some strong arms and sharp eyes on watch duty. Healers, do your best. Everybody else, gather what food you can, but stay near camp. We'll return by evening."
"First get to where the troglodytes were, then use the feather?"

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