Besmara's Tricorne = Once-A-Day Ultimate Attack?


Rules Questions

Silver Crusade

Has anyone ever done this? This is for Society play.

Use fly, fly above your enemy really high, drop a Besmara's Tricorne while speaking the command word... 4d6 + 1d6 for every 10 feet fallen

What is to stop me from doing this? What are all the mechanics behind this?

Grand Lodge

Deliberately hitting someone with a falling object is a ranged touch attack with a 20' range increment. In addition the target gets a DC 15 Reflex save to halve all damage from it.

Also you have the damage for falling objects wrong.

Falling Objects wrote:
Table: Damage from Falling Objects determines the amount of damage dealt by an object based on its size. Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion. For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage. In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.

So the damage would be 2d6 as a wooden object, not 4d6, and only if it falls at least 30'. It would do 4d6 if you dropped it over 150', but then you couldn't aim it properly.

Edit: Corrected the save bit.

Silver Crusade

Jeff Merola wrote:

Deliberately hitting someone with a falling object is a ranged touch attack with a 20' range increment. In addition the target gets a DC 15 Reflex save to negate all damage from it.

Also you have the damage for falling objects wrong.

Falling Objects wrote:
Table: Damage from Falling Objects determines the amount of damage dealt by an object based on its size. Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion. For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage. In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.
Falling Objects wrote:
...that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object.

You are correct about almost all of that except the save damage. I misunderstand what I read. Thank you.

BUT... (from a "What the..." point of view)

If I drop a Colossal adamantine cube on a Lvl 2 Rogue (evasion), standing directly below in the center (10-15 ft from each size), aware of what I'm doing (makes a save), and from 200 ft (20d6 damage), how does the Rogue avoid all contact and damage while directly underneath it and without moving, AND occupy the same space!?

Grand Lodge

Right, sorry, it was save for half, not save negates.

And the rogue can dodge it the same way that a rogue in a 5x5x5 box can fully dodge a Fireball going off, despite having no reasonable place to dodge to.

Silver Crusade

At least the Fireball disperses immediately after and one could cover vulnerable points and decrease surface area to avoid the short burst of fire, similar to ducking below a grenade burst. I doubt the same of the cube however.

Are there rules allowing common sense to override RAW?


Rule 0 is meant to do that.

Silver Crusade

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I just wish that was Society legal...


The cube is hiting the ground with an edge so that there is a save place for the target.

This is an uncommon tactic / attack so the result is only partly covered by RAW and most of it is GM fiat. If it is a 'legendary' situation than the GM can deny the save of the target. If you use this tactic every day i would allow it with all RAWs ...


Anything that can't deal with you flying over it and doing something has already lost. The dropship doesn't do anything a longbow wouldn't.

Dark Archive

That's nothing compared to 3.5 with Hulking Hurlers throwing osmium balls and Dire Bears dropping from the ceiling.

Silver Crusade

That reminds me; a friend once calculated that it takes 10 to fall from space in Pathfinder.

Silver Crusade

Also, what happens when i drop a creature on another creature?

What happens if I throw or swing the tricorne? Does it carry momentum then?

Dark Archive

zanbato13 wrote:


BUT... (from a "What the..." point of view)

If I drop a Colossal adamantine cube on a Lvl 2 Rogue (evasion), standing directly below in the center (10-15 ft from each size), aware of what I'm doing (makes a save), and from 200 ft (20d6 damage), how does the Rogue avoid all contact and damage while directly underneath it and without moving, AND occupy the same space!?

The cube hit the floor on a corner and stuck into the ground on its axis, leaving room for the rogue to avoid damage and remain in the square.

Scarab Sages

zanbato13 wrote:
Are there rules allowing common sense to override RAW?

No.

Large sections of existing RAW would have to be rewritten if you tried applying real world logic.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

So what if it works? You'll be wasting a lot of actions to set this up. I don't see a problem with it.


zanbato13 wrote:

At least the Fireball disperses immediately after and one could cover vulnerable points and decrease surface area to avoid the short burst of fire, similar to ducking below a grenade burst. I doubt the same of the cube however.

Are there rules allowing common sense to override RAW?

If you want to play with realistic rules you shouldn't be flying or dropping tricornes in the 1st place...leave the rogue alone! He is weak enough as it is without having DM's nerf their evasion.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Colossal adamantine cube up there got me thinking ... yeah right.

Let's assume adamantine weights about the same as steel, since armor and weapon weights are not adjusted when made of adamantium, A Colossal cube would be 30 ft. by 30 ft. by 30 ft. for a total of 27,000 cu.ft., which is 46,656,000 cu.in. A cubic inch of steel weighs approximately 0.3 lbs, so let's assume the same for adamantine. So, the Colossal cube has a weight of about 14 million pounds.

At 300 gp per pound of adamantine, the cost for your cube is a whopping 4.2 billion gp! About 5,000 PCs of 20th level would have to pool their level-appropriate resources to finance this thing.

Good luck!


Zaister wrote:

Colossal adamantine cube up there got me thinking ... yeah right.

Let's assume adamantine weights about the same as steel, since armor and weapon weights are not adjusted when made of adamantium, A Colossal cube would be 30 ft. by 30 ft. by 30 ft. for a total of 27,000 cu.ft., which is 46,656,000 cu.in. A cubic inch of steel weighs approximately 0.3 lbs, so let's assume the same for adamantine. So, the Colossal cube has a weight of about 14 million pounds.

At 300 gp per pound of adamantine, the cost for your cube is a whopping 4.2 billion gp! About 5,000 PCs of 20th level would have to pool their level-appropriate resources to finance this thing.

Good luck!

Maybe they visited the Elemental Plane of Adamantine. Or perhaps it's simply a completely unorthodox casting of Summon Greater Adamantine Cube.


Please. Where did he ever say solid adamantine cube? No one would make a collosal adamantine cube solid. That's ridiculously wasteful. You weld maybe a quarter inch of adamantine onto an iron cube.

That's about 194400 cubic inches of adamantine at 0.3 lbs/cubic inch that's a mere 17.5 million gp. A mere twenty level 20 adventurers could afford that and have more than a hundred thousand gp to spare. The iron can be provided by wall of iron because no crafting needs to be performed on them. Just stack them on your base adamantine plate until you have 19' 11 1/2" of the stuff and then weld the side and top pieces of adamantine on. Or you can pull it off even quicker with wall of stone at the expense of density.

Silver Crusade

Zaister wrote:

Colossal adamantine cube up there got me thinking ... yeah right.

Let's assume adamantine weights about the same as steel, since armor and weapon weights are not adjusted when made of adamantium, A Colossal cube would be 30 ft. by 30 ft. by 30 ft. for a total of 27,000 cu.ft., which is 46,656,000 cu.in. A cubic inch of steel weighs approximately 0.3 lbs, so let's assume the same for adamantine. So, the Colossal cube has a weight of about 14 million pounds.

At 300 gp per pound of adamantine, the cost for your cube is a whopping 4.2 billion gp! About 5,000 PCs of 20th level would have to pool their level-appropriate resources to finance this thing.

Good luck!

All to kill this Level 2 Rogue.


zanbato13 wrote:
All to kill this Level 2 Rogue.

Sometimes a natural 1 on a Diplomacy check can have EPIC consequences :)

-TimD


zanbato13 wrote:
Jeff Merola wrote:

Deliberately hitting someone with a falling object is a ranged touch attack with a 20' range increment. In addition the target gets a DC 15 Reflex save to negate all damage from it.

Also you have the damage for falling objects wrong.

Falling Objects wrote:
Table: Damage from Falling Objects determines the amount of damage dealt by an object based on its size. Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion. For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage. In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.
Falling Objects wrote:
...that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object.

You are correct about almost all of that except the save damage. I misunderstand what I read. Thank you.

BUT... (from a "What the..." point of view)

If I drop a Colossal adamantine cube on a Lvl 2 Rogue (evasion), standing directly below in the center (10-15 ft from each size), aware of what I'm doing (makes a save), and from 200 ft (20d6 damage), how does the Rogue avoid all contact and damage while directly underneath it and without moving, AND occupy the same space!?

In the case of the cube, the rogue finds a depression in the ground that causes the cube not to smash him. That said, since the cube is a permanent object, the rogue is trapped until rescued.


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The rogue is fully aware that the cube will be ending its move in an illegal space and thus will be forced to hover above the ground.

Silver Crusade

Such immense power the Level 2 Rogue has!!! I'll name him... Jacques, the all-powerful Level 2 Rogue that everyone wants to kill.

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