Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel looks around at all the blood and gore and then ask replies "I am fine thank you. I did not catch your name however. What is it?"


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

What?!

Crazy new biggun, eeeveryone know my name... The diminutive creature shakes its head in disbelief and mutters as it works the perimeter.

Up until now, no one knows his name... it's a running gag.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

"I uh, thought he was called whatshisname..." remarked Jim deadpan before replying to Korbin, "I picked up a scratch somewhere in that fight, nothing major though."


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13
Fralk ibn Sabbah wrote:

What?!

Crazy new biggun, eeeveryone know my name... The diminutive creature shakes its head in disbelief and mutters as it works the perimeter.

Up until now, no one knows his name... it's a running gag.

Daniel looks confused for a moment and then says "I'm sorry. I seem to have forgotten it. I was tied up and maybe beaten on the head but I don't remember your name. Could you please tell me what it is. I don't want to disrespect a brave goblin like yourself by saying 'Hey you' or 'Goblin' when I address you."


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

”I am somewhat hurt as well. I am sure there are more fights to come. Let me soothe some of our wounds,” replies Korbin.

Channel Energy healing for us all: 5d6 ⇒ (6, 3, 1, 1, 1) = 12
Reroll 1’s from True Healer feature: 3d6 ⇒ (1, 2, 1) = 4

13 hp healing to everyone.


Male Human Rogue6/Clr1 Current Map

Jim, you must have missed a channel somewhere. I now show everyone at full hp after that.
Everyone just calls him 'no mi name' generally.


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

Satisfied that the group was for the most part alright, the goblin start to walk the perimeter of the space and take a closer look at their surroundings.

[dice=Perception, +4 canny obs, +2 traps]1d20+20 (31 if hidden/secret, 33 if traps)

You find no secret doors nor traps within the garden area or the cells.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

While No-mi-name examines the perimeter, Terodius takes a look at the pool (including using his guidance and detect magic orisons)...

Perception: 1d20 + 9 + 3 + 3 + 1 ⇒ (7) + 9 + 3 + 3 + 1 = 23
9 ranks +3 trained +3 wis +1 guidance


Male Human Rogue6/Clr1 Current Map

Pool? Well, I guess that is a pool, with no fresh water going to it, it is now a fetid cess pool emitting a foul stench. You detect no magic from it.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Still should have arcane sight running, look at the muck

Spellcraft: 1d20 + 20 ⇒ (14) + 20 = 34

Nothing here, let's move on

Going west


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel sees Ciri heading west and moves that way "If you allow me to head that way first I can try and absorb any attacks that may otherwise be headed toward the rest of the group."


Male Human Rogue6/Clr1 Current Map

You see what appears to be a dead end.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

So that's not a door on the wall just north of Daniel?

Jim explores the room they're in a little, wondering if there's any other exits. He checks up north before hurrying after Ciri.

Perception (if applicable): 1d20 + 13 ⇒ (19) + 13 = 32

If there's nothing else of interest in this room, Jim will move to catch up with Ciri.


Male Human Rogue6/Clr1 Current Map

Jim notices a secret door that Ciri missed along the north wall by Daniel.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

"Sharp eye Jim, good job... No-mi-name, got another job for you, secret door..."

@Brvheart is that another (normal) door off to the left (inside the pink ellipse)?


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:

"Sharp eye Jim, good job... No-mi-name, got another job for you, secret door..."

@Brvheart is that another (normal) door off to the left (inside the pink ellipse)?

no, just the secret door


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Sorry I miss door... Shaking his, Of all luck.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

@Fralk: Traps check? Open locks?


Male Human Rogue6/Clr1 Current Map

Fralk had trap spotter which is activated when he gets within 10'of a trap. He does not notice any upon the door. Nor is it locked.


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

"Ready guys?"Daniel approaches the door and when the rest of the group is ready he opens it and looks in.


Male Human Rogue6/Clr1 Current Map

This is a small chapel to the god Mitra (pictured here as a handsome young man). Around the neck is a gold chain. A small gold statue sits in the middle. On the walls are various pictures of holy men performing acts of healing and blessing.


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel says a short prayer to Mitra and then enters the room. Examining the statue and then the pictures.

Perception: 1d20 + 0 ⇒ (12) + 0 = 12

Does this fit in with this area or is it totally out of place?


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin ambles around, almost as interested in the bigguns as he is in the chapel. Still, he uses his keen eye to feet out anything hidden or dangerous.

Perception, canny +4?, trapfinding +2?: 1d20 + 20 ⇒ (1) + 20 = 21


Male Human Rogue6/Clr1 Current Map

Even rolling a 1 the wall of fire is hard to miss.
On the south wall is a map.

A chapel to mitra is well within what was originally in this area and not out of bounds of what one could expect to find.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Upon seeing the chapel, Terodius utters a benediction, "Hail Mitra, full of grace!" But then his suspicious nature comes to the fore, "Can there be an un-corrupted sanctuary in a Setite stronghold like this one?". He uses Mitra's blessings to investigate the chapel...

Use Detect alignment (class ability) to scan for evil, chaos, good and law (in that order); if this is an un-corrupted chapel, it should radiate good and law...


Male Human Rogue6/Clr1 Current Map

good and law


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Satisfied, Terodius enters the chapel and studies the statue and the frescoes on the wall. Muttering focusing mantras of the faith (casts guidance and detect magic), he looks for clues about the wall of fire and whatever it conceals...

Perception: 1d20 + 9 + 3 + 3 ⇒ (3) + 9 + 3 + 3 = 18
9 ranks +3 trained +3 wis

K Religion: 1d20 + 4 + 3 + 1 + 1 ⇒ (7) + 4 + 3 + 1 + 1 = 16
4 ranks +3 trained +1 int+1 guidance


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Walking into the room and immediately relaxing, Korbin says, ”This is indeed a blessed place. I expect we could rest here at need.” He casts Detect Magic to evaluate any magical auras he may need to be aware of in the area.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Hearing the half-kin extend the offer... The goblin makes one more cursory check before unceremoniously plopping down.

He seems to take a long breathe and letting it out slowly.


Male Human Rogue6/Clr1 Current Map

You both detect magic from a gem on a chain hanging from the neck of the statue and of course from the wall of fire.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

"Well isn't this something!" remarked Jim as he looked around marveling that such a shrine should exist in this accursed place. "Perhaps if we ever need to rest down here, this holy ground will prove to be a safe harbour."


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

After Jim's comment, Terodius has a careful look at the secret door and the rest of the room, trying to assess if there has been anyone in here recently, or has this room been hidden for many years...

Survival, look for tracks: 1d20 + 2 + 3 + 3 + 4 + 2 ⇒ (2) + 2 + 3 + 3 + 4 + 2 = 16
2 ranks +3 trained +3 wis +4 track (class ability)+2 morale (heroism)

Edit: the dice gods are really hating my skill uses ...


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel studies the statue and images wondering if they have any significance to Mitra.

Kn: Religion: 1d20 + 12 ⇒ (13) + 12 = 25


Male Human Rogue6/Clr1 Current Map

Mitra's domains are Good, Healing, Law, Protection, and War. His followers are generally common folk, rulers, noble warriors, magistrates, judges, healers, the sick and disabled so yeah the picture definitely have significance.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin looks from his silver holy symbol (of Mitra) to the scenes portrayed.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

casting detect magic I sense magic on the wall of fire and the amulet.

Spellcraft: 1d20 + 20 ⇒ (4) + 20 = 24

Casting dispell magic on the wall of fire

castet level check: 1d20 + 12 ⇒ (15) + 12 = 27


Male Human Rogue6/Clr1 Current Map

Wall is dispelled. xp=266 each for trap


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Terodius grimaces at Ciri's casual dispelling of the Wall of Fire, and comments "Princess, if this is indeed an undisturbed shrine, presumably the priests put that there for a reason..."

He moves forward, blade and shield ready (just in case), peering to see what was behind the curtain of fire.

Perception: 1d20 + 9 + 3 + 3 + 2 ⇒ (18) + 9 + 3 + 3 + 2 = 35
9 ranks +3 trained +3 wis +2 heroism


Male Human Rogue6/Clr1 Current Map

A statue has been desecrated and it is hard to distinguish what it originally depicted. The bones of a long dead dragon lie in a pile near the altar. The walls are scorched and blasted and several of the bones are charred.
Gray ooze is in the northwest corner. Standing in the doorway to room 4-11 is two life-like stone statues of fighting men wearing full plate, holding a longsword and large steel shield.

A magic mouth speaks:
TO PASS, ONE OF YOU MUST FIGHT AND WIN”.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin looks up. I can do it, if you need me to. I... think. May... be.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Terodius steps back and asks "What is your charge? Do you serve Mitra?"

As he awaits his answer, he studies the guardians and the rooms beyond...

Takes several rounds, uses detect alignment (Evil, chaos, law, good), and makes knowledge checks.

K arcana, what do I know about the constructs?: 1d20 + 4 + 3 + 1 + 1 + 3 + 2 ⇒ (17) + 4 + 3 + 1 + 1 + 3 + 2 = 31
4 ranks +3 trained +1 int +1 FCB +3 monster lore to ID +2 heroism

K Dungeoneering, what do I know about the constructs?: 1d20 + 3 + 3 + 1 + 1 + 3 + 2 ⇒ (9) + 3 + 3 + 1 + 1 + 3 + 2 = 22
3 ranks +3 trained +1 int +1 FCB +3 monster lore to ID +2 heroism


Male Human Rogue6/Clr1 Current Map

The statues are not constructs and are CG.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

@GM, what knowledge checks do you want for the "statues"? What about for the "gray ooze"?


Male Human Rogue6/Clr1 Current Map

There is no knowledge checks for the statues. You can name your champion or leave. There is no other choice. They are unique to the module. As forthe ooze that is a know dungeoneering.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim spoke up, "My sabre is ill-suited for fighting a statue, but I volunteer nonetheless. How shall we decide who fights?"


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

”I cannot defeat them, but perhaps I could cast a spell to help before the battle starts,” offers Korbin.

While the others debate, Korbin moves to a corner to pray and fill a spell slot he left open.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

"Do we want to do this? Especially now? Given the wall of fire, this place has clearly been undisturbed for many years, whatever it is. There are more minions of the great enemy (Set) to hunt down in this complex before we need meet this challenge, if at all."

This will wait while we clean out the rest of the floor. Then we can max buff our chosen champion, and hopefully make this easy... Also, it might be nice to figure out what we are breaking into here before we do it.

Also,

K Dungeoneering, what do I know about the gray oooze: 1d20 + 3 + 3 + 1 + 1 + 3 + 2 ⇒ (18) + 3 + 3 + 1 + 1 + 3 + 2 = 31
3 ranks +3 trained +1 int +1 FCB +3 monster lore to ID +2 heroism


Male Human Rogue6/Clr1 Current Map

The digestive acid that covers a gray ooze dissolves metals and organic material, but not stone. Each slam and constrict attack deals acid damage. Armor or clothing worn by a creature grappled by a gray ooze takes the same amount of acid damage unless the wearer succeeds on a Reflex saving throw. A wooden or metal weapon that strikes a gray ooze takes acid damage unless the weapon’s wielder succeeds on a Reflex save


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel nods to Terodius and says "I agree. Let's leave this for now. There were other places we can search back the way we came in."


Male Human Rogue6/Clr1 Current Map

Presuming you are walking away and going back to where Ciri was, the wall of fire springs back up barring the passage.

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