Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


6,401 to 6,450 of 7,204 << first < prev | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | next > last >>

Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Attack!

ecb: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29
dam: 1d10 + 1d6 + 17 ⇒ (1) + (1) + 17 = 19

Ecb : 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
dam: 1d10 + 1d6 + 17 ⇒ (4) + (2) + 17 = 23

Haste
Ecb: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29
dam: 1d10 + 1d6 + 17 ⇒ (6) + (1) + 17 = 24


Not sure if Randtam is back and running or still needs botting.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Cast globe of invulnerability

reflex: 1d20 + 9 ⇒ (8) + 9 = 17


Uuranx speeds up the party's actions while Alamin summons a holy force scimitar but is unable to strike the witch.

Randtam wades into the wooden golems, heavily damaging one and Randtam protects himself with a globe of magical invulnerability.

The golems move in and engage:

On Balator
Golem 1
1d20 + 14 ⇒ (9) + 14 = 232d6 + 6 ⇒ (1, 6) + 6 = 13
1d20 + 14 ⇒ (6) + 14 = 202d6 + 6 ⇒ (2, 5) + 6 = 13
Golem 2
1d20 + 14 ⇒ (19) + 14 = 332d6 + 6 ⇒ (3, 1) + 6 = 10
1d20 + 14 ⇒ (9) + 14 = 232d6 + 6 ⇒ (3, 5) + 6 = 14

On Alamin
Golem 3
1d20 + 14 ⇒ (4) + 14 = 182d6 + 6 ⇒ (4, 6) + 6 = 16
1d20 + 14 ⇒ (7) + 14 = 212d6 + 6 ⇒ (4, 4) + 6 = 14

On Uuranx
Golem 4
1d20 + 14 ⇒ (5) + 14 = 192d6 + 6 ⇒ (5, 4) + 6 = 15
1d20 + 14 ⇒ (14) + 14 = 282d6 + 6 ⇒ (5, 4) + 6 = 15

A fountain of blood gushes from the armored undead knight, covering the party in foulness:

DC 20 FORT save or:
Take 1 point of CON damage until save is made (6 rounds)

DC 20 REF save or:
Fall prone as if from a grease spell.

A bank of yellow-green noxious fog appears around the party and begins to fill the room:

DC 21 FORT save or:
take 1d4 points of CON damage per round, save for 1/2 damage; save must be made each round.

Party action


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-99HP

DC20 FORT: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22

DC20 REF: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

DC21 FORT: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22
CON damage: 1d4 ⇒ 4

Alamin falls to the ground in the gooey blood and takes 2 points of CON damage!

-110HP

She rises to her feet incurring an AOO from the wood golem.


Golem AOO on Alamin
slam: 1d20 + 14 ⇒ (12) + 14 = 262d6 + 6 ⇒ (2, 1) + 6 = 9


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-110HP

Alamin move 5' closer to the blood knight and burns blessings of fervor to cast CCW 4d8 + 11 ⇒ (7, 2, 4, 5) + 11 = 29

-81HP

Her spiritual weapon attacks the witch:
SW1: 1d20 + 13 ⇒ (4) + 13 = 171d8 + 3 ⇒ (1) + 3 = 4
SW2: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 3 ⇒ (5) + 3 = 8


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

*If Alamin,Uuranx, and Balator are within 10' of Randtam wouldn't the Globe of Invulnerability stop some of these effects?

fort: 1d20 + 14 ⇒ (16) + 14 = 30

ref: 1d20 + 22 ⇒ (15) + 22 = 37

fort: 1d20 + 14 ⇒ (3) + 14 = 17
con dam: 1d4 ⇒ 2

If outside Globe, Balator is moving inside it. Make attacks if possible

ecb: 1d20 + 22 ⇒ (15) + 22 = 37
ecb confirm: 1d20 + 22 ⇒ (11) + 22 = 33
dam: 2d10 + 1d6 + 34 ⇒ (6, 8) + (3) + 34 = 51

ecb: 1d20 + 17 ⇒ (12) + 17 = 29
dam: 1d10 + 1d6 + 17 ⇒ (4) + (5) + 17 = 26

ecb: 1d20 + 22 ⇒ (9) + 22 = 31
dam: 1d10 + 1d6 + 17 ⇒ (1) + (2) + 17 = 20

-2 Con
-11 hp


The globe counters 4th level and below spells.

Cloudkill is 5th level and the blood effects are not spell based but natural abilities of a blood knight.


You notice that the yellow-green gas tends to cluster at low altitude and the dais with the throne and witch are free of the vapors.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

fort dc20: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39
ref dc20: 1d20 + 13 + 2 + 2 + 1 ⇒ (18) + 13 + 2 + 2 + 1 = 36
fort dc 21: 1d20 + 18 + 2 + 2 ⇒ (18) + 18 + 2 + 2 = 40

condamage: 1d4 ⇒ 4

activate Touch of Rage 4 Optimistic Gambler: 1d4 + 1 ⇒ (2) + 1 = 3

attack with falchion pwrattk&arcnstrk: 1d20 + 28 ⇒ (11) + 28 = 39
damage: 2d4 + 2d6 + 29 ⇒ (1, 3) + (6, 5) + 29 = 44

hasted attack pwrattk&arcnstrk: 1d20 + 26 ⇒ (12) + 26 = 38
damage: 2d4 + 2d6 + 29 ⇒ (4, 3) + (4, 3) + 29 = 43

last attack pwrattk&arcnstrk: 1d20 + 21 ⇒ (16) + 21 = 37
confirmcrit: 1d20 + 21 ⇒ (1) + 21 = 22
regular damage: 2d4 + 2d6 + 29 ⇒ (1, 4) + (5, 3) + 29 = 42


Uuranx still takes half damage on CON CON: 1d4 ⇒ 1


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

booooo!


No ghosts in this combat, but nice try!


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Carrion Crown CAW wrote:

The globe counters 4th level and below spells.

Cloudkill is 5th level and the blood effects are not spell based but natural abilities of a blood knight.

Stops 4th level spells and spell like effects, would argue the natural abilities are spell like effects.

Understand we are screwed with the cloud kill.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

fortsave: 1d20 + 11 ⇒ (9) + 11 = 20

reflexsave: 1d20 + 9 ⇒ (8) + 9 = 17

fort21save: 1d20 + 11 ⇒ (2) + 11 = 13

condamage: 1d4 ⇒ 1

Total con damage 2
Hp. -64

Summon 5

Air elemental cyclone Cloudkill away from us.


Balator wrote:
Carrion Crown CAW wrote:

The globe counters 4th level and below spells.

Cloudkill is 5th level and the blood effects are not spell based but natural abilities of a blood knight.

Stops 4th level spells and spell like effects, would argue the natural abilities are spell like effects.

Understand we are screwed with the cloud kill.

I would go for that if the natural abilities were actually spell-like in nature, unfortunately the blood spludge is more like a breath weapon IMO than it is a spell.

The court notes your objection counselor, but it is overruled in this instance.


Balator and Uuranx hack down 3 of the 4 wood golems. Alamin's spiritual weapon misses, while Randtam summons an elemental force of wind that is able to push the toxic cloud away from the party.

The last golem attacks Balator
1d20 + 14 ⇒ (20) + 14 = 344d6 + 12 ⇒ (3, 1, 3, 2) + 12 = 21
1d20 + 14 ⇒ (16) + 14 = 302d6 + 6 ⇒ (2, 1) + 6 = 9

The blood knight attacks Uuranx
Blade 1
1d20 + 24 ⇒ (11) + 24 = 351d10 + 14 ⇒ (7) + 14 = 21
1d20 + 19 ⇒ (7) + 19 = 261d10 + 14 ⇒ (4) + 14 = 18
1d20 + 14 ⇒ (13) + 14 = 271d10 + 14 ⇒ (7) + 14 = 21
Blade 2
1d20 + 20 ⇒ (6) + 20 = 261d10 + 14 ⇒ (4) + 14 = 18
1d20 + 15 ⇒ (9) + 15 = 241d10 + 14 ⇒ (4) + 14 = 18
1d20 + 10 ⇒ (17) + 10 = 271d10 + 14 ⇒ (3) + 14 = 17
confirm: 1d20 + 10 ⇒ (17) + 10 = 271d10 + 14 ⇒ (6) + 14 = 20

A ghostly hand appears and reaches out at 1d4 ⇒ 1 Alamin
touch: 1d20 + 10 ⇒ (16) + 10 = 2612d6 + 12 ⇒ (4, 5, 2, 5, 4, 1, 5, 4, 2, 5, 3, 5) + 12 = 57 DC 23 FORT save for 1/2 damage.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-81HP

DC23 FORT: 1d20 + 17 ⇒ (8) + 17 = 25

Only Alamin's divine grace keeps her alive!

-109HP

SW1: 1d20 + 13 ⇒ (16) + 13 = 291d8 + 3 ⇒ (8) + 3 = 11
SW2: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 3 ⇒ (7) + 3 = 10

Burn restoration for CCW: 4d8 + 11 ⇒ (6, 6, 1, 1) + 11 = 25

-84HP


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

LOH4: 1d6 ⇒ 4

-52 hp
-1 con

attack knight with falchion pwrattk&arcnstrk: 1d20 + 28 ⇒ (2) + 28 = 30
damage: 2d4 + 2d6 + 29 ⇒ (4, 4) + (2, 1) + 29 = 40

hasted attack pwrattk&arcnstrk: 1d20 + 26 ⇒ (18) + 26 = 44
confirm crit: 1d20 + 26 ⇒ (18) + 26 = 44
crit damage: 4d4 + 2d6 + 58 ⇒ (2, 3, 4, 1) + (6, 6) + 58 = 80

last attack pwrattk&arcnstrk: 1d20 + 21 ⇒ (12) + 21 = 33
damage: 2d4 + 2d6 + 29 ⇒ (2, 4) + (4, 4) + 29 = 43


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Ecb: 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38
Ecb confirm: 1d20 + 22 + 4 + 1 ⇒ (14) + 22 + 4 + 1 = 41
Dam: 2d10 + 1d6 + 34 ⇒ (10, 3) + (2) + 34 = 49

Ecb: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27
Dam: 1d10 + 1d6 + 17 ⇒ (9) + (1) + 17 = 27

Ecb: 1d20 + 22 + 1 ⇒ (7) + 22 + 1 = 30
Dam: 1d10 + 1d6 + 17 ⇒ (7) + (6) + 17 = 30

-2 Con
-31 hp


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Oh well, let's try before we die.

Lightning first then air elemental attack.

lightning: 11d6 ⇒ (6, 3, 2, 2, 3, 1, 4, 5, 1, 4, 4) = 35

Air elemental

slam: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 1d8 + 4 ⇒ (8) + 4 = 12

slam: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 1d8 + 4 ⇒ (5) + 4 = 9

Con damage -2
-64 HP. ...23/87 left

Anything I can see, arcane and invisibility
Perception: 1d20 + 17 ⇒ (10) + 17 = 27

knowplanes: 1d20 + 14 ⇒ (17) + 14 = 31


Randtam sees nothing else.

Bolt at witch or knight?

Randtam knows a bloodknight has various abilities related to spweing poisonous blood and bonded to its armor.

Anyone in melee with the bloodknight will need to make a DC20 REF save each round or fall prone as if from a grease spell.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

It was supposed to be witch but now maybe Knight. If my fellows die I die.
But I must know....whom can I damage more
spellcraft: 1d20 + 20 ⇒ (4) + 20 = 24

Overall ouch right now]


You know that undead usually have a great many immunities but rarely have you heard them being immune to electricity. You have no clue about the witch.

Witch will you choose to receive yon bolt?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

The correct one!

What do I know about witches?

KnowNature: 1d20 + 17 ⇒ (8) + 17 = 25


They are spellcasters that gain their arcane powers from strange and varied benefactors.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Bolt the knight darn it. Alamn, Balator, and Uuranx live.

I hate the witch.

If I could pull out the brass planchette and talk with the professor

Air elemental in her face.


Balator finishes off the final golem and Uuranx hits the blood knight three times although it ignores much of the damage from his blade.

Randtam's elemental buffets the blood knight while keeping the noxious fumes at bay but does not appear to cause any harm (witch to far to get to and keep Cloudkill away). 1d20 ⇒ 5 He is just able to lance a lightning bolt in between all of the combatants which lands squarely on the knight with a thunderous boom. Electricity sparks from all of the steel and appears to stagger the hideous warrior.

The knight attacks Uuranx:
Blade 1
1d20 + 24 ⇒ (2) + 24 = 261d10 + 14 ⇒ (5) + 14 = 19
1d20 + 19 ⇒ (13) + 19 = 321d10 + 14 ⇒ (9) + 14 = 23
1d20 + 14 ⇒ (1) + 14 = 151d10 + 14 ⇒ (5) + 14 = 19
Blade 2
1d20 + 20 ⇒ (14) + 20 = 341d10 + 14 ⇒ (10) + 14 = 24
1d20 + 15 ⇒ (14) + 15 = 291d10 + 14 ⇒ (7) + 14 = 21
1d20 + 10 ⇒ (6) + 10 = 161d10 + 14 ⇒ (1) + 14 = 15

The spectral hand reaches for Alamin once more
touch: 1d20 + 10 ⇒ (8) + 10 = 184d8 + 12 ⇒ (1, 5, 8, 8) + 12 = 34

DC 20 REF save if you melee the blood knight or fall prone as grease spell.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-84HP
WILL save: 1d20 + 19 ⇒ (1) + 19 = 20
-118HP

Alamin continues to will her spiritual weapon to attack the witch:
SW1: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 3 ⇒ (6) + 3 = 9
SW1: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 3 ⇒ (4) + 3 = 7

She then targets the witch for her smite evil and charges in taking an AOO from the blood knight.


AOO

1d20 + 24 ⇒ (3) + 24 = 271d20 + 14 ⇒ (10) + 14 = 24


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

SARENRAE!

charge attack: 1d20 + 14 + 2 + 2 + 1 ⇒ (8) + 14 + 2 + 2 + 1 = 271d6 + 6 + 1d6 + 2d6 ⇒ (6) + 6 + (4) + (2, 6) = 24


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator leaps in against the hell knight trying provoke the knight into attacking him.

"Feeble knight, if that is the best you can do, you'll be in hell in no time."

ecb: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40
ecb confirm: 1d20 + 22 + 4 + 1 ⇒ (4) + 22 + 4 + 1 = 31
dam: 2d10 + 1d6 + 34 ⇒ (6, 8) + (2) + 34 = 50

ecb: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27
dam: 1d10 + 1d6 + 17 ⇒ (10) + (6) + 17 = 33

ecb: 1d20 + 22 + 1 ⇒ (14) + 22 + 1 = 37
dam: 1d10 + 1d6 + 17 ⇒ (9) + (1) + 17 = 27

reflex: 1d20 + 22 + 1 ⇒ (2) + 22 + 1 = 25

-2 Con
-31 HP


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

ref dc20: 1d20 + 13 + 2 + 2 + 1 ⇒ (13) + 13 + 2 + 2 + 1 = 31

LOH5: 1d6 ⇒ 3

attack pwrattk&arcnstrk: 1d20 + 28 ⇒ (20) + 28 = 48
critdamage: 4d4 + 2d6 + 58 ⇒ (2, 4, 3, 1) + (2, 6) + 58 = 76

hasted attack pwrattk&arcnstrk: 1d20 + 26 ⇒ (18) + 26 = 44
confirmcrit: 1d20 + 26 ⇒ (9) + 26 = 35
critdamage: 4d4 + 2d6 + 58 ⇒ (3, 2, 4, 3) + (1, 5) + 58 = 76

last attack pwrattk&arcnstrk: 1d20 + 21 ⇒ (20) + 21 = 41
critdamage: 4d4 + 2d6 + 58 ⇒ (2, 3, 3, 3) + (1, 2) + 58 = 72

-82 hp
-1 con


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Wow huge damage from Uuranx and Balator. Assume Knight is dead, but will attack knight if he actually can survive the merciless onslaught it has endured. Otherwise the witch.

Holy crap. Did I add Uuranx did 224 hp damage and Balator 70+? Unless criticals do not count...

Use Pearl of Power 3

Lightning bolt

damage: 11d6 ⇒ (3, 4, 6, 1, 2, 5, 6, 1, 5, 4, 5) = 42

Air elemental will take the Cloudkill super far away so it cannot return. One round should do it.


1d20 ⇒ 8

The armored knight takes a staggering beating from both Balator and Uuranx, but he appears to absorb damage that would have destroyed any other foe you have faced to date. A massive blast of electricity from Randtam forks in and lands squarely in the things chest driving it to the ground and you hope his final death.

Alamin connects with a spiritual weapon strike but misses badly on her charge.

The woman unleashes a massive bolt of electricity at Alamin as the holy warrior finishes her charge. ZAAAAP!: 10d6 ⇒ (6, 1, 1, 3, 6, 5, 6, 3, 6, 6) = 43

Note to Randtam-Fireball and lightning bolt max out at 10d6.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-118HP

1d20 + 7 ⇒ (9) + 7 = 16

-161HP

Alamin's shattered corpse falls to the ground as she takes the full force of the lightning blast.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

ALAMIN...

Move forward to upper dais/throne

Fireball the witch
Fire: 10d6 ⇒ (6, 4, 4, 6, 4, 5, 6, 4, 5, 6) = 50
Thought it was more

Man on a mission!


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator joins the battle against the witch.

"Time to die witch!"

ecb: 1d20 + 22 + 1 ⇒ (2) + 22 + 1 = 25
dam: 1d10 + 1d6 + 17 ⇒ (2) + (3) + 17 = 22

ecb: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
confirm ecb: 1d20 + 17 + 4 + 1 ⇒ (17) + 17 + 4 + 1 = 39
dam: 2d10 + 1d6 + 34 ⇒ (1, 8) + (5) + 34 = 48

ecb: 1d20 + 22 + 1 ⇒ (10) + 22 + 1 = 33
dam: 1d10 + 1d6 + 17 ⇒ (6) + (2) + 17 = 25


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I hate witches

attack the witch pwrattk&arcnstrk: 1d20 + 28 ⇒ (12) + 28 = 40
damage: 2d4 + 2d6 + 29 ⇒ (3, 1) + (1, 1) + 29 = 35

hasted attack pwrattk&arcnstrk: 1d20 + 26 ⇒ (12) + 26 = 38
damage: 2d4 + 2d6 + 29 ⇒ (3, 1) + (5, 6) + 29 = 44

last attack pwrattk&arcnstrk: 1d20 + 21 ⇒ (12) + 21 = 33
damage: 2d4 + 2d6 + 29 ⇒ (1, 1) + (3, 6) + 29 = 40


1d20 ⇒ 7

A ball of fire engulfs the dais but the witch dives low avoiding most of the damage.

Balator and Uuranx only get their first attacks off after a move action to make melee range. Balator misses badly and Uuranx lands a strike.

Uuranx make a DC 23 will save or take 17 points of slashing damage.

The witch's body changes into a smokey gas and drifts towards the top of the room.

On uuranx
touch attack: 1d20 + 10 ⇒ (15) + 10 = 256d6 ⇒ (5, 3, 6, 3, 3, 6) = 26

Party action


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

LOH6: 1d6 ⇒ 2

will dc23: 1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 34

cast Mirror Image images: 1d4 + 2 ⇒ (2) + 2 = 4

-106 hp
4 images


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Someone cure Alamin!"

perception: 1d20 + 23 ⇒ (7) + 23 = 30

Is the witch gone?


Witch is not gone, just floating atop the room striking at the party with a spectral hand.

Alamin is QUITE dead.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

No Alamin is not allowed to die. Do you want to see Randtam Unhinged?

Magic missile

mm: 4d4 + 4 ⇒ (1, 2, 3, 1) + 4 = 11

We are all, on the dais now.

Air Elemental messes with the smokey gas witch.

slam: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 1d8 + 4 ⇒ (1) + 4 = 5

slam: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 1d8 + 4 ⇒ (8) + 4 = 12


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator activates fly ability of his armor and flies up to do battle.

"Use your gloves Uuranx!"

ecb: 1d20 + 22 + 1 ⇒ (19) + 22 + 1 = 42
confirm ecb: 1d20 + 22 + 4 + 1 ⇒ (11) + 22 + 4 + 1 = 38
dam: 2d10 + 1d6 + 34 ⇒ (6, 9) + (4) + 34 = 53

additional attacks if allowed
ecb: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23

ecb: 1d20 + 22 + 1 ⇒ (16) + 22 + 1 = 39
ecb confirm: 1d20 + 22 + 4 + 1 ⇒ (10) + 22 + 4 + 1 = 37
dam: 2d10 + 1d6 + 34 ⇒ (1, 3) + (1) + 34 = 39


Randtam's elemental buffets the gaseous form of the witch forcing her to take solid form just in time to be blasted by a set of magic missiles and a cut from Balator's blade.

She glares balefully at Balator and attempts to dominate him: DC 25 Will save or she takes control of your mind!


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Stay out of my head witch!"

will: 1d20 + 10 ⇒ (18) + 10 = 28

Ecb: 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38
Confirm: 1d20 + 22 + 4 + 1 ⇒ (2) + 22 + 4 + 1 = 29
Dam: 2d10 + 1d6 + 34 ⇒ (10, 2) + (6) + 34 = 52

Ecb: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
Dam: 1d10 + 1d6 + 17 ⇒ (3) + (6) + 17 = 26

Ecb: 1d20 + 22 + 1 ⇒ (5) + 22 + 1 = 28
Dam: 1d10 + 1d6 + 17 ⇒ (5) + (4) + 17 = 26


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

attack

pwrattk&arcnstrk: 1d20 + 28 ⇒ (15) + 28 = 43
confirmcrit: 1d20 + 28 ⇒ (8) + 28 = 36
critdamage: 4d4 + 2d6 + 58 ⇒ (4, 1, 4, 2) + (3, 6) + 58 = 78

hasted attackpwrattk&arcnstrk: 1d20 + 26 ⇒ (6) + 26 = 32
damage: 2d4 + 2d6 + 29 ⇒ (2, 1) + (1, 1) + 29 = 34

last attack pwrattk&arcnstrk: 1d20 + 21 ⇒ (13) + 21 = 34
damage: 2d4 + 2d6 + 29 ⇒ (3, 2) + (3, 4) + 29 = 41


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Stand over Alamin. She will be healed. No one shall hurt her anymore.

MMdamage: 4d4 + 4 ⇒ (1, 2, 2, 1) + 4 = 10

6,401 to 6,450 of 7,204 << first < prev | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Welch's Carrion Crown All Messageboards

Want to post a reply? Sign in.