When Will You Rage!? - A 2nd Edition Modern Werewolf the Apocalypse Campaign (Inactive)

Game Master Dennis Harry

Gift Descriptions and Systems

Combat Rules:
Marginal vs. Minimal vs. Complete Success for Combat. I have traditionally ruled as follows for combat: Zero Successes a miss. 1 Success contact is made but no damage is dealt to the foe. 2 Successes Marginal strike the strike deals half damage. 3 Successes the strike is Complete full damage is dealt. Any successes above 3 add an extra damage die to the damage pool. Negative Successes are Botches and hopefully will be avoided! I want to clarify this as this is the first combat.

The Five Forms of the Garou:

The Five Forms of the Garou

Many legends speak of werewolves assuming only two forms, human and wolf. In truth, the Garou wear five different forms, each suited to different tasks and situations.

Changing form requires a Stamina + Primal-Urge roll. The difficulty varies based on the character's starting form. However, the number of successes needed also varies based on which form the character is attempting to reach. She must cross over all intermediate forms before reaching the one she desires. Therefore, the player must roll one success to begin the change and then one for each form the character must "pass through" to get to the desired form.

Example: As the quiet cluster of men in the corner suddenly begin to foam at the mouth, Stone Beast decides that Homid form might be a bit weak for what lies ahead. Stone Beast wishes to assume Crinos form. His player must therefore roll Stamina + Primal-Urge at difficulty 6 (for starting in Homid) and score at least three successes (one to start the change, one for Glabro and one for Crinos). If the player scores only two successes, Stone Beast reaches only Glabro form, and he must wait until next turn to try again (unless his player wishes to spend a Rage point for him).

If a character is shifting to her Breed form, the change is automatic and instantaneous, no matter how many forms must be passed through. The same is true if the player spends a Rage point to enact the change. Any clothes the character is wearing when she shifts will probably be shredded unless they are dedicated (see the Rite of Talisman Dedication) in which case, they meld with the character's body and reappear when she takes Homid form again.

Homid: The Human
Statistic Adjustments: None
Shift Difficulty: 6
Form Description: The natural form for homid breed Garou and the form in which they feel most comfortable. Homid form is in all ways identical to a normal human being (save for lupus and metis werewolves, who are allergic to silver and possess regenerative powers in this form). Homid form werewolves still trigger the Curse in normal humans, however.

Example: In Homid form, the Silver Fang Theurge Longing Glance is just shy of six feet tall and is strongly built -- close to 185 pounds. His hair is dusky blond and cut short.

Glabro: The Near-Man
Statistic Adjustments: Strength +2, Stamina +2, Manipulation -2, Appearance -1
Shift Difficulty: 7
Form Description: The Glabro form is bipedal, and it doesn't possess obvious fangs or claws, but the resemblance to a human being ends there. A Garou shifting from Homid to Glabro gains from 100% to 200% in body weight (all muscle) and six inches in height. Body hair becomes much more profuse, the teeth and nails elongate (although not enough to inflict any special damage), the brow slopes, and the character looks huge and menacing.

Werewolves in Glabro can speak the Garou tongue and manage human language without too much trouble. Human speech, however, has a gutteral rasp to it. While Garou can use this form to interact with human society, they typically don't. The Glabro form is too crude and too easy to remember.

Example: Longing Glance stands nearly six and one half feet tall in Glabro form. He weighs in at approximately 350 pounds, and his normally sparse facial hair springs out around the jaw and neckline. His eyebrows grow together and he walks with a slight lope in this form.

Crinos: The Wolf-Man
Statistic Adjustments: Strength +4, Dexterity +1, Stamina +3, Manipulation 0, Appearance 0
Shift Difficulty: 6
Form Description: Affectionately known as the "nine-foot snarlin death-beast" form, a werewolf in Crinos wants to do only one thing -- kill. The natural form of all metis breed Garou, the Crinos is not a form for deliberation, even with other werewolves.

Shifting from Glabro to Crinos, the Garou grows in height by half and gains another 100% to 200% in weight. The head changes to a wolf's maw, and the fangs and claws are now fully grown. The arms become long and apelike, and the werewolf can move either on two legs or all fours. The Garou also grows a tail, which helps with balance.

A werewolf in the war form may speak the Garou tongue perfectly well, and he may converse with wolves crudely. Human speech is reduced to one or two words at a time (favorite phrases include "Wyrm!" and "Kill them!"). Expressing anything more complex requires the expenditure of a Willpower point.

Note that the Manipulation and Appearance penalties may not apply to other Garou, who speak the language and are used to the war form.

Example: Longing Glance shifts to Crinos form. He now stands over nine feet tall and weighs just under 800 pounds. His body is covered with fur, which takes on a silvery sheen in this form.

Hispo: The Near-Wolf
Statistic Adjustments: Strength +3, Dexterity +2, Stamina +3, Manipulation 0
Shift Difficulty: 7
Form Description: The Hispo resembles a normal wolf in the same way that the Glabro resembles a common human. A werewolf in Hispo form looks like a prehistoric dire wolf. The head and jaws are massive, even more so than the Crinos, and the bite of a Hispo inflicts an extra die of damage. The Hispo can stand on its hind legs, if necessary, but it is much more comfortable on all fours.

The Hispo form weighs nearly as much as the Crinos form, but its four-legged stance allows it to run faster. Perception difficulties decrease by one in this form. The senses are sharp, although not so keen as the Lupus. A werewolf in Hispo has no hands, so he cannot grasp objects, except in his mouth.

A Garou in Hispo form can speak with a Garou and wolves with little difficulty, but human speech requires a Willpower point and even that is limited to one or two syllables.

Example: In Hispo form, Longing Glance still weighs close to 800 pounds, but he stands 5 feet high at the shoulder.

Lupus: The Wolf
Statistic Adjustments: Strength +1, Dexterity +2, Stamina +2, Manipulation 0
Shift Difficulty: 6
Form Description: The natural state of lupus Garou, the pure wolf form is feral and driven by instinct. Used primarily for tracking and travel, the change from Hispo to Lupus causes the Garou to shed a great deal of muscle and body size. The jaws and claws shrink considerably -- a homid or metis in Lupus can cause aggravated wounds with only a bite, and lupus in their breed form cause lethal damage. The Lupus form runs at twice human speed (see Movement) and it is far more perceptive. All Perception difficulties for Garou in Lupus form drop by two.

The Lupus resembles a normal wolf for all intents and purposes. The exact appearance of a Garou's Lupus form will vary depending on her Tribe.

Example: Longing Glance completes the shift to Lupus form. He appears, to all scrutiny, to be a large, silver-white wolf.

Initiative:

Erik Talbot - Wits+Alertness DC 4 - [dice]4d10+2d10[/dice]
Gabriel Smith - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Guides the Pack - Wits+Alertness DC 4 - [dice]2d10+3d10[/dice]
Howls at Dawn - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Kindo - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Sylas Shadow - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]


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Shadow's Status

Canadian Woods

Icedagger stands and growls at Kindo a bit but takes no offensive action towards him, "Yes and no Uktena. The Wendigo pups were discovered with significant claw marks that only a Garou could make.

I might not be the wisest or the smartest of my Caern but it is plain to me that this... thing", he gestures towards Kindo's towering form. "Has no claws. Were your group to have been the ones to assault the Wendigo cubs then at least one of them would have been simply mauled to death. He punches too hard not to have killed at least one.

My Elders are blinded by their Rage, as was I, in this matter. I lose Glory in surrendering to you Pups but I will not lose Honor by slaying those who committed no crime just to satisfy my, our, collective Rage.

We shall begin an investigation into the real culprits and they shall receive the full brunt of our wrath. Not only have they slain my Kin but they framed others and may well start a War!!!" Spittle flies from his mouth he works himself up so badly.

"We shall go our way, you yours. East will bring you to the roads of man and access to vehicles that will return you from whence you all came. Tell your Elders what has transpired here before more blood is shed between the Garou Nations".

The Wendigo in his pack, two in particular nod in agreement.


Male Homid XP : 1

so much for updates. I believe their notification system whent wacked

Kindo kracks his knuckles. Spitting some blood from his mouth. He stared at Icedagger. Not letting his eyes wander at all. His blood was pumping. His whole body electric. He selfom had to use this form. Not to mention that he wasnt planning on using it so soon. But survival dictated it. He took a deep breath. Trying to calm himself. He then, just before they part ways, gives a bow to Icedagger
"May your path be short, and your winters warm." as he finished his bow he grins
"Maybe a rematch some day"

-Posted with Wayfinder


Rank 1 Homid Ragabash Glass Walker

"Thanks, Sylas." Erik says as he stands, his wounds slowly beginning to heal.

"Seriously, what the hell is this all about?"


Shadow's Status

Canadian Woods

Icedagger rubs his chest and stares at Kindo, "What manner of creature are you? Bill the Bear we all know. You are no Bear".

One of the Wendigo in Crinos form slims down to Glabro and responds to Erik.

"We do not know yet. It seems some party is keen to set the Garou Nations at one another's throats and they nearly succeeded among us. Our Elders are not as reasonable as our pack leader, who is barely aware of what the word reasonable even means..."

Icedagger snarls at his packmate but says nothing further.

The Glabro continues, "This is already reaching a crisis level. You head home as Icedagger recommended, we will do our best to discover what is going on".

Snow piles on all of your shoulders as the conversation continues, the storm it seems is not ready to let up any time soon.


Male Homid XP : 1

"I am..." he looks around. It was getting really cold. Really fast. This was no place to worry about identity "I am what you Garou refer to as Mokole" he begins to put his arms around himself
"Now can we please get a move on! Im freezing!"

-Posted with Wayfinder


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas does not respond nor reveal himself here still standing under a tree to not be covered in snow or give himself away.


Male Lupus Red Talon Philodox 1

Guides stares at this...creature...in quiet awe. The mokole? Here? Is this would be pack? The apocalypse is certainly here.


Shadow's Status

Canadian Woods

Icedagger and his pack head back to the south leaving your group alone in the blizzard.

I take it you are all going to head north again? Though perhaps the giant teenage mutant ninja turtle in your group has some explaining to do...


Shadow's Status

BUMP


Male Lupus Red Talon Philodox 1

Guides continues walking north in lupus form, occasionally rudely(although not intentionally so) in the mokoles direction.


Male Homid XP : 1

no more fur cover for the cold i guess... oh well

Kindo was back in his human form. Only form he had that could take some of the brunt of the cold. He hated the cold. But they knew that already. He as rather quiet after the ordeal. And the cold made him almost ignore the jabs from Guides

-Posted with Wayfinder


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas reappears after a few moments and then without word does what emergency workers do and picks up Kindo again after shifting once more into hispo large wolf form his white fur again a place which one can survive in.


Shifting back to my wild form I will follow along. Best to talk about this when we are out of this storm.


Shadow's Status

Canadian Woods

As the day (or is it night?) wears on the snow continues its relentless assault upon the land. Kindo though cold has the toughness of a shifter as he hangs in there, no doubt Sylas' large form and warm fur assist him in staying warm enough.

The pack does not address Kindo's presence. Whether that silence is acceptance or weariness due to the situation at hand is not clear but at least none object to the presence of the Mokole'.

After a few more hours of leaping in and out of the ever deepening snow, the woods abruptly come to and end. Though the snow is still heavy there appears to be a change of scenery ahead.

Perception+Alertness DC 7:
There is smoke rising in the distance in front of you, black smoke. Not as it something is on fire but as if there is some sort of work site ahead. You stand at what appears to be the edge of a pit. A very large pit.

ST Phoenix ONLY:
Gnosis 6d10 ⇒ (3, 9, 5, 9, 1, 7) = 34 DC 7.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

per+alert: 5d10 ⇒ (7, 4, 9, 8, 3) = 31

something up ahead, a deep pit Sylas says in wolf speak.


Perception + Alertness DC 7

3d10 + 3d10 ⇒ (5, 8, 2) + (6, 10, 1) = 32

"what is this? "


Rank 1 Homid Ragabash Glass Walker

Perception + Alertness Diff 7: 5d10 ⇒ (5, 9, 7, 2, 5) = 28

Erik stops. "That's a big hole. Wonder what caused that."


Shadow's Status

Canadian Woods

As the Pack stands there staring at the hole and the smoke rising from it in the hard driving snow each of their minds works towards a solution to what they may be looking at...

Intelligence+Investigation Roll DC 6:
It is a strip mine. Even in this blizzard they are working the mine! That is... odd.


Intelligence + Investigation DC 6

3d10 ⇒ (5, 8, 2) = 15

"Is that a mine? How are they working it in this weather?


Male Lupus Red Talon Philodox 1

per+alert: 7d10 ⇒ (1, 3, 2, 9, 8, 4, 2) = 29

What human foolishness is this? We are already delayed because of the wendigo.


Rank 1 Homid Ragabash Glass Walker

Intelligence (Brilliant) + Investigation Diff 6: 4d10 + 3d10 ⇒ (9, 2, 9, 5) + (2, 8, 9) = 44

"That's right, Gabriel, it's a mine. A strip mine to be exact. You're also right in assuming that it's more than just a bit odd for them to be working in these conditions."

Erik shrugs, "I guess greed and pursuit of the almighty dollar have no bounds."


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

well if they are working then there are ways of communicating and ways of travelling from here fast, and we may yet warn our people of the wendigos preparing for war. Lets shift into human and head down there Sylas suggests matter of factly.


Male Homid XP : 1

Kindo nods in agreement. Not only will they be out of the storm. But it will be a lot warmer. At the moment anything is better than this
"Yes. I agree. Modes of communication and or transport would be most welcome"

-Posted with Wayfinder


Shadow's Status

Canadian Woods

The Pack assumes human form and starts to head down the steep hill into the pit.

Make Dexterity+Athletics checks DC 5 to keep your balance.

As you get to the bottom of the hill you find a fence and a sign.

"KEEP OUT - PRIVATE PROPERTY!
GRAND ENTERPRISES

Intelligence+Politics DC 7:
Recently Grand Enterprises was acquired by a Draco Holding Company Ltd. in a surprise takeover bid.

Intelligence+Politics DC 8 - IF you make the above check:
Draco Holding Company Ltd. is a subsidiary of Pentex Acquisitions.

Intelligence+Law DC 7 - IF you make both checks above:
Pentex Corporation is a Defendant in several private lawsuits involving toxic sites. They appear adept at dodging EPA suits though.


Rank 1 Homid Ragabash Glass Walker

Dexterity + Athletics Diff 5: 3d10 + 2d10 ⇒ (6, 2, 5) + (2, 8) = 23

Intelligence (Brilliant) + Politics Diff 7: 4d10 ⇒ (4, 2, 10, 6) = 22
Intelligence (Brilliant) + Politics Diff 8: 4d10 ⇒ (9, 2, 9, 8) = 28
Intelligence (Brilliant) + Law Diff 7: 4d10 ⇒ (2, 8, 1, 5) = 16

"Grand Enterprises...weren't they just taken over by Draco Holding Company Ltd? I think I remember reading something somewhere about Draco being a wholly owned subsidiary of Pentex Acquisitions."


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

dex and athletics: 3d10 ⇒ (9, 7, 9) = 25

int: 3d10 ⇒ (1, 10, 10) = 21
int: 3d10 ⇒ (10, 10, 2) = 22
int: 3d10 ⇒ (5, 4, 2) = 11

yeah I remember hearing something bout that. Follow the fence, over the fence and in, or through the fence?


Male Lupus Red Talon Philodox 1
Storyteller Phoenix wrote:

Canadian Woods

The Pack assumes human form and starts to head down the steep hill into the pit.

Make Dexterity+Athletics checks DC 5 to keep your balance.

As you get to the bottom of the hill you find a fence and a sign.

"KEEP OUT - PRIVATE PROPERTY!
GRAND ENTERPRISES

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Int+Pol: 2d10 ⇒ (5, 6) = 11"Guy" is uncomfortable in his human form, and doesn't bother reading the sign.


Shadow's Status

I'll give the rest of the pack a chance to catch up before I push us forward.


Male Homid XP : 1

"Any way to get to a warmer spot is good for me. And right now i do not care who this place belongs to" he mumbles as he heads over to the fence. Sizing it up

-Posted with Wayfinder


" Perhaps we should just follow the fence a bit. Something is odd here. "


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

"I agree with Gabriel."

Sorry I haven't been around much, was on a super busy course.


Shadow's Status

Canadian Woods

The group begins to move along the fence the snow still falling fast and heavy and the wind is now howling through the chain metal of the fence.

Perception+Alertness DC 7 - 1 Success:
You hear the sounds of many booted feet coming in your direction. Both on the inside and the outside of the fence.

Perception+Alertness DC 8 - 1 Success:
You hear the sounds of weapons being cocked, they do not sound like pistols.

Perception+Alertness DC 9 - 1 Success:
You hear a voice, "These spirits better be right, this snow sucks. Why would a bunch of weres be out here anyway? They never come this far north..."

If you get a 9 you may open all boxes, 8 the first two, 7 the first one only. If you get none you will keep moving right along.


3d10 + 3d10 ⇒ (10, 8, 9) + (6, 3, 10) = 46

I will stop quickly, " many men are coming with some type of weapons and they know what we are. "


Rank 1 Homid Ragabash Glass Walker

Perception + Alertness: 3d10 + 2d10 ⇒ (8, 1, 4) + (7, 3) = 23

"Not sure about that other stuff, but yeah I hear 'em. Both sides of the fence, right?"


Male Homid XP : 1

"Then we best make ready... especially..." he shivers a lot before he continues "Especially if they want our hides..."

-Posted with Wayfinder


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

outside the fence first and Sylas shifts and starts to track the enemy


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

perception+alertness: 3d10 + 3d10 ⇒ (10, 4, 6) + (1, 5, 6) = 32

"Then I guess we prepare to fight." Howls will shift and get ready to fight.


Shadow's Status

Canadian Woods

ST Phoenix ONLY:
Erik Talbot - Wits+Alertness DC 6 - 4d10 + 2d10 ⇒ (9, 7, 5, 2) + (7, 1) = 31
Gabriel Smith - Wits+Alertness DC 6 - 3d10 + 3d10 ⇒ (7, 10, 8) + (6, 3, 4) = 38
Guides the Pack - Wits+Alertness DC 6 - 2d10 + 3d10 ⇒ (7, 6) + (1, 3, 8) = 25
Howls at Dawn - Wits+Alertness DC 6 - 3d10 + 3d10 ⇒ (4, 4, 4) + (10, 9, 8) = 39
Kindo - Wits+Alertness DC 6 - 3d10 + 3d10 ⇒ (2, 8, 5) + (3, 10, 9) = 37
Sylas Shadow - Wits+Alertness DC 6 - 3d10 + 3d10 ⇒ (4, 9, 9) + (3, 10, 4) = 39

Outside - Perception DC 8 2d10 + 2d10 ⇒ (8, 5) + (5, 3) = 21 - Wits+Alertness DC 6 - 2d10 + 2d10 ⇒ (6, 9) + (4, 6) = 25

Inside - Perception DC 7 3d10 + 2d10 ⇒ (8, 2, 5) + (8, 3) = 26 - Wits+Alertness DC 6 - 3d10 + 2d10 ⇒ (8, 7, 5) + (7, 6) = 33

More voices, "I hear 'em!"

"I see 'em"

Initiative - Round 1
Gabriel (Homid Form) - Inside Foes - GO!
Howls (Crinos Form) - Kindo (Homid Form) - Sylas (Crinos Form) - Outside Foes
Guides (Homid Form) - Erik (Homid Form)


I will shift and get ready for when we see them.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Once more Sylas spends a gnosis and vanishes (2 left) and will go hunting for the hunters.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Once more Sylas spends a gnosis and vanishes (2 left) and will go hunting for the hunters.

brawl+dex: 8d10 ⇒ (6, 2, 7, 1, 10, 2, 10, 7) = 45

str+brawl: 9d10 ⇒ (5, 6, 7, 6, 10, 1, 2, 10, 6) = 53


Spend a rage to automatically shift and attack the closestof the hunters.

Dex + brawl

3d10 + 4d10 ⇒ (6, 9, 3) + (10, 5, 9, 5) = 47


Male Lupus Red Talon Philodox 1

per+alt: 7d10 ⇒ (6, 1, 5, 4, 2, 1, 2) = 21Painfully ill at ease in homie, Guy is caught by surprise!


Shadow's Status

Canadian Woods

Gabriel flashes forward at one of the hunters.

ST Phoenix ONLY:
Damage 12d10 ⇒ (1, 3, 2, 4, 7, 6, 10, 7, 6, 2, 1, 5) = 54 - Soak 3d10 ⇒ (1, 9, 8) = 18 4 levels of aggravated wounds -2 all dice pools.

The huge Crinos form of Gabriel slices into one of the Hunters and the man cries out in agony. The white and black snow is splattered in blood as the man falls to his knees.

From inside the fence the hunters call out, "Where are they. Over there I heard a scream. One of our own".

The men start firing wildly.

ST Phoenix ONLY:
Firing in the middle of a Blizzard DC 10 - Internal Security #1 Dexterity+Firearms DC 10 2d10 + 3d10 ⇒ (6, 3) + (5, 6, 6) = 26, Security #2 Dexterity+Firearms DC 10 2d10 + 3d10 ⇒ (9, 8) + (7, 3, 2) = 29, Security #3 Dexterity+Firearms DC 10 2d10 + 3d10 ⇒ (10, 6) + (8, 7, 4) = 35, Security #4 Dexterity+Firearms DC 10 2d10 + 3d10 ⇒ (4, 2) + (7, 8, 4) = 25, and Security #1 Dexterity+Firearms DC 10 2d10 + 3d10 ⇒ (3, 5) + (10, 5, 10) = 33. Four misses and one partial success. 1d6 ⇒ 4 Targets who? Erik, Gabriel, Guides, Howls, Kindo, and Sylas

The noise of the automatic weapons are amplified and yet dulled by the hard driving wind and snow. A few bullets sing near the head of Sylas while another set of rounds strikes Kindo, still in Homid form.

ST Phoenix ONLY:
Damage 4d10 + 4d10 ⇒ (5, 4, 7, 5) + (6, 3, 5, 6) = 41 - Soak #1 3d10 ⇒ (3, 2, 2) = 7 - Soak #2 3d10 ⇒ (9, 4, 2) = 15

Two of the bullets strike Kindo and though they do minimal damage he can feel that the bullets are made of silver!

Everyone - Intelligence+Occult DC 4:
Either these humans cannot see Gabriel very well or they are tainted by the Wyrm, the Delirium should have affected them!

Sylas lopes after Gabriel striking one of the security team members on their side of the fence.

ST Phoenix ONLY:
Soak 3d10 ⇒ (4, 2, 7) = 13 - DEAD

Sylas' foe hits the snow and the only movement from him is the blood pumping from his chest where Sylas ripped him open.

Initiative - Round 1
Howls (Crinos Form) - Kindo (Homid Form) - GO!
Outside Foes
Guides (Homid Form) - Erik (Homid Form)


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

Howls will charge the nearest enemy and tear into him with his claws.

dex+brawl: 3d10 + 3d10 ⇒ (8, 5, 9) + (2, 9, 4) = 37 str+4+2: 3d10 + 4d10 + 2d10 ⇒ (10, 5, 7) + (3, 9, 8, 7) + (9, 8) = 66


Shadow's Status

Canadian Woods

Going to bot Kindo to move us along.

Howls flashes forward claws at the ready

ST Phoenix ONLY:
Soak 3d10 ⇒ (10, 6, 9) = 25 Takes 4 damage.

his foe too falls to the snow staggered from his entrails being rent, he like Gabriel's foe is down but not out!

ST Phoenix ONLY:
Stamina + Primal Urge 3d10 + 3d10 ⇒ (8, 3, 9) + (5, 9, 1) = 35

Kindo transforms into his Warform. He charges forward at the final two foes who aim their weapons at the Garou ready to squeeze the triggers.

Kindo spends 1 Rage for an extra action.

Slam Attack Guard 4 - 3d10 + 3d10 ⇒ (9, 9, 7) + (2, 7, 4) = 38
Slam Attack Guard 5 - 3d10 + 3d10 ⇒ (4, 8, 3) + (8, 8, 3) = 34
Damage Guard 4 - 8d10 ⇒ (3, 9, 7, 10, 7, 6, 5, 1) = 48
Damage Guard 5 - 8d10 ⇒ (4, 9, 9, 7, 1, 10, 4, 10) = 54

ST Phoenix ONLY:
Soak Guard 4 3d10 ⇒ (1, 10, 10) = 21 Take 4 damage. - Soak Guard 5 3d10 ⇒ (7, 8, 4) = 19 Take 5 damage.

Both of his attacks hit home and seriously injure the two remaining outside Guardsmen.

Despite their initial bravado, the look of fear is in each of their eyes, one of their number is dead, all of the rest seriously injured! Still, whatever passes for courage each summons up and uses to raise their weapons and fire at each of you not in pint blank range despite the whipping snowstorm.

ST Phoenix ONLY:
Outside Guard #2 Dexterity+Firearms DC 7 3d10 ⇒ (5, 4, 6) = 15 Gabriel - Outside Guard #3 Dexterity+Firearms DC 7 3d10 ⇒ (5, 7, 9) = 21 Howls - Outside Guard #4 Dexterity+Firearms DC 7 3d10 ⇒ (10, 2, 3) = 15 Kindo - Outside Guard #5 Dexterity+Firearms DC 7 3d10 ⇒ (6, 9, 9) = 24 Kindo -- Damage Howls Silver Bullet 4d10 ⇒ (2, 7, 1, 3) = 13 - Damage Kindo Silver Bullet 4d10 ⇒ (3, 6, 3, 9) = 21

The bullet from the rifle shot at Gabriel misses, as does the first one shot at Kindo. The bullets fired at Howls and the second at Kindo though graze both members of the pack, the searing pain of Silver sends fire down your arms!

Howls takes 1 Silver Damage! Kindo takes 2 Silver Damage - 4 total damage for the Round! - No soak for Silver.

A few things: (1) It is obvious that these are no normal Guards, immune to Delirium, using silver bullets, they were ready for Garou! (2) The inside team cannot see you and they are firing wildly, so far they hit nothing but if they have more silver it could be trouble if they do hit something, there are 5 of them, (3) The outside group also has silver, there are 4 left and each of them is grievoulsy wounded.

Initiative - Round 1
Guides (Homid Form) - Erik (Homid Form)

Initiative - Round 2
Gabriel (Crinos Form) - Inside Foes - GO!
Howls (Crinos Form) - Kindo (Homid Form) - Sylas (Crinos Form) - Outside Foes
Guides (Homid Form) - Erik (Homid Form)


Gabriel will continue to attack the closet foe that is still breathing

Dex + Brawl

3d10 + 4d10 ⇒ (8, 4, 1) + (9, 4, 5, 5) = 36


Rank 1 Homid Ragabash Glass Walker

Who the f#~@ did we piss off? Erik thinks to himself as he begins to shift into crinos form.

Stamina + Primal Urge: 3d10 ⇒ (6, 2, 7) = 15


Shadow's Status

At the end of round one Erik you are in Glabro form, one success to shift and one to reach Glabro from Homid.


Male Lupus Red Talon Philodox 1

Guy will spend one or his precious Rage points to shift to Hispo, and bite the closest attacker.

OMNOMNOM: 7d10 ⇒ (8, 6, 5, 7, 3, 6, 10) = 45

Damage: 8d10 ⇒ (2, 1, 7, 5, 2, 1, 3, 5) = 26

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