Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


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WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Praise be to Him on Terra that orks are Chaotic Derp! If they'd had a follow-up attack en route, that'd probably be GG for us.


Just a side-note (though an important):
I really enjoy this! Love the RP and IC descriptions you put up! It is fun with you!

EDIT: Of course a plural-you ;-)
(sometimes the german hell-born-grammar has its advantages as well, because this would not have happened in german)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I'll take that as a you(plural) and say Thanks! I'm enjoying this as well. :)


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Ihr/euch is a blessing, though English manages it with the ever-useful "y'all"


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Gonna throw that compliment right back out there: The action so far is fun and keeps us on our toes(even the parts where blanket hiding was the way to go x3) and interacting with you guys makes being the useless foul-mouth way more entertaining than I would've thought after seeing those stats xD


Female Human Rank 1 Sergeant

Having great fun indeed! Not gonna lie, I'm actually frightened and excited (Frexightened?) about what might come next if we've just gotten Ork Kommandos :0

GONNA HAVE TO RAMP UP THE PARANOIA (woo?)


So patching up, working the vox and playing with the idea of flooding the trenches with fire to blow up any nasty surprises.
Any decisions yet?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Well, once in released from the medic I'll work my way toward the other trenches with they company flamers unless ordered to do otherwise. I'm just not sure I'm free from her care yet.


Well she will handle you one after another, so Faye, you, Celephix.
Guess you are 'free' as soon as she takes on the next patient...


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

We kind of fanned out our posts a bit, each doing multiple things in one post ^^"

Timeline according to my understanding:
- Treating Faye
- Treating Choon
- Waiting for, then treating 'Phix
- Treating the Stormtrooper
<- My posts are currently here
- Waiting for, then treating the other group coming in with the commissar

With liberal talk and interaction loosely thrown in between, not necessarily anchored to any one task =3
Also since we apparently left structured time you can just throw in what you do and say 'doing x after y happened and before z start'. At least I've been doing that for a while now and no one told me its annoying yet x3


So Thudr'sr walks through the deep snow beside/between the trenches or simply through the trenches (there is less snow here than outside the trenches).
Also do you order the flamers to grill the trenches or simply take them with you 'Just in case'?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Thud is walking through the trenches clearing and burning anything that doesn't look like a human or ogryn.


@Cel: To clarify, you went: Doombringer (disarm) --> bunker (healing) --> Doombringer(to check) --> Bunker (follow flamer-group)?


Wounds 9/14; FP 3/3

Yes, perhaps her head wasn't too clear before she got healed... Besides moving around will keep her awake!


Good. Exam is done and went smooth. Now getting some food to survive the weekend (^^). Will update later on.
@Cel: Remember that you spent one FP to heal yourself. I guess you simply forgot to update your alias-header.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Food? *scoff* Since when do students need food?


Wounds 9/14; FP 3/3

Thanks for the reminder.


This seems like a good time to talk about fate points.
In my talk with the GM of the AllGuardsmenParty he told me that he tweaked the fp system a little to allow more 'teamwork'.
One of those tweaks in special caught my eyes and I will give it a shot in this game as well.
He allowed people to spend (not burn!) a fp to help nearby allies from dangers if they can come up with a reasonable explanation. So for example: One of you is shot by a sniper (lethaly) so he would normally burn a fp to survive this. If one of his comrades nearby is willing to spend a fp to save him, and tell the gm that he will tackle his busy out of harms way, because he saw the red dot of the snipers scope on his mate, he can do so.
Or to take the current situation: If one of Thud'dr and Faye is able to spend a fp and give me a reasonable explanation of how he/she is able to kill the flames on Leni I will allow you to do so, saving Lenis permanent fp for those uses you REALLY need to burn one. Say when a Bloodthirster is beheading you, while everyone else is unconscious or something like that.

I like the team play and RP aspect of that tweak, so I will allow you to use fp's in that way as well. This also goes no non lethal situations, where you want to help someone else by spending a fp for a immediate +10 boost or give him/her a reroll.
Example: Celephix is hacking some door for you to enter and you REALLY want her to succeed, so you spend a fp tell me a good reason how you may help in such a situation like 'I ask her what that red blinking light down there means' which shows her just the right spot to anchor her MIU and hack the door.

I think everyone is ok with this? It will make fp's more powerful if you can come up with nice IC explanations I like and that makes sense ... and I totally am ok with this!

P.s. If you guys do this, it will save Leni from the crit damage and maybe Faye from the burn as well depending on the explanation.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

If I had a fate point to burn I would. :(
I am adept at providing staggering amounts of flying snow on command in this environment, so maybe the sarge could use that.


Female Human Rank 1 Sergeant

Yeah Imjust saw this after posting about Faye passing out...

But yes, Im totally fine with us being able to use FPs to help eachother!


You may edit/delete/repost if you want. Won't punish you for not reading my oc comment first.


Female Human Rank 1 Sergeant

I missed the edit window :(


As I said, np. Just repost. The old one will be dismissed.
That's one of pbp's problems.


Female Human Rank 1 Sergeant

I'll try to come up with something.


Female Human Rank 1 Sergeant

Soooooooo I can't really justify a reason to how I could in an FP-Save manner save leni without it becoming a potentially multi-action deal.

So, for now, I'm good with what I've currently posted....and its totally not because I want to see how Thud reacts when his squad all just goes unconscious because of their own actions :p


Yeah think of it as a adrenaline dose ... or about 150 doses of the blackest coffee right into the blood.
Space Marines have those auto-injectors in their servo armors that injects something to counter stun effects within one round, so there is something like that in wh40k.
It will bring you upright out of stun/unconsciousness/sleep within one round and keep you going for some minutes before you collapse from exhaustion. Multiple uses of stimm within a short time frame will cause quite serious side effects and the effect will degrade earlier.


Female Human Rank 1 Sergeant

Woooooooo! Clutch Willpower save! I could have EASILY and actually would not have been surprised if faye rolled a 171+ and suffer a heart attack and die LOL


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

I can't seem to find the post right now but I remember putting armor on properly was ruled to take a few minutes, so I'm still back with the flame troopers at this point(no, I'm not going any further without that damn armor =3) still do that willpower roll for warp shenanigans?


Area of effect is 27 meters. So I guess yes, since you were already two their of the way from bunker to the tunnel as the mine gone off.


Female Human Rank 1 Sergeant

I've been watching too much Archer recently that this is immediately what popped into my head :P


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Basically... He might start chucking 'nades next round.


Female Human Rank 1 Sergeant

For all we know, Commissar is down and our Psyker went splat and, as far as I know, our two surviving Ogryns are out now. Sooooo feel free! KILL THE THING WE CANT REALLY SEE!

...Also, I call dibs on the Commissars Bolt Pistol if he's dead.

Just sayin'


@Thud'dr: Just to make clear ... you fire into the tunnel, not onto those fleeing, am I right? As the fleeing ones are about to pass you all on their fearful escape + there are Ogryns intertwined with Orks.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Oh. I didn't realize they were that close. No then. I'll re-post.


@Ashora: Yeah you can once more before I resolve.
@Thud'dr: Should be under my shotgun home brew rules in the rules summary.
@Faye: You too have one action left.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Call me blind but I'm not seeing it.


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
The Ghost of War wrote:


..Scatter - Homebrew:
....@Point-Blank: +2 Pen, Proven(5), +2 damage
....@Short Range: Proven(3), +10 BS, +1 hit per 2 DoS, Blast(1)
....@Normal Range: +20 BS, +1 hit per 2 DoS, Blast(1)
....@>Normal Range: +10 BS, -2 damage, +1 hit per 2 DoS, Blast(2)
....@Long Range: Primitive(6) Trait, -2 damage, Blast(2)
....@Extreme Range: -10 BS, Primitive(4) Trait, -4 damage, double enemy armor

That should be what you're looking for =3

Campaign -> Battle Reference -> Special weapon qualities


Female Human Rank 1 Sergeant

You're basically our close range super-murder machine and, surprisingly, also a decent horde clearer with Scatter + Blast on your boomstick.


Female Human Rank 1 Sergeant

Faye Right Now


Wounds 9/14; FP 3/3

Sorry, had a sick kid and feeling off myself. Should be back in action now.


@Faye: Figured out where that confusion came from. I messed up the skill description in the campaign tab. Corrected it. (I forgot the Known step, instead added two time experienced ^^)
Fixed it and added the xp cost to increase skills/characteristics/talents by matching aptitudes as well.
Skill progress is:
Untrained -20
KNOWN +-0
Trained +10
Experienced +20
Veteran +30


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

The campaign isn't showing me new posts. Hopefully it starts behaving better soon


Maybe check your campaign tab again (if you are using live-bookmarks like myself that is)
Or maybe deleting your browser's cookies?
Or maybe this side just has some problems again ;-)


Hmmm, I have the same problem now. No 'new' notifiers in the campaign tab.
I'll investigate that.

@All:
- Who experience the same problem?
- Do you have the same problems in your other games as well, or is it only this one?

Don't know whats happening here. It's reproducible. Maybe paizo has some problems?
For now I can recommend you to use a live bookmark / rss feed addon for your browser. I use LiveClick for firefox and it works like a charm. Just set a Subscription to the live bookmarks of the gameplay/discussion post and let the addon notify you upon changes.


It's not just us: something broke.
They seem to have a fix but need some time to install it.
*wheeeh*
Thought I had broke something ;-)


Oh and another note:
I threw my last exam this year out of the window (was a crappy module and I decided to rather hear another one next semester), so I am mostly done with my work for now.
So, I can speed up my posting rate (as you might already have noticed)
Cheers ;-)


Female Human Rank 1 Sergeant

I've also experienced the "no updates on campaign" tab thing too.

For some reason, it didn't happen with any other tabs since I saw the discussion updates.

Also, gratz on getting past exam hell!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Congrats! I'm seeing updated post counts now. I have lots to read. :)


Female Human Rank 1 Sergeant

#SpeedRollingANewCharSinceIWasLazyTheFirstTime

Stats: 2d10 + 20 ⇒ (6, 3) + 20 = 29
Stats: 2d10 + 20 ⇒ (3, 7) + 20 = 30
Stats: 2d10 + 20 ⇒ (1, 6) + 20 = 27
Stats: 2d10 + 20 ⇒ (6, 10) + 20 = 36
Stats: 2d10 + 20 ⇒ (10, 2) + 20 = 32
Stats: 2d10 + 20 ⇒ (1, 4) + 20 = 25
Stats: 2d10 + 20 ⇒ (8, 7) + 20 = 35
Stats: 2d10 + 20 ⇒ (8, 9) + 20 = 37
Stats: 2d10 + 20 ⇒ (5, 10) + 20 = 35
Wounds: 1d5 + 10 ⇒ (5) + 10 = 15
Fate: 1d10 ⇒ 1

Very Average.

Subject to change as soon as I wake:

BS: 37 + 5 (1st) = 42
WS: 25
S: 27 + 3 (reg) = 30
T: 36 + 3 (reg) + 5 (Class) + 5 (1st) + 5 (2nd) = 54
Ag: 35
Int: 29
Per: 30 -3 (reg) = 27
WP: 35
Fel: 32
Wounds: 15+2 (reg) = 17
Fate: 1

Aptitudes:
Ballistic Skill, Defence, Fellowship, Offence, Perception, Toughness, Willpower (reg),

Skills:
Survival, Common Lore (IG, War), Intimidate, Athletics

Talents:
Iron Jaw, Weapon Training (Solid Projectile, Low-Tech, Heavy, Las [choose 1]), Rapid Reload

600 starting xp spend:
-Ballistic Skill 1st (250)
-Toughness 1st (100)
-Toughness 2nd (250)

AAAAAAAAAAND that should be that done.

One-Drive Link to Character sheet if y'all want to look over it to make sure I didnt fudge anything up.

Behold, Emil Caldro. Now to make another Alias....when I wake up :p


XP will be awarded at the end of the mission not upon reaching a checkpoint.

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