When Will You Rage!? - A 2nd Edition Modern Werewolf the Apocalypse Campaign (Inactive)

Game Master Dennis Harry

Gift Descriptions and Systems

Combat Rules:
Marginal vs. Minimal vs. Complete Success for Combat. I have traditionally ruled as follows for combat: Zero Successes a miss. 1 Success contact is made but no damage is dealt to the foe. 2 Successes Marginal strike the strike deals half damage. 3 Successes the strike is Complete full damage is dealt. Any successes above 3 add an extra damage die to the damage pool. Negative Successes are Botches and hopefully will be avoided! I want to clarify this as this is the first combat.

The Five Forms of the Garou:

The Five Forms of the Garou

Many legends speak of werewolves assuming only two forms, human and wolf. In truth, the Garou wear five different forms, each suited to different tasks and situations.

Changing form requires a Stamina + Primal-Urge roll. The difficulty varies based on the character's starting form. However, the number of successes needed also varies based on which form the character is attempting to reach. She must cross over all intermediate forms before reaching the one she desires. Therefore, the player must roll one success to begin the change and then one for each form the character must "pass through" to get to the desired form.

Example: As the quiet cluster of men in the corner suddenly begin to foam at the mouth, Stone Beast decides that Homid form might be a bit weak for what lies ahead. Stone Beast wishes to assume Crinos form. His player must therefore roll Stamina + Primal-Urge at difficulty 6 (for starting in Homid) and score at least three successes (one to start the change, one for Glabro and one for Crinos). If the player scores only two successes, Stone Beast reaches only Glabro form, and he must wait until next turn to try again (unless his player wishes to spend a Rage point for him).

If a character is shifting to her Breed form, the change is automatic and instantaneous, no matter how many forms must be passed through. The same is true if the player spends a Rage point to enact the change. Any clothes the character is wearing when she shifts will probably be shredded unless they are dedicated (see the Rite of Talisman Dedication) in which case, they meld with the character's body and reappear when she takes Homid form again.

Homid: The Human
Statistic Adjustments: None
Shift Difficulty: 6
Form Description: The natural form for homid breed Garou and the form in which they feel most comfortable. Homid form is in all ways identical to a normal human being (save for lupus and metis werewolves, who are allergic to silver and possess regenerative powers in this form). Homid form werewolves still trigger the Curse in normal humans, however.

Example: In Homid form, the Silver Fang Theurge Longing Glance is just shy of six feet tall and is strongly built -- close to 185 pounds. His hair is dusky blond and cut short.

Glabro: The Near-Man
Statistic Adjustments: Strength +2, Stamina +2, Manipulation -2, Appearance -1
Shift Difficulty: 7
Form Description: The Glabro form is bipedal, and it doesn't possess obvious fangs or claws, but the resemblance to a human being ends there. A Garou shifting from Homid to Glabro gains from 100% to 200% in body weight (all muscle) and six inches in height. Body hair becomes much more profuse, the teeth and nails elongate (although not enough to inflict any special damage), the brow slopes, and the character looks huge and menacing.

Werewolves in Glabro can speak the Garou tongue and manage human language without too much trouble. Human speech, however, has a gutteral rasp to it. While Garou can use this form to interact with human society, they typically don't. The Glabro form is too crude and too easy to remember.

Example: Longing Glance stands nearly six and one half feet tall in Glabro form. He weighs in at approximately 350 pounds, and his normally sparse facial hair springs out around the jaw and neckline. His eyebrows grow together and he walks with a slight lope in this form.

Crinos: The Wolf-Man
Statistic Adjustments: Strength +4, Dexterity +1, Stamina +3, Manipulation 0, Appearance 0
Shift Difficulty: 6
Form Description: Affectionately known as the "nine-foot snarlin death-beast" form, a werewolf in Crinos wants to do only one thing -- kill. The natural form of all metis breed Garou, the Crinos is not a form for deliberation, even with other werewolves.

Shifting from Glabro to Crinos, the Garou grows in height by half and gains another 100% to 200% in weight. The head changes to a wolf's maw, and the fangs and claws are now fully grown. The arms become long and apelike, and the werewolf can move either on two legs or all fours. The Garou also grows a tail, which helps with balance.

A werewolf in the war form may speak the Garou tongue perfectly well, and he may converse with wolves crudely. Human speech is reduced to one or two words at a time (favorite phrases include "Wyrm!" and "Kill them!"). Expressing anything more complex requires the expenditure of a Willpower point.

Note that the Manipulation and Appearance penalties may not apply to other Garou, who speak the language and are used to the war form.

Example: Longing Glance shifts to Crinos form. He now stands over nine feet tall and weighs just under 800 pounds. His body is covered with fur, which takes on a silvery sheen in this form.

Hispo: The Near-Wolf
Statistic Adjustments: Strength +3, Dexterity +2, Stamina +3, Manipulation 0
Shift Difficulty: 7
Form Description: The Hispo resembles a normal wolf in the same way that the Glabro resembles a common human. A werewolf in Hispo form looks like a prehistoric dire wolf. The head and jaws are massive, even more so than the Crinos, and the bite of a Hispo inflicts an extra die of damage. The Hispo can stand on its hind legs, if necessary, but it is much more comfortable on all fours.

The Hispo form weighs nearly as much as the Crinos form, but its four-legged stance allows it to run faster. Perception difficulties decrease by one in this form. The senses are sharp, although not so keen as the Lupus. A werewolf in Hispo has no hands, so he cannot grasp objects, except in his mouth.

A Garou in Hispo form can speak with a Garou and wolves with little difficulty, but human speech requires a Willpower point and even that is limited to one or two syllables.

Example: In Hispo form, Longing Glance still weighs close to 800 pounds, but he stands 5 feet high at the shoulder.

Lupus: The Wolf
Statistic Adjustments: Strength +1, Dexterity +2, Stamina +2, Manipulation 0
Shift Difficulty: 6
Form Description: The natural state of lupus Garou, the pure wolf form is feral and driven by instinct. Used primarily for tracking and travel, the change from Hispo to Lupus causes the Garou to shed a great deal of muscle and body size. The jaws and claws shrink considerably -- a homid or metis in Lupus can cause aggravated wounds with only a bite, and lupus in their breed form cause lethal damage. The Lupus form runs at twice human speed (see Movement) and it is far more perceptive. All Perception difficulties for Garou in Lupus form drop by two.

The Lupus resembles a normal wolf for all intents and purposes. The exact appearance of a Garou's Lupus form will vary depending on her Tribe.

Example: Longing Glance completes the shift to Lupus form. He appears, to all scrutiny, to be a large, silver-white wolf.

Initiative:

Erik Talbot - Wits+Alertness DC 4 - [dice]4d10+2d10[/dice]
Gabriel Smith - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Guides the Pack - Wits+Alertness DC 4 - [dice]2d10+3d10[/dice]
Howls at Dawn - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Kindo - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Sylas Shadow - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]


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Male Lupus Red Talon Philodox 1
Gabriel "Gentle Claws" Smith wrote:


not in a full voice but not whispering either Gabriel will look to Guides, This has gone from bad to worse. They have "Friends" they are going to feed us to. They are trying to get me to talk. I don't know how we are going to get out of here.

Hnn. It seems we must be like the deer and make them work for their kill.

what form are we in? Can we shift?


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

perception: 2d10 ⇒ (10, 2) = 12


Shadow's Status

Canadian Woods - Erik, Howls, Kindo, and Sylas

Turned around and getting colder by the minute the pack continues to march, finally choosing one direction come what may!

Sylas momentarily gets separated from the pack and slips sliding down a hill. The others hear his feet shifting and race to follow him into a gully.

A brabmble of thorns tears at their coats though with his armored skin, Kindo does not even feel it, Sylas slides right under.

As the pack comes to a stop, the snow has ceased! A hot spring pool serves as a centerpiece to lush vegetation that thrives around the pool. A tall rock wall shoots up on one side from the forest floor bordering one side of the pool. Th sweet smell of spring earth is quite clear here.

This is a protected place, a place of great beauty. Howls recognizes that somehow, some way, the pack has slipped into the near Umbra.

Make Gnosis rolls DC 7.


Rank 1 Homid Ragabash Glass Walker

Gnosis Dif 7: 3d10 ⇒ (10, 9, 2) = 21


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

Gnosis: 6d10 ⇒ (2, 3, 2, 5, 9, 9) = 30


Shadow's Status

Canadian Woods – Pentex Strip Mine - Guides & Gabriel:
The two pack members are bound by chains made of silver - Guides bound to the floor while Gabriel is bound to the ceiling hanging upside down he is in Crinos form. Guides also has a silver muzzle on his mouth as he is in his Wolf form.

The muzzle does not prevent talking though it does garble his speech.

As none of the damage sustained was Aggravated, all of your wounds are healed.

You can attempt to shift but the chains seem designed to stay on regardless of the shift based on how tight they are.

Make Strength rolls DC 9 - 3 Successes to break free of your chains though you may want to make the checks below first.

As you are in contact with Silver, your effective Gnosis is temporarily 1 point lower.

Make Perception+Alertness rolls DC 8.

Perception+Alertness rolls DC 8 - 1 Success:
There are two guards outside of your door, they stink of the wyrm.

Perception+Alertness rolls DC 8 - 2 Successes:
They are Fomori.

Perception+Enigmas rolls DC 8.

Perception+Enigmas rolls DC 8 - 1 Success:
It seems odd there are no other guards here if this is their stronghold.

Perception+Enigmas rolls DC 8 - 2 Successes:
You suspect there is a Bane in the Umbra watching your every move. You could shift sideways here BUT no telling what else you might face here and with the chains still on, you would be severely hampered.


Shadow's Status

Canadian Woods - Erik, Howls, Kindo, and Sylas

As this is a gift from Gaia, bathing in that pool will have restorative effects.


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

Howls speaks as he walks into the pool.

"We should enter the waters, they are blessed of Gaia and will restore some measure of our strength."


Shadow's Status

Canadian Woods - Erik, Howls, Kindo, and Sylas

Howls enters first and feels himself infused with power.

Gain back 3 Gnosis and all of your physical wounds are healed.


Canadian Woods – Pentex Strip Mine

Perception + Alertness DC 8

3d10 + 3d10 ⇒ (5, 4, 7) + (6, 9, 4) = 35

Perception + Enigma DC 8

3d10 + 1d10 ⇒ (2, 3, 3) + (8) = 16

"yes I agree these creatures will see us fight til the end. "


Male Homid XP : 1

Kindo nods. His skirmish was a near death experience and he still had a lot to mend. And seeing what has happened he joins in. The water washing away the cold. He lets out an audible sigh as he relaxes into the warm water.

And just to emphasize how much he enjoys the gift, he shifts. Letting his enlarged form soak in even more of the precious healing that was generously given to them.

"Thank the Dream, and Gaia" he bubbles under the water. Only his eyes peeking from the surface

-Posted with Wayfinder


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas trips and crawls his way into oasis and then bathes off the stench of battle basking in the boons of Gaia saying thank goodness


Shadow's Status

Canadian Woods - Erik, Howls, Kindo, and Sylas

Erik likewise bathes and recovers, rejuvenated by Gaea's touch.

Sleep takes all four of you.

In the morning you awaken and the glade begins to vanish, ever so slowly. The real world intrudes upon this place as soft begins to once more fall. Soon, the blizzard will be upon you again.

Make Perception+Survival checks DC 7 to orient yourselves i.e. to determine which way is north.


Shadow's Status

Canadian Woods – Pentex Strip Mine - Guides & Gabriel:
Still chained, the two Garou bide their time with guards so nearby their location.

As the hours pass you hear the shuffle of footsteps outside of your current "cell".

Perception+Alertness DC 6:
"They're chained down an I want chow, 'side, the Bane'll keep 'em if they get rowdy". The gravely voice chuckles.


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

3d10 + 1d10 ⇒ (9, 6, 10) + (9) = 34

"I am fairly certain, that we need to go this way for help."


Canadian Woods – Pentex Strip Mine - Guides & Gabriel:

Perception + Alertness DC 6

3d10 + 3d10 ⇒ (6, 7, 10) + (10, 10, 6) = 49

Whispering " Guides did you hear that? The guards have left but there is a Bane watching us. How can we break these chains?


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

before the near umbra vanishes could we use it to travel to the mine rather then freezing our tails off?


Male Homid XP : 1

yah. My tail is stubby enough, thank you

-Posted with Wayfinder


Shadow's Status

Canadian Woods - Howls, Kindo, and Sylas

Howls ascertains which way is north. Assuming you travel due north, that will lead you back to the Mine, assuming you want to go back without some sort of aid. South east should bring you back to the Wendigo Caern.

Erik looks to you all, "We need aid and we need it right now. I suggest we split up and see what we can find. I'll go back to the Wendigo maybe the rest of you can find that Icedagger and his pack?"

No, the Near Umbra pseudo simply vanishes. Here in the Wilderness you can try and step sideways with a high enough roll. However, the Umbra may be as if not more dangerous than Gaea! Up to your group if you wish to risk it.


Shadow's Status

Canadian Woods – Pentex Strip Mine - Guides & Gabriel

"I will step side-ways and distract the Bane while you break our chains..." The Red Talon whispers.

Moments later, he vanishes!

Make a Strength Roll DC 8 - 3 Successes to break the chains from the ceiling to free yourself. Another 1 to break the links. The manacles you'll need keys to get off so you'll take the Gnosis loos till you get rid of them but at least you'll be able to move! Therefater, you''' need 2 successes for each leg to get Guides out, once he gets back anyhow.


Gabriel concentrates and with all his might he pumps his arms and pulls the chains from the ceiling.

strength DC 8

4d10 + 4d10 ⇒ (3, 9, 4, 6) + (9, 2, 7, 1) = 41

they will not budge


Male Homid XP : 1

"I agree. Best of luck." With that they seem to part ways

-Posted with Wayfinder


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas nods and follows back to the mine saying we must save our friends from the foul enemy


Giving another huff Gabriel will pull from his chains again

strength DC 8

4d10 + 4d10 ⇒ (8, 10, 2, 4) + (8, 5, 6, 2) = 45

With a final gasp he breaks the chains


Shadow's Status

Canadian Woods - Howls, Kindo, and Sylas

The pack, now down half of its members but wiser for the terrible experiences, heads back towards the mine, rejuvenated, to aid their captured comrades.

Do you want to approach on Gaia or the Umbra? Either way, give me a Dexterity+Stealth check. Let me know the Form you want to assume for the "assault".


Shadow's Status

Canadian Woods – Pentex Strip Mine - Gabriel

Gabriel tries once and then a second time where he is able to pull himself from the ceiling and break the links that bind the chains together.

He waits but after the moments slip by Guides does not return!

The guards do not appear to be back yet, do you wait longer or try and escape now?


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

crinos form with silver loaded into the firearms and some extra clips in the bag

dex+stealth: 5d10 ⇒ (8, 3, 10, 4, 2) = 27


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

Gaia I think

dex+stealth: 2d10 + 2d10 ⇒ (8, 9) + (10, 10) = 37

In Crinos form for the attack


Male Homid XP : 1

Archid Form

Stealth: 3d10 + 3d10 ⇒ (7, 8, 3) + (5, 9, 5) = 37


Canadian Woods – Pentex Strip Mine - Gabriel

Gabriel will try the door quietly and if unlock will open it and peer out.

If I see no one will make my way out of the room.


Shadow's Status

Canadian Woods - Howls, Kindo, and Sylas

The pack makes ts way back, this time ready for combat in full war forms.

As you near the mine site through the driving snow, you find the operation ready for danger. Instead of lazy patrols of mortals, the patrols are made of wyrm tainted humans!

Each wields an automatic weapon and you've no doubt those clips are filled with silver bullets. The two groups circle the inner section of the fence. Still, they've not the sense to spot your group in this blinding snow, at least not until you are upon them. Each group has seven members, it seems they are on high alert.

Even with the blinding snow, it'll be a Dexterity+Stealth DC 8 test - 2 successes each to sneak past. You could also wait for the groups to be as far apart as possible to attack though you'd still be badly outnumbered.


Shadow's Status

Canadian Woods – Pentex Strip Mine - Gabriel:
Give me a Dexterity+Stealth check DC 7 - 2 successes to get out of this building without encountering anything.


Dex + Stealth DC7

3d10 ⇒ (8, 3, 6) = 17
Uh oh


Shadow's Status

Gabriel IN Lupus Form gains an additional 2d10 ⇒ (3, 7) = 10

Canadian Woods – Pentex Strip Mine - Gabriel:
You manage to get outside and the wind and snow is still whipping around.

Make a Dexterity+Stealth DC 8 test - 2 successes each to sneak past the patrols outside! Remember, you have 5d10 dice in Lupus Form.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas will try to activate without spending gnosis first the veil

gnosis: 5d10 ⇒ (6, 6, 10, 6, 6) = 34

does being invisible give me a bonus to stealth?

stealth+dx: 5d10 ⇒ (2, 3, 4, 1, 3) = 13


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

dex+stealth: 3d10 + 2d10 ⇒ (2, 8, 10) + (1, 5) = 26


Canadian Woods – Pentex Strip Mine - Gabriel:

Dex + Stealth DC 8

5d10 ⇒ (1, 5, 8, 2, 3) = 19


Shadow's Status

Canadian Woods - Howls, Kindo, and Sylas

Per the rules it's unclear Sylas. I'll assume that you are unseen due to the invisibility, maybe in the snow you would have to stealth but with Blizzard conditions no one would see the footsteps appear anyhow.

Kindo Stealth 3d10 + 3d10 ⇒ (4, 5, 8) + (4, 7, 2) = 30

Howls and Kindo, you want to spend a point of Willpower each? If so, you both succeed, if not. Well, I guess we'll see!


Shadow's Status

Canadian Woods – Pentex Strip Mine - Gabriel

As you exit the shack you find yourself practically face to face with a lone member of the pack that captured you earlier or was it yesterday?

It's the hairless one, he grins and giggles, "Oh boy, you're all broken out huh? Well, this time I gets to kill you all to myself!"

Initiative -
Midge - 4d10 + 2d10 ⇒ (4, 2, 1, 4) + (7, 1) = 19
Gabriel - 3d10 + 3d10 ⇒ (10, 7, 10) + (5, 7, 10) = 49

Round 1 -
Gabriel - Go!
BSD.


Male Homid XP : 1

okay, take two


Canadian Woods – Pentex Strip Mine - Gabriel

Gabriel will quickly survey the area then head off to what he believes is where they had come from.

Perception + Survival 3d10 + 2d10 ⇒ (4, 9, 10) + (10, 2) = 35

Gabriel uses 2 Rage to swiftly run


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

I will use willpower.


Male Homid XP : 1

Yah, willpower spent


Shadow's Status

Canadian Woods – Pentex Strip Mine

Howls, Kindo, and Sylas manage to sneak past the patrols and into teh complex once more.

Cautiously they move forward. Suddenly the wind and snow relents for a moment and there they see him, Gabriel in his Lupus form, alone and streaking to the north towards their position. From behind can be seen and not heard maniacal laughter, "This time I'll eat you little shadow! Labyrinth ain't here to stop me!"

Gabriel, you see your companions though they too are down one wolf as Erik is nowhere to be seen.

Howls, Kindo, and Sylas - roll Initiative.

Round 2 - Gabriel GO! He is behind you but now you've three allies ahead of you...
BSD?


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

init: 6d10 ⇒ (5, 1, 7, 5, 10, 2) = 30


Male Homid XP : 1

what do you roll again for Initiative? Wits and...?


Emboldened by seeing my companions Gabriel turns to face the foe expending Rage to shift to Crinos.

Gabriel looks at him saying , " Not today. "

Dex + Brawl

4d10 + 4d10 ⇒ (5, 10, 8, 5) + (5, 6, 5, 10) = 54


Shadow's Status

Canadian Woods – Pentex Strip Mine

Kindo Initiative 3d10 + 3d10 ⇒ (9, 9, 1) + (4, 3, 1) = 27
Howls Initiative 3d10 + 3d10 ⇒ (3, 9, 1) + (8, 3, 7) = 31

Gabriel spins and attacks his pursuer!

His claws strike the surprised Dancer. Damage 8d10 + 2d10 + 3d10 ⇒ (5, 9, 4, 6, 3, 4, 3, 5) + (6, 5) + (10, 10, 1) = 71

STP ONLY:
Soak 7d10 ⇒ (4, 4, 4, 9, 9, 9, 1) = 40 - 4 Damage.

Gabriel's claws carve out some of the Dancers stomach muscles but they are nothing if not committed and he stares at the four of you in rage and hatred.

Gabriel current Rage 2

Round 1 - Kindo & Howls GO!
BSD
Sylas

Round 2 - Gabriel, Kindo & Howls GO!
BSD
Sylas


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

Howls will charge the Dancer and use rage to make a second attack.

claws: 3d10 + 3d10 ⇒ (5, 7, 7) + (1, 6, 9) = 35

claws: 3d10 + 3d10 ⇒ (10, 6, 9) + (7, 7, 9) = 48

damage attack 1: 3d10 + 4d10 + 2d10 ⇒ (8, 5, 4) + (10, 5, 4, 10) + (10, 9) = 65 5 damage

damage attack 2: 3d10 + 4d10 + 2d10 + 3d10 ⇒ (4, 8, 2) + (6, 5, 9, 10) + (5, 8) + (6, 3, 7) = 73 7 damage


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

wits+firearms: 6d10 ⇒ (2, 5, 3, 7, 4, 5) = 26

Sylas pulls out the silver loaded weapon and shoots the bsd as they close.

I am so ineffective in combat...

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