Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

On to the crypt, with trepidation in my heart.


Two days after the Professor's funeral, the party approaches the crypt after another series of failed diplomacy attempts at both the church and town hall (but I have diplomacy!?).

The false crypt mentioned in the professor’s journal is located in the northeast corner of the Restlands, near the junction of the paths known as the Eversleep and the Black Path. The crypt itself is a freestanding granite mausoleum, the roof of which is decorated with a pair of leering gargoyle statues. A single stone door with a rusty-looking lock sits in the mausoleum’s south facade.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Check for traps.

perception: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I am ready to be number three in line order. I propose. Vraxel Alemin, Randtam, Uuranx
Let's go! Be quick but don't hurry.


Randtam wrote:

I am ready to be number three in line order. I propose. Vraxel Alemin, Randtam, Uuranx

Let's go! Be quick but don't hurry.

WTF? Put the heaviest hitter in the back?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Vraxel check for traps and is fast. Plus Uuranx got my back! :D


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear
Carrion Crown CAW wrote:
Randtam wrote:

I am ready to be number three in line order. I propose. Vraxel Alemin, Randtam, Uuranx

Let's go! Be quick but don't hurry.
WTF? Put the heaviest hitter in the back?

And Randtam is the one with the high intelligence. Did I find any traps? If not try to open lock.

disable: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32


Vraxel wrote:

Check for traps.

[dice=perception]1d20 +9+1

The lock is broken, its clasp melted by acid and then

put back into place so that to casual observation the lock

appears intact.


Vraxel wrote:
Carrion Crown CAW wrote:
Randtam wrote:

I am ready to be number three in line order. I propose. Vraxel Alemin, Randtam, Uuranx

Let's go! Be quick but don't hurry.
WTF? Put the heaviest hitter in the back?

And Randtam is the one with the high intelligence. Did I find any traps? If not try to open lock.

[dice=disable]1d20 +11+1

You didn't find any traps. The lock in its disabled state yields easily to you and the door opens.

Within, a flight of stone steps leads down into the cold earth to a large crypt.

DC 15 Perception:
There are obvious tracks in the dust and dirt of the floor


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17
Carrion Crown CAW wrote:
Randtam wrote:

I am ready to be number three in line order. I propose. Vraxel Alemin, Randtam, Uuranx

Let's go! Be quick but don't hurry.
WTF? Put the heaviest hitter in the back?

In my own mind....

I understand the Clerics powers, I can see the quickness and agility of the Halfling, but I have not seen what the half~Orc is capable of. Yes he is large, seems to have some godly direction, but.... Not sure what to think yet. Maybe he plays down his abilities and is humble in his ways.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

percep: 1d20 + 9 ⇒ (7) + 9 = 16


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"look, there are tracks leading down into the crypt"


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

To Group: What order should we go forward?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Either Vraxel or myself first

My perception is not that good, but I'll do what the party thinks is best.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

I will lead.


Randtam wrote:
Carrion Crown CAW wrote:
Randtam wrote:

I am ready to be number three in line order. I propose. Vraxel Alemin, Randtam, Uuranx

Let's go! Be quick but don't hurry.
WTF? Put the heaviest hitter in the back?

In my own mind....

I understand the Clerics powers, I can see the quickness and agility of the Halfling, but I have not seen what the half~Orc is capable of. Yes he is large, seems to have some godly direction, but.... Not sure what to think yet. Maybe he plays down his abilities and is humble in his ways.


Carrion Crown CAW wrote:
Randtam wrote:
Carrion Crown CAW wrote:
Randtam wrote:

I am ready to be number three in line order. I propose. Vraxel Alemin, Randtam, Uuranx

Let's go! Be quick but don't hurry.
WTF? Put the heaviest hitter in the back?

In my own mind....

I understand the Clerics powers, I can see the quickness and agility of the Halfling, but I have not seen what the half~Orc is capable of. Yes he is large, seems to have some godly direction, but.... Not sure what to think yet. Maybe he plays down his abilities and is humble in his ways.

Stupid messaging from an Iphone!

What I had tried to type was: That makes a lot more sense and I didn't realize Uuranx's AC was such crap. Sacred shield=sacred pin cushion.


A 40x40 foot room, the large crypt is lined with empty niches centering on two statues of Pharasma in the middle of the East and West walls.

In the North wall are two ornately carved stone doors set about 15' in from each side.

Otherwise, this room appears to be empty.

DC 18 Survival:
A set of tracks, clearly the Professor's goes through this room to the door in the NW section of the wall.

DM screen:

1d20 + 10 ⇒ (3) + 10 = 13


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

survival: 1d20 + 7 ⇒ (16) + 7 = 23


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

To DM: thank you for acknowledging the awesome intelligence of Randtam.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"the Professor's tracks go through this room to the door in the NW section of the wall"

head to that door and check for traps

perception: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I also take a close look of our surroundings.

perception: 1d20 + 6 ⇒ (15) + 6 = 21


Vraxel does not find any traps on the door he checks.

Randtam does not notice anything of note regarding the party's surroundings.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

~in a harsh whisper~Savage suns I despise crypts and the like! Give me an open field and the wind in my hair and I am much happier; these things give me the willies...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

open the door


There is another room about 20'x40' with a large staricase in the middle of the North wall, descending further into darkness...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Any more tracks?


The tracks appear to go towards and down the stairs.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

perception: 1d20 + 9 ⇒ (7) + 9 = 16

look around, then follow the tracks


The tracks lead down the stairs, which descend about 20' emptying in to another room 20' deep (N/S) by 60' wide (E/W).

In the back center of this room is a raised dais about 5' off the floor 30' wide. Atop the dais is an enormous marble sarcophogus. The air in this room is still and musty. The Professor's tracks lead towards the dais and sarcophogus.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Follow tracks to sarcophagus.

perception: 1d20 + 9 ⇒ (6) + 9 = 15


Vraxel:
You see several enormous centipedes squirming out of the Western wall and scuttle along the floor towards the party; menace on their minds!


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Centipedes! Defend yourselves!"

initiative: 1d20 + 7 ⇒ (18) + 7 = 25


Streaming out of Western wall are 6 huge centipedes. Senseing the unauthorized presence of non-arthropods...they attack!

initiative: 1d20 + 2 ⇒ (4) + 2 = 6


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Ugh! Filthy vermin... Warriors, form ranks on me. Randtam, get behind us!

initiative: 1d20 + 6 ⇒ (4) + 6 = 10


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

initiative: 1d20 + 3 ⇒ (17) + 3 = 20


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

iniative: 1d20 + 1 ⇒ (7) + 1 = 8


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

attack: 1d20 + 7 ⇒ (3) + 7 = 10

dam: 1d3 + 3 ⇒ (3) + 3 = 6


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

light crossbow: 1d20 + 1 ⇒ (4) + 1 = 5

damage: 1d8 ⇒ 6


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Sarenrae protect us!
~bless~

bless:
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Greataxe: 1d20 + 5 ⇒ (13) + 5 = 18

damage: 1d12 + 6 ⇒ (7) + 6 = 13

Add 1 to the hit for bless...


Uuranx steps up and splatters one of the centipedes with a massive swing of his axe. SPLAT!

Vraxel can't connect and Randtam's bolt skips harmlessly off one of the beasts tough chitin.

SNAP AND STING!: 1d20 + 2 ⇒ (10) + 2 = 12
SNAP AND STING!: 1d20 + 2 ⇒ (1) + 2 = 3
SNAP AND STING!: 1d20 + 2 ⇒ (10) + 2 = 12
SNAP AND STING!: 1d20 + 2 ⇒ (15) + 2 = 17
SNAP AND STING!: 1d20 + 2 ⇒ (8) + 2 = 10
1d3 ⇒ 2
UuranxDaPedecushion: 1d6 ⇒ 1

DC 13 Fort save please.

Next round!


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Damn Uuranx, nice swing!"

attack: 1d20 + 7 ⇒ (15) + 7 = 22

dam: 1d3 + 3 ⇒ (3) + 3 = 6


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

attack: 1d20 + 1 ⇒ (13) + 1 = 14

damage: 1d8 ⇒ 1

+1 more for bless


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

scimitar: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

fort: 1d20 + 5 ⇒ (1) + 5 = 6

Greataxe: 1d20 + 6 ⇒ (11) + 6 = 17

damage: 1d12 + 6 ⇒ (7) + 6 = 13


Uuranx suffers 1d3 ⇒ 1 points of DEX damage as the poison burns through his veins!

That doesn't stop him from splattering another of the pedes as the other three members of the party are able to kill one with their combined might.

The remaining three creatures scuttle and strike!

SKITTER & SNAP!: 1d20 + 2 ⇒ (6) + 2 = 8
SKITTER & SNAP!: 1d20 + 2 ⇒ (14) + 2 = 16
SKITTER & SNAP!: 1d20 + 2 ⇒ (18) + 2 = 20
1d3 ⇒ 1
1d3 ⇒ 3

Alamin fends one off with her heavy steel shield, but Vraxel feels the sting!

1d6 ⇒ 3

DC 13 FORT save required.

The fray continues!


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I aim perfectly between the chitin...

light crossbow: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20

damage: 1d8 ⇒ 1


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

save: 1d20 + 5 ⇒ (20) + 5 = 25

dagger: 1d20 + 7 ⇒ (4) + 7 = 11
dam: 1d3 + 3 ⇒ (3) + 3 = 6


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Greataxe: 1d20 + 6 ⇒ (20) + 6 = 26

damage: 1d12 + 6 ⇒ (9) + 6 = 15

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