Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator walks into the dining hall while admiring the chandeliers.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

1d20 + 21 ⇒ (16) + 21 = 37


As the heroes open the double doors and survey the room they are suddenly disoriented as gravity seems to reverse itself and they begin to fall....UP!

http://www.d20pfsrd.com/magic/all-spells/r/reverse-gravity/

As you begin your fall, a four armed towering monstrosity appears from hiding at the far end of the room. The monster’s eyes shine with a mix of intelligence and cruelty and it emits a chittering giggle as it's massive claws clack together in glee.

http://d20pfsrd.opengamingnetwork.com/wp-content/uploads/sites/12/2017/01/g labrezu-jr.png


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Wait for Uuranx to act.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

activate flying and attack pwrattk&arcnstrk: 1d20 + 23 ⇒ (10) + 23 = 33
damage: 2d4 + 2d6 + 25 ⇒ (4, 3) + (4, 2) + 25 = 38

last attack pwrattk&arcnstrk: 1d20 + 16 ⇒ (20) + 16 = 36
critdamage: 4d4 + 2d6 + 50 ⇒ (2, 2, 1, 2) + (2, 2) + 50 = 61


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Active flying power of my armor and attack.

ecb: 1d20 + 22 + 2 + 1 ⇒ (17) + 22 + 2 + 1 = 42
confirm ecb: 1d20 + 22 + 2 + 1 + 4 ⇒ (5) + 22 + 2 + 1 + 4 = 34
dam: 2d10 + 1d6 + 34 ⇒ (2, 4) + (1) + 34 = 41

ecb: 1d20 + 22 + 2 + 1 ⇒ (13) + 22 + 2 + 1 = 38
dam: 1d10 + 1d6 + 17 ⇒ (1) + (6) + 17 = 24

Heroism +2 morale bonus on attack rolls, saves, and skill checks.
Bless +1 hit/fear saves
Protection from evil +2AC/saves/other benefits


Full disclosure-With a double move you will not reach melee until the end of round 2 and be able to land 1 melee attack.

Let me know if this changes your action, otherwise I'll record your first rolled attack above for the end of round 2 assuming you make it that long....

Buwahahahahaha!


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Sounds good


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I will activate the "Gloves of the Shortened Path" and attack from here.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Randtam, bump.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Thought I went earlier

Summom V
Large Graviity Elemental

Balance gravity for Alamin and Randtam.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Alamin spreads her wings and flies towards the foul creature.

~double move~


4d4 ⇒ (1, 2, 4, 2) = 9

The twisted creature shimmers and suddenly there are NINE of them! The heroes instantly recognize the mirror image spell, having seen Uuranx cast it so many times.

As the party draws closer the creature moves its claws and a massive blast of chaotic force rips out towards the party.

On
Uuranx/Alamin: 10d6 ⇒ (4, 5, 2, 1, 4, 2, 4, 6, 2, 5) = 35

Balator: 5d8 ⇒ (1, 5, 4, 6, 3) = 19

All slowed for: 1d6 ⇒ 3

DC 25 Will save for half damage and negate slow.

Party action.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

DC 25 Will: 1d20 + 19 ⇒ (20) + 19 = 39

-17HP

S1: 1d20 + 14 ⇒ (1) + 14 = 151d6 + 6 + 1d6 + 2d6 ⇒ (5) + 6 + (4) + (2, 1) = 18
S2: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 6 + 1d6 + 2d6 ⇒ (5) + 6 + (2) + (3, 2) = 18

Alamin is somewhat shaken by the blast and her first blow misses badly leading to her second blow being deflected by one of the thing's massive claws.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

will: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25

Ecb: 1d20 + 22 + 2 ⇒ (17) + 22 + 2 = 41
Confirm : 1d20 + 22 + 4 + 2 ⇒ (6) + 22 + 4 + 2 = 34
Dam: 2d10 + 1d6 + 34 ⇒ (7, 6) + (3) + 34 = 50

Ecb: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
Dam: 1d10 + 1d6 + 17 ⇒ (4) + (4) + 17 = 25

-10hp


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

will: 1d20 + 22 ⇒ (2) + 22 = 24

slowed

pwrattk&arcnstrk: 1d20 + 22 ⇒ (3) + 22 = 25
damage: 2d4 + 2d6 + 25 ⇒ (2, 2) + (4, 2) + 25 = 35


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

See the missle and attack!!!

Magic missle always hits the correct target.

damage: 4d4 + 4 ⇒ (2, 4, 3, 4) + 4 = 17

Gravity elemental attack the vicious fiend.

AC 16 hp 24

attack: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d4 + 3 ⇒ (2) + 3 = 5

attack: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d4 + 3 ⇒ (2) + 3 = 5

had medium not large elemental.

attack: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d6 + 3 ⇒ (5) + 3 = 8

attack: 1d20 + 13 ⇒ (1) + 13 = 14
damage: 1d6 + 3 ⇒ (3) + 3 = 6


Randtam's elemental must spend a full round action (each round) to continue to counter the anti-gravity effects and is not able to engage in melee.

1 is a hit: 1d9 ⇒ 21d8 ⇒ 7

Balator and Uuranx dispel 3 of the images; 5 total remaining.

spell resistance: 1d20 + 11 ⇒ (16) + 11 = 27

Randtam's missiles penetrate the creature's innate resistance inflicting some minor damage.

The diabolical creature attacks 1d3 ⇒ 3 Uuranx!
pincer: 1d20 + 20 ⇒ (13) + 20 = 332d8 + 10 ⇒ (6, 8) + 10 = 24
pincer: 1d20 + 20 ⇒ (4) + 20 = 242d8 + 10 ⇒ (4, 2) + 10 = 16
claw: 1d20 + 20 ⇒ (4) + 20 = 241d6 + 10 ⇒ (6) + 10 = 16
claw: 1d20 + 20 ⇒ (9) + 20 = 291d6 + 10 ⇒ (5) + 10 = 15
bite: 1d20 + 20 ⇒ (15) + 20 = 351d8 + 10 ⇒ (8) + 10 = 18

Party action


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

knowledge planes: 1d20 + 10 ⇒ (4) + 10 = 14

Alamin cuts away again with her blade:

S1: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 291d6 + 6 + 1d6 + 2d6 ⇒ (3) + 6 + (6) + (1, 1) = 17
S2: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 171d6 + 6 + 1d6 + 2d6 ⇒ (4) + 6 + (4) + (5, 2) = 21


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Carrion Crown CAW wrote:

Randtam's elemental must spend a full round action (each round) to continue to counter the anti-gravity effects and is not able to engage in melee.

[dice=1 is a hit]1d9; 1d8

Balator and Uuranx dispel 3 of the images; 5 total remaining.

[dice=spell resistance]1d20+11

Randtam's missiles penetrate the creature's innate resistance inflicting some minor damage.

The diabolical creature attacks [dice=]1d3 Uuranx!
[dice=pincer]1d20+20;2d8+10
[dice=pincer]1d20+20;2d8+10
[dice=claw]1d20+20;1d6+10
[dice=claw]1d20+20;1d6+10
[dice=bite]1d20+20;1d8+10

Party action

Believe Uuranx is not in melee range, he is using his gloves to attack.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Ecb: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27
Dam: 1d10 + 1d6 + 17 ⇒ (2) + (2) + 17 = 21

Ecb: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38
Confirm: 1d20 + 17 + 4 + 2 ⇒ (5) + 17 + 4 + 2 = 28
Dam: 2d10 + 1d6 + 34 ⇒ (5, 5) + (3) + 34 = 47

-10


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

pwrattk&arcnstrk: 1d20 + 22 ⇒ (13) + 22 = 35
damage: 2d4 + 2d6 + 25 ⇒ (1, 3) + (1, 4) + 25 = 34


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Fire another Magic missle Magic missiles always hit the caster!

FOLLOW MY MISSLE IT WILL HIT THE CASTER!

damage: 4d4 + 4 ⇒ (2, 2, 2, 2) + 4 = 12

knowplanes: 1d20 + 14 ⇒ (11) + 14 = 25


Previous round retcon: The creature attacks 1d2 ⇒ 2 Balator, I believe missing with all attacks.

1 is a hit: 1d6 ⇒ 11d5 ⇒ 5
Alamin's blade connects dealing some damage while Balator and Uranx dispels another 2 images (3 remaining).

spell resistance: 1d20 + 11 ⇒ (18) + 11 = 29 Randtam's missiles strike again inflicting some minor damage. He realizes that the creature is in fact a Glabrezu-a mighty demon from the Abyss that has significant armor and spell resistance as well as a bevy of innate natural magical abilities and the power to summon other powerful demons.

He shouts out this information to the rest of the heroes and as he does the massive creature 'smiles' revealing row upon row of dagger sized needle teeth. With a voice of rock being ground up by steel-At least you will know your master when I meet your souls again in the Abyss. I will enjoy teaching you the many paths of suffering held there. The thing chitters another giggle and then utters a word at Balator that rips through your minds.

Balator is stunned for
rounds: 1d4 ⇒ 4

1d3 ⇒ 1

The twisted form of a gigantic 8' tall man/vulture appears by Uuranx and Randtam, a cloud of noxious spores waft out from its body.

Spores cause:
Randtam: 1d8 ⇒ 7
Uuranx: 1d8 ⇒ 8

The creature attacks 1d3 ⇒ 2 Randtam
claw: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 182d6 + 5 ⇒ (6, 3) + 5 = 14
claw: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 222d6 + 5 ⇒ (4, 1) + 5 = 10
bite: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 241d8 + 5 ⇒ (4) + 5 = 9
talon: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 341d6 + 5 ⇒ (1) + 5 = 6
talon: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 271d6 + 5 ⇒ (3) + 5 = 8


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

With the new information provided by Randtam, Alamin attempts to force the mighty demon back to the Abyss.

~casts dismissal DC 18 Will~

Back to the Abyss monster!

spell resistance: 1d20 + 11 ⇒ (12) + 11 = 23

Demon will: 1d20 + 11 ⇒ (19) + 11 = 30

Her spell punches through the Glabrezu's spell resistance, but the creature's will is too strong and it resists her command!


Randtam and Uuranx up. Balator spectating for 4 rounds.

Make it count guys!


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Carrion Crown CAW wrote:

Randtam and Uuranx up. Balator spectating for 4 rounds.

Make it count guys!

I can use the 4 rounds to roll up my new character!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I will caste a quickened Haste to cancel out the slow and attack

pwrattk&arcnstrk: 1d20 + 23 ⇒ (18) + 23 = 41
confirmcrit: 1d20 + 23 ⇒ (18) + 23 = 41
critdamage: 4d4 + 2d6 + 58 ⇒ (2, 4, 1, 3) + (1, 3) + 58 = 72

last attack pwrattk&arcnstrk: 1d20 + 16 ⇒ (19) + 16 = 35
confirmcrit: 1d20 + 16 ⇒ (1) + 16 = 17
regdam: 2d4 + 2d6 + 29 ⇒ (3, 1) + (3, 3) + 29 = 39


~super retcon~ The first round attacks of the demon fall on Uuranx not Balator as using the gloves allows the wearer to be attacked.

"When using the gloves to touch, attack, or manipulate anything in the square, the wearer’s arms and hands also appear in that square, allowing creatures and effects to target her as if she were in that square."

Randtam up. Everyone but Uuranx is now under the effect of a haste spell.

85


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Just one more attack I think we can do it. Let's stay and fight. Not exact quote but led to the demise of Ozzonid.

Randtam lighting bolt between the eyes of the demon.

bolt: 10d6 ⇒ (2, 2, 3, 1, 4, 2, 2, 1, 4, 6) = 27

I have spell penetration and greater spell penetration.

Add level + 4 for spell resist check?

spell resistance: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28

-40 Hp


156

Randtam's bolt of electricity powers through the vulture creature's spell resistance, but unfortunately the creature appears to be immune to electricity and the force of the bolt grounds out.

1 is a hit: 1d3 ⇒ 11d2 ⇒ 1

Uuranx somehow finds a way to navigate the illusory forms and hits the first demon twice! 3 doubles remain. It now bleeds badly from several wounds but with the fight still in the balance it looks like it will stay another round and see what happens.

It releases another burst of chaotic force:

On
Uuranx/Alamin: 10d6 ⇒ (6, 1, 5, 3, 6, 5, 3, 4, 2, 3) = 38

Balator: 5d8 ⇒ (3, 3, 1, 5, 8) = 20

All slowed for 1d6 ⇒ 6

DC 25 Will save for half damage and negate slow effect.

The vulture beast rips at Randtam:
claw: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 272d6 + 5 ⇒ (4, 3) + 5 = 12
claw: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 212d6 + 5 ⇒ (5, 4) + 5 = 14
bite: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 311d8 + 5 ⇒ (5) + 5 = 10
talon: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 251d6 + 5 ⇒ (6) + 5 = 11
talon: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 171d6 + 5 ⇒ (5) + 5 = 10


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-17HP
DC25 Will: 1d20 + 17 ⇒ (8) + 17 = 25
-36HP
2/6 LOH: 1d6 ⇒ 6
-30HP

Alamin is just able to resist the majority of the baleful blast of chaos and attempts to return the favor casting:

Holy smite: 10d6 ⇒ (5, 6, 1, 4, 3, 3, 3, 3, 2, 5) = 35


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

will: 1d20 + 22 ⇒ (9) + 22 = 31

act Touch of Rage Optimistic Gambler: 1d4 + 1 ⇒ (1) + 1 = 2

attack pwrattk&arcnstrk: 1d20 + 27 ⇒ (8) + 27 = 35
damage: 2d4 + 2d6 + 29 ⇒ (1, 1) + (3, 6) + 29 = 40

last attack pwrattk&arcnstrk: 1d20 + 20 ⇒ (8) + 20 = 28
damage: 2d4 + 2d6 + 29 ⇒ (4, 3) + (4, 1) + 29 = 41

-75 hp


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Thought my attack was on the original demon not the vulture creature. "Between the eyes of the demon"

Randtam 10/83 HP left


I would retcon but both demons are immune to electricity.

spell resistance: 1d20 + 15 ⇒ (17) + 15 = 32
will save: 1d20 + 11 ⇒ (7) + 11 = 18
1 is a hit: 1d3 ⇒ 1

The first demon takes another savage cut from Uuranx and absorbs the full brunt of Alamin's holy spell. Having had more than enough for one day it teleports to safety.

With the retreat of its master the vulturesque creature returns to the Abyss.

***end of combat***


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Well that was fun. I think we could all use a little healing if we have any.

With all the knowledge I gained from my previous Knowledge Planes I would like to take a 20 to know what is common among demons. Their natural and magical defenses etc.

Take 20 + 17=37


Randtam knowledge:

Demons are chaotic evil outsiders that call the Abyss their home.

Common traits-
Immunity to electricity and poison.
Resistance to acid 10, cold 10, and fire 10.
Summon (Sp) Demons share the ability to summon others of their kind, typically another of their type or a small number of less powerful demons.
Telepathy.
Except where otherwise noted, demons speak Abyssal, Celestial, and Draconic.
A demon’s natural weapons, as well as any weapon it wields, is treated as chaotic and evil for the purpose of resolving damage reduction

It is not only possible (if difficult) to bind a demon to one's will, but for the most diabolical certain rights exist that allow one to transform oneself into a demon.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-30HP
Seeing how badly Randtam is hurt-You have become strong my friend. Such wounds would have given the rest of us pause and we are much more used to receiving them and yet you fought on. Sarenrae smiles on your bravery.

Burning a restoration and dispel magic
CCW heal: 4d8 + 11 ⇒ (6, 5, 6, 7) + 11 = 35
CSW heal: 3d8 + 11 ⇒ (1, 8, 7) + 11 = 27

She then heals herself.
6/6 LOH: 4d6 ⇒ (3, 5, 1, 5) = 14

-16HP

Smiling at Randtam-If these are the guardians I can't wait to meet the witches....

The to the rest of the party-Who else needs my goddess' aid before we move forward?


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

-30 hp


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Share my knowledge with all,

Alamin, our adventure is becoming more difficult each pace forward. We will see the end of this together my friend. Thank you for your help.

Arcane, invis, Darkvision

perception: 1d20 + 17 ⇒ (11) + 17 = 28

72/83 hp

Randtam takes a CLW potion

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

77/83 HP


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

retcon for Randtam full damage roll of DC Will 25

will: 1d20 + 14 ⇒ (5) + 14 = 19

Still owned it all


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Burn hold person to cast CMW on Balator

2d8 + 10 ⇒ (5, 5) + 10 = 20


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Alamin save something for you .....
Ready to go back and rest and survey the winery. If we go forward we will endure pain.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Alamin looks at Randtam and chants softly-I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together.

Then in her normal voice-I am healthy enough for whatever comes next, and my friends at my side full of vigor and health give me more security than all the spells under the heavens. Sarenrae provides my friend and in her warm embrace I feel confident of our success. Once Uuranx is ready let us find these witches and finish them. To rest now will only allow them to escape to some new hideaway and thwart our quest to stop the Way.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Alamin you better not choose to die

Witches and and Wii o Wisps are challenging. Alamin we go together right.. Let's move advance our strength upon those who have chosen the destructivive path of the evil.. This is a horrific place. All of us, Balator Uuranx must meet this call. I am attempting to meet this call. My friends, I just failed you. I am here.

I am strong as Hell. Sometimes I need a flying Angel to renew my dedication to the destruction of the Way.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Any other exits besides the staircases to the North and South?
Doesn't Uuranx need healing too?


There are 2 doors on the South wall spaced about 40' apart. There is a room in the NE where the stairs are and double doors in the SE. Finally a set of double doors are by the stairs in the SW area of the room.

No idea on Uuranx, thus Alamin's prompting above.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Cure Light Wound wandage on Alamin CLW x4: 4d8 + 4 ⇒ (1, 4, 5, 8) + 4 = 22

Cure Light Wound wandage on Balator CLW x4: 4d8 + 4 ⇒ (7, 4, 8, 1) + 4 = 24

Cure Light Wound wandage on Uuranx CLW x10: 10d8 + 10 ⇒ (8, 8, 7, 2, 5, 7, 6, 6, 5, 2) + 10 = 66

Cast Mirror Image images: 1d4 + 4 ⇒ (1) + 4 = 5


Lead on Balator! Lots of doors to choose from; even some stairs. :D


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Left door on South wall. Check first then open.

Perception : 1d20 + 23 + 2 ⇒ (20) + 23 + 2 = 45

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