| Fralk ibn Sabbah |
What?!
Crazy new biggun, eeeveryone know my name... The diminutive creature shakes its head in disbelief and mutters as it works the perimeter.
Up until now, no one knows his name... it's a running gag.
| "Slim" Jim |
"I uh, thought he was called whatshisname..." remarked Jim deadpan before replying to Korbin, "I picked up a scratch somewhere in that fight, nothing major though."
| Daniel Beatty |
What?!
Crazy new biggun, eeeveryone know my name... The diminutive creature shakes its head in disbelief and mutters as it works the perimeter.
Up until now, no one knows his name... it's a running gag.
Daniel looks confused for a moment and then says "I'm sorry. I seem to have forgotten it. I was tied up and maybe beaten on the head but I don't remember your name. Could you please tell me what it is. I don't want to disrespect a brave goblin like yourself by saying 'Hey you' or 'Goblin' when I address you."
| Korbin_Tealeaf |
”I am somewhat hurt as well. I am sure there are more fights to come. Let me soothe some of our wounds,” replies Korbin.
Channel Energy healing for us all: 5d6 ⇒ (6, 3, 1, 1, 1) = 12
Reroll 1’s from True Healer feature: 3d6 ⇒ (1, 2, 1) = 4
13 hp healing to everyone.
| brvheart |
Jim, you must have missed a channel somewhere. I now show everyone at full hp after that.
Everyone just calls him 'no mi name' generally.
| brvheart |
Satisfied that the group was for the most part alright, the goblin start to walk the perimeter of the space and take a closer look at their surroundings.
[dice=Perception, +4 canny obs, +2 traps]1d20+20 (31 if hidden/secret, 33 if traps)
You find no secret doors nor traps within the garden area or the cells.
| Terodius Mitrakin |
While No-mi-name examines the perimeter, Terodius takes a look at the pool (including using his guidance and detect magic orisons)...
Perception: 1d20 + 9 + 3 + 3 + 1 ⇒ (7) + 9 + 3 + 3 + 1 = 23
9 ranks +3 trained +3 wis +1 guidance
| brvheart |
Pool? Well, I guess that is a pool, with no fresh water going to it, it is now a fetid cess pool emitting a foul stench. You detect no magic from it.
| Daniel Beatty |
Daniel sees Ciri heading west and moves that way "If you allow me to head that way first I can try and absorb any attacks that may otherwise be headed toward the rest of the group."
| "Slim" Jim |
So that's not a door on the wall just north of Daniel?
Jim explores the room they're in a little, wondering if there's any other exits. He checks up north before hurrying after Ciri.
Perception (if applicable): 1d20 + 13 ⇒ (19) + 13 = 32
If there's nothing else of interest in this room, Jim will move to catch up with Ciri.
| brvheart |
Jim notices a secret door that Ciri missed along the north wall by Daniel.
| Terodius Mitrakin |
"Sharp eye Jim, good job... No-mi-name, got another job for you, secret door..."
@Brvheart is that another (normal) door off to the left (inside the pink ellipse)?
| brvheart |
"Sharp eye Jim, good job... No-mi-name, got another job for you, secret door..."
@Brvheart is that another (normal) door off to the left (inside the pink ellipse)?
no, just the secret door
| brvheart |
Fralk had trap spotter which is activated when he gets within 10'of a trap. He does not notice any upon the door. Nor is it locked.
| brvheart |
This is a small chapel to the god Mitra (pictured here as a handsome young man). Around the neck is a gold chain. A small gold statue sits in the middle. On the walls are various pictures of holy men performing acts of healing and blessing.
| Daniel Beatty |
Daniel says a short prayer to Mitra and then enters the room. Examining the statue and then the pictures.
Perception: 1d20 + 0 ⇒ (12) + 0 = 12
Does this fit in with this area or is it totally out of place?
| Fralk ibn Sabbah |
The goblin ambles around, almost as interested in the bigguns as he is in the chapel. Still, he uses his keen eye to feet out anything hidden or dangerous.
Perception, canny +4?, trapfinding +2?: 1d20 + 20 ⇒ (1) + 20 = 21
| brvheart |
Even rolling a 1 the wall of fire is hard to miss.
On the south wall is a map.
A chapel to mitra is well within what was originally in this area and not out of bounds of what one could expect to find.
| Terodius Mitrakin |
Upon seeing the chapel, Terodius utters a benediction, "Hail Mitra, full of grace!" But then his suspicious nature comes to the fore, "Can there be an un-corrupted sanctuary in a Setite stronghold like this one?". He uses Mitra's blessings to investigate the chapel...
Use Detect alignment (class ability) to scan for evil, chaos, good and law (in that order); if this is an un-corrupted chapel, it should radiate good and law...
| Terodius Mitrakin |
Satisfied, Terodius enters the chapel and studies the statue and the frescoes on the wall. Muttering focusing mantras of the faith (casts guidance and detect magic), he looks for clues about the wall of fire and whatever it conceals...
Perception: 1d20 + 9 + 3 + 3 ⇒ (3) + 9 + 3 + 3 = 18
9 ranks +3 trained +3 wis
K Religion: 1d20 + 4 + 3 + 1 + 1 ⇒ (7) + 4 + 3 + 1 + 1 = 16
4 ranks +3 trained +1 int+1 guidance
| Korbin_Tealeaf |
Walking into the room and immediately relaxing, Korbin says, ”This is indeed a blessed place. I expect we could rest here at need.” He casts Detect Magic to evaluate any magical auras he may need to be aware of in the area.
| Fralk ibn Sabbah |
Hearing the half-kin extend the offer... The goblin makes one more cursory check before unceremoniously plopping down.
He seems to take a long breathe and letting it out slowly.
| brvheart |
You both detect magic from a gem on a chain hanging from the neck of the statue and of course from the wall of fire.
| "Slim" Jim |
"Well isn't this something!" remarked Jim as he looked around marveling that such a shrine should exist in this accursed place. "Perhaps if we ever need to rest down here, this holy ground will prove to be a safe harbour."
| Terodius Mitrakin |
After Jim's comment, Terodius has a careful look at the secret door and the rest of the room, trying to assess if there has been anyone in here recently, or has this room been hidden for many years...
Survival, look for tracks: 1d20 + 2 + 3 + 3 + 4 + 2 ⇒ (2) + 2 + 3 + 3 + 4 + 2 = 16
2 ranks +3 trained +3 wis +4 track (class ability)+2 morale (heroism)
Edit: the dice gods are really hating my skill uses ...
| brvheart |
Mitra's domains are Good, Healing, Law, Protection, and War. His followers are generally common folk, rulers, noble warriors, magistrates, judges, healers, the sick and disabled so yeah the picture definitely have significance.
| Ciri Princess of Cintra |
casting detect magic I sense magic on the wall of fire and the amulet.
Spellcraft: 1d20 + 20 ⇒ (4) + 20 = 24
Casting dispell magic on the wall of fire
castet level check: 1d20 + 12 ⇒ (15) + 12 = 27
| Terodius Mitrakin |
Terodius grimaces at Ciri's casual dispelling of the Wall of Fire, and comments "Princess, if this is indeed an undisturbed shrine, presumably the priests put that there for a reason..."
He moves forward, blade and shield ready (just in case), peering to see what was behind the curtain of fire.
Perception: 1d20 + 9 + 3 + 3 + 2 ⇒ (18) + 9 + 3 + 3 + 2 = 35
9 ranks +3 trained +3 wis +2 heroism
| brvheart |
A statue has been desecrated and it is hard to distinguish what it originally depicted. The bones of a long dead dragon lie in a pile near the altar. The walls are scorched and blasted and several of the bones are charred.
Gray ooze is in the northwest corner. Standing in the doorway to room 4-11 is two life-like stone statues of fighting men wearing full plate, holding a longsword and large steel shield.
A magic mouth speaks:
“TO PASS, ONE OF YOU MUST FIGHT AND WIN”.
| Terodius Mitrakin |
Terodius steps back and asks "What is your charge? Do you serve Mitra?"
As he awaits his answer, he studies the guardians and the rooms beyond...
Takes several rounds, uses detect alignment (Evil, chaos, law, good), and makes knowledge checks.
K arcana, what do I know about the constructs?: 1d20 + 4 + 3 + 1 + 1 + 3 + 2 ⇒ (17) + 4 + 3 + 1 + 1 + 3 + 2 = 31
4 ranks +3 trained +1 int +1 FCB +3 monster lore to ID +2 heroism
K Dungeoneering, what do I know about the constructs?: 1d20 + 3 + 3 + 1 + 1 + 3 + 2 ⇒ (9) + 3 + 3 + 1 + 1 + 3 + 2 = 22
3 ranks +3 trained +1 int +1 FCB +3 monster lore to ID +2 heroism
| brvheart |
There is no knowledge checks for the statues. You can name your champion or leave. There is no other choice. They are unique to the module. As forthe ooze that is a know dungeoneering.
| "Slim" Jim |
Jim spoke up, "My sabre is ill-suited for fighting a statue, but I volunteer nonetheless. How shall we decide who fights?"
| Terodius Mitrakin |
"Do we want to do this? Especially now? Given the wall of fire, this place has clearly been undisturbed for many years, whatever it is. There are more minions of the great enemy (Set) to hunt down in this complex before we need meet this challenge, if at all."
This will wait while we clean out the rest of the floor. Then we can max buff our chosen champion, and hopefully make this easy... Also, it might be nice to figure out what we are breaking into here before we do it.
Also,
K Dungeoneering, what do I know about the gray oooze: 1d20 + 3 + 3 + 1 + 1 + 3 + 2 ⇒ (18) + 3 + 3 + 1 + 1 + 3 + 2 = 31
3 ranks +3 trained +1 int +1 FCB +3 monster lore to ID +2 heroism
| brvheart |
The digestive acid that covers a gray ooze dissolves metals and organic material, but not stone. Each slam and constrict attack deals acid damage. Armor or clothing worn by a creature grappled by a gray ooze takes the same amount of acid damage unless the wearer succeeds on a Reflex saving throw. A wooden or metal weapon that strikes a gray ooze takes acid damage unless the weapon’s wielder succeeds on a Reflex save
| brvheart |
Presuming you are walking away and going back to where Ciri was, the wall of fire springs back up barring the passage.