Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


401 to 450 of 2,762 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Should have called out that Simmins would be aiming at unarmored targets with his stubber then.

If Kraks aren't good enough to get through trukks then all he can do is fire at those coming out of the trukks or through a krak into an open door.


@Leni: Make that 3 rounds - so two rounds from now on. At the end of your talk you may roll another Command check with a situational modifier of +20 to keep your npc's in-line.


Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8

Hmmm yeah I was more just generally shooting at the bike, so the crit would be to....motive systems? If it even deals any damage :p

Also coolios for the Psychic stuff, thanks dude!


@Simmins: It's a strange bug, caused by their latest OneDrive update.
I'm working on my OneNote via my pc running the program, my office pc running the web client and finally my phone (Windows phone - yeah dead meat and all, but it offered everything I needed when I bought it back then - WhatsApp, office-integration, web browser and ... being cheap). Somehow it stopped syncing to my phone at all, throwing authentication errors around when I try to manually sync it. PC and web client are working, but many of my posts come from phone during my train rides, and not having a working OneNote really cuts into those.
They know about it, and its a currently-known-issue they say they are working to fix it. No ETA or workaround known yet but we'll see. Maybe I have to move to another note-app available to all my systems if it stays that way for a month or so ... Or maybe its time for a new phone ... After the ridiculous short time of 5 years?^^


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

In the world of phones 5 years puts you closer to stone tablets than the current gen of phone tech. :P


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Heh. I just moved to Android from WP two months ago. Unless your phone can run Windows 10 mobile even MS own apps are dead on Windows Phone 8. Android and iOS Ms apps are better maintained than their windows 8 apps.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Wow. Ouch.


Ahhh, seems like they actually fixed it within a week. Will have to download all my stuff to my phone again, but that should not be the problem as soon as I get home - yeah!

On a somewhat related note: I have written a near complete rework of explosives for OW as nearly anything of it ... was off in my eyes. The key points:
- Explosives that rely on shrapnel's (like frag grenades/missiles, artillery) get the shrapnel[x] property - as discussed earlier
- Rules for being prone/in cover modifies the pure-random chance of getting hit by shrapnel's - rather than the silly Blast[x] mechanic of vanilla explosives - which essentially hits you regardless of the situation as long as you are inside the blast area
- 'Grenade Cooking' vs 'normal' grenade mechanics (normal grenades explodes at the start of the next round and allow different evasive maneuvers such as pick it up and throw it back, run away, jump into cover etc, while 'cooked' grenades constrains those maneuvers and impose penalties on evasive actions, while making the throw itself harder and high DoF numbers will cause the grenade to explode during 'cooking')
- Directed [x] charges with high penetration values and no blast as dedicated anti-structure / anti-armor explosives are now a thing. Most notable this allows a powerful krak-missile (which totally sucks in vanilla) and the 'crafting' of dangerous IED's from krak-grenades which can get dangerous to even vehicles if applied correctly

So to wrap it up, what will change for you:
- There are explosives that are really dangerous for vehicles/buildings now, if used correctly and with good rolls
- Being inside Artillery-Blast radius is not insta-rip anymore - especially not for vehicles, but may still hurt pretty badly if Cpt. Random does not like you
- Your standard issue grenades will hurt a bit more and more reliable if people get them right to the face ...
- ... but there are now more evasive actions to escape grenades ...
- ... which can be somewhat countered by 'cooking' grenades before throwing ...
- ... which in turn is less likely to succeed and dangerous if your roll goes bad.

Afraid of additional rules to keep in mind?
Don't. You still just can 'throw that grenade' or 'dodge it' as usual. The damage adjustment is a one-time thing to note down and most of the stuff is handled by me anyway.
It really just states some rules for cool maneuvers you would likely come up with on your own, if you ever saw a war movie of sorts (throw back a grenade, 'cooking' one before throwing, lay low on incoming artillery, stick that 'anti-tank-charge' to the tank that just passed your hideout and blow it up, ...)
Obviously some of the new stuff may be imbalanced at the start, but that can be adjusted quickly if we get the feeling that something is really off.
Feel free to comment. If they look promising to you, I will put up the complete set of rules here or in the campaign tab.

@Monia: Something is off with your damage-reduction. You reduced 4 from the incoming damage .. so I guess that is your helmet? If so, then you forgot to subtract your Toughness bonus from the damage as well! Remember: Damage reduction = Toughness + (Armor - Pen)


Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8

Yeah, 4 from the helmet, -2 from the Pen2, and 3 from TB so 5 total damage reduction from the original 9 damage pen 2.

Unless I'm missing something obvious :p


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Those rules seem good to me.


@Simmins: Yeah its a called shoot -20 ... But there are so many, tight packed orks there that you receive a +20 size modifier 'to hit anything' as well. Only if you want to 'Shoot the seventh greenskin from the right, the one with the arm-thick cigar' or 'the driver' you would not get that boni. Makes sense? Then go forward and roll some damage ;-)


@Monia: Of course, you're right! I misread your calculation. Did not recognize that you were calculating your wounds, rather than the damage you are taking. Just saw the 4 you were subtracting and thought it to be too small of an soak-value. *Hehe*

btw... Are you guys actively using the battle/rule summery from the campaign tab? I could paste it to the campaign description, so we have them handy at the top of every gameplay/discussion page - elevating the need for tabbing around. Sounds useful for you, or rather not?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I'm not using them enough to warrant that, but I am using them. I like them where they are.


Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8

I'm fine with the battle/rules summary; I use it mostly when I go "uuuuhhhh... is this a thing?" When I have a lapse in memory and/or the core rules dont really clarify all that much.

I'm ok with it being in its own tab, its not too much of an issue for me.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Yeah, I look it up when I have a question. Soemtimes I miss an answer that's there though and ask anyway!


Wounds 9/14; FP 3/3

I open everything up in seperate browser tabs anyway, so it's easier to flick between tabs than it is to scroll up and down.


@Ashora: Small reminder: Your latest round is still pending. ;-)


The orks in the back of the trucks are partially visible, but the ever shifting mass of bodies and the rushing movement of the vehicle make it difficult to focus on one target (no aim action possible, multiple hits always hit different targets, -20 from vehicle speed, targets cannot dodge - but do not count as helpless, 'firing into the fray' +20 size bonus)
The drivers have more cover than their biker bro's, making a direct hit even more difficult (considered size is wheedy -20 to hit with a called shot, otherwise the shot will hit the front armor of the vehicle)

Bikers are all gone by now.

Hope that helps.


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Just to confirm so I know what BS total will be: shooting at the drivers must be a called shot, and also the target counts as Weedy, for a total of -40?

...I like a challenge.


-20 for speed! But otherwise yes.
For stealth to receive unaware you would need to reach a position outside the trenches. The orks keep an eye on the trenchline, awaiting attacks from there ... If you now shoot from ... e.g. quite a distance north of the bunker or from the up the street you would get the aware bonus, otherwise no. They simply await attacks from the trenchline.


@Simmins: See two posts above when firing into the back of the truck:
- no aim
- multiple hits always hit different targets
- speed mali: -20
- +20 size bonus

Firing onto the driver (that's what Ashora did) is:
- called shot only -20
- speed mali -20
- wheedy size -20

@Ashora: Nice roll ;-)


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Throwing in that at 40m they are now at short range for both Lasgun and Heavy stubber (50m breakpoint: half weapon range) so you get +10 for that.(Corebook p255)


Ah Simmins, overread your question for hit-results of your first salvo ...
First one was shrugged off, the second one seemed to ... anger ... the target ;-)


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Sorry for keeping messing up the qualifiers! Can Simmins tell where the Trukks are headed? Towards the destroyed bunker?


The heading is extremely easy ... they race down the road (which splits the two trenches).
You know from introduction (and warning signs!) that the part of the street that crosses 'over' the trenchline is mined with anti-vehicle mines.

And no problem with the modifiers ... that's the problematic part of this system (and quite literally every rpg system). Just ask or give put up the roll to the best of your knowledge and state what modifiers you applied so I can adjust if you missed any ... just like you did already :-)


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Where is the destroyed bunker in relation to the two trenches and the road?


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Check the campaign tab, it includes a map of the trench and its surroundings, sometimes including a combat map =3

Also: I feel dumb for placing those nades now. If they are that obviously not heading for us that was a bit of a waste but ofc my fault for not asking and just assuming they are coming for it since they like to aim for it so much. ^^"


@Cel: Searching the right channel you found previously is a half action for you, requiring no action at all. Only if you want to search for another local artillery group than the one you found earlier, I would require a full round tech-use +10. Just so you know ... could quite literally feel that question coming xD


Wounds 9/14; FP 3/3

Speaking of Servitors, can I load the radio onto my comrade-servitor - assuming it's being following me (I keep forgetting it exists).


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Is its name Blackwing?


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

You beat me to the joke. *poof*


Certainly you can order it to carry the thing, yes. He cannot do anything else beside though.

[EDIT] Map Update online.
@Thud'dr: Towards the vehicles now basically means walking down the trenches. Or do you want to leave the trench and run beside it?


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Any modifier for the orks being prone or getting up or anything like that? Wouldn't mind rolling more hits! Though I guess being in a state like that means they'll have a hard time dodging.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
The Ghost of War wrote:

Certainly you can order it to carry the thing, yes. He cannot do anything else beside though.

[EDIT] Map Update online.
@Thud'dr: Towards the vehicles now basically means walking down the trenches. Or do you want to leave the trench and run beside it?

Down the trenches. Even at a Int 9 I'm not that dumb.


Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8

*flexes fingers* Time for some psychic shenanigans!

*prays feverishly to RNGesus*


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Well, going all demon prince on them WILL also remove every single ork in a VERY large radius ~ lalala xD

Jokes aside - remember you can use your fate points to reroll and even hav gm reroll a roll that was made against you. Even specifically points out the warp shenanigans table in the descriptions I think =3

On a side note: Our GM did manage to roll up a daemon prince the very first time a psychic ability was used in one of his games with me =D


Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8

That sounds....Hilarious and terrifying at the same time ahahahah!

While the rest of the table would be "OH S~#% A DAEMON PRINCE!" I'd probably just be laughing hysterically at my inevitable demise xD


It was not that bad ... The group played a mixed team of high-level DH (a Sororitas) and DW (a small kill team led by an Ravenguard Assault) and RT (a Vindicare Assassin).
And the enemy was a choas sorcerer ... which overstepped his giving's by casting some destruction spell well above his petty limits ... So a nearby demon decided that he would be much more useful as a portal for him to enter realspace ... Through the psykers ribcage that is.


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Plus the daemon was probably pissed because he was supposed to enter through an altair which I had just melta-bombed into oblivion - along with the matching cultists close to it =D
So yeah the threat level was actually apropriate for that game ^^

Still it makes for a much better story if you leave out those parts xD


Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8

Oh well! I mean, I could always try to one up your GM if we wanted to...


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Well that should be an in-character decision. Can't see how you can justify the necessary madness to do that _yet_ ; D


Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8

~_~ ...yet. Working for the inquisition and/or being on hellish warzones for prolonged periods does unhinge the human mind...


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Not to mention looking into and reaching into the warp? The other psyker even tried to show the rest of the squad =D


Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8

Too bad an Ork Choppa and/or totally-not-ours explosives got to him first v_v RIP Nameless Psyker Mook.


@Monia: Targeting the driver would follow the rules I gave Ashora ... Think of the truck as having a sort of armored cabin looking a bit like the cage you maybe know of race cars to shield the driver from a possible crash. This combined with the speed of the thing makes that a really difficult shoot indeed. It like shooting at the eye of an bird of prey which is currently swooping down on its prey ... It does not get much harder (-60 max penalty) than that ^^
You may redeclare your target if you wish after that clarification of course.

@the discussion: This is so Warhammer 40k ... Simply hilarious and grimdark - I have to tell. The psyker actually put up a shield to protect the wounded commissar (and himself) from the berserking Ogryn-Ork melee ... Then he fumbled, the shield cracked and let slip a little bit of warp (which caused a fear(4) test which he failed hard, resulting in about 20 insanity points and spontan coma) and collapsed over the commissar ... To die as a meatshield agains shrapnel's from a certain grenade-barrage...
And the one finding him just states: "good he's dead ... Freak was about to summon hell on us ..."
:-)


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

The use of psykers in firefights is just one more mark against the Imperium as far as I'm concerned. That ROI isn't very good.


Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8

Well, its a good thing the power only took a Half-Action so I can attempt to hail mary it :P

Also, there isn't really much more I'd want to set on fire just yet because they aren't as immediately threatening than the trukks.

I very much doubt you'd have let me change the power to Assail and, due to the DoS I had gotten on the manifest, nock it about 1d5 meters :p


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Off to a larp event until monday afternoon. You'll have to bot Leni if you guys get sh!t done this weekend =3


Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8

May you dodge lightning bolts like quicksilver and see your foes driven before you and the lamentations of their women being your mark left upon the area!


Hope you guys had a fun time - I certainly had a few fun days off playing couch-potato and watching most of the Star Trek movies ;-)
Now back to where we left! Back to gruesome slaughter against overwhelming odds ... Guardsmen call that 'Thursday'.

Calling in Artillery fire:
This is a composed test of
1. Navigate [Surface]+10 (high boni if using maps, or other tools) or Logic/Awareness +0 (negative modifiers if character has no idea where his current position is)
2. BS-10 (modified by 'aiming' and possible equipment like molecular, scopes, ...)

Is suspect to teamwork - so one team member can do one check, another one can do the second.
Then the result has to be relayed to the artillery.
High DoS transfer's directly to the artillery's BS roll, so make precise strikes more likely.
DoF randomly moves the relayed target in an arbitrary direction.

401 to 450 of 2,762 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Discuss the Life in the Guard! All Messageboards

Want to post a reply? Sign in.