White Neb Mountain (Inactive)

Game Master Nebten

All ceilings are 10 feet high. The rooms and corridors have been carved out of—or in some cases, seemingly melted through—solid rock. Murky, standing water covered with floating patches of algae fills several chambers to a depth of at least 1 foot. (difficult terrain) Each door inside the mountain is 8 feet square and made of ironbound oak. Swollen from the general dampness, all the doors are somewhat difficult to open.
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Dark Archive

Turning north, the party travels for 60' before finding a short flight of steps that leads up out of the water to an wooden door that is damp and swollen.


Stats:
  • 34+10/55 HP
  • AC: 17, FF: 13, T: 17
  • F: +3, R +8, W+4
  • Per: +9 (+1 vs traps), SM: +7
  • Init +2
  • Archon Rogue (Sanctified Rogue) 2

    "It is impossible to hide even from the blind when one makes many noises." the outsider says as he searches this new door. PCP: 1d20 + 9 ⇒ (20) + 9 = 29

    Dark Archive

    Aothan:
    You are unable to discover any locks or traps on the door. Because the door is swollen into the frame a little force (Strength Check) will be required to open it.


    Stats:
  • 34+10/55 HP
  • AC: 17, FF: 13, T: 17
  • F: +3, R +8, W+4
  • Per: +9 (+1 vs traps), SM: +7
  • Init +2
  • Archon Rogue (Sanctified Rogue) 2

    "This door is thick with water, and will only be able to be opened with force." He looks to the short ones, then speaks to the half-orc. "Perhaps you wish to muster the strength of your heritage?"


    AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6

    Karsk looks over and snorts at Aothan's comment. "Do we open it and risk flooding ourselves or try another path?"


    Male Gnome [6] Sylvan Sorcerer 6 | 52/52 | AC 19 T 15 FF 17 | CMD 16 | Fort +7 Ref +6 Will +9 | Init +2 | Perc +4 | SM +2

    "Oh, ok, ok, I'll quiet down."

    "I don't have any particular tricks for opening the door or dealing with the water beyond. Let's check the southern passage and see if it yields a more favorable result."


    Stats:
  • 34+10/55 HP
  • AC: 17, FF: 13, T: 17
  • F: +3, R +8, W+4
  • Per: +9 (+1 vs traps), SM: +7
  • Init +2
  • Archon Rogue (Sanctified Rogue) 2

    Aothan shakes his head at the unneded apology, "Please, speak as you wish. I have the luxury of infinite lifetimes for conversation. I do not wish to stifle yours."

    "Though I believe we should open one of these doors. We may appear failures to the conductor outside with our goings and leavings."


    Male Gnome [6] Sylvan Sorcerer 6 | 52/52 | AC 19 T 15 FF 17 | CMD 16 | Fort +7 Ref +6 Will +9 | Init +2 | Perc +4 | SM +2

    "That is true. Eventually we'll have just have to push through one of these obstacles, even if we're not equipped to handle it."


    Male Halfling [6] Inquisitor 5/Ranger 1 | 46/46| AC 20(24) T 14 FF 17 | CMD 20 | Fort +9 Ref +9 Will +8 | Init +8 | Perc +13 | SM +4 | Ride +11 { }

    "Is there any place we can reach with higher ground when we open it? . " Nigel asks absently while looking around the current room.

    Dark Archive

    The only higher ground in the hallway is the landing where the door is located.


    AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6

    "You make a point. Let's just open the door. Everyone ready?" Karsk asks.

    If no one disagrees and everyone is ready, Karsk tries to open the door.

    STR: 1d20 + 4 ⇒ (8) + 4 = 12
    STR: 1d20 + 4 ⇒ (6) + 4 = 10
    STR: 1d20 + 4 ⇒ (16) + 4 = 20


    Male Gnome [6] Sylvan Sorcerer 6 | 52/52 | AC 19 T 15 FF 17 | CMD 16 | Fort +7 Ref +6 Will +9 | Init +2 | Perc +4 | SM +2

    Leo will "brace" himself by holding on to Karsk.

    Dark Archive

    With his first shove, Karsk is able to open the door. No water floods out and the room is completely dry.

    In side five large, corpselike figures stand lined up against the far wall. Each has a different number carved into the flesh of its chest: 5, 7, 9, 11, and 13. At the sound of the door opening, one of the figures turns its head and speaks. “One of us does not belong with the others,” it says.

    “If you can pick out the interloper, we will allow you passage. If you pick the wrong one, we will kill you. You have 1 minute, and one guess.”

    Spellcraft 21:
    Magic Mouth spell is coming from the #5 statue.

    While "1 minute" is hard to time over PbP, this is how I'll time the interaction. I'll look at how much discussion there is between the players or events will occur sometime Monday night if an answer isn't given.


    AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6

    My guess would be nine as the other numbers are primes. IC, I don't think Karsk would have any idea about prime numbers


    Male Halfling [6] Inquisitor 5/Ranger 1 | 46/46| AC 20(24) T 14 FF 17 | CMD 20 | Fort +9 Ref +9 Will +8 | Init +8 | Perc +13 | SM +4 | Ride +11 { }

    "I am guessing the middle nine as well. As you are divisible and your mates are not. "

    The Halfling beams and nods at Karsk and Leopold.


    Male Gnome [6] Sylvan Sorcerer 6 | 52/52 | AC 19 T 15 FF 17 | CMD 16 | Fort +7 Ref +6 Will +9 | Init +2 | Perc +4 | SM +2

    I was thinking of primes as well.

    "Agreed." Leopold points to the body with nine carved into it. "You are divisible, your friends are not."

    Spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20 So close!

    Dark Archive

    "You. Are . . .correct"

    The center statue with the number 9 carved into his chest moves to open the door hidden behind him like a valet. He then stands sentential as the party passes.

    A short flight of stairs leads up to a dry corridor blocked by a rusted metal portcullis.

    What do you do?


    Stats:
  • 34+10/55 HP
  • AC: 17, FF: 13, T: 17
  • F: +3, R +8, W+4
  • Per: +9 (+1 vs traps), SM: +7
  • Init +2
  • Archon Rogue (Sanctified Rogue) 2

    Aothan inspects that portcullis for bonus dangers.

    Active perception: 1d20 + 9 ⇒ (6) + 9 = 15 Unless trap spotter sensed something.

    Dark Archive

    Aothan:
    You detect no traps or any other dangers.


    Stats:
  • 34+10/55 HP
  • AC: 17, FF: 13, T: 17
  • F: +3, R +8, W+4
  • Per: +9 (+1 vs traps), SM: +7
  • Init +2
  • Archon Rogue (Sanctified Rogue) 2

    "I see no hidden dangers," the outsider assures the party.


    Male Gnome [6] Sylvan Sorcerer 6 | 52/52 | AC 19 T 15 FF 17 | CMD 16 | Fort +7 Ref +6 Will +9 | Init +2 | Perc +4 | SM +2

    "Well, can Karsk lift it? Or should we try to saw through it or something?"


    Male Halfling [6] Inquisitor 5/Ranger 1 | 46/46| AC 20(24) T 14 FF 17 | CMD 20 | Fort +9 Ref +9 Will +8 | Init +8 | Perc +13 | SM +4 | Ride +11 { }

    do we each have to answer on this one too, or does the door stay open and allow animals?.

    "Are you kidding, I bet Karsk can lift anything! . "


    AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6

    Karsk allows himself a small grin before trying to lift the bars. "Your sure there are no traps, right?" He asks Aothan before grabbing and lifting on the portcullis.

    Lift!: 1d20 + 4 ⇒ (3) + 4 = 7

    1..2..3..LIFT!: 1d20 + 4 ⇒ (1) + 4 = 5

    1..2..3..LIFT!: 1d20 + 4 ⇒ (15) + 4 = 19

    Dark Archive

    You've still left your pets back with the sphinx. You had to pass the western threshold by saying "Coffin"

    Karsk grabs a hold of the base of the portcullis. He's able to find a sold grip on the bars as they feel a bit tacky. The half-orc lifts once and the bars don't bend. He strains again and the gate doesn't lift. One more effort and the portcullis begins to move . . . as the top crossbars swing down upon Karsh.

    Surprise Round Constrict vs Karsh's FF CMD: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 6 ⇒ (5) + 6 = 11

    Karsk dodges out of the way, but his hands are still firmly stuck to the portcullis. It swirls around and tries to wrap up the bloodrager.

    Init:

    Karsh: 1d20 + 1 ⇒ (20) + 1 = 21
    Nigel: 1d20 + 8 ⇒ (1) + 8 = 9
    Leo: 1d20 + 2 ⇒ (14) + 2 = 16
    Aothan: 1d20 + 2 ⇒ (18) + 2 = 20
    Portcullis of Doom: 1d20 + 5 ⇒ (10) + 5 = 15

    Karsh, Leo & Aothan are up!

    Map!

    Karsh:
    1d20 + 1 ⇒ (5) + 1 = 6 You have no clue what this is.

    You are technically grappled now. By voluntarily grabbing the PoD, you allowed yourself to get stuck to the creature. You can try to pry yourself off with a Strength check or any other ideas.


    AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6

    It's Karsk, like the drink! *Actually I made the name up and until about three minutes ago, had no idea such a thing existed with that name.

    Karsk's eyes widen with surprise as he pulls back, but can't let go of the bars. Turning and looking to his right, he says to Aothan. "I thought you said this thing was safe!" Starting to howl with rage, the half-orc form begins to blur as he jerks his arms and squats his legs, trying to release himself from the sneaky portcullis!

    CMB?, Rage: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25

    Enter rage and use bloodline power arcane rage to apply blur. Try to let go!

    Dark Archive

    I spelled it right . . . about half the time.

    Karsk muscles flex and grow with his howl. He is able to rip his hands away from the PoD with a slimy, clear residue left on his palms.


    Stats:
  • 34+10/55 HP
  • AC: 17, FF: 13, T: 17
  • F: +3, R +8, W+4
  • Per: +9 (+1 vs traps), SM: +7
  • Init +2
  • Archon Rogue (Sanctified Rogue) 2

    "I did not see. I apologize for the failure in earnest," Aothan apologizes while drawing his non-holy symbol kukris as a move and takes a singular swing!

    +1 Kukri: 1d20 + 8 ⇒ (16) + 8 = 241d4 + 3 ⇒ (3) + 3 = 6

    Dark Archive

    Aothan Reflex: 1d20 + 8 ⇒ (8) + 8 = 16

    Aothan swing is true as he lands a solid blow on the PoD. But when the outsider tries to draw back his blade, he has found the kukri stuck to the grid iron.

    Next round, a Str check to try and pry off the kukri or some other bright idea.


    Male Gnome [6] Sylvan Sorcerer 6 | 52/52 | AC 19 T 15 FF 17 | CMD 16 | Fort +7 Ref +6 Will +9 | Init +2 | Perc +4 | SM +2

    That sounds like the worst drink ever, haha.

    "Oh boy. Here we go."

    Casting grease on Karsk.

    Almost all of my spells are enchantment. I'm not going to be a lot of use against a construct besides buttering everyone up.

    Knowledge (arcana): 1d20 + 6 ⇒ (3) + 6 = 9


    Stats:
  • 34+10/55 HP
  • AC: 17, FF: 13, T: 17
  • F: +3, R +8, W+4
  • Per: +9 (+1 vs traps), SM: +7
  • Init +2
  • Archon Rogue (Sanctified Rogue) 2

    Ha, plus this is an ooze most likely, so my Sneak Attack isn't happening either.

    DM: Is any Amorphousness obvious or no? Additionally, would the stuck kukri situation imply that using Greater Teleport would or wouldn't work? Not sure if it's counting as attended by both of us or what. (Though I'm also wary about any Teleport Traps...)

    Dark Archive

    Leo greases up Karsk that reminds him of his oil wrestling days back on the hog farm.

    The PoD continues to change and morph, the crossbars growing into long, glistening tentacles with sharp teeth along their edges.

    It continues to attack Krask as it lashes out with one of its tendrils.

    Slam vs Krask: 1d20 + 10 ⇒ (15) + 10 = 251d8 + 6 ⇒ (6) + 6 = 12

    The adhesive-covered PoD automatically grapples Krask with its successful hit.

    Party is up!


    Male Halfling [6] Inquisitor 5/Ranger 1 | 46/46| AC 20(24) T 14 FF 17 | CMD 20 | Fort +9 Ref +9 Will +8 | Init +8 | Perc +13 | SM +4 | Ride +11 { }

    Nigel, seeing his allies weapons sticking decides to shoot instead, stepping back from reach

    "What in the crazy abyss is that? Anyone know? . "

    If anyone can ID the type of creature, Nigel will bane his bow.

    longbow, melee: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20 vs grappled? damage : 1d6 + 4 ⇒ (2) + 4 = 6 +2 vs magical beasts favored.


    Male Gnome [6] Sylvan Sorcerer 6 | 52/52 | AC 19 T 15 FF 17 | CMD 16 | Fort +7 Ref +6 Will +9 | Init +2 | Perc +4 | SM +2

    Probably doesn't apply but here's all I have:
    Knowledge (arcana): 1d20 + 6 ⇒ (1) + 6 = 7
    Knowledge (nature): 1d20 + 7 ⇒ (17) + 7 = 24

    Leo will now butter up Aothan.

    Just trying to protect everyone from grab/constrict if I can. Not much else I can do.


    Stats:
  • 34+10/55 HP
  • AC: 17, FF: 13, T: 17
  • F: +3, R +8, W+4
  • Per: +9 (+1 vs traps), SM: +7
  • Init +2
  • Archon Rogue (Sanctified Rogue) 2

    Aothan tests the limits of his abilities in this dungeon to use Greater Teleport to the opposite side of Karsk and uses his new greasiness to attack again (but this time with flanks!)

    Kukri (flanks, Aid): 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 251d4 + 2 + 2d6 ⇒ (4) + 2 + (5, 3) = 14

    reflex vs adhesive skin: 1d20 + 8 ⇒ (9) + 8 = 17

    If teleporting doesn't work (and leaves Aothan where he's at), he'll still attack but lose the 2d6 and 2 to-hit.


    AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6

    Note: When Karsk went into rage, he had blur activated, so there should be a miss chance.

    ACG Arcane Bloodline:
    Arcane Bloodrage (Sp): At 4th level, when you enter a bloodrage, you can choose one of the following spells and apply its effects on you: blur, protection from arrows, resist energy (choose one energy type), or spider climb. The effects of the spell last for as long as the bloodrage lasts, regardless of its normal duration.

    Dark Archive

    Miss Chance, low misses: 1d100 ⇒ 22

    Nigle fires an arrow over Karsk's shoulder, piercing the creature's fat tentacle.

    Leopold is unable to recall what this creature is. He then Greases Aothan.

    Aothan winks out of existence and appears behind the PoD. Standard Action

    He then draws his other kukri. Move Action

    Karsk is up!


    AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6

    Can I use a CMB to reverse the grapple? If not, just try to rip the skin off my hands again.

    CMB: 1d20 + 12 ⇒ (2) + 12 = 14


    Stats:
  • 34+10/55 HP
  • AC: 17, FF: 13, T: 17
  • F: +3, R +8, W+4
  • Per: +9 (+1 vs traps), SM: +7
  • Init +2
  • Archon Rogue (Sanctified Rogue) 2

    Ha, right! Too much Monk theory and Teleportation Wizard. Queue up the attack for if applicable, ja?

    Dark Archive

    Yes you can Karsk. That roll just won't do it.
    Sure thing Aothan. You can keep those rolls.

    Karsk tries to gain control of the grapple, but the creature seems to be quite agile.

    The Portcullis of Doom tries to wrap up the half-orc in an attempt to constrict him.

    Constrict vs Karsk CMD: 1d20 + 10 + 5 ⇒ (4) + 10 + 5 = 191d8 + 6 ⇒ (2) + 6 = 8

    Karsk fends off the PoD as the two wrestle for position.

    Aothan quickly stabs the creature in the back. He is then able to whip the kukri away before it can adhere.

    Aothan has a move action, everybody else is up!


    Male Halfling [6] Inquisitor 5/Ranger 1 | 46/46| AC 20(24) T 14 FF 17 | CMD 20 | Fort +9 Ref +9 Will +8 | Init +8 | Perc +13 | SM +4 | Ride +11 { }

    Nigel will shoot again after calling a judgment of destruction upon the creature.

    longbow, judgement: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7 damage, judgement : 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

    "Blasted creature, hold still. "


    Male Gnome [6] Sylvan Sorcerer 6 | 52/52 | AC 19 T 15 FF 17 | CMD 16 | Fort +7 Ref +6 Will +9 | Init +2 | Perc +4 | SM +2

    Leo pulls an iron pot from his pack and throws it at the creature!

    improvised thrown weapon!: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
    damage?: 1d3 ⇒ 3

    Dark Archive

    Nigel slips on the slick rock and nearly shoots himsef in the foot with his bow.

    Leopold becomes a brave adventurer to wieldhis pot against the PoD. He chucks it at the creature, but nearly hits the backside of Karsk's head. The barbarian appears to be giving the creature cover.

    Karsk is up!


    AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6

    CMB: 1d20 + 12 ⇒ (16) + 12 = 28

    Karsk bellows with rage and tries to grab the gate back.

    Dark Archive

    Karsk returns the tide on the PoD as he gains control of the contest.

    Unwilling to let go of its catch though, the PoD tries to gain the advantage on Karsk.

    Grapple for Control vs Karsk CMD: 1d20 + 9 ⇒ (2) + 9 = 11

    It writhes around but Karsk's quick footwork keeps him out of harm's way.

    Party up!


    Stats:
  • 34+10/55 HP
  • AC: 17, FF: 13, T: 17
  • F: +3, R +8, W+4
  • Per: +9 (+1 vs traps), SM: +7
  • Init +2
  • Archon Rogue (Sanctified Rogue) 2

    Attack (flank): 1d20 + 10 ⇒ (14) + 10 = 241d4 + 2d6 + 2 ⇒ (1) + (2, 6) + 2 = 11
    Ref: 1d20 + 8 ⇒ (8) + 8 = 16

    Aothan connects again, but loses Kukri #2 to the adhesive skin. He looks to the grappler that isn't object-like, "May I use your axe?"


    AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6

    Karsk grunts an affirmative to Aothan's question as he tries to pin the tricky gate.

    CMB to Pin: 1d20 + 10 + 5 ⇒ (9) + 10 + 5 = 24


    Male Halfling [6] Inquisitor 5/Ranger 1 | 46/46| AC 20(24) T 14 FF 17 | CMD 20 | Fort +9 Ref +9 Will +8 | Init +8 | Perc +13 | SM +4 | Ride +11 { }

    Nigel will shoot amongst the grapplers

    "hang in there karsk, you got it now bud ."

    attack, melee : 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17 for Judgement : 1d6 + 5 ⇒ (5) + 5 = 10


    Male Gnome [6] Sylvan Sorcerer 6 | 52/52 | AC 19 T 15 FF 17 | CMD 16 | Fort +7 Ref +6 Will +9 | Init +2 | Perc +4 | SM +2

    Leo continues to pelt his cooking ware at the creature, this time tossing a plate at it!

    improvised thrown weapon: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
    damage?: 1d2 ⇒ 2

    Does a plate have a 19-20 crit range? lol.

    Dark Archive

    Aothan's attack is true, but his grip slips at the last minute. It remains stuck to the sticky gate. Aothan then retrieves Karsk's axe during the melee.

    Karsk is able to pin the PoD, gaining the upper hand in the match.

    Now pinned, Nigel is able to get a clear shot. He is able to tack one of the wild tenticles to the floor.

    Leopold tosses the Plate of Destiny at the Portcullis of Doom. It cracks one of its teeth.

    Most of the life has been taken out of the PoD, but it still tries to fight back.

    CMB vs Karsk's CMD: 1d20 + 9 ⇒ (1) + 9 = 10

    It looks pretty awful.

    Party is up!


    Male Halfling [6] Inquisitor 5/Ranger 1 | 46/46| AC 20(24) T 14 FF 17 | CMD 20 | Fort +9 Ref +9 Will +8 | Init +8 | Perc +13 | SM +4 | Ride +11 { }

    Nigel will continue to shoot.

    longbow, melee: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19 damage : 1d6 + 5 ⇒ (3) + 5 = 8

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