Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


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The ones in the back sure are looterz with deffguns, but you wouldn't know IC. All you can see is some big 'ol greenskin wielding gigantic weapons straped on a case around their body speewing bullets at you.
Jup the 2nd wave do herd the gretchins, some of them actually shooting over their heads to make them move faster.
We'll go with a +10. Creating yourself a makeshift tripod from scrap or whatever would be another survival skill test.
@Leni: Seems like it.

Just read the hard target skill. Where it states the same as under running ... So we'll drop that -20 from running targets otherwise the hard target talent would be useless ...


@Ashora: Note that you can never have a total modifier of more (or less) than +-60.
Also you would not get the range penalty due to your scope features a telescopic sight which negates any range penalty if you take the full round aim action.


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Yup! But I like to note the various modifiers that exist in case you need to point out penalties I forgot/missed. That way we're all on the same page! I've been stopping at +60 (base BS47 = 107)


Ahh, good girl ;-))
Or bad, if someone would ask the Ork you just fried :-))


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

So if the Gretchin are starting combat at 380m away, and they can Run at 12m, they will reach our trenches in 32 turns. I almost pity these xenos...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Don't do that just yet. Wait until they get inside 30m. There are four shredder guns here, three of them in the other trenches. That's about two and a half rounds of fully automatic shotgun fire before they get to face down the likes of yours truly.


Female Human Rank 1 Sergeant

Also, GoW, are the blobs of orks an actual Horde for combat purposes? If so their size would also give us boni when trying to hit them iirc.


Those gretchin are - thus the +10 to hit them.
The others: No


Female Human Rank 1 Sergeant

Alright then!


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

On the Modifiers: I believe the maximum final modifier allowed is +/-60 after all modifications altho I can't find the page on that right now.


That was a quick write up from away.
Will write up a summary from the battle so far and will look up some stuff to make things more clear.
Will need some time - weekend is crowded again ;-)


@Leni: In fact 4 after armor, as I forgot the +1 vs blast attacks. Notice that your comrade is considered wounded now.


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

And the ork ini? Alternative: At what Turn / Ini does the BOOM on the bunker happen? =3
Gonna write a proper IT Post once the order of things are clear =3


Go under the assumption that you all act before them.
@Ashora: Didn't stated that before. Your first shot killed one of the looters with a deffgun (that was the first shot that hit the dirt of your cover in fact - think a large boltshell rather than a rocket).
There were three deffgun (now two) and three rokkit-looters. One of which shoot at you in the double-round three.


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Okay, and my Double-Round Two and Double Round 3 shots? I'm not certain if/where/when those were/will be applied.


Yup hadn't have the time for that yet. Same with the last shot from Leni.
Tomorrow or Monday will see me catch up on it. Weekends are more planned out than weekdays when I am at the office and lots of train rides where I could post.
Don't fear. Your awesome shots will kill some greenies xD


Wounds 9/14; FP 3/3

Gah, sorry had some issues at the end of the week, and now combat has erupted... Do I need to catch up on rounds?


Female Human Rank 1 Sergeant

Youve got at least 4 rounds of combat to go through if you want :p


Sorry for the delay. My writeup from yesterday got eaten by a copy-past error and I had to rewrite it completely today.
Hope the resolution is O.K. for everyone and you now see how I handle the double round thing. We can go with single rounds if you think it easier, I just thought it would make things quicker. Just give me your thoughts on it.


Female Human Rank 1 Sergeant

I like the summary post thing means we should all more or less be on the same page when we continue on from it.


Imperial Operator

Also. If you forgot the 2 from the front blade, does that negate the 1 damage she sustained from the first Loota?

-Posted with Wayfinder


Ah yeah, Ren. Take it back.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

As I said in gameplay, we should be good now that we have a more clear chronology. Summaries like that every once in a while help. It could even be as simple as a summary if the current enemy condition so we know what we're shooting at.


Imperial Operator

Doombringer strikes again. But i have a feeling i used up all my good rolls for this fight though. But 6 orks down i believe =^^=

-Posted with Wayfinder


Imperial Operator

So would my squaddie alsp give me +5BS when in the vehicle?

-Posted with Wayfinder


Note the current range is ~250m, so:
- Lasgun / Heavy Stubber: Long range = -10
- Multilaser / Longlas: normal range, so +- 0

@Ren: Yeah I would guess so, although he will not be firing an actual weapon ... but we can say he will help with adjusting the targeting of the turret? Guess that could be possible.


Imperial Operator

now im on 51

-Posted with Wayfinder


Wounds 9/14; FP 3/3

Ah, sorry, should have checked Lasgun Range (should really add those stats to my profile, but I was being lazy...) Will get it sorted later.

That drops my second shot into barely scraping a hit as well. Fortunately still in time to edit my post to add damage.


For future reference: You do not automatically confirm critical hits. You must confirm them by rolling an identical attack. Only if that second roll also results in a hit, you roll for RF damage. (you can keep it as it is now Cel, just for the future)

Its really like in pathfinder or most other games - although Deathwatch lets Spezz Merrins auto-confirm RF on Xenos, but you are lousy guardsmen, so you have to confirm them xD


Wounds 9/14; FP 3/3

Hmm, I think I head my head in another 40KRPG, or maybe WFRP.

Though re-reading p250 it appears Righteous Fury works quite differently, and doesn't mention a confirmation roll, instead applying a critical effect (if you would have done damage normally) or does 1 automatic damage (if the target would have ignored the damage from T&A).

Of course changing it on a battle this side is fair enough, as remembering which target is 1d5 ⇒ 5 knocked down and potentially on fire may be more effort than it's worth on this scale?

EDIT: Just checked, and Rogue Trader and Only War both have confirmation roll for additional damage, don't have any of my other WHRPG books to hand to check.

It appears I've just managed to do it wrong all through the 40k line. I'm hoping it does work like that in WFRPG now, or I've been doing it wrong for even longer...


I have to recheck as well. Could be one of those naughty changes OW introduced over the older ones ...


Female Human Rank 1 Sergeant

For RF and auto-confirm, I'm pretty sure its from Deathwatch with the Deathwatch Training Talent that gives them auto-confirmed RF vs Xenos?


Just looked it up.
RF-confirmation is indeed gone in OW.
It was present in all previous incarnations of 40kRPGs.
The outcome of RF in OW depends on the damage inflicted after the enemy soak. If you have done >1 wound with the RF-shot, you roll a d5 and apply a Critical hit effect' according to the charts in the book depending on hit location.
Otherwise you simply inflict 1 wound despite the enemy soak.


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Which actually validates the stereotypical IG swarm tactics--enough infantry firing as fast as they can will eventually kill armored columns 1 RF at a time :p


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

@GoW: what's the protocol on getting Fate Points back again? Book says "start of every session" but obvs a PBP will need a different arrangement.

@Choon: To determine where a shot hits, just reverse the numbers of your attack roll. For example, if I roll a 36 and hit, treat it as a 63 on the Hit Location chart, so this would be a Body hit.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I did for the first, but if I get hits on multiple targets don't I have to roll location for each, or do they all get hit in the leg?


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

There's a chart on page 246 IIRC. Fantasy Flight didn't do a great job of grouping the relevant charts together in one convenient spot.


@FPs: Depending on the length of the mission there will be checkpoints where you may resupply, reenter game after death and restore 1 lost fp. At the end of a mission you will restore all fp's. I'll write a IC entry once there is an Checkpoint or mission end.


Yeah, more or less the horde system from dw to keep the paperwork easy. I simply check if your damage is enough to disable a gretchin and count the number of such 'kills' against a set number - the 'horde magnitude'. You receive to-hit boni but if you do not inflict enough damage the hit is 'lost' due to you never hitting one and the same target twice. As you kill 75% of the horde they must check morale or break. At 90% they brake automatically - as long as they do not have a trait that says otherwise, like nids under the hive mind control for example.


@Ren/Celephix: Certainly, but the tech use roll will not be easy. Currently short in time and no books with me. There is a pretty long chapter about vehicles and repairs with detailed modifiers according to conditions. Will look it up when there is some time.

On that the matter of time. I have four heavy exams coming at the end of Feb until end-of-march in addition to my normal work times thus my free time will drop to near 0 for that time. I have the feeling that it may be better to freeze the campaign rather then keep it going at a very slow and infrequent pace. What are your thoughts about that matter? Slug speed or ice age?
Slug speed would be something like 1 big or some short ones a week.


Female Human Rank 1 Sergeant

Im cool with whatever just so long as it doesnt keel over since Im enjoying this anfair bit!

Also want to possibly experience inquisitorial shenanigans.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I want you to do well in real life. Whatever form that takes for us I'm good with. I'd prefer to not stop completely as that's a good way to lose players, but my concerns are secondary.


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

I'm for slow posts - I fear the campaign might die in its frozen state ~


Will be added to the campaign tab under rule summery.

For the current situation: light damage, -10 condition, 8h repair time, -20min per DoS, +20min per DoF

Vehicle repair Rules: (p.281++)
Repair skills: (need at least one of them to attempt repairs)
Common Lore (Adeptus Mechanicus)
Common Lore (Tech)
Forbidden Lore (Adeptus Mechanicus)

Repair Condition & Location modifier (p.281)

Vehicle is lightly damaged (dmg < 1/2 hp): one test to restore all hp
Vehicle is heavily damaged (dmg >= 1/2 hp, but no critical damage): one test per 5hp repaired
Vehicle is critical damaged: one roll per critical point of damage

Difficulty per damage condition:
- light damage: Challenging (+0). Ordinary (+10) if the Character has Tech-Use, Trade (Armourer) or Trade Technomat).
- Heavily damaged: Arduous (–40). Hard (–20) if the character has Trade (Technomat). Challenging (+0)if the character has Tech-Use or Trade (Armourer).
- critical damage: Required Skills: Tech-Use or Trade (Armourer). Difficulty: Challenging (+0). Ordinary (+10) if the character has both Tech-Use and Trade (Armourer).

Duration per condition and missing hp:
- light damage: 1h / repaired hp
- heavy damage: 4h / repaired hp
- critical damage: 1 day / repaired critical damage

--> Tests are repeatable until success, but each Failure induces time penalty according to DoF and total repair time.

Declare 'Rush Job': Reduce repair time by 50%, but test is @ -30
Declare 'Careful Repairs': Increase repair time by 50%, but test is @+30


@Ren: Your shift starts 2 hours after you start the repairs. Do you continue the repair while on watch or take a break for the time? Also one DoS less since you are fatigued (thus -10) if you do not rest between the fight and your next shift.


Imperial Operator

Ill do as much repairs as i can without neglecting watch or sleep. So maube 4 hours of repair

-Posted with Wayfinder


Currently working on the next big part.
Be prepared for their next move on Monday. ;-)


@Thud'dr: Basically no. But fluff-wise you are right. I would go like this: Ogryns get the Resistance (Cold) Talent - giving you +10 on all tests when dealing with cold-related problems. But as a balance you will receive a -10 vs. heat. Does that sound fair?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Perfectly. :)


Grandfather Nurgle has sent me a present I couldn't resist, so I am out-of-order for some time (my head feels like it is about to explode any moment ...)

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