Carrion Crown CAW |
Uuranx ends another foes life but the remaining combatant deep under the effects of his enchantment is not bothered by his companions falling around him and his blade swings once more.
On Uuranx
GS1: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 10 ⇒ (4, 6) + 10 = 20
GS2: 1d20 + 10 ⇒ (6) + 10 = 162d6 + 10 ⇒ (4, 6) + 10 = 20
On Alamin
GS1: 1d20 + 15 ⇒ (16) + 15 = 312d6 + 10 ⇒ (6, 2) + 10 = 18
GS2: 1d20 + 10 ⇒ (19) + 10 = 292d6 + 10 ⇒ (5, 6) + 10 = 21
GS1: 1d20 + 15 ⇒ (5) + 15 = 202d6 + 10 ⇒ (5, 1) + 10 = 16
GS2: 1d20 + 10 ⇒ (16) + 10 = 262d6 + 10 ⇒ (5, 4) + 10 = 19
Uuranx once again feels the foul force of evil magics combating his holy might. DC 22 FORT save.
Alamin Silvergleam |
Alamin attempts to finish off one of her foes.
S1: 1d20 + 14 + 2 + 1 ⇒ (3) + 14 + 2 + 1 = 201d6 + 6 + 1d6 ⇒ (6) + 6 + (6) = 18
haste: 1d20 + 14 + 2 + 1 ⇒ (7) + 14 + 2 + 1 = 241d6 + 6 + 1d6 ⇒ (1) + 6 + (6) = 13
S2: 1d20 + 9 + 2 + 1 ⇒ (13) + 9 + 2 + 1 = 251d6 + 6 + 1d6 ⇒ (6) + 6 + (1) = 13
And does so leaving her to face one final combatant.
Uuranx |
fort dc22: 1d20 + 19 + 2 + 2 ⇒ (19) + 19 + 2 + 2 = 42
LOH2: 1d6 ⇒ 1
attack pwrattk&arcnstrk: 1d20 + 27 ⇒ (6) + 27 = 33
damage: 2d4 + 2d6 + 29 ⇒ (3, 3) + (2, 4) + 29 = 41
hasted attack pwrattk&arcnstrk: 1d20 + 25 ⇒ (15) + 25 = 40
confirmcrit: 1d20 + 25 ⇒ (3) + 25 = 28
critdam: 4d4 + 2d6 + 58 ⇒ (3, 1, 2, 2) + (5, 3) + 58 = 74
last attack pwrattk&arcnstrk: 1d20 + 20 ⇒ (3) + 20 = 23
damage: 2d4 + 2d6 + 29 ⇒ (2, 4) + (4, 3) + 29 = 42
-15hp
no images left
Carrion Crown CAW |
Uuranx kills his final foe and stands ready to charge the apparent spell caster or turn back to aid Alamin.
On Alamin
GS1: 1d20 + 15 ⇒ (5) + 15 = 202d6 + 10 ⇒ (1, 6) + 10 = 17
GS2: 1d20 + 10 ⇒ (7) + 10 = 172d6 + 10 ⇒ (3, 2) + 10 = 15
Seeing her minions cut down the woman utters a few words of power and disappears from sight (dimension door).
Uuranx and Alamin quickly cut down the last guard.
***end of combat***
Uuranx |
Uuranx chases down Randtam and Balator and attempts to free them once again...
"Resist the evil Randtam." Cast Prot. from Evil will 25: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
"You also Balator." Cast Prot. from Evil will 25: 1d20 + 10 + 2 + 2 ⇒ (3) + 10 + 2 + 2 = 17
"Resist Balator!!" Cast Prot. from Evil again will 25: 1d20 + 10 + 2 + 2 ⇒ (16) + 10 + 2 + 2 = 30
Balator |
"Oh, hello Uuranx, whatever possessed me to wander off like that?"
Balator |
Balator helps collect the loot. Any other areas to explore on second floor?
Randtam |
Waste of time apoligizing here for my performance
It is obvious I am no match for what is before us. Do we wish to continue upon this path? Is it worth it?
Carrion Crown CAW |
The party also finds seven glass vials filled with lich dust poison, a cauldron of brewing, 4 scrolls of protection from evil (caster level 12), a large number of tomes dealing with the extension of human life (worth 1,000 GP), and an elaborate glass vial sitting in a velvet lined coffer that holds three precious drops of sun orchid elixir. Consumption of each drop adds 1 point of CON permanently.
Balator's keen eyes also find a secret stairwell descending to a hitherto unknown basement level of the Abbey.
Alamin Silvergleam |
Hold fast your quailing spirit Randtam. As distasteful as you may find our current task every foe we defeat is an evil vanquished and brings us closer to discovering the ultimate end of the Way. Although, it seems clear to me that they intend to try and free the Dread Lord from their prison. Otherwise why all of this experimentation with lich dust and vampire blood.
I'm sure these stairs will take us somewhere of import if Balator will but lead the way. Ware any sign of spiders!
Randtam |
Why did I memorize the alchemist/sorcery/wizardry scroll.Aka Lich living? I may have the understanding The Way may need to trulely bring back death
Quailling...
Balator |
Time to drink some Con boosting sun orchid elixir.
Head down the stairs when everyone is ready.
perception: 1d20 + 23 ⇒ (8) + 23 = 31
Randtam |
Apparently my information was so important I decided, unbeknownst to me, to not share it with the party. It is that important.
Balator |
Check the double doors to the south, open if untrapped.
perception: 1d20 + 23 ⇒ (14) + 23 = 37
Carrion Crown CAW |
Finding the doors free of traps Balator opens them to reveal a large ossuary - carved stone columns resembling angels with outstretched wings support the ceiling of this wide, long chamber. Decayed bones and half-rotten burial shrouds spill out of ten five-footwide alcoves in the chamber’s walls. There are some bones scattered across the floor and it appears as if someone has rifled through the hallowed resting places of monks and abbots looking for...something.
A man dressed in heavy armor and wearing the sigil of Iomedeae paces slowly through the halls muttering to himself quietly, almost as if he was praying.
Uuranx |
"What are you looking for sir?", Uuranx asks out loud. "I sense that you are troubled. What is a follower of Iomadae doing in a place like this?"
Carrion Crown CAW |
A pained look passes over his face-Once, not many moons ago, I was much like you. Mortal. Holy. Questing. I bathed in the power of the Inheritor and sought to solve a mystery of murders, tracking back whom I suspected to Restoration Park. Many nights I watched and waited. Waited for the right moment. When the moment came, I...I was not its equal and became slave to whom I had come to kill-Radvir Giovanni.
He drove the light from me and made me do things. Horrible, unspeakable things. Now the touch of my mistress has been replaced with an insufferable hunger. A hunger that can only be slaked in the most hideous of ways. I try to resist, but the nature of what I have become is stronger than I could have ever imagined.
So now I ask that you give me peace. End this undeath and let me see what the Lady of Graves decides for my eternal fate.
As he looks at you a mixture of bloodlust and self loathing war with each other as he awaits your answer.
Uuranx |
"May Iomadae grant you peace." I move to end his undead life...
pwratt&arcnstrk: 1d20 + 22 ⇒ (4) + 22 = 26
damage: 2d4 + 2d6 + 25 ⇒ (2, 3) + (1, 5) + 25 = 36
last attack pwrattk&arcnstrk: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 2d4 + 2d6 + 25 ⇒ (2, 2) + (1, 2) + 25 = 32
Balator |
Balator follows Uuranx's lead.
v flat footed or flanking
ecb: 1d20 + 22 ⇒ (9) + 22 = 31
dam: 1d10 + 1d6 + 17 + 2d6 ⇒ (6) + (2) + 17 + (4, 6) = 35
ecb: 1d20 + 17 ⇒ (14) + 17 = 31
dam: 1d10 + 1d6 + 17 + 2d6 ⇒ (2) + (3) + 17 + (5, 6) = 33
Balator |
Perception : 1d20 + 23 ⇒ (18) + 23 = 41
Search the area
Balator |
Check out the secret tunnel.
perception: 1d20 + 23 ⇒ (9) + 23 = 32
Balator |
"Someone want to light up this secret tunnel? Or do we want to head back to the landing and explore the opening to the North?"
Balator |
Head down to the larger area/room.
perception: 1d20 + 23 ⇒ (4) + 23 = 27
Carrion Crown CAW |
Two large braziers sit to either side of the archway leading into this domed chamber, casting a disturbing green glow and flickering shadows across the walls and ceiling. Walkways lined with candles lead to a pentagram inscribed in blood in the center of the floor. Against the western wall, a throne sits atop a raised dais.
Four massive wooden golems each with one limb ending in a hand and the other in a spike are arrayed in front of you. Behind them is a massive figure dressed in ornate full plate with a savage looking blade in each hand; blood oozes from the steel and a hideous skeletal face looks out from the helmet eyes ablaze with blue light. Finally, sitting atop the throne is a human woman, clearly now a vampire, fresh blood drips from her lips. At her feet lies the now dead form of the spellcaster you had last fought, her throat ripped open and blood splashed about her form.
The vampire speaks-Welcome...to your deaths.
M: 1d20 ⇒ 12
P: 1d20 ⇒ 2
The vampire woman is able to act before the party!
She blasts the party with a cone of cold Brrrr!: 15d6 ⇒ (2, 2, 3, 4, 3, 5, 4, 6, 6, 5, 2, 2, 5, 1, 3) = 53
DC 25 REF for 1/2 damage.
Party action
Alamin Silvergleam |
-53HP
REF save: 1d20 + 7 ⇒ (14) + 7 = 21
-99HP
Alamin is to weary to move out of the way of the arctic blast of cold; her angelic blood is able to ward off some of the damage.
Delay on Uuranx action
Balator |
reflex: 1d20 + 22 ⇒ (1) + 22 = 23
Second Chance trait!
reflex: 1d20 + 22 ⇒ (19) + 22 = 41
Evasion = no damage
Delay attack for Uuranx, how far away are the vamp, the golems, and the plated monstrosity?
Alamin Silvergleam |
Forgot about second chance REF: 1d20 + 7 ⇒ (11) + 7 = 18
Ghaaa!
Alamin Silvergleam |
-99HP
Alamin summons a spiritual scimitar to attack the witch.
You'll not be so smug for long witch!
SS: 1d20 + 13 + 2 + 1 ⇒ (11) + 13 + 2 + 1 = 271d8 + 3 ⇒ (4) + 3 = 7