Welch's Carrion Crown
(Inactive)
Game Master
Torvald Torvaldson
Carrion Crown AP; thirsting for another TPK...
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
"I hope I'm never on the receiving end of that axe!"
Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
scimitar: 1d20 + 1 ⇒ (7) + 1 = 8
You can tell he is favored by his goddess, no doubt. The Inheritor loves her child this day! Favor me as much Sarenrae!
Uuranx crushes another pede like a bug and Randtam is able to shoot off an antennae. The remaining two fight on with vigor!
CHITINOUS CHOMP!: 1d20 + 2 ⇒ (7) + 2 = 9
CHITINOUS CHOMP!: 1d20 + 2 ⇒ (15) + 2 = 17
1d3 ⇒ 1
Alamin again blocks a set of venomous fangs with her sturdy shield.
Will the party rap this up next round? Stay tuned!
Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
Chitinous Chomp! is awesome...
Greataxe: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d12 + 6 ⇒ (9) + 6 = 15
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
attack: 1d20 + 1 ⇒ (1) + 1 = 2
damage: 1d8 ⇒ 1
Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
scimitar: 1d20 + 1 ⇒ (8) + 1 = 9
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
dagger: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
dam: 1d3 + 3 ⇒ (1) + 3 = 4
FAIL: 1d8 ⇒ 7 Randtam acts last during the next round.
Uuranx crushes another pede with his awesome axe work.
Dance of a Hundred Feets: 1d20 + 2 ⇒ (9) + 2 = 11
The last pede snaps about in vain.
Next round!
Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
Greataxe: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d12 + 6 ⇒ (9) + 6 = 15
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Die!
dagger: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
dam: 1d3 + 3 ⇒ (2) + 3 = 5
Vraxel slashes the Pede and as it turns to snip at him Uuranx squashes it with another devestating blow of his gore covered axe.
***end of combat***
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
perception: 1d20 + 9 ⇒ (13) + 9 = 22
Search the pedes.
The pedes corpses containe nothing of value.
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
Retrieve crossbow bolts. Search around the enterance of the pedes. Wonder how Lorrimar got through this by himself?
perception: 1d20 + 6 ⇒ (7) + 6 = 13
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
"Well fought Uuranx, that was a display of fighting prowess that I will not forget."
"Alamin, I was struck by one of the pedes, can you provide me with any healing?"
Give Alamin a chance to heal me, then continue on towards the dais and sarcophagus.
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
To Uuranx: you are strong in your faith and fighting ability. Sorry I doubted you. I was concerned. paladin I would be honored to fight with you against the UNDEAD EVIL we shall face. Lorrimar is smiling upon you now.
Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Truly Uuranx you are a marvel of combative prowess. Vraxel, healing I have but if the beast's poison is ailing you there is nothing I can do for that
channel: 2d6 ⇒ (5, 5) = 10
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
Vraxel..time to move forward
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
check out the sarcophagus, look for traps
perception: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
I also check out the sarco...
perception: 1d20 + 6 ⇒ (6) + 6 = 12
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
"Can you detect magic Randtam?"
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
I detect magic in a 60' cone standing away from the sarco, getting as much of the dais as possible.
Randtam wrote:
I detect magic in a 60' cone standing away from the sarco, getting as much of the dais as possible. You sense the presence of magic within the sarcophagus
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
Continue to concentrate on sarco to determine more about what I sense.
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
Another round I continue to concentrate.
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
To Vraxel: Can you move forward and check for traps? There is a magic aura around the sarco.
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
I looked for traps a few post back:
check out the sarcophagus, look for traps
perception: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
I move forward and open the sarcophagus.
No traps, sorry.
Except for....
psyche.
You find a dozen silver arrows, four sun rods, six flasks of holy water, 10 +1 arrows, five +1 ghost touch arrows, two +1 undead bane arrows, five potions of cure light wounds, two potions of lesser restoration, a scroll of detect undead, two scrolls of hide from undead, a scroll of protection from evil, and a thin darkwood case decorated with an image of a scarab with a single eye glaring from
its back-very similar to the one on the book found in the Professor's chest.
WELCOME TO LEVEL 2!
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
DM: I think you forgot to mention the +5 vorpal dagger.
LEVEL 2, AWESOME!
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Going to take another level of Trapper.
hitpoints: 1d10 ⇒ 8
Vraxel wrote:
Going to take another level of Trapper.
[dice=hitpoints]1d10
And that's why you should read the discussion posts first...
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
Assuming we leave the crypt healthy...
As we go back to Lorrimar's villa, I take time to study "the thin dark wood case decorated with an image of a scarab with a single eye glaring from its back"
I know this symbol from the Professor's writing.
Randtam wrote:
Assuming we leave the crypt healthy...
As we go back to Lorrimar's villa, I take time to study "the thin dark wood case decorated with an image of a scarab with a single eye glaring from its back"
I know this symbol from the Professor's writing.
So at this point you are still in the crypt.
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Anything else in this room to explore? Any exits other than the way we came in?
If not, return the way we came and exit.
You find no other exits or rooms.
You leave the crypt.
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
Randtam wrote:
To DM
** spoiler omitted **
Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
Did we open the wooden box?
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
To DM: can I sense some sort of alignment good/evil?
To Group : I sense potent magic in the wooden box.
Vraxel, could you please open the box? Be careful I do not know if it is bobby-trapped. I do not to if the contents are evil. Maybe the paladins can sense that?
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
I will take my time and find traps on the box. CRB says I can take 20 on a perception check to find traps so that would be 20+10+1=31.
Randtam wrote:
To DM: can I sense some sort of alignment good/evil?
To Group : I sense potent magic in the wooden box.
Vraxel, could you please open the box? Be careful I do not know if it is bobby-trapped. I do not to if the contents are evil. Maybe the paladins can sense that?
You are not able to sense any evil or good or other alignment.
Vraxel wrote:
I will take my time and find traps on the box. CRB says I can take 20 on a perception check to find traps so that would be 20+10+1=31. After a thorough search you find no traps or locking device.
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
~back at Kendra's house~
Within the box you find :a beautifuly crafted wooden board covered with numerous letters, numbers and symbols;
https://img0.etsystatic.com/012/0/6177145/il_340x270.441677414_iqwf.jpg
a thin brass rounded triangular object with a small hole towards the top of one portion
http://media-cache-0.pinimg.com/236x/a9/fb/a1/a9fba1ca6cac3168b48bb051a3442 ad9.jpg
; and four iron and glass vials containing tiny churning clouds of vapor, sitting in velvet-lined indentations-there are six empty indentions
http://cdn.obsidianportal.com/assets/57296/Haunt_Siphon.jpg
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
Do I know what it is with my vast scholarly knowledge?
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
"Has anyone seen a board like this? Or this triangular brass object? Do the vials contain a magical potion Randtam?"
DC 15 Arcana: A spirit planchette is typically found in a
wooden case along with a thin wooden
board printed with numerous letters and
numbers. Nonmagical versions of these divination tools
can be purchased in curiosity shops (typically costing 25 gp);
while these items can be used as alternative components
for augury spells, only magical spirit planchettes allow users
to communicate with the other side. Three types of spirit
planchettes exist—brass, cold iron, and silver. Each in turn
allows an increasingly potent form of divination effect to be
utilized. A spirit planchette requires a board to move upon,
but this “board” can be made up of letters scribed upon any
smooth surface—it need not be a prepared board for a spirit
planchette to work.
DC 20 Arcana: To use a spirit planchette, you must rest your fingers
lightly upon the planchette’s surface and then concentrate
on the planchette (as if maintaining a spell with a duration of
concentration) for 2d6 rounds while the planchette attunes
itself to the ambient spirits of the area. After this time, the
planchette begins to slowly slide in random patterns across the
board—at this point, questions may be asked of the spirits by
any of the individuals involved in the séance.
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
One roll for all?
arcana: 1d20 + 9 ⇒ (15) + 9 = 24
Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6 skills: 20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
I understand it all and share with my group everything I know!!!
Please look at the spoilers...this time only. Remember I am neutral and want to keep a couple of secrets.
M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Looking at Randtam with a new respect, then looking back at the contents of the box, then realizing what he is holding, he shivers and quickly hands the box to Randtam.
"Are you pulling my leg? That's not really possible is it? ...can you use it?"