When Will You Rage!? - A 2nd Edition Modern Werewolf the Apocalypse Campaign (Inactive)

Game Master Dennis Harry

Gift Descriptions and Systems

Combat Rules:
Marginal vs. Minimal vs. Complete Success for Combat. I have traditionally ruled as follows for combat: Zero Successes a miss. 1 Success contact is made but no damage is dealt to the foe. 2 Successes Marginal strike the strike deals half damage. 3 Successes the strike is Complete full damage is dealt. Any successes above 3 add an extra damage die to the damage pool. Negative Successes are Botches and hopefully will be avoided! I want to clarify this as this is the first combat.

The Five Forms of the Garou:

The Five Forms of the Garou

Many legends speak of werewolves assuming only two forms, human and wolf. In truth, the Garou wear five different forms, each suited to different tasks and situations.

Changing form requires a Stamina + Primal-Urge roll. The difficulty varies based on the character's starting form. However, the number of successes needed also varies based on which form the character is attempting to reach. She must cross over all intermediate forms before reaching the one she desires. Therefore, the player must roll one success to begin the change and then one for each form the character must "pass through" to get to the desired form.

Example: As the quiet cluster of men in the corner suddenly begin to foam at the mouth, Stone Beast decides that Homid form might be a bit weak for what lies ahead. Stone Beast wishes to assume Crinos form. His player must therefore roll Stamina + Primal-Urge at difficulty 6 (for starting in Homid) and score at least three successes (one to start the change, one for Glabro and one for Crinos). If the player scores only two successes, Stone Beast reaches only Glabro form, and he must wait until next turn to try again (unless his player wishes to spend a Rage point for him).

If a character is shifting to her Breed form, the change is automatic and instantaneous, no matter how many forms must be passed through. The same is true if the player spends a Rage point to enact the change. Any clothes the character is wearing when she shifts will probably be shredded unless they are dedicated (see the Rite of Talisman Dedication) in which case, they meld with the character's body and reappear when she takes Homid form again.

Homid: The Human
Statistic Adjustments: None
Shift Difficulty: 6
Form Description: The natural form for homid breed Garou and the form in which they feel most comfortable. Homid form is in all ways identical to a normal human being (save for lupus and metis werewolves, who are allergic to silver and possess regenerative powers in this form). Homid form werewolves still trigger the Curse in normal humans, however.

Example: In Homid form, the Silver Fang Theurge Longing Glance is just shy of six feet tall and is strongly built -- close to 185 pounds. His hair is dusky blond and cut short.

Glabro: The Near-Man
Statistic Adjustments: Strength +2, Stamina +2, Manipulation -2, Appearance -1
Shift Difficulty: 7
Form Description: The Glabro form is bipedal, and it doesn't possess obvious fangs or claws, but the resemblance to a human being ends there. A Garou shifting from Homid to Glabro gains from 100% to 200% in body weight (all muscle) and six inches in height. Body hair becomes much more profuse, the teeth and nails elongate (although not enough to inflict any special damage), the brow slopes, and the character looks huge and menacing.

Werewolves in Glabro can speak the Garou tongue and manage human language without too much trouble. Human speech, however, has a gutteral rasp to it. While Garou can use this form to interact with human society, they typically don't. The Glabro form is too crude and too easy to remember.

Example: Longing Glance stands nearly six and one half feet tall in Glabro form. He weighs in at approximately 350 pounds, and his normally sparse facial hair springs out around the jaw and neckline. His eyebrows grow together and he walks with a slight lope in this form.

Crinos: The Wolf-Man
Statistic Adjustments: Strength +4, Dexterity +1, Stamina +3, Manipulation 0, Appearance 0
Shift Difficulty: 6
Form Description: Affectionately known as the "nine-foot snarlin death-beast" form, a werewolf in Crinos wants to do only one thing -- kill. The natural form of all metis breed Garou, the Crinos is not a form for deliberation, even with other werewolves.

Shifting from Glabro to Crinos, the Garou grows in height by half and gains another 100% to 200% in weight. The head changes to a wolf's maw, and the fangs and claws are now fully grown. The arms become long and apelike, and the werewolf can move either on two legs or all fours. The Garou also grows a tail, which helps with balance.

A werewolf in the war form may speak the Garou tongue perfectly well, and he may converse with wolves crudely. Human speech is reduced to one or two words at a time (favorite phrases include "Wyrm!" and "Kill them!"). Expressing anything more complex requires the expenditure of a Willpower point.

Note that the Manipulation and Appearance penalties may not apply to other Garou, who speak the language and are used to the war form.

Example: Longing Glance shifts to Crinos form. He now stands over nine feet tall and weighs just under 800 pounds. His body is covered with fur, which takes on a silvery sheen in this form.

Hispo: The Near-Wolf
Statistic Adjustments: Strength +3, Dexterity +2, Stamina +3, Manipulation 0
Shift Difficulty: 7
Form Description: The Hispo resembles a normal wolf in the same way that the Glabro resembles a common human. A werewolf in Hispo form looks like a prehistoric dire wolf. The head and jaws are massive, even more so than the Crinos, and the bite of a Hispo inflicts an extra die of damage. The Hispo can stand on its hind legs, if necessary, but it is much more comfortable on all fours.

The Hispo form weighs nearly as much as the Crinos form, but its four-legged stance allows it to run faster. Perception difficulties decrease by one in this form. The senses are sharp, although not so keen as the Lupus. A werewolf in Hispo has no hands, so he cannot grasp objects, except in his mouth.

A Garou in Hispo form can speak with a Garou and wolves with little difficulty, but human speech requires a Willpower point and even that is limited to one or two syllables.

Example: In Hispo form, Longing Glance still weighs close to 800 pounds, but he stands 5 feet high at the shoulder.

Lupus: The Wolf
Statistic Adjustments: Strength +1, Dexterity +2, Stamina +2, Manipulation 0
Shift Difficulty: 6
Form Description: The natural state of lupus Garou, the pure wolf form is feral and driven by instinct. Used primarily for tracking and travel, the change from Hispo to Lupus causes the Garou to shed a great deal of muscle and body size. The jaws and claws shrink considerably -- a homid or metis in Lupus can cause aggravated wounds with only a bite, and lupus in their breed form cause lethal damage. The Lupus form runs at twice human speed (see Movement) and it is far more perceptive. All Perception difficulties for Garou in Lupus form drop by two.

The Lupus resembles a normal wolf for all intents and purposes. The exact appearance of a Garou's Lupus form will vary depending on her Tribe.

Example: Longing Glance completes the shift to Lupus form. He appears, to all scrutiny, to be a large, silver-white wolf.

Initiative:

Erik Talbot - Wits+Alertness DC 4 - [dice]4d10+2d10[/dice]
Gabriel Smith - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Guides the Pack - Wits+Alertness DC 4 - [dice]2d10+3d10[/dice]
Howls at Dawn - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Kindo - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Sylas Shadow - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]


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Shadow's Status

These are the final days -- the signs are clear: Even our pups know that this is the age of the Apocalypse.

The humans have Corrupted the Earth, destroyed the Trees, slaughtered the Beasts, choked the Air, poisoned the Soil, clogged the Waters, unleashed the Eternal Fire.

Now, the Wyrm rises to eclipse the Moon, devouring all within its grasp, hunting the hunters.

There is no garden to which we can flee. There is nowhere to hide. The end is upon us -- when will you rage?


Shadow's Status

Prologue Sylas Shadow:
After a busy day dealing with trauma victims in the Big City you return to your 3 story walk up in Hell's Kitchen exhausted. Ms. Shaw offers you a pie as your heavy foot alerts her every time you enter the building. You wave her off as you continue up the stairs. Jiggling the keys you open the door and step foot in the apartment.

Immediately you sense the presence of another in your domain. The bedroom door is slightly ajar. You cautiously make your way towards it considering your options. Before you reach the door you hear a somewhat familiar voice speak in low rumbling tones.

"The stench of man pervades you young Pup. Till now you have been treated with respect, too much respect. Today, today you will become a Wolf or you will die trying. Only those who are worthy can be accepted among us will you prove yourself worthy?"


Shadow's Status

Prologue Erik Talbot:
You cannot believe what you are hearing, America Online is being rumored to offer Usenet access to its users! That is going to completely change the landscape of the world wide web for sure.

As you consider the ramification of this development your Prodigy account alert prompts you IIIINSTANT MESSAGE!

You click on the link and see that the message is from KleWin, the leader of the Glass Walkers here in NYC!

"Yo E, meet me in Central Park at 9 tonight, right by the front gates of the Zoo. Don't be late man alright?"


Shadow's Status

Prologue Howls-at-Dawn:
The Sept of the Green has been your home for the past few years. Mother Larissa the leader of the Caern has been guiding you in the ways of the spirit world as well as that of the Wyld. Your powers have grown, in some ways your understanding of "magic" exceed her own.

Perhaps due to your connection to the Uktena tribe, many spirits of the Caern and the surrounding Glenn have come to you, to teach you more yet. On this day you lay out ona beach towel in Homid form soaking up the rays of the sun. Someone steps into your sun beam casting a shadow over you. You look up and see Mother Larissa glaring down at you, "Pack it up, time to go!" She states, even more crankily than usual.


Shadow's Status

Prologue Kindo:
The warmth of Saratoga Springs on a summer afternoon reminds you of what life was like before you were taken away from the hatch.

Still, you cannot complain. Living in the wider world has given you a breadth of experience you could not have begun to have had you stayed. The Elder told you that your purpose was to unite the disparate. You are not sure how that will be accomplished but you trust in his wisdom as you sit and watch these Garou wrestle in their Bawn. Pretending to be one of their ilk who has yet to experience the change is unsettling, one slip up and they may slay you for what you are despite the fact that they seem to have developed a camaraderie with you.

Their leader the Silver Fang Jakob Morningkill turns to you, "You have excelled despite yet experiencing your first change young Pup. I have been asked to provide one of my younglings for an "experiment". As you have yet to turn, I have selected you for this... whatever it is. You will go, you will pass and you will Change. If you do not come back a full Garou, I expect that you will not come back, is that understood?"


Lupus human name is Miguel Santos, Uktena Theurge Rank 1
Storyteller Phoenix wrote:
** spoiler omitted **

"How long should I pack for?" Howls-at-dawn asks as he shakes some dirt off his towel.


Shadow's Status

Prologue Guides-The-Pack:
You pace. And pace and pace and pace. What to do. What to do. What to do.

You should just kill that two legs and be done with it, you should...

The sound of footfalls so near startles you! Turning ready to pounce you see the Leader of your mighty pack, Slashes-the-Heart-of-the-Wyrm. The Slahers protectorate runs from Canada, to upstate New York, to Vermont. Long does this mighty leader run, that he has returned and approached you before all others is a great honor. The huge red and black dire wolf is the single most imposing figure you have ever, and perhaps will ever encounter.

IN your mind he speaks, "You seem unsettled young Pup. Do not worry, thatI have selected you is not a slight. I see great promise in you. You shall be my eyes and ears on this journey. This Rite they wish you to experience". He spits as if the idea sickens him.

"You will use it to gain vital information on this trip and when you return I SHALL personally lead your Rite of Passage. Now though you must accompany me. The time has come".


Shadow's Status

Prologue Gabriel - Gentle Claws - Smith:
On a break form the hospital you step outside for some fresh air. A familiar face approaches you, Zachary Ellison. The only local Shadow Lord besides you.

He smiles though he wrinkles his nose as he approaches you, "Dr. Smith. Or are you not a Dr. yet? Ah does not matter, time to leave this life any way pal. I need you and the Tribe needs you. You have yet to undergo your Rite of Passage. Now is the time. Go in, sign out and let's get going kid".


Shadow's Status

Prologue Howls-at-Dawn:
She sneers at you quite uncharacteristically! "Bring all you would need as if you intend never to come back!"


Lupus human name is Miguel Santos, Uktena Theurge Rank 1
Storyteller Phoenix wrote:
** spoiler omitted **

Howls-at-dawn quickly packs what few worldly belongings he has into an old army surplus rucksack, basically just a few changes of clothes and an old windbreaker. Then grabs his walking stick, "Ready when you are."


Rank 1 Homid Ragabash Glass Walker

Prologue Erik Talbot:
Receiving the message, a grin crosses Erik's face as he quickly opens a prompt to respond: "No prob KW. Cya there."

Nice work on the old computer stuff. Brings back a lot of memories. :)


Prologue Gabriel - Gentle Claws - Smith

I hesitate for a moment then blurt out, " give me 5 minutes and I will be right out.

As I walk back in I am trying to think of a story. Will head to where I am working and start to collect my things


Male Homid XP : 1

Intro:

"As you wish Elder. I will do as you command. I hope to come back as more than you expect" he gives him a formal and a low bow. Unsure of what all this means. All these large beasts around him. He did not want to go under their claws. Not one bit. So best keep them happy


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

man stench is a worry but being sent with no rent while I waited and not being told where to stay was harder. I am glad for it to be time to go.


Male Lupus Red Talon Philodox 1
Storyteller Phoenix wrote:

** spoiler omitted **

I-I thank you, Slashes-rhya. You honor me. My Rite of Passage can wait if you so wish it.

Thoughts:
He doesn't know. Does he smell her on me? No, that is human-mind nonsense speaking. He CAN'T know. He can't...


Shadow's Status

Prologue Howls-at-Dawn:
You arrive at the gates to the Central Park Zoo as the sun begins to set in the late evening. People, so many many people pass you by. The sounds of adults talking and children laughing is still even now unusual and unnerving for you.

Mother Larissa simply watches them all saying nothing. She seems rather tense.


Shadow's Status

Prologue Erik Talbot:
You head to the Park wondering what the Glasswalker would want to speak to you about here of all places.

As you head to the gates with night fully set in, you see two figures waiting there. One is a young man probably about your age, you have never met him before. The other you recognize almost instantly. The head of the Caern ere at the Park, Mother Larissa.

It did for me as well :-) though I was not as much of a computer maven as some of my friends were.


Shadow's Status

Prologue Howls-at-Dawn & Erik Talbot:
Howls, as the people clear out and night falls a lone man heads towards the gates. Mother Larissa barks at him, "About time, where is..."

Mother Larissa is essentially an old white bag lady. Dressed filthy and she looks about 60 going on 90.

A sound from the shrubs attracts the attention of you all. A wolf but of course not a wolf. The creature looks about and then morphs into a man. Howls you do not know this man. Erik, you know him as Kleon Winston your leader.

Kleon is a tall young baby faced black man dressed in fine clothing but not a suit. He has multiple small rings in each of his ears.

He chuckles, "Losing your touch Momma?"

She scowls, "I knew you were there. But you are late".

Kleon retorts, "So is Spotlight, I still can't believe..."

She growls low and in her throat. The threat enough to get what appears to be a confident, smooth talking young man to back off as he raises his hands in front of himself and smiles.


Shadow's Status

Prologue Sylas Shadow:
The figure in the darkness stalks out from your room in Glabro form his head so tall he has to haunch to stand on two legs, "Bring money we take a cab to the Park. Bring with you all that you would for a long trip".

Make an Intelligence+Politics roll to determine the identity of this Garou.


Shadow's Status

Prologue Kindo:
Morningkill accompanies you to the Glenn where a Theurge of the Silver Fangs tribe awaits him. At a nod from him the Garou begins a ritual which after a few moments creates a shimmering portal.

Morningkill turns to you, "Step through the Moon Bridge a Pup. Return to us a Garou".


Male Lupus Red Talon Philodox 1
Storyteller Phoenix wrote:
** spoiler omitted **

Intelligence, no politics: 2d10 ⇒ (5, 6) = 11


Shadow's Status

Prologue Guides-The-Pack:
Slashes walks you through the woods and back to the Caern proper. In the Glenn awaits a Theurge, Five Paws. The moment he sees you he begins a Rite to open a Moon Bridge.

Soon enough a shimmering portal yawns before you. Slashes simply turns to you and stares...


Shadow's Status

Prologue Gabriel - Gentle Claws - Smith:
The Dr. handling your Residency is furious with your lame excuse. Still, his wrath is nothing compared to that of the Garou nation so you put it out of your mind. I mean you can get into Columbia again right?

When you step out Zachary is waiting for you in his car. The moment you step in he peels out. Night is beginning to fall.

"We will be late. That is ok, I want to be the last to arrive to prove a point. There is one among you that you need to pay special attention to, whatever you do you must outshine him. Howls at Dawn. Do you understand?"

You know Howls at Dawn is a young Garou like yourself, you even met him a time or two though as an Outcast your interactions were limited at best.


Lupus human name is Miguel Santos, Uktena Theurge Rank 1
Storyteller Phoenix wrote:
** spoiler omitted **

Howls-at-dawn stands there listening, knowing that in situations like this it was better not to speak until spoken to.


Male Lupus Red Talon Philodox 1
Storyteller Phoenix wrote:
** spoiler omitted **

I am ready when you are, rhya. Where you go, I follow.


Shadow's Status
Guides-The-Pack wrote:
Storyteller Phoenix wrote:
** spoiler omitted **
[dice=Intelligence, no politics] 2d10

Sorry, that was meant for Sylas! Edited to correct that error.


Shadow's Status

Prologue Guides-The-Pack:
Slashes chuckles, "You must walk this path alone Guides the Pack. I have no doubt that those you visit with to give you a Rite will place you with inferior Garou. We do this for knowledge and knowledge alone no matter what these Homid lovers think".


Prologue Gabriel - Gentle Claws - Smith:

Spoiler:
" I get it but any particular reason why? Why point are you trying to prove with me? "


Male Homid XP : 1

Prologue:

Kindo looks at Morningkill, then at the portal. He gulps, then nods with a bow added
"Will see you again..."
With that, he steps into the glowing vortex


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

int: 3d10 ⇒ (7, 1, 6) = 14

Sylas will grab a duffle bag and stuff it with his tactical pants and some shirts as well as warm clothing and extra socks. He will take his emt bag as well and anything else and then take an envelope and pay the rent and give notice that he wont be back to this dive living pay check to pay check.

When he is done he says I am ready


Rank 1 Homid Ragabash Glass Walker

Prologue Howls-at-Dawn & Erik Talbot:

Erik strides over toward the scene, nodding toward Kleon as he arrives but otherwise remains silent for the time being.


Male Lupus Red Talon Philodox 1
Storyteller Phoenix wrote:
** spoiler omitted **

Guides makes a grunting whimpering sound to denote agreement, he has not seen great things from the homid garou of the sept, primarily keeping to the company of his fellow lupus.

I will return in glory then, as the homid will probably mewl like pups when alone in the forest for more than a day.


Shadow's Status

Prologue Gabriel - Gentle Claws - Smith:
Zachary turns to you, "You are going to show that the Shadowlords, yes even a freak like yourself, is superior to the other Tribes. The end times are near G.C., if we are going to defeat the Wyrm we need tru Leadership, not what we have now. I and our Tribe are the ones to do it. We start proving that, at least here in the city, through you">

He continues to drive without speaking until you recognize Central Park on your right hand side. He turns down 5th avenue and finds parking on 64th and Madison. The parking attendant wrinkles his nose as you both step out of the car.

He then leads you to the Zoo's front entrance.


Shadow's Status

Prologue Sylas Shadow:
This is Spotlight, the Red Talon Caern Warder. A very aggressive Garou, you are surprised he is even outside of Central Park, this must be important if he was sent to get you.

Spotlight grimaces at every second that goes by. Finally as you are ready to leave Spotlight grasps the door to open it for you and accidentally removes it from the hinges. Once you pass into the hall he places it where it is supposed to be and heads down the stairs with you.

You walk to Port Authority and grab the E to 59th Street and Columbus Circle. Spotlight is still in Glabro form and the Humans seem to sense the threat that he presents and keep a wide berth from you both. As you both step into the park Spotlight turns to you and snarls, "Meet me at the front gates to the Zoo". He steps into the brush and assumes Lupus form hustling through the park startling the hell out of any who notice him!

BY whichever means you follow, soon enough yo are there and see you are not alone.


Shadow's Status

Prologue: Sylas Shadow, Gabriel - Gentle Claws - Smith, Howls-at-Dawn & Erik Talbot:
Howls and Erik stay quiet as do Mother Larissa and Kleon.

Time passes by slowly as Mother paces back and forth. Soon enough a wolf bursts through the woods from the west. Mother turns to the wolf, "Well, where is he?" The wolf motions with his head indicating that whoever is following him is not far behind.

Indeed he is correct as a few minutes later a young man with a satchel and an EMT kit of all thing hustles up the park path. Nearly simultaneously, you all smell a potent Musk. So strong the Garou in Lupus form wrinkles his nose and leaps over the fence and into the Park. Mother looks about to make sure mo humans are near. She turns to yell at the wolf but he is long gone.

The smell is accompanied by two more figures, one of whom most of you recognize as the local Shadow Lord Zachary Ellison The other appears to be the source of the smell.

Mother Larissa huffs, "Finally, you both arrive. Follow"

Kleon speaks up, "Hey, shouldn't we say something...."

Mother snaps, "No!" She then reaches into her pocket and pulls out a key for the front gate of the Zoo.

Anyone want to speak up or will you all just follow.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas walks into the clearing and looks at the gathering and then shrugs and follows along quietly


Rank 1 Homid Ragabash Glass Walker

Prologue: Sylas Shadow, Gabriel - Gentle Claws - Smith, Howls-at-Dawn & Erik Talbot:
As more and more gather, Erik actually bothers to take off his headphones and turn off his walkman and quietly follows along.


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

Howls-at-dawn will follow without saying anything unless someone talks to him first.


Prologue: Sylas Shadow, Gabriel - Gentle Claws - Smith, Howls-at-Dawn & Erik Talbot:

I will follow along silent.


Shadow's Status

Prologue: Sylas Shadow, Gabriel - Gentle Claws - Smith, Howls-at-Dawn & Erik Talbot:

Mother Larissa leads you all down the path through zoo and into a clearing within the zoo. When you look back you no longer see Kleon or Zachary. Instead you see several Garou, all having assumed their full Crinos forms. Behind them all of the lights of the zoo and the park seem to have winked out of existence at once! They snarl at you all and begin to give chase.

Mother Larissa snaps at you all, "Run Pups through to the Ramble!"

Everyone make a Dexterity + Athletics check DC 6 to run and avoid being struck by one of these charging Garou! Unless of course you like your chances standing and fighting...


Shadow's Status

Prologue Guides-The-Pack & Kindo:
You both step through the Moonbridges. As this is your first journey it is quite disorienting. You feel the sense of running on thin air, that feeling causes you to keep your eyes focused forward. Until suddenly you stop moving entirely and the light fades away.

You stand in a clearing pine trees dominate the edges of this clearing all the way around the perimeter, the weather is cold, colder then where you were by a few degrees at least. You both turn and see each other! Describe yourselves or at least the form you are currently in.

Perception+Alertness DC 6 - 1 Success:
You catch a glimpse of several figures disappearing through what appears to be another Moonbridge!

Kindo & Guides:
Before either of you can speak through the trees a man steps forward. He is an elderly man of the First Nations. He regards you both silently, numerous battle scars adorn his body.


Male Homid XP : 1

K+G:

Kindo is well built. Tanned. Black hair, short,no comb needed. Strangely bright green eyes. He's waring a very basic, mono color green t-shirt. And plain black shorts. Basic jogging shoes. About 1.7m tall.

Per+Alert: 6d10 ⇒ (5, 4, 8, 10, 3, 1) = 31

Kindo stays quiet. He has seen what these people can do when they shift. He did not wish to anger one by seeming disrespectful. His eyes dart to what he thinks is another bridge. But inly briefly before he looks back at the one in front if him


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas will sling the bag and run hard through the brush as he is running shifting himself to crinos form himself to still be able to carry his things but then he remembers the trinket hanging around his neck and thinks "why not"

gnosis: 5d10 ⇒ (8, 10, 1, 9, 8) = 36

and Sylas vanishes like the wind and runs with glee not seen slapping a few female rumps on the way with a grin


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

Howls-at-dawn will try to shift into Crinos form. But he can't seem to get it to wrk quickly.

gnosis: 6d10 ⇒ (3, 4, 1, 7, 7, 3) = 25

He tries to run as a human.

dex+alertness: 2d10 + 3d10 ⇒ (7, 7) + (5, 7, 10) = 36 4 success


Rank 1 Homid Ragabash Glass Walker

Prologue: Sylas Shadow, Gabriel - Gentle Claws - Smith, Howls-at-Dawn & Erik Talbot:

"Aw what the f#!# is this b%+#$+@#?" Erik says to no one in particular as he does his best to run off and away, but fails to do so as he slips on some improperly discarded refuse.

Dexterity + Athletics Diff 6: 5d10 ⇒ (5, 3, 5, 2, 3) = 18 - 0 success


Male Lupus Red Talon Philodox 1

Guides-the-pack looks around the clearing with what he hopes is disguised awe
. He has not seen so many moon bridges before, much less gone through one. Still, he steps towards the closest garou in lupus like himself and introduces himself.

"greetings. The people call me Guides-the-pack. Who are you? Are you here for the rite as well?"


Concentrating as I run I try to shift into Crinos

3d10 + 1d10 ⇒ (5, 5, 6) + (7) = 23

but it eludes me.

I continue to run

3d10 + 1d10 ⇒ (2, 4, 1) + (9) = 16


Shadow's Status

Howls:
Shapeshift is Stamina+Primal Urge DC 6 3 successes needed to do it in 1 round from Homid. So Dice pool is the same but underlying stats are different. :-)


Shadow's Status

Prologue: Sylas Shadow, Gabriel - Gentle Claws - Smith, Howls-at-Dawn & Erik Talbot:
Erik and Gabriel are each struck by closed fisted Crinos and thrown forward towards the backs of their already running brethren. One though seems to have disappeared entirely!

Erik and Gabriel take 1 damage each from the strikes.

The four of you hustle towards the Ramble as fast as you can the seemingly angry Crinos at your backs. It is not clear what you all have done to anger Mother so that she would chase you...

That thought is interrupted by a shining bright light that opens before you all. The light lifts you all up and you feel lighter than air. Disoriented and a bit unsure you keep running despite the disorienting feeling.

Suddenly you all find yourselves in a snow covered clearing!


Shadow's Status

Somewhere... but where! - All Together Now!

Guides, Kindo is in Homid form and you see not one else at the moment.

Kindo, you cannot understand Guides in his Lupus form...sounds like a bunch of growls to you.

Before the stranger can respond to Guides question another bright shining light fills the clearing filling it with three more beings, all in Homid form though two appear to be changing forms albeit slowly.

Sylas:
You are still protected by the veil but you are here.

The newcomers notice two things: (1) a Garou in Lupus form appears to be conversing with a Garou in Homid form and (2) an elderly man of the First Nations stands at the edge of the clearing among the trees. He regards you all silently, numerous battle scars adorn his body.

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