Umagro

Aothan's page

64 posts. Alias of mechaedd.


Full Name

Outsiders don't give their real names, silly

Race

Archon

Classes/Levels

Rogue (Sanctified Rogue) 2

Gender

Stats:
  • 34+10/55 HP
  • AC: 17, FF: 13, T: 17
  • F: +3, R +8, W+4
  • Per: +9 (+1 vs traps), SM: +7
  • Init +2
  • Alignment

    LG

    Strength 14
    Dexterity 15
    Constitution 14
    Intelligence 13
    Wisdom 10
    Charisma 9

    About Aothan

    Aothan, Guide to the Penitent (Chronicle of the Righteous pg. 61)
    LG Medium outsider (archon, extraplanar, good, lawful) Rogue 2
    Init +2; Senses darkvision 60 ft., detect evil, hone senses, lowlight vision; Perception +9
    Aura aura of menace (DC 13), magic circle against evil

    Defense
    AC 19, touch 12, flat-footed 17 (+2 Dex, +1 natural, +6 armor)
    HP 55 (4d10+8+2d8+4+6) (First rogue level is full; all others "PFS rolled", toughness)
    Fort +3, Ref +8, Will +4; +4 vs. poison
    DR 5/evil; Immune electricity, petrification; SR 14

    Offense
    Speed 40 ft., fly 40 ft. (good)
    Melee +1 Kukri (+8, 1d4+2, 18-20) or (+6/+6, 1d4+2/1d4+1, 18-20)
    Ranged standard ranged +8
    Special Attacks sneak attack +2d6
    Spell-Like Abilities (CL 6th; concentration +?)

    • Constant—detect evil, magic circle against evil
    • At will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message
    • 3/day—darkness, entropic shield, undetectable alignment

    Statistics See Bar
    Base Atk +5; CMB +7; CMD 19
    Feats Skill Focus (Stealth)*, Two-Weapon Fighting*, Toughness
    Skills Acrobatics +9, Bluff +6, Disable Device +12 Fly +13, Knowledge (Local) +9, Knowledge (planes) +8, Perception +9, Sense Motive +7, Stealth +15
    Special Rogue Talent (Trapspotter)
    Languages Celestial, Draconic, Infernal; truespeech
    Gear Rogue's Kit, Belt of Constitution +2, +1 Kukri, +1 Kukri, Mithral Breastplate, Gold Holy Symbol of Tanagaar, 634 gp

    Special Abilities
    Hone Senses (Su) Three times per day, a spyglass archon can concentrate its attention as a swift action. For a number of rounds equal to its Hit Dice (4 for most spyglass archons), the range of the spyglass archon’s darkvision is doubled, it gains a +6 bonus on Perception checks, and it gains blindsense out to a range of 15 feet.

    ---

    Base Creature:
    Spyglass Archon CR 3 (Chronicle of the Righteous pg. 61)
    LG Medium outsider (archon, extraplanar, good, lawful)
    Init +2; Senses darkvision 60 ft., detect evil, hone senses, lowlight vision; Perception +7
    Aura aura of menace (DC 13), magic circle against evil

    Defense
    AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 natural)
    HP 26 (4d10+4)
    Fort +2, Ref +6, Will +4; +4 vs. poison
    DR 5/evil; Immune electricity, petrification; SR 14

    Offense
    Speed 40 ft., fly 40 ft. (good)
    Melee mwk longsword +5 (1d8+2/19–20), mwk short sword +5 (1d6+1/19–20)
    Ranged shortbow +6 (1d6/×3)
    Special Attacks sneak attack +1d6
    Spell-Like Abilities (CL 4th; concentration +3)

    • Constant—detect evil, magic circle against evil
    • At will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message
    • 3/day—darkness, entropic shield, undetectable alignment

    Statistics
    Str 14, Dex 15, Con 12, Int 13, Wis 10, Cha 9
    Base Atk +4; CMB +6; CMD 18
    Feats Skill Focus (Stealth), Two-Weapon Fighting
    Skills Acrobatics +9, Bluff +6, Fly +13, Knowledge (planes) +8, Perception +7, Sense Motive +7, Stealth +12
    Languages Celestial, Draconic, Infernal; truespeech

    Special Abilities
    Hone Senses (Su) Three times per day, a spyglass archon can concentrate its attention as a swift action. For a number of rounds equal to its Hit Dice (4 for most spyglass archons), the range of the spyglass archon’s darkvision is doubled, it gains a +6 bonus on Perception checks, and it gains blindsense out to a range of 15 feet.