White Neb Mountain
(Inactive)
Game Master
Nebten
All ceilings are 10 feet high. The rooms and corridors have been carved out of—or in some cases, seemingly melted through—solid rock. Murky, standing water covered with floating patches of algae fills several chambers to a depth of at least 1 foot. (difficult terrain) Each door inside the mountain is 8 feet square and made of ironbound oak. Swollen from the general dampness, all the doors are somewhat difficult to open.
Map
AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
Karsk grunts in affirmation.
After rounding the corner, a short flight of steps leads up out of the water to an unlocked wooden door. Like the other doors in White Plume Mountain, this one is damp and the wood is swollen.
Male Halfling [6] Inquisitor 5/Ranger 1 | 46/46| AC 20(24) T 14 FF 17 | CMD 20 | Fort +9 Ref +9 Will +8 | Init +8 | Perc +13 | SM +4 | Ride +11 { }
"Aothan, might be a good time if you can spare a blessing or three. "
Archon Rogue (Sanctified Rogue) 2
Aothan gives everyone aid, since everyone affirmed their acceptance earlier.
aid ao: 1d8 + 6 ⇒ (3) + 6 = 9
kar: 1d8 + 6 ⇒ (8) + 6 = 14
leo: 1d8 + 6 ⇒ (8) + 6 = 14
nige: 1d8 + 6 ⇒ (7) + 6 = 13
-Posted with Wayfinder
After a few shoves, Karsk is able to throw open the door. Beyond the door is a 30-foot-square room. Above the muddy floor, nine silvery globes hang suspended by wires from the ceiling. Each two-foot wide globe produces an ambient glow as they hang seven feet from the muck lined ground. There is a tube shaped portal with a gate on each of the three other walls.
Male Halfling [6] Inquisitor 5/Ranger 1 | 46/46| AC 20(24) T 14 FF 17 | CMD 20 | Fort +9 Ref +9 Will +8 | Init +8 | Perc +13 | SM +4 | Ride +11 { }
"What? More mud? These people need to work on their drainage problems! Hope we do not have to swing from those like the disks."
Male Gnome [6] Sylvan Sorcerer 6 | 52/52 | AC 19 T 15 FF 17 | CMD 16 | Fort +7 Ref +6 Will +9 | Init +2 | Perc +4 | SM +2
"Hold up!" Leo commands. He then detects magic.
Spellcraft: 1d20 + 7 ⇒ (12) + 7 = 19
Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10
The mud is cool to the touch compared to the boiling geysers in the other room. Besides the muddy floor, the light and the white walls give this room the appearance of sterility, like that of a modern day hospital
Leopold is able to identify that the illumination is produced from a variation of the Continual Light spell the surrounds the globes. Otherwise there are magical energies through out the room.
Male Halfling [6] Inquisitor 5/Ranger 1 | 46/46| AC 20(24) T 14 FF 17 | CMD 20 | Fort +9 Ref +9 Will +8 | Init +8 | Perc +13 | SM +4 | Ride +11 { }
"So what do those globes do, professor?"
Nigel eyes the balls suspiciously.
Leopold is unable to shed any more light on the situation then what is already observed. The globes just glow.
Male Gnome [6] Sylvan Sorcerer 6 | 52/52 | AC 19 T 15 FF 17 | CMD 16 | Fort +7 Ref +6 Will +9 | Init +2 | Perc +4 | SM +2
"Beats me. Why don't you go touch one and find out?"
Male Halfling [6] Inquisitor 5/Ranger 1 | 46/46| AC 20(24) T 14 FF 17 | CMD 20 | Fort +9 Ref +9 Will +8 | Init +8 | Perc +13 | SM +4 | Ride +11 { }
"Ok."
Nigel moves up and pokes at one of the globes with his lance...careful not to be beneath it incase it shatters or something.
As the party moves into the room, Nigel pokes one of the globes with his lance. It feels heavy as if something is weighted inside.
After a few moments, the door swings shut and a raspy voice begins to echo throughout the chamber.
"Hello. And welcome to the next test. These walls hold three chambers. These chambers offer safety. However, to access them, a key is needed, but only two of the keys will fit the locks. One of them will open the door. These keys are in the globes hanging from the ceiling. Move quickly, though. Because when time runs out, an explosion will be set off. With only three points of safety, which of you will be the odd man out?"
Globes are numbered on them map.
Archon Rogue (Sanctified Rogue) 2
"There is an answer to all riddles, but if a sacrifice is needed, I may be able to circumvent that." Aothan notes, activating his Keen Senses and searching for a third option.
Male Gnome [6] Sylvan Sorcerer 6 | 52/52 | AC 19 T 15 FF 17 | CMD 16 | Fort +7 Ref +6 Will +9 | Init +2 | Perc +4 | SM +2
Sorry! This game disappeared from my campaigns tab and I just noticed it was missing. I suspect it did for the others too. I'll catch up later..
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