When Will You Rage!? - A 2nd Edition Modern Werewolf the Apocalypse Campaign (Inactive)

Game Master Dennis Harry

Gift Descriptions and Systems

Combat Rules:
Marginal vs. Minimal vs. Complete Success for Combat. I have traditionally ruled as follows for combat: Zero Successes a miss. 1 Success contact is made but no damage is dealt to the foe. 2 Successes Marginal strike the strike deals half damage. 3 Successes the strike is Complete full damage is dealt. Any successes above 3 add an extra damage die to the damage pool. Negative Successes are Botches and hopefully will be avoided! I want to clarify this as this is the first combat.

The Five Forms of the Garou:

The Five Forms of the Garou

Many legends speak of werewolves assuming only two forms, human and wolf. In truth, the Garou wear five different forms, each suited to different tasks and situations.

Changing form requires a Stamina + Primal-Urge roll. The difficulty varies based on the character's starting form. However, the number of successes needed also varies based on which form the character is attempting to reach. She must cross over all intermediate forms before reaching the one she desires. Therefore, the player must roll one success to begin the change and then one for each form the character must "pass through" to get to the desired form.

Example: As the quiet cluster of men in the corner suddenly begin to foam at the mouth, Stone Beast decides that Homid form might be a bit weak for what lies ahead. Stone Beast wishes to assume Crinos form. His player must therefore roll Stamina + Primal-Urge at difficulty 6 (for starting in Homid) and score at least three successes (one to start the change, one for Glabro and one for Crinos). If the player scores only two successes, Stone Beast reaches only Glabro form, and he must wait until next turn to try again (unless his player wishes to spend a Rage point for him).

If a character is shifting to her Breed form, the change is automatic and instantaneous, no matter how many forms must be passed through. The same is true if the player spends a Rage point to enact the change. Any clothes the character is wearing when she shifts will probably be shredded unless they are dedicated (see the Rite of Talisman Dedication) in which case, they meld with the character's body and reappear when she takes Homid form again.

Homid: The Human
Statistic Adjustments: None
Shift Difficulty: 6
Form Description: The natural form for homid breed Garou and the form in which they feel most comfortable. Homid form is in all ways identical to a normal human being (save for lupus and metis werewolves, who are allergic to silver and possess regenerative powers in this form). Homid form werewolves still trigger the Curse in normal humans, however.

Example: In Homid form, the Silver Fang Theurge Longing Glance is just shy of six feet tall and is strongly built -- close to 185 pounds. His hair is dusky blond and cut short.

Glabro: The Near-Man
Statistic Adjustments: Strength +2, Stamina +2, Manipulation -2, Appearance -1
Shift Difficulty: 7
Form Description: The Glabro form is bipedal, and it doesn't possess obvious fangs or claws, but the resemblance to a human being ends there. A Garou shifting from Homid to Glabro gains from 100% to 200% in body weight (all muscle) and six inches in height. Body hair becomes much more profuse, the teeth and nails elongate (although not enough to inflict any special damage), the brow slopes, and the character looks huge and menacing.

Werewolves in Glabro can speak the Garou tongue and manage human language without too much trouble. Human speech, however, has a gutteral rasp to it. While Garou can use this form to interact with human society, they typically don't. The Glabro form is too crude and too easy to remember.

Example: Longing Glance stands nearly six and one half feet tall in Glabro form. He weighs in at approximately 350 pounds, and his normally sparse facial hair springs out around the jaw and neckline. His eyebrows grow together and he walks with a slight lope in this form.

Crinos: The Wolf-Man
Statistic Adjustments: Strength +4, Dexterity +1, Stamina +3, Manipulation 0, Appearance 0
Shift Difficulty: 6
Form Description: Affectionately known as the "nine-foot snarlin death-beast" form, a werewolf in Crinos wants to do only one thing -- kill. The natural form of all metis breed Garou, the Crinos is not a form for deliberation, even with other werewolves.

Shifting from Glabro to Crinos, the Garou grows in height by half and gains another 100% to 200% in weight. The head changes to a wolf's maw, and the fangs and claws are now fully grown. The arms become long and apelike, and the werewolf can move either on two legs or all fours. The Garou also grows a tail, which helps with balance.

A werewolf in the war form may speak the Garou tongue perfectly well, and he may converse with wolves crudely. Human speech is reduced to one or two words at a time (favorite phrases include "Wyrm!" and "Kill them!"). Expressing anything more complex requires the expenditure of a Willpower point.

Note that the Manipulation and Appearance penalties may not apply to other Garou, who speak the language and are used to the war form.

Example: Longing Glance shifts to Crinos form. He now stands over nine feet tall and weighs just under 800 pounds. His body is covered with fur, which takes on a silvery sheen in this form.

Hispo: The Near-Wolf
Statistic Adjustments: Strength +3, Dexterity +2, Stamina +3, Manipulation 0
Shift Difficulty: 7
Form Description: The Hispo resembles a normal wolf in the same way that the Glabro resembles a common human. A werewolf in Hispo form looks like a prehistoric dire wolf. The head and jaws are massive, even more so than the Crinos, and the bite of a Hispo inflicts an extra die of damage. The Hispo can stand on its hind legs, if necessary, but it is much more comfortable on all fours.

The Hispo form weighs nearly as much as the Crinos form, but its four-legged stance allows it to run faster. Perception difficulties decrease by one in this form. The senses are sharp, although not so keen as the Lupus. A werewolf in Hispo has no hands, so he cannot grasp objects, except in his mouth.

A Garou in Hispo form can speak with a Garou and wolves with little difficulty, but human speech requires a Willpower point and even that is limited to one or two syllables.

Example: In Hispo form, Longing Glance still weighs close to 800 pounds, but he stands 5 feet high at the shoulder.

Lupus: The Wolf
Statistic Adjustments: Strength +1, Dexterity +2, Stamina +2, Manipulation 0
Shift Difficulty: 6
Form Description: The natural state of lupus Garou, the pure wolf form is feral and driven by instinct. Used primarily for tracking and travel, the change from Hispo to Lupus causes the Garou to shed a great deal of muscle and body size. The jaws and claws shrink considerably -- a homid or metis in Lupus can cause aggravated wounds with only a bite, and lupus in their breed form cause lethal damage. The Lupus form runs at twice human speed (see Movement) and it is far more perceptive. All Perception difficulties for Garou in Lupus form drop by two.

The Lupus resembles a normal wolf for all intents and purposes. The exact appearance of a Garou's Lupus form will vary depending on her Tribe.

Example: Longing Glance completes the shift to Lupus form. He appears, to all scrutiny, to be a large, silver-white wolf.

Initiative:

Erik Talbot - Wits+Alertness DC 4 - [dice]4d10+2d10[/dice]
Gabriel Smith - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Guides the Pack - Wits+Alertness DC 4 - [dice]2d10+3d10[/dice]
Howls at Dawn - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Kindo - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]
Sylas Shadow - Wits+Alertness DC 4 - [dice]3d10+3d10[/dice]


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Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

change into crinos form roll for before I arrived here:

gnosis: 5d10 ⇒ (9, 1, 2, 9, 5) = 26

I will become visible as I pass through the bridge


Rank 1 Homid Ragabash Glass Walker

Erik slowly picks himself up off the ground and brushes the snow off of his clothing.
What the f%@~ is this? he thinks to himself as he looks around the clearing, making sure not to interrupt the ongoing conversation.


Male Lupus Red Talon Philodox 1

Guides lets out a small disappointed whine to see so many homid and then stalks over to the huge scarred garou, who seems to be the one in charge.

"Greetings, rhya. Are you leading the rite?"


Shadow's Status

A Caern...Somewhere

The old man nods, "I am. You pups will come with me. First, I must ensure you all are here.

Confirm your name and Tribe as I call it".

The man's English is slow and deliberate as if he knows it but does not speak it often.

"Guides the Pack - Red Talons.
Sylas Shadow - Silver Fangs.
Erik Talbot - Glass Walker.
Gentle Claws - Shadow Lords.
Kindo - Get of Fenris.
Howls at Dawn - Uktena."


Male Homid XP : 1

" I am present" Kindo gives a slight bow with his head


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

"Aye."


Rank 1 Homid Ragabash Glass Walker

"Yep, I'm here" Erik responds. Followed by "Wherever here is..." under his breath.


Male Lupus Red Talon Philodox 1

Guides simply lets out a small, deferential whine to note his presence.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas growls with a bow announcing that he too is here.


I will utter a hurried "yes" when my name is called


Shadow's Status

A Caern...Somewhere

The man grunts softly after each name, "Good then. The spirits of the North shine upon us and you have all arrived safely.

Come with me and I shall show you where you will stay for the night. Get to one another young pups for tomorrow will be a trying day. The Rites of Passage of my People are not to be taken lightly. You will prove your worthiness of you will bleed and replenish Mother Earth with your powers that another more worthy of your Gifts may replace you".

The man leads you into the woods where the snows become thicker and thicker until finally you arrive at the mouth of a cave. "All you shall have is all that you have brought with you and all that you shall find in the wilderness. This cave will be your shelter. Rest for when the sun kisses Gaia once more your trials will begin..."


Male Lupus Red Talon Philodox 1

Guides stalks into the cave, casting a glance at his erstwhile packmates before sitting down and relaxing.


Rank 1 Homid Ragabash Glass Walker

Get with the times, old man... Erik thinks to himself as he enters the cave. Finding a vaguely comfortable location, he takes a seat and begins to study the others.

What do we have here? he thinks as his gaze drifts between his surroundings and the rest of the pack.

"All right, I'll ask. Do any of you have any idea of what the hell we're doing here?"


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

"Some kind of test I assume. Anyone have any idea where here is?"


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

ritual+int: 4d10 ⇒ (1, 4, 2, 5) = 12

I am Sylas of the Silver Fang and I am unsure where here is or what we do more then what has been said.


Male Homid XP : 1

Kindo raises his hand a bit shakily
"Kindo. And I have no idea what is going to happen or what is expected of us"


Shadow's Status

A Caern...Somewhere

A gust of wins suddenly whips through the cave bringing with it a cold breeze and what sounds like... laughter?

A fuzzy image appears in the cave, the image is that of a fox. It stands there tail twitching regarding you all warily.


Male Homid XP : 1

Kindo steps back a bit. Not sure what tk make of this. Best leave ut tk those more 'suited' to those of their kind


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Enigma+int: 4d10 ⇒ (10, 1, 6, 6) = 23

are you a spirit guide? otherwise you are dinner...


Shadow's Status

A Caern...Somewhere

The spirit simply remains there watching and waiting.

[spoiler=Sylas] You ca only assume this is a spirit guide. You sense the Gauntlet here is quite weak and that it would be easy to "step sideways" and interact with this spirit which you correctly assess as a spirit guide if you so chose.[/ooc]


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

gnosis: 5d10 ⇒ (3, 1, 5, 1, 4) = 14

keep trying til I side step to the gauntlet

hello cunning fox, what can I do for you?


Male Homid XP : 1

He keeps looking around. Yes. He was use to their kind and what they often did. But these were all new beasts. Non of them knew him and he knew none of them. He was in quite a predicament

-Posted with Wayfinder


Shadow's Status

A Caern...Somewhere

Sylas vanishes before the eyes of the rest of the group, you are all aware of the fact that he has stepped into the spirit realm.

If You Too Decide to Step Sideways:
The fox nods, "I am to be your Totem. Temporarily of course. The Wendigo are perhaps the most difficult of all Tribes to pass Rites with, this is a rare occasion that your collection would be so chosen".


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

If you are here in the gauntlet:

Spoiler:
well I am glad you are here to aif us. What manner of gift would you prefer for your favor dear fox?


Male Lupus Red Talon Philodox 1

Gnosis: 5d10 ⇒ (8, 9, 3, 9, 9) = 38

Guides hopes he shows the spirit its due respect as he says in lupus

thank you for your time, spirit. I hope we prove worthy. What would you have us do?


Shadow's Status

A Caern...Somewhere

the Umbra:
The Fox's tail twitches, "Outside of the Wendigo Caern and Bawn there are Banes that are beginning to seep into the area from an unknown location, they are infecting the fox of the North. As part of your Rite, you will hunt and slay these Banes leaving the living creatures so ridden alive".


Shadow's Status

BUMP


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

gnosis: 6d10 ⇒ (6, 5, 7, 4, 7, 2) = 31

Howls at dawn pauses for a bit longer than he probably should have before shifting to the Umbra.

"What did I miss?"


Male Homid XP : 1

He watches as those around him seem to vanish. He looks around a bit concerned
"Now what...? "

-Posted with Wayfinder


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

how far outside and where are the banes in the umbra?Sylas asks the fox.


Concentrating....

Gnosis 4d10 ⇒ (9, 4, 10, 10) = 33

Slightly surprised I stand there trying to take in the surroundings and will listen.


Shadow's Status

A Caern...Somewhere

the Umbra - Gabriel, Guides, Howls and Sylas:

The spirit replies, "The Banes skinride the creatures of the forest. They try to stay out of sight of the Wendigo and do a fair job of it. They range far and wide Sylas Shadow. You must track them and cleanse them".


Shadow's Status

A Caern...Somewhere

Gaia - Erik and Kindo:

Erik, it is clear that Kindo is the least experienced of the group and he seems bewildered by what is taking place...

Kindo you believe that the others stepped through the Gauntlet and into the near Umbra but so rarely have you witnessed this that it is disconcerting.


Male Homid XP : 1

Not A Spirit:

"Well. Really? What now... the others are... gone. And we're standing here like... i dont know... idiots?" he could feel himself shiver from just thinking that the others could be right there. Next to him. Yet there was no way to interact with them. Heck. They could kill him for all he knew, and he wont even see it coming

-Posted with Wayfinder


Rank 1 Homid Ragabash Glass Walker

Gaia - Erik and Kindo:

"That pretty much sums it up."[b] Erik says matter-of-factly. [b]"We could try to 'step-sideways', at least that's what I think they call it, and join them if you would like."


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

"Spirit is there a way to destroy these banes without harming the forest creatures. This could be a plot to get us to upset the natural balance in the forest."


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

we can slay the banes in the umbra and leave the living skins they inhabit healthy in the world above if I understand the fox right


Male Homid XP : 1

GAIA:

"Stepping side ways? You can take someone with you? Of so. We can try..." the uncertainty clear in his voice

-Posted with Wayfinder


Rank 1 Homid Ragabash Glass Walker

Gaia - Erik and Kindo:

"Well...I suppose I could try. No guarantees though."

Gnosis - Reaching: 3d10 ⇒ (1, 8, 6) = 15

Erik begins the process of trying to reach across the gauntlet into the Umbra, but finds the task longer and more difficult than he had imagined.

1 success = 5 minuntes to get across


Male Homid XP : 1

Gaia/Umbra:

[ooc]So does it work taking someone with?

-Posted with Wayfinder


Rank 1 Homid Ragabash Glass Walker

Kindo:
If I read that section of the book correctly, yes.


Male Homid XP : 1

An almost surreal feeling washes over him, he was swaying a bit as they enter the Umbra. A few seconds pass, he then looks around kind of awe struck

"Wow...." is all he manages to breath out as he takes in the new sights

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Male Lupus Red Talon Philodox 1
Sylas Shadow wrote:
we can slay the banes in the umbra and leave the living skins they inhabit healthy in the world above if I understand the fox right

Be careful. A body possessed by a bane may have a weak and corrupt soul to begin with.


Shadow's Status

A Caern...Somewhere

the Umbra

Erik and Kindo begin to cross over though their forms are fuzzy. The fox's eyes light up and suddenly they come through all of the sudden. The fox seems a bit less distinct.

Erik you and Kindo get pulled through by the Totem spirit which smiles weakly. It then nods to Sylas, "Yes that would be best and the least harmful to the forest creatures of Gaia. You can also attempt to trap the banes in one area and force them to materialize here to destroy them. That should allow you to destroy the Bane while preserving the forest creatures beneath..."


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

so what do you guys want to try?


Male Homid XP : 1

"I do not know in what capacity I can help? Maybe monitor the creatures outside of the spirit world? In that way we know what effect it has on them what you do to them here?" was all he could suggest he could help them with

-Posted with Wayfinder


Shadow's Status

A Caern...Somewhere

the Umbra

The Fox turns to Kindo and begins to smile then to giggle. "Oh clever, clever indeed. I wonder when... No, the time is not right, not yet. Return to Gaia. Rest, in the 'morrow shall your Rite of Passage begin".

Totem the Fox

Traits - All PC's receive +2 to Stealth pools both on Gaia and the Spirit World for as long as the Fox in their Totem patron. Also once per day a member of the pack may use the Gift Speed of Thought.

Ban - The PC's must hunt and remove Banes from any woodland creatures they encounter.

Your invested Totem background points enable the pack to speak with Fox and grant Fox +10 more Power.


Shadow's Status

A Caern...Somewhere - Gaia

The group still strangers to one another bed down in the cave for the night, no doubt over the coming days and nights there will be time to introduce themselves to one another...

-----------

"AHHHOOOOOHHHHHHHHHHHHHWWWWWWWWWW!!!!!!!!!!!!!"

A Howl pierces the night followed by several more howls.

Perception+Rituals DC 6 - 1 Success:
That is the Howl of Mourning. It appears that a tragedy has taken place in the Caern!

Another set of Howls follows these more frequent and shorter in duration and more urgent.

Perception+Rituals DC 8 - 1 Success:
A Howl of the Calling Pack. It is a variation that may be meant to summon the entire Sept to the Caern!

Actions?


Lupus human name is Miguel Santos, Uktena Theurge Rank 1

Per+Rit: 3d10 + 3d10 ⇒ (6, 10, 2) + (10, 9, 9) = 46

"We need to get back to Caern now."

Howls-at-dawn will being running back towards the caern.


Male Homid XP : 1

Not sure what any of it means, he follows Howls with as much speed as his human body could muster

-Posted with Wayfinder

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