Graypelt

Gabriel "Gentle Claws" Smith's page

59 posts. Alias of Michele Marra.


About Gabriel "Gentle Claws" Smith

Gabriel – “Wolf Name” Gentle Claw
Werewolf
Shadow Lord
Metis – Deformity Musk
Ahroun

XP Earned/Spent: 10/0
Attributes

Strength 4
Dexterity 3
Stamina 3

Charisma 2
Manipulation 3
Appearance 1

Perception 3
Intelligence 2
Wits 3

Abilities

Alertness 3
Athletics 1
Brawl 4
Dodge
Empathy 2
Expression
Intimidation
Primal Urge 1
Streetwise 1
Subterfuge 1

Animal Ken 1
Drive
Etiquette 1
Firearms 1
Leadership
Melee
Performance
Repair
Stealth
Survival 2

Computer
Enigmas 1
Investigation 1
Law
Linguistics
Medicine 4
Occult 1
Politics
Rituals 2
Science

Totem 1
Past Life 5

Rage 6/5
Gnosis 4
Willpower 7
No Allies or Mentor

Gift: Create Element
The Falling Touch
Fatal Flaw
Mother’s Touch
Beast Speech

Glory 2
Honor 1
Wisdom 0

Freebies 15 – 4 Will = 11 – 1 Gnosis = 9 – 1 Rage = 8 – Past Life 1 = 7 Gift Mother’s Touch

Grew up in New York the spawn of Central Park Garou. That shame forced even Mother Larissa to send him away for a time hoping he would be a simple Kinfolk.

Spent time in human society among the Glasswalkers who assisted him in getting into medical school on loans.

Change just happened though you knew it to be inevitable.

Mother’s Touch

Rank 1 Theurge Gift / Rank 1 Children of Gaia Gift / Rank 1 Black Furies Gift / Rank 1 Glass Walker Gift, Camp: Wise Guys / Rank 1 Bunyip Gift

Camp: Order of Our Merciful Mother (Black Furies)

The Garou is able to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself, spirits or the undead with this Gift. A bear- or unicorn-spirit teaches this Gift.

System: The player spends on Gnosis point and rolls Intelligence + Medicine (difficulty of the wounded individual’s Rage, or 6 for non-Garou). Each success heals one health level. The Theurge may heal even Battle Scars in this manner if the Theurge uses the Gift in the same scene in which the scar was obtained and she spends a second Gnosis point. There is no limit to how many times this Gift may be used on a person, but each use requires the expenditure of one Gnosis.

(Glass Walker): Wise Guys using this Gift often recite Luke 17:19 when using it. “And he said unto him, Arise, go thy way: thy faith hath made thee whole.”

Source: Core book revised / 20th Anniversary Edition / Glass Walker Tribebook

Fatal Flaw

Rank 1 Shadow Lord Gift

The Shadow Lord can discern a target’s weakness, granting an advantage in combat. A Stormcrow teaches this Gift.

System: The Shadow Lord must concentrate for one full turn. The player rolls Perception + Empathy (difficulty of the target’s Wits + Subterfuge). Success grants the Garou an extra die of damage during combat with that target. Additional successes grant knowledge of further weaknesses (although no further damage bonus is gained). Five successes reveal all of the target’s flaws.

Beast Speech

Rank 1 Galliard Gift / Rank 1 Red Talon Gift

The werewolf with this GIft may communicate with any animals from fish to mammals. This Gift does not change their basic reactions; most animals are still afraid of predators such as werewolves. Any spirit of nature can teach this Gift.

System: The player simply rolls Charisma + Animal Ken, although each separate encounter or type of animal requires a separate roll.

Source: Core book revised.

Falling Touch

Rank 1 Ahroun Gift / Rank 1 Stargazer Gift

This Gift allows the Garou to send her foe sprawling with but a touch. Any aerial spirit can teach this Gift.

System: The Garou’s player rolls Dexterity + Medicine (difficulty of the opponent’s Stamina + Athletics). Even one success send the victim to the ground. Doing so counts as an action; activating this Gift and striking a foe with intent to harm are two separate things.

Create Element

Rank 1 Metis Gift

The metis has the power to create a small amount of one of the four basic elements — fire, air, earth or water. In this way, she can replenish the air supply in an airtight room, make a rock to throw at someone, create a fire without matches or wood, or even fill a bathtub without any faucet or pipes. The metis cannot create specialized forms of any element. Precious metals (especially silver), lethal gases and acid are beyond his reach. This Gift creates only natural air, earth, fire and water. Elementals teach this Gift.

System: The werewolf’s player spends one Gnosis point and rolls Gnosis. Each success allows the character to create approximately one cubic foot of the desired element, to a maximum weight of 100 lbs, anywhere he can see within 60 feet. The element remains in existence until used up (breathed in the case of air or burned up in the case of fire without any fuel to keep it going). The flames created with this Gift are genuinely hot, but they are no substitute for a flame-thrower. They inflict one health level of damage per success, to a maximum of three health levels of damage.