Way of the Wicked - The fall of Andoran, Chapter II (Inactive)

Game Master increddibelly

After emerging victoriously from the Butchery of Balentyne, the villains travel to Farholde, for their second mission.
Andoran


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Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Sindran will direct some minions to take the nun to sacrifice-holding cell C on the third floor.

I don't think cells 1-23 (regarding that capture cell, i vote for the capture-prisoners-alive version) or 1-26 are functioning at the moment (no locks and the 1-23 trap needs to be fixed) so cell C at 3-10 it is! Hopefully it can be secured.

He then leads Alagnir to an abandoned room with plenty of space for him to think.

Ideally somewhere far away from the nun but close enough so everyone can keep a watch on what he's doing. Most likely candidate is one of the Acolyte's Quarters (1-13) on the first floor, but one on the second floor will do as well (2-15?).

I'll also order for a guard standing outside their respective accommodations for both the nun and the elf (with terms not to speak to them nor make any aggressive actions, but instead direct anything to Sindran or one of the others).


Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

Morvius has his hands full (alas, literally) and as the light fades, he frowns. "Dusk already, where did the day go...? Dusk - DUSK! The Ritual!"

Wiping the worst of the blood and gore from his hands, he storms up to the Sanctum. If no one is there performing the Ritual already, he does so. I'm sure it's not my turn to have to do this...

Bit like house-sharing, this - "my turn to do the washing up AGAIN?! I did it yesterday...!"

BTW, I've had a think about how our combat went - I'll post my thoughts in the discussion section. All comments/suggestions welcome

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Oret - you find the Goblins gorging on a fey. (They even offer you a giblet). You find no more intruders.

Morvius Zaan wrote:
"Dusk already, where did the day go...? Dusk - DUSK! The Ritual!"

This. Well done - you perform the ritual *just* in time.


Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34
increddibelly wrote:
Oret - you find the Goblins gorging on a fey. (They even offer you a giblet). You find no more intruders.

Is this the fey that Oret knocked out and we then forgot about, or is he still around somewhere?

I'm not sure that I want to know what happens if we miss the ritual! Dusk, midnight, dawn, isn't it? Oret, looks like that rules out a dawn assault...

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Morvius Zaan wrote:
Is this the fey that Oret knocked out?

nah, this is another one.

The one you (and me, but I'm not going to admit that) forgot about is probably resting uncomfortably on Oret's shoulder until Oret disposes of him somewhere, say, one of the cells that DOES work near the Nun.

Morvius Zaan wrote:
[...]I want to know what happens if we miss the ritual!

No. Nooo, you don't.

Then again, now (at the start) it's not too bad. But imagine being 600 prayers in and having to face the consequences AND then start over, because you still need to get the Tears of Achlys from Vetra Kali Eats the Eyes...


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Male Strix Magus (Bladebound) 9

Once things are calming down, the prisoners are comfortable ans safe in their cells, the wounds patched up, etc, Talon will find Cala and approach her. He says nothing, but places a burnt feather in her hand with a deadpan gaze.


Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

Morvius ensures that the assigned persons are on hand to perform the midnight and dawn rituals, before retiring back to his laboratory to continue his work. He gives a great deal of thought to the encounter with the celestial and prepares his infusions, mutagen and bombs accordingly.

Before dawn, he rises and seeks out the others to plan a strategy. In order to do that, he needs information about the celestial: despite being part-fiend himself, he is lamentably unacquainted with the other planes. He will have to rely on those who have studied such things, like the resident wizard.

Ah.

Morvius is acutely aware that his last proper conversation with Cala ended with her storming out of the room without her dress; and that they haven't spoken much since. He therefore addresses her politely: "My lady, can you tell us anything of this ... lillend? Powers, vulnerabilities? What are we up against?"


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Taking the feather in her hand, Caladwhen eyes it passively a moment and simply nods. While saying nothing, her wide eyes appear as close to remorseful as ever they have. Rolling her fingers around the feather into a clenched fist, a simple nod acknowledges a simple message it won't happen again.

As Morvius breaks the wordless conversation, Caladwhen slowly brings herself to the task at hand. With a raised eyebrow, she begins to recall the Lillendi "Celestials, powerful in their use of enchantment; this one tried to deceive me itself actually."

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Morvius Zaan wrote:
...conversation with Cala ended with her storming out of the room without her dress

I'm sure we all find that event surprisingly difficult to forget ;)

Good to hear you're coming up with strategies; let's hope the next invasion of your fortress (there will be more...) goes a little more smoothly thanks to these excellent efforts.

This week's organisation events:
Heitr opportunity: 1d20 ⇒ 3
Sorry, nothing happens.

Venorik Rah opportunity: 1d20 ⇒ 15
Venorik Rah sincerely enjoys working for Caladwhen. +1 to Loyalty!


Male Strix Magus (Bladebound) 9

Satisfied with the response, Talon returns the nod and leaves.

Anything specifically you guys think I can help with? Poor magi and their out of combat uselessness.

Liberty's Edge

panting theatrically, Lars reaches the Horn and wipes his brow with a wing. He waits until he has at least some folks' attention before complaining loudly:
"Oh dear me, I'm too old for this Lemure-turd* homing pigeon duty."
He takes a deap breath.
"AHHH it's good to be home. Oh! By the way, master Sindran; your buffoons managed to kill the dwarven smithy, before they bothered to listen to my notification. But, I am told, they will make it up to you."

--Having perfected Complacency, Lars just struts off.

*:
As you will probably know (or at least, your characters), Lemures are the lowest of low ranked devils; being sent to the Lemure pit is just about the worst punishment that any devil (or anyone, for that matter) could ever earn... Now imagine how their excrement is rated. Yeah, that's a swearword.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Fortunately, the rest of the 2nd week in the Horn is uneventful. In fact - so is the entire third week.

During this period, the 7th knot reports nothing.
Venorik Rah however, reports just two very minor events

from Farholde:

1. The sisters in the Monsaster of Saint Cynthia-Celeste have posted a 500gp reward for information about Sister Martha's whereabouts.
2. A port prostitute was abducted and, for lack of a better word, dissected. The town that's usually so quiet is quite shaken about this horrid event.

Sense Motive DC30:
Hmm. Isn't it funny that Venorik Rah reported more than the 7th Knot? After all, the Knot Hibernal was appointed to be your eyes and ears in town.
Oh Well, you know how Cala's friends are; always eager to please their mistress... They're probably just looking for something - anything - to report, to make themselves look useful.

You could all use the downtime for crafting or setting up defenses or whatever you feel like.

Sindran - if you want to... influence Sister Martha, the captured nun, feel free to elaborate on that. If your story is any good, as I expect it will be, then you'll get a big bonus on your diplomacy rolls to ...acquire information from her.

I've taken note of a guard posted outside the nun's prison block - that's 1 defense point, for a total of 13. Higher is better; think of your Defense Points as "the Horn's AC".

Liberty's Edge

out of the blue, during lunch on day 17

"D'oh! Master Sindran. I was told you give bag!"

*goes off to fetch bag he totally forgot about for about a week*

"'ere!"
*beams with pride - he re-mem-ber-ed-enized!*ooh big word!

Spoiler:
The bag is chock full of mithral scales - you remember the shape and color from way, WAY, WAAAAAY back, when the cardinal put you to a test of proficiency:
These are the scales from the mithral cobras in the Cardinal's cellars. He dismantled them and thought it wise to have Grumblejack give them to you.


Male Strix Magus (Bladebound) 9

Talon will suggest somebody impersonating Sister Martha to briefly visit the town with some elaborate ruse on why she has to leave.


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Male Strix Magus (Bladebound) 9

Talon smiles at the appearance of GrumbleJack. Dumb, loyal, and strong. Exactly how I like my minions. He peeks inside, then gives a true smile and tosses the bag to Morvius. "I think we can put that to use."

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Why Morvius?


Male Strix Magus (Bladebound) 9

I believe we needed some mithril for the alchemical golem, if we didn't already take care of that. Or we could make them into weapons.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Indeed! Well done :)
Morvius! Get to work on that Heart Cog for that Golem monstrosity of yours!


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Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

D@mn straight, well remembered that man. Birdman. Strix. Whatever.

Morvius breaks into a grin as he catches and opens the bag:

"Mithral! Just what was needed for the golem! Now we just need a smith - an alive one, preferably" Morvius stares thoughtfully at Lars "Such a shame you didn't have the stamina to deliver the message in time. Oh well. These things happen. It's probably just the way you were brought up - you can't help it. I certainly won't hold it against you."

Morvius dismisses the matter - and the luckless familiar - with a shake of his head.

"Well, until a smith turns up, how does anyone feel about a game? I plan to call it hunt-the-celestial. I thought about calling it find-out-from-a-traitor-where-the-celestial-lives-and-kill-it-in-its-lair, which has the advantage of being more accurate; but it's rather more wordy."

"Does anyone want to play?"

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

That is Boss.


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Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

So I can count you in then...?

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

It usually takes a D20 and some sort of skill before the GM is "in" on your plan. But please feel absolutely free to misjudge me at anytime.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14
increddibelly wrote:
Venorik Rah sincerely enjoys working for Caladwhen. +1 to Loyalty!

Nice... I mean hey, who wouldn't want to work for someone so brilliant, charismatic and sexy all at the same time ;) Going to post in full later this evening.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Sindran waves goodbye to the bird when he flaps away. "Thank you, Lars," he says idly.

Sense Motive DC30: 1d20 + 9 ⇒ (12) + 9 = 21
Grumblejack isn't dumb. Simply efficient! You don't need words to strangle a man.

Sindran grins when he discovers what Grumblejack handed to him. "Excellent. Thank you, Grumblejack."

I do agree on taking out the Celestial ASAP. Approach I would suggest is taking the identities of their scouting party to launch an ambush or infiltrate.

We can possibly hire a smith through the smugglers or convince a local one to do it. Just make sure no Iron Man scenarios happen.

Regarding the interrogation of Sister Martha, I'll get to work on it. Does she have any equipment of note on her?


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Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

I happen to have a Hat of Disguise I'm not using. Caladwhen, your cohort might take on the guise of Sister Martha if she wants, perhaps? Before I forget, someone take her Holy Symbol away from her.

Interrogation Plan:

Collector Name: Sindran Eithe (901)
Detainee Name: Sister Martha (H1)
Number of Times Interrogated: 0
Interrogation Objectives: Build rapport, establish conditions of control, identify source's primary motions, values, traditions, and characteristics and use them to gain source's willing cooperation.
Health concerns: Possible concussion

Interrogation site: Cell C3-10 of HORN. Basic furnishings, treat as detained guest. Monitor with guard outside, minimum contact.

Approach Strategies
Initial Approach: Establish Your Identity
Rationale: Insisting source is an identified evil individual will have them make effort to establish own identity. Create inference that we are Against Evil (i.e. Good) and collect leads for further development.

Additional Approach: Direct
Rationale: Convince source of collector's sincerity. Check memory and mental faculties.
Additional Approach: Emotional Hate/Love
Rationale: Strong feelings for Good/Evil, convince source that we are Good/against Evil to use as incentive to provide information.

Notes: Source may detect alignment and may be able to cast some spells without holy focus or materials. Source's allies killed; decide whether to pretend detainment of her allies or show honesty once source's likely response mapped.

Story Reference:

The Victor's Seal in the Horn is weakening (causing the lightshow and glowing). Our group holed up in the Horn to reinforce the seal and to prevent any evils from getting in and weakening the seal further (thereby releasing Vetra Kali).

While in the Horn, we tried to figure out how to reinforce the seal but kept getting distracted by constant attacks of evil creatures and men.

We thought that Sister Martha's party was another group of evil individuals due to their timing, when we were being attacked by another group. (That is to say, the Celestial and elves.)

Note: Depending on Sister Martha's likely response, tell her she was spared because of her apparent allegiance to Sarenrae. We thought she might have been mind controlled or forced against her will to guide the others to the Horn, but wasn't sure.

Note: If goblins come up, portray goblins as Neutral-Good aligned creatures dedicated to defending the Horn on the Victor's orders.

Note: If Sister Martha is able to detect us as Evil, explain that the aura of great evil of the Horn has seeped into our own auras, preventing us from seeking help.


Male Strix Magus (Bladebound) 9

Try selling the goblins as mind-controlled by us. Just an idea.

When Sindran mentions the holy symbol Talon stands. "Consider it done." And he makes his way down to the cells.

He enters, walking up to the cell and clearing his throat to get Sister Martha's attention. Failing that, he bangs on the bars with a mailed fist. "Holy symbol, hand it over."

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

That's cool stuff Sindran - also, the story seems quite sensible to me. and I like your interrogation report ;)

Would you please roll a bluff and a diplomacy check (+5 on both rolls thanks to the awesome preparation) to sell your story and then gather information?


Also - somewhere during week 3, one of the Bane Wog comes up into the Horn. He finds Sindran and proudly reports:
"Master! Bane-Wog Strong! We arresse...arrste...ares... take pri-so-nars! Two Humongs, snooping in bushes!" (he points in the direction of Farholde)

Assuming you'll go with him, down to the caves, to have a look:
The Banewog are dancing around two Human men, covered in bruises and tied up to a pole. One of them has arms as big as your legs, and the other is a member of Heitr.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Telling someone we use mind control is not the best way to convince them we're not evil.

Bluff: 1d20 + 10 + 5 ⇒ (3) + 10 + 5 = 18
Diplomacy: 1d20 + 15 + 5 ⇒ (3) + 15 + 5 = 23

Eww, sad dice rolls. I'm just glad for my high modifiers.

Down the Caves:

On the way down, Sindrans asks the goblin accompanying him for a more detailed description of where exactly they arrested the prisoners.

When they arrive at the site, Sindran approaches the humans, taking care not to get too close. He recognizes the Heitr member almost immediately.

"Well," Sindran says, folding his arms, "what do we have here? Would one of you care to explain?"

And don't forget that I have the Eye that lets me scry anywhere in the Horn! It's so delicious to be able to watch what your prisoners are doing at any given moment, and to see if what someone is calling you for is of any importance. That said, our resident banshee has been far too quiet . . . would like to scry to see what she's doing, along with Hexor and Vexor.

And almost forgot, do our organizations still have an action for the 3rd week or has it been spent?


Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34
Sindran Eithe wrote:
And don't forget that I have the Eye that lets me scry anywhere in the Horn!

I thought we'd put all 3 of the eyes into the statue - isn't that how they work? Did we ever find out what the other two eyes do?


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]
Morvius Zaan wrote:
Sindran Eithe wrote:
And don't forget that I have the Eye that lets me scry anywhere in the Horn!
I thought we'd put all 3 of the eyes into the statue - isn't that how they work? Did we ever find out what the other two eyes do?

Only the Eye of Withering was placed on the statue, and that was only so that the Horn gets the desecrate effect. To clarify, here is the information concerning the eyes:

There are three Eyes. We need to trade them with Vetra-Kali-Eats-The-Eyes in order that he may grant us boons.

Specifically:

R. Kappelbrenner wrote:

...At the stroke of midnight on that day he will emerge into the Sanctum and the Seal shall shatter.

Blessed day! Be ready, my brothers. His eyes have been stolen from him. Return them and the Prince will honor ye with one task for each.

For the Eye of Vigilance ask only for his mercy upon us mortals and plead that he do ye and yours no harm. For his wroth will be great.

For the Eye of Hatred ask for his greatest gift -- The Tears of Achlys so that once more every corner of the world may know his mercy.

For the Eye of Withering ask what ye will for in his gratitude he must answer your charge.

And then behold, the Prince restored. All shall know his blessings of pestilence and despair.

However, until such a time where we can do said exchange, they function as such:

Eye of Vigilance - allows scrying anywhere in the Horn (except, if I recall correctly, in hidden secrets and areas). This is the one Sindran has.

Eye of Withering - channels daemonic energy. Placed on the Statue of Vetra Kali to desecrate the entire Horn of Abaddon. This pleases Caladwhen greatly.

Eye of Hatred - unknown purpose. Found in the Treasury with Ezra. We were debating on whether or not to get it (Aerent suggested to leave it for the moment so that Ezra would be the one guarding it) when Morvius arrived and we never got around to getting it. Now, however, I suggest that we find out how to make the most out of it. Someone just needs to convince Ezra.... On the plus side, lots of other treasures in there for loot if those haven't been counted!

Of course, I could be entirely wrong in which case the GM will correct me and we actually did get them all and put them on the statue.

However, it has just occurred to me that I need to dip the Eye of Vigilance in blood once every week. That is to say:

increddibelly wrote:
When the jewel is steeped in the blood of a sentient creature, it reveals its true nature. The Eye of Vigilance was the magical focus used to create the Horn of Abaddon in the first place and so it is connected to every square inch of the structure. The bearer of this jewel may scry the Horn of Abaddon just as if he possessed a crystal ball.

Time to abduct some peasants and kill them!

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Sindran Eithe wrote:
That said, our resident banshee has been far too quiet . . . would like to scry to see what she's doing, along with Hexor and Vexor.

Ezra has indeed not been seen for several weeks.

int DC 20:
She's probably hiding inside one of the walls being annoying and sneaky on purpose.

Hexor and Vexor have continued their chess game. Every now and then, they both leave the room and roam the Horn; they actively hunt for intruders. It's safe to assume that you've all met them a few times on one of their trips. Afterwards, they continue their game.

int DC 20:
This week, their game has been particulary eventful. White actually moved, and black now contemplates their second move. White has initiative, but Black threatens White's queen.

Sindran wrote:
And almost forgot, do our organizations still have an action for the 3rd week?

yes, you do. Go ahead and take actions for week 3 AND 4.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Sindran Eithe wrote:
Eye of Hatred - unknown purpose.

Unknown..? I think not. Speak for yourself...

What do you think it does? We already have one that handles desecration, and we have a scryer. What would complement those? There is of course a way for you to find out.


Male Strix Magus (Bladebound) 9

Int: 1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (5) + 4 = 9

Talon is moving some of the traps back into place when he starts thinking on Ezra. After a moment he frowns, then flies back up to the Horn. "Ezra's probably just trying to tick us off. Perhaps we should show her how it is to anger us."


Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

If Ezra is hiding, Morvius will check out the treasure room and see what is there... Apart from the money, obviously


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Intelligence: 1d20 + 3 ⇒ (7) + 3 = 10
Intelligence: 1d20 + 3 ⇒ (2) + 3 = 5

Eenope, no brainpower here.


Organization of Fire

Abduct Peasants (Week 3): 1d20 + 2 ⇒ (3) + 2 = 5

Oh, blast it.

Abduct Peasants (Week 4): 1d20 + 2 ⇒ (20) + 2 = 22

There we go! I'll keep these peasants either in the Holding Pen down the caves (C-23 if I recall), or the 2-5 Capture Pen (good lock, DC 30).


Male Strix Magus (Bladebound) 9

Talon finishes the talk with the others then leaves abruptly, not even giving one of his dismissive nods or grunts. He grabs two of the goblins on his way out and makes his way to the library.

Isolation:
Talon shuts the library door behind him, looking at all of the scraps that were left of the great store of knowledge. He takes a deep breath, then starts in one corner and starts working his way out. The first few days are completely filled with just cleaning up the destruction so he could get a system running. After that he begins burning through hundreds upon thousands of uses of mending, reconstructing the pages bit by tiny bit. He enjoys the close work. With Cala handling a lot of the more arcane matters he has been feeling more like a walking sword. Despite the tranquility the tedious work brings him, unease gnaws at his stomach. He suppresses it, thinking it is nothing more than their mission here. He places a hand on the hilt of Rygat, but it only makes the knot grow tighter.

After nearly a week of nobody hearing from Talon, a goblin makes his way to Cala's room. He nervously holds out a piece of paper, and on it is written Ran out of ink, send more with goblin. After retrieving the ink (or failing to) the creature heads back down to the library.

Isolation Part 2:
Talon finally finishes the shelf he has been working on the entire week. Some of them were interesting reads but most were no more than useless tomes with empty words. He decided to take a break, having the goblins run and get him something to eat while he sits on a small chair made out of books and broken wood.

Talon chews a chunk of meat, trying to get the hard meat soft enough to go down into his knotted stomach. He looks at the meat, the dead flesh on the plate, and the unease builds and builds until he spits out the meat and flings the dish across the room, making it shatter against the far wall. He takes a gulp of the water, then sends one of the goblins to get something strong for him to drink.

With a proper drink in hand Talon sits in a fetal position, heavily drinking from the bottle while staring at the enigmatic sword he left lying on the table. Once his head starts to swim Talon spits out at the sword "What the bloody f**& are you." Without waiting for a response he stands, slamming the bottle against the wall, dousing his arm with alcohol and shredding his hand with glass shards. Ignoring the pain he crosses to the sword, standing above it with hands on the table. "I used to not take orders from anybody. I was my own person, answering to nobody in a search for power and to even out the blood amongst my kind and the humans." He begins laughing, turning and raising his arms as if fed up with the world. "Then one f*~!ing bad move got me in debt to Thorn and Asmodeus! Asmodeus!" He roars, grabbing the table he brought in and flinging the entire heavy set across the room.

Talon rears back around, pointing an accusing hand at Rygat. "And then you come along and deem to tell me how I should act! Telling me who to kill and trying to manipulate me!" With another roar he turns and with a clawed hand summons forth a chaotic burst of electricity that begins cracking the stones on the walls, rending bookcases in half, and setting the wood on fire.

After one of the goblins runs Talon's evening meal into the library, he comes back up quickly and grabs a bottle of strong rum, bringing it back down. A few minutes later the silence that the library has been under shatters to what sounds like broken glass. A minute later it sounds like a large wooden object was flung across the room, and then after that there is the sound of thunder and the cracking of rocks. Smoke begins billowing out of the library and the goblins flee the area.

Anybody that goes into the library:
The room looks like it was recently organized, and several repaired pages of books are resting on the floor, but there is broken glass everywhere and a few patches of fire around the room. Rygat lays on the floor as if dropped, and Talon is on the far wall, sitting with his knees drawn up and wings wrapped around him. He doesn't seem to be aware of the threat of the fire.

DM:
How's that? Talon's been penning up his emotions for months now, and they finally broke loose. He likes to distance himself from society, like a sociopath, but he feels rather strongly about a few things.

Book Repair: 1d10 ⇒ 9
Hell: 1d6 ⇒ 5

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

treasury:

  • Ornate silver belt studded with obsidian (belt of giant’s strength +2)
  • A plain golden ring (ring of mind shielding)
  • An ornate teak wood box holding a glass lens (a lens of detection)
  • A walking stick of hard black wood adorned with silver fixtures and green semi-precious stones (rod of elemental metamagic [acid], lesser)
  • Two iron plates both carved in abyssal that read “Ati-cus” and “Andian”
  • A ton (yes, 2000 lbs) of solid silver furnishings -- plates, silverware, goblets, candelabra, cirlets, jewelry and the like worth 10,000 gp total
  • 600 lbs of similar golden items -- worth 30,000 gp
  • Six chests full of mixed coinage from dozens of nations worth 5,500 gp total (approximately 550 lbs of coin)
  • A carefully packed crate holding a dozen potions of cure moderate wounds (labelled as such in abyssal)
  • A frikkin' large emerald - the Eye of Hatred, as expected. The jewel positively seethes with divination magic.

  • Morvius, I assumed you'd want to take 20 on appraising and identifying those items so we can skip the obvious bit. It is quite a bit of luggage, though; which items do you take out of the treasury?

    Talon:
    a level 9 spell! sweet. which one? Pick one! this room housed particularly evil / death spells. I'm sure you can find the most horrid level 9 spell. Question is, do you keep it to yourself or do you share it with Cala?
    Also, where are you headed with this psychosis? What's the goal? I'm only asking so I can help you get there.

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7
    Sindran Eithe wrote:
    "Well, what do we have here? Would one of you care to explain?"

    Your minion is happy to see you - he wasn't too sure if his pleas succesfully motivated the goblins to actually go and look for you.

    "Master Heithe - Bloody hellfire it's good to see you here. Please sir, tell them to cut us loose. I have news to report."

    He starts reporting, wether you cut him loose or not. Good man, that - clearly he knows that your time is worth more than his comfort.

    "The black pigeon caught us too late, sir. We'd just gutted the rogue dwarf just outside town when the bird emerged from the forest and told us he should be kept alive."
    He swallows, but quickly continues; confident in the fact that the failure lies with the messenger, not Heithr.
    "We promised to make it up to you - and we did. Allow me to introduce to you master Tubal Cain; the best smith in all of Northern Andoran, if not the entire country. He's more than happy to work for someone who appreciates the quality of his work."

    He nods towards the Bane-Wog.
    "I personally came to introduce him to you, but these green rats jumped us. I knew you kept a litter of these pets, so I didn't want to hurt them. Still, it's good that you came; I was about ready to kill them all and look for you myself."
    He is absolutely sincere about that.

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    One of the tasks you set your minions out to do, is locate an heir to the Victor in Farholde.
    As it happens, the acting commander of castle Hamorhall is quite proud of his ancestry, and thus this task is completed quite quickly. Sir Valin Darian commands the garrison in the castle, since the army's commander has gone off to war against the Bugbears.


    Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
    Quick Stats:
    [HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

    Be ready for Ezra if/when she pops up! Ring of mind shielding... *drool* I volunteer to get the Ring! My thoughts are most valuable, hiding my alignment doubly so especially when I try to diplomatize. My remaining ring slot is for the sanctity link from me to Grumblejack.

    Sindran motions for the Bane-Wog to release the men, listening to his minion's explanation and sincerity but also measuring up their newfound smith from his peripheral vision.

    Sense Motive: 1d20 + 12 ⇒ (11) + 12 = 23

    "I appreciate your restraint," Sindran finally says, stepping up to his minion. He chants, bringing forth a flame in his hand and, ignoring any signs of fear, thrusts it into the minion. Almost immediately, he begins to heal--though not without some pain. The half-orc steps away, ignoring any signs of distress or thanks. "I am very pleased with Heitr. You can go, and tell the organization to think of a reasonable request as a reward and I'll see if I can grant it."

    Turning away from his minion in a clear sign of dismissal, he speaks to their new guest.

    "A pleasure to meet you, master Tubal Cain. I apologize for your rough welcome. We can't be too careful, I'm sure you understand. If you please, I can heal any damage you may have incurred, similar to what you have just seen me do to my associate. Please, come inside, we have much to discuss."

    Casting Cure Moderate Wounds. Hmm, there isn't any room for outside meetings now that I think about it. Sergeant of the Guard's Chamber (1-20) will be good enough, especially since it's near the Smithy. (1-22)


    Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34
    Sindran Eithe wrote:
    Be ready for Ezra if/when she pops up! Ring of mind shielding... *drool* I volunteer to get the Ring! My thoughts are most valuable, hiding my alignment doubly so especially when I try to diplomatize.

    That was my thought exactly, funnily enough! I'll trade you the ring for our new smith friend - believe me, I'm drooling at that prospect...

    Aware that he is not best equipped to deal with ghosts and incorporeals, Morvius quickly sorts through the magic items - the gold they are already aware of, and have appropriated accordingly. He takes the Ring of Mind Shielding (intending to give to Sindran asap), the Lens of Detection (toss-up between Cala and Oret, as they have the best perception - if either one of you wants it badly, shout). The Belt of Giant Strength will go to Oret.

    Cala - I know you're planning to make something similar for Oret; presumably starting with the Belt of Giant Strength will save time and cost less?

    He grins as he finds the Iron Plates carved in Abyssal "I think I know what these might be!" He gives the Rod of Elemental Metamagic an experimental swish; it's no use to him unfortunately, although he rather fancies the idea of having a cane. He's fairly sure that Talon would appreciate an alternative form of energy for his Shocking Grasp spells - or at least that he will once he has calmed down a bit. "Hm, best to wait on this one, perhaps." He takes the Rod with him, nevertheless; but will wait a while before presenting it to the Strix.

    Morvius is mindful of Sindran's earlier reproach about leaving Cha-stuff to Cha-people and is leaving Talon to Cala/Sindran/Nariel

    He also appropriates the box of Cure Moderate Wounds potions and the Eye of Hatred. He therefore leaves the treasure room loaded down with the magical items, but not with any of the gold.

    Seeking out Cala, Morvius works with her on seeing how the iron plates and the Eye of Hatred actually work:

    Spellcraft to work out how the iron plates work (base, Core, Int bonus): 1d20 + 6 + 3 + 5 ⇒ (15) + 6 + 3 + 5 = 29

    Spellcraft to work out how the Eye of Hatred works and what it does (base, Core, Int bonus): 1d20 + 6 + 3 + 5 ⇒ (20) + 6 + 3 + 5 = 34

    So many natural 20s recently - surely the dice gods are pleased with us...


    Male Strix Magus (Bladebound) 9

    DM:
    Talon feels like his life is spinning out of control and that he's only a puppet for Thorn and Asmodeus. Not sure where I want to go with it.

    For the spell I'm thinking either Wail of the Banshee or Mass Suffocation >:)

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    The iron plates:
    The plates remind you of a mural you saw in 2-9.
    The mural shows two strange looking horned and clawed bear-like creatures being summoned from the nether planes and bound using plates of iron. These creatures are of course the Greater Ceustodaemons you know as Hexor and Vexor - but the plates of iron you hold in your hands are inscribed with the daemons' true names: Hexoraticus and Vexorandian.
    The iron plates are actually the fragmented amulets they wear about their necks. Possess the other half of their amulets, and they will have no choice but to serve you.

    Eye of Hatred:
    As with the others, only if the jewel is steeped in the blood of a sentient creature does it reveal its true nature. Sindran, today's count reveals that two goblins have gone missing. Again. Perhaps these guys need to be leashed somehow. (two, yes; the first one didn't prove sentient enough to trigger the magic)
    The Eye of Hatred was the magical focus used to dedicate the Horn of Abaddon to the Four Horsemen. It is thus sensitive to any outside interference. The Eye of Hatred pulses whenever any divine magic of Good origin is used within the Horn of Abaddon. The Eye is of course also a critical component of the ritual to destroy the Silver Seal and return Vetra-Kali to the prime material plane.


    Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
    Quick Stats:
    [HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

    Stop killing the goblins! Do you really want to try your hand at 'replenishing' their population? On the plus side, Caladwhen can at least make use of their corpses. Always good not to waste things! Every time something is killed, put it somewhere Caladwhen can raise it. Speaking of which, we have those other elves and the nun's group to search/raise!

    As for who keeps the Eye of Hatred, I'd vote for Oret whenever he's in the Horn, since he's the one who's most alert and can decide what actions to take accordingly.

    P.S. As I said before, Sindran keeps tabs on the party's mental state and should be aware of Talon's current dilemma and status as a seething, barely-contained knot of organic fury (perhaps even watching through the eye from time to time). Since Oret and Talon have been stuck together, he's been hoping that Oret would rub off on Talon (check how zen the monk is). He won't interfere for now, but he's made it clear his office is open for any concerns!

    P.P.S. Oret, have you thought up a plan against the Celestial encampment yet? We should do it soon, in Week 3 or Week 4 at the latest. The more time passes, the more outdated our information is. And if you haven't anything to purchase for flight circumstances, Winged Boots are an option though pricy, but we've just received a boost from the treasury and the existing Belt anyway.


    Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

    I agree, Sindran. Seems to me that if Oret got the Belt of Giant Strength, that would easily do for now, and would let Cala concentrate on making some object that would allow Oret to fly, which should help considerably.

    As far as a plan against the encampment, it would help to do a little recon. Specifically, if it's really in an enclosed space (cave, etc.), a few bombs/fireballs would do an admirable job of softening things up. If we run in afterwards (hasted, invis, etc.) we should be able to get the drop on anyone left standing and keep our pincushion impersonations to a minimum.

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7
    Sindran Eithe wrote:
    Stop killing the goblins!

    Goblins breed by way of letting the finest concubines of the group (in this case, some fairly disgusting green mutts) mate with the Alpha-male (in this case, Sindran). Goblin concubines in heat can be quite tenacious, I'm told.

    Relax, the Bane-Wogs are the coolest Goblins within hundreds of miles. Look! There! more goblins from nearby dens are at the caves, kneeling before Zikomo-Hears-the-Father and begging to join the Bane-Wog tribe.

    Sindran Eithe wrote:
    we have those other elves and the nun's group to search/raise!

    loot:

  • Hallack Amon: breastplate, +1 heavy wooden shield, +1 longsword, composite shortbow (+3 Str) with 20 arrows, dagger, backpack, 50’rope, 2 weeks rations, bedroll, tinderbox, 2 gp,
  • James o'Toole: light crossbow, traveller’s garb, 34 gp,
  • Sister Martha: +1 chainmail, heavy steel shield, masterwork longsword, backpack, weeks rations, 5 g,
  • Bianca deVallya: bolts (20), potion of cure light wounds, light crossbow, masterwork lute, mithral chain shirt, rapier
  • Yorgun the Smith (escaped rogue) : +1 large warhammer, masterwork studded leather, masterwork thieves tools, backpack, 50’ rope, grappling hook,2 weeks rations, waterskin, flask of decent whiskey, 18 gp

  • Male Human (Highborn) Administratum Seeker I Wounds 13 I Fate 4 I WS 36; BS 28; S 29; T 25; Ag 25; Int 35; Per 34; WP 35; Fel 40; Inf 34

    Love the idea that the first goblin wasn't sentient enough to trigger the magic!

    Goblin come, goblin go... Morvius is philosophical - until he realises with dismay that the number of goblins around the place is actually increasing. "Argh! I need some more experiments that require sentient blood; maybe the iron plates - or those thrones..."

    He grins at Sindran "I know, you disapprove; but I've done some useful research!" He brandishes the Eye of Hatred and briefly explains what it does. "I think you should have it - if it flashes a warning, you'll be able to use the other Eye to spy on any intruders; not that there should be any intruders of course, if we're doing our jobs correctly..."

    Sindran wrote:
    He won't interfere for now, but he's made it clear his office is open for any concerns!

    Morvius is a little concerned by Sindran's lackadaisical approach "Not to question your experience at dealing with people in any way, but at what stage would you consider interfering? I mean, if his apparent unconcern that the room he's in is on fire doesn't prompt an intervention, what will? I ask only out of curiosity, you understand..."

    Morvius would never admit it, but he likes Talon: after over a century of involvement with the Infernal Hierarchy, where trickery and evasion are everything, there's something refreshing about the Strix's unconcealed hostility towards him. He'll never be in any doubt about where he stands with Talon (out of immediate weapon range). He knows that his own relationship with Asmodeus and his lack of people skills make him exactly the wrong person to talk with the magus right now, so he will try and use Sindran as a proxy. He hopes that the mention of fire will get Sindran to at least go and admire the flames!

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7
    Morvius Zaan wrote:
    He hopes that the mention of fire will get Sindran to at least go and admire the flames!

    I lolled.

    Oret wrote:
    it would help to do a little recon

    Let's retro-hack-use week 3 for that recon, so you can act upon said recon in / after week 4. (week 3 and four mostly happen at the same time, since 'the world' doesn't disagree with you in week 3. After the theatrics of week 2, I hope you appreciate that you're quite lucky that week 3 is quiet...)

    Said recon includes Oret and probably a few capable minions, so Sindran is sure to not lose any Goblins.
    The lair is indeed in the area of higher ground described by Alagnir, and it looks somewhat like this guy's pretty darn awesome aquarium, except for the water obviously.
    There's a cute little cascading stream that feeds fresh water from the north-western mountains, and a lush outcropping that offers a good (tactical) view of the forest below.
    survival DC15:
    However, nothing is stopping you from taking the scenic route, and attacking them from the elevated position of the tiny waterfall.

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    Dark Archive

    Hello gamers.

    We need a Rogue, a Ranger, or an Assassin to round out our group.
    Do you think you're up for the challenge? Here's the hook:

    Background

    Spoiler:
    Our villains of the Ninth Knot are working for the last Cardinal of Asmodeus in all of Andoran. The Cardinal's long term plan is to overthrow the Andoran government.

    Our villains are currently working on a 6 month ritual to release an archdaemon of pestilence from captivity. In this process, they are supported by a second group in the Cardinal's service: The Seventh Knot, led by Elise Zadaria, operating from a nearby town of Farholde.

    Elise however, has been jealous of the Ninth Knot since day one; she feels she should've been the one doing the ritual. And, she intends to prove she can - by eliminating the Ninth Knot, eliminating our villains.

    Fortunately, our Asmodean villains of the Ninth Knot have discovered Elise's plot, through clever trickery of their own!

    Your Character:

    Spoiler:

  • You are a member of the Seventh Knot.
  • You are loyal to the Cardinal and the greater goal; that's what got you this job in the first place
  • You've just found out about Elise's betrayal.
  • You were NOT in on the plan to betray the Ninth; Elise laid out this plan herself, with the help of one other member of the 7th Knot.
  • You do NOT agree with this plan – it goes against the wishes of the Cardinal.
  • You have decided to abandon the treacherous 7th Knot, and warn the 9th Knot about the plot.
  • You have tried to convince your brother/sister (also in the 7th knot) to come with you. If this succeeds, depends on if you choose to take the leadership feat: (S)He'll be your cohort.
  • Character building rules:

    Spoiler:

  • You're a L8 ranger or rogue and/or assassin. But you’ve got this awesome idea for <class X>! That’s great! But not in this game, sorry.
  • There are a bunch of character building rules that you can find in part 1 of this campaign
  • Lawful Evil alignment is required.
  • Leadership is recommended; see Masters of the Wicked in the Campaign Info tab.
  • If you think you’ve got what it takes...post here.
    Tell us about yourself. What events from your past drove you to evil? Why do Cardinal Thorn's plans for taking over the country appeal so much to you?

    Impress us!

    Just remember: the Prince of the Nessus does not like weakness.


    Dotting for interest - how closely have you been following the AP?

    Dark Archive

    That is quite an interesting question!
    I'm the GM - I've been following the game quite intensely.
    What about you, how closely have you been following us?

    This game runs in Andoran instead of Talingarde. The campaign is quite awesome by itself so it doesn't need any sauce, except to make it work in Andoran. The more I can use from the adventures as written, the happier I am. I'm in no way lazy; but I am efficient.


    I'd be interested

    I do have some questions though:
    Is it ok to worship something other than Asmodeus, like one of the Whore Queens for instance?
    How much leeway is there on the classes? Can I take some levels in something else as long as I keep true to the archetype? For instance, could I grab a level or 2 of Shadowdancer or turn the Rogue into an Arcane Trickster?

    EDIT: Just realised the Arcane Trickster requires you to be non lawful, so that actually is out of the question unless you're ok with waving that requirement.

    EDIT2: The rolls
    Roll 1: 1d10 + 7 ⇒ (1) + 7 = 8
    Roll 2: 1d10 + 7 ⇒ (3) + 7 = 10
    Roll 3: 1d10 + 7 ⇒ (9) + 7 = 16
    Roll 4: 1d10 + 7 ⇒ (9) + 7 = 16

    What is focus and what is foible will depend on the answers to the questions so that also means which stat goes where will change, but this is the order.


    *Glides down on black wings*

    Hello, potential fresh meat. I am Talon, the strix magus of our group. I look forward to...reviewing your credentials.

    Hi guys! IB (our shortened name for the lovely/diabolical increddibelly) is a great DM, definitely one of the best I've had on or off the boards, and this is the most reliable and one of the funnest games I've ever been a part of.

    I'll leave IB to answer any specific questions and to define the parameters as he wishes, but however your character comes they should have a large bundle of skills with them.


    1d10 + 7 ⇒ (1) + 7 = 8=Wisdom
    1d10 + 7 ⇒ (9) + 7 = 16=Dexterity(+2 human)
    1d10 + 7 ⇒ (4) + 7 = 11=Intelligence
    1d10 + 7 ⇒ (2) + 7 = 9=Consitution
    focue(strength)
    folible(charima)
    of course before attribute increases


    Stats in cast I submit a character:
    a) 1d10 + 7 ⇒ (9) + 7 = 16
    b) 1d10 + 7 ⇒ (10) + 7 = 17
    c) 1d10 + 7 ⇒ (8) + 7 = 15
    d) 1d10 + 7 ⇒ (10) + 7 = 17

    Wow, now I really need to make a character with those rolls.


    Yeah I can't beat that


    Considering submitting a Crimson Assassin. One of those PrC I have always looked at. Will decide what to use as the base class, rogue, ranger or some mix thereof.


    Another question: Are you using the standard WotW 2 bonus skills ranks/level? Are there any other campaign bonuses or house rules that are being used? From the link in the first post, all I see is a link to the WotW Player's Guide. Just want to make sure that you are using all the rules/variations in there and not something else.

    Liberty's Edge

    "Kaw! Well now, compliments from the blackbird?! Ans here I was thinking I'd seen it all...tsk, tsk... "

    Meet Caladwhen's familiar. He's not nice.

    We indeed have 2 extra skill points per level.
    I'm sure I have forgotten soms other minor changes but to be honest, I'm more easily impressed by character than stats.


    I am primarily a role player and make extremely detailed characters. I have a good track record for PbPs on these boards and I would like to think I can make a character you will find interesting. With that said, I have a few questions to see if either of my two concepts will fit your needs.

    May we assume that you are looking for a rogue/assassin/ranger because of the skill points? A rogue will usually have 8/level, a ranger 6/level.

    With that in mind, what would you think about a vivisectionist alchemist (4/level +3/level for Int), a gunslinger (4/level +1/level human +1/level Int) or a Ninja reskinned as a rogue (6/level).

    All of those cover the same number of skill points and have similar class skills.

    My backup concept is Agatha converted to a ninja. Agatha was made as a lunatic serial killer (CE) but can easily be reinivisioned as a cultist serial killer (LE).

    Additionally, you mention us being able to take the Leadership feat and then mention a cohort. Are we required to take that cohort or can we make a different cohort?

    My primary concept is a ratfolk assassin hired by the cardinal to kill his rival. I would want his cohort to either be a ratkin rogue/ninja or a rat ogre brute and would not be particularly interested in a human cohort.

    Dark Archive

    Cuàn wrote:
    Is it ok to worship something other than Asmodeus

    No. Asmodeus, the nine layers of hell, devils and lawful contracts between them are key to this adventure path. The actions you're required to do between now and level 20 are of a kind that requires a clear devotion to the goal - you'll need the sort of methodical mind that aspires to join Asmodeus in hell as a reward for claiming Andoran in his name and plans his actions accordingly in order to achieve this goal.

    Cuàn wrote:
    like one of the Whore Queens for instance?

    hell no. Whores are a distraction. Distraction is a weakness. Weakness is death.

    Cuàn wrote:
    How much leeway is there on the classes?
    even though I wrote:
    That’s great! But not in this game, sorry.

    To be honest, I dislike like min-maxing. If that's the reason, then no. There's a certain style in choosing a path and sticking to it, aspiring to become the best in what you are; that fits with the methodical theme of LE.

    If you feel you cannot tell your character's story without a few levels of XYZ... well, better have a damn interesting character :)


    Meet Tiadora, Our Cardinal's personal assistant. I think she's actually a devil of some kind, though, working for him for some unspeakable mutually beneficial contract.

    Hilde Alfborne wrote:
    I am primarily a role player and make extremely detailed characters.

    "oh dearest, that just sounds delightful."

    Hilde Alfborne wrote:
    May we assume that [...]

    "Deary, you may assume everything you want. But, usually, those that do, end up making an ass out of u and me."

    The real reason is simply that we have no stealthy sneaky person in the group. We have lots of fire and lots of violent men, but no subtlety at all.

    Hilde wrote:
    a vivisectionist alchemist

    No - we've already lost two alchemists. And CHA typically is their dump stat, so I don't think the third will be the charm either. ba-dum, tsshhh

    Hilde wrote:
    a gunslinger

    No.. sorry.

    Hilde wrote:
    a Ninja reskinned as

    Hmmmmm No...

    Hilde wrote:
    a rogue

    No. Wait! Yes!!! :)

    Hilde, about Leadership wrote:
    Are we required to take that cohort?

    No. It’s just a way to bring you and the cohort into the game in a way that makes sense. Go ahead and make up your own, just please run it by me first so we don’t break the world.

    Hilde wrote:
    My primary concept is a ratfolk assassin hired by the cardinal to kill his rival. I would want his cohort to either be a ratkin rogue/ninja or a rat ogre brute and would not be particularly interested in a human cohort.

    I’ll admit, that sounds very interesting. A bit ambitious though – the cardinal’s rivals are high in the double-digit levels. I don’t think he’d pick a level 8 assassin, he’d sooner summon a few Handmaidens into their bedroom.

    Or - maybe you assassinated a rival many years ago, and you're still in his service now; ending up in the 7th knot? That would explain your loyalty to him as well.

    Hilde wrote:
    Agatha converted to a ninja. Agatha was made as a lunatic serial killer (CE) but can easily be reinivisioned as a cultist serial killer (LE)

    I think that could indeed be a very interesting character, but I don’t see a Ninja work very well where we’re going. That class clashes with the infernal theme I’m aiming for; sort of like a weird Japanese cartoon trying to be too many things at once...


    You do know the Whore Queens are servants of Asmodeus? They are all angels (and one psychopomp) who fell at the same time Asmodeus did. If anything, they are the epitome of ambition because they managed to claim their place in Hell despite the misogynous environment (because yes, Asmodeus thinks women are lesser beings) and they used deceit and manipulation to do so.

    The one I think of is Eiseth, Whore Queen of Wrath and Vengeance and the original Erinye.

    As for my character, I had two idea but one is impossible due to the alignment restriction on Arcane Trickster (idea was a Gnomish Illusionist/Assassin who gets his thrill from the kill).

    The other idea is for a fallen Aasimar of the Plumekith variant who feels wronged by the society she originally chose to protect and has come to the conclusion they are not worthy of her. Now she hunts them for sport and to release her anger. That character would be a Ranger with Assassin levels who specialises in bow and arrow combat and uses poisons. Not quite sure how many Assassin levels as I'd like the animal companion to actually be useful.


    I have another idea for a skill-monkey and party face type character, which you seem to want, but it's not a full Rogue or Ranger.

    The basic idea is for a human man who descends from one of the noble houses that got displaced by the Andoran democracy. Originally he got by as a thief but he eventually found his calling in the church of Asmodeus and his been a fervent follower ever since, though he still employs his old tricks. Part of the reason he follows Asmodeus is that he hopes to have his house restored to it's former glory.

    Basic idea is for 1 or 2 levels of Rogue, representing his old life, and the rest Cleric. With the skill access provided by the rogue, the human bonus, Fast Learner feat and high int he should be pretty good on the skill front and he has enough Charisma and skill (and knowledge of etiquette) to charm his way into an official banquet.

    That is the basic concept.

    Dark Archive

    Cuàn - Both ideas seem more Chaotic Evil than Lawful Evil. Killing for the sake of killing doesn't seem that worthy a goal?

    [edit] oh wait, something just happened. let me catch up.

    I hate to sound like a broken record, but the party wants a rogue.
    We already have a party face (green, ugly as heck, but he does the trick).
    We already have magic types and violent types (in Talon's case, both) but We do NOT have a trap detector, a locksmith, a sneak and a scout.
    We'd like one, though.


    The second concept I mentioned would actually fulfil all the requested roles, he'd just have magic to increase his ability. He is a trap detector, a locksmith, a sneak and a scout. Basically he'd be Rogue+ and if he doesn't have to aid in social situations that only means he can focus more on traps and the such. He could do everything a Rogue can and more.

    Think of him as a rogue who can actually cast invisibility on himself (via Trickery domain) and create diversions to escape if things turn sour. His magic is there to support his role as a scout and a sneak, not the other way around.


    Any issues with going the vampire feat chain? Thinking about a Weapon Master/Ranger/Red Mantiss Assassin.. Or Ranger/Rogue/RmA.. Or Rogue/RmA.. Any problems with any of these? Any of these builds would be sneaky and able to disarm etc..


    WerePox47 wrote:

    Any issues with going the vampire feat chain? Thinking about a Weapon Master/Ranger/Red Mantiss Assassin.. Or Ranger/Rogue/RmA.. Or Rogue/RmA.. Any problems with any of these? Any of these builds would be sneaky and able to disarm etc..

    You do realize that other than the vampire question, that is exactly the build I proposed about 10 posts up. I just call it a Crimson Assassin as that is what it is called on the d20 site because the actual PrC name is not open source.


    Is there a problem with someone submitting a character with similar build as yours? The op has asked for a rogueish/assassin type character to apply.. Are you claiming rights to the RmA suggesting that noone else is allowed to use it? In all seriousness while our classes may be close, their backstories will be completely different.. From what i gather the fluff will be more important than class makeup for being selected..


    I need an yay or nay on vampire feats before i build anyways.. Ill have to go back to the drawing board if its not..


    I have no problem with it, just not sure you realized that there would be two similar builds.


    Str: 1d10 + 7 ⇒ (10) + 7 = 17
    Focus Dex
    Con: 1d10 + 7 ⇒ (3) + 7 = 10
    Int: 1d10 + 7 ⇒ (2) + 7 = 9
    Foible Wis
    Cha: 1d10 + 7 ⇒ (8) + 7 = 15


    Of course there are going to be similar builds, we're asking for a skillmonkey. We have enough party members who like to measure whose is longer (primarily me).

    We don't want an optimized killing machine. In combat our party is terrifying and we have magic well under control. We need somebody who shines when there's not a single blade to be seen, somebody whose skill list is longer than the wizards spell list.


    Gonna look into a different build until i here something on the vamp feats..


    FOr now ill roll my stats though..

    1d10 + 7 ⇒ (5) + 7 = 12 Con
    1d10 + 7 ⇒ (9) + 7 = 16 Int
    1d10 + 7 ⇒ (10) + 7 = 17 Wis
    1d10 + 7 ⇒ (9) + 7 = 16 Cha

    18 Dex
    8 Str

    I think ive decided to go away from vamp stuff and try this other build as it has grown on me developing it..

    Question: Are we using WBL for 8th as starting gold or?

    Dark Archive

    Thanks, Talon :)

    The characters are quite poor, at level 8 they have gear at around wbl 6, around 16k worth.
    They have about 40k in cash, and skilled crafters in their service, so I expect they will resolve this soon; but you should aim for 12-16k as well.

    Ashe wrote:
    Focus Dex

    Hey, I like this already ^_^


    I must say that I really like that I would start at 8th because I'm a bit tired of doing levels 1-3 over and over. I also take it that the game is pretty stable because you've been playing so long and I'm very envious of that.

    With that said, I think I'm going to have to take a pass on this one. Your group sounds like they've got a great dynamic going and while I'd love to join them, I like to have more room to create my own vision instead of trying to pigeonhole myself into a specific need.

    You sound like a great GM and I'm impressed by the players I've seen so far. I wish you the absolute best in your game because you all seem so cool.

    Best wishes!


    Cole:

    Archaeologist Bard 8
    Musetouched Aasimar
    Scion of Humanity
    Traits: Fates Favored, Crime(need to choose)
    Favored Class +1/2 to Archeologist Luck

    Str 18
    Dex 22
    Con 10
    Int 9
    Wis 8
    Cha 18

    BAB +6/+1
    +1 Human Bane C. L.Bow Str +4 +14/+9 1d8+5 19/20x3

    Skills
    Perception +19 (8ranks,+3clss,+4level,+2race,+3item,-1wis)
    Stealth +22 (8ranks,+6dex,+3class,+5item)
    Disable Device +18 (8ranks,+6dex,+4level)
    Bluff +15 (8ranks,+4cha,+3class)
    Disguise +15 (8ranks,+4cha,+3class)
    Escape Artist +15 (8ranks,+4cha,+3class)
    Use Magic Device +15 (8ranks,+4cha,+3class)

    Feats:
    Point Blank Shot
    Percise Shot
    Rapid Shot
    Lingering Performance

    Rogue Talents:
    Trap Spotter
    Fast Stealth

    Archeologist Luck 8rnds/Day
    +4 Luck Bonus to Attack/Saves/Skills/Weapon Damage

    Glitterdust 1/day DC 16

    Gear: Gold Remaining 2920gp
    Belt of Dex +2 (4000)
    +1 Human Bane Bow (8800)
    Bracers Aspect of the Falcon (4000)
    +2 Shadowed Mithril Kikko Armor (11780)
    Wand of CLW 50chgs (750)
    Wand of (1st level witch spell that renews SLA, Can't remember it off hand, can't get to D20SRD at work :) ) 50chgs (750)

    Backstory:

    Cole was born in the NE of Talingarde. His mother a beautiful woman and his father a loyal soldier and follower of Mitra. Cole was raised to believe in Mitra as well, but in his love of history he found out about how Talingarde used to be with temples to Asmodeous across the lands. He learned of the great purge the kingdom lead against these temples smiting them from the lands. Still curious of what Asmodeous was and meant he talked to his mother and father. Cole’s father comes from a long line of loyal servants of Mitra and the Kingdome, like his father before him and his father before him. He told stories to Cole of the triumph over these temples by his great grandfather, and to not speak of Asmodeous outside of the telling of these stories. His mother simply would smile and speak to how her family had nothing to do with either side really and Cole would be better focused on studying Mitra. Cole knew she was hiding something but couldn’t put his finger on it and she seemed adamant in keeping whatever it was hidden. To reinforce this Cole was sent to a monastic temple dedicated to Mitra.

    Cole accepted the training but never fully bought into the belief of Mitra. It was here in his time of meditation and reflection that he received a vision. He shook it off at first thinking his mind was just playing tricks on him. The next week he was plagued with these visions in his sleep. Each one becoming more clear than the next. He saw men fall around him bearing the holy crest of Mitra, as he kneeled before a great horned demon receiving it would seem a blessing. He still didn’t know exactly what this meant, but it had seemed to open up the latent wickedness in his heart. He returned from the temple both bitter and resentful. He now felt contempt for his father and the others that blindly followed the Sun God. His father forced him into service upon his return. He was put under his father’s command. Now more curious than ever he tried to press his mother for more information on what she was hiding. He went as far as of accusing her of worshiping Asmodeous. She became very defensive and called upon his father to intervene. His father beat him into inches of his life, daring the boy to threaten his mother again. This was the final push the darkness in his heart needed.

    Cole recovered and pretended to be the good boy his parents wanted. His father was quick to buy in and promoted Cole under his leadership. Cole used his new position to gather information on the patrols. It seemed an order had come down to his father to take his unit to aid a neighboring town that had fallen under raids from the goblinoids. Cole asked that he be allowed to go ahead and scout a day or two ahead. His father proud of the initiative allowed it. Cole went ahead, but he did so not as a scout. He had managed to steal a small supply of weapons and some light armor. He rode out with this in tow. He then arranged a meeting with a small raiding party. He offered up the weapons and armor and the time when the reinforcement would be coming. He even assisted in coming up with the ambush plan. All he wanted in return was to be alive and able to leave with his father who he wanted alive but bloodied and beaten. The deal was accepted and executed. The goblins did turn on Cole as well, but he expected this and was able to escape with his nearly dead father in tow. He showed up at home dropping the body in front of his mother.

    Now you will tell me what I want to know or you will watch him die.
    His mother now in tears dropped before him begging for her husband’s life.

    I will tell you, just please don’t kill him. Not even your father knew of this. My grandfather was a high priest of Asmodeous. He passed the teachings to my father. He was killed in the purge and my father kept his worship hidden, trying to pass it to me. I am a follower of Mitra and turned against my father’s teachings. Are you happy now is that what you wanted to know?

    Yes mother that will do. How dare you turn your back on the teachings. I will take up the rightful mantle.

    With these words he embraced his mother and strangled her. He then slit the throat of his father. He covered the scene by hanging his mother with some rope from the rafters with a kicked over chair bellow her. She was clutching a bloody dagger. He then wrote out a note of confession of her secret worship of Asmodeous and how she finally was fed up of living with a follower of Mitra. She took advantage of him returning in his weakened state. She was then overwhelmed with remorse and decided to end her own life as well. Cole now had everything in place and was packed and ready to leave the next morning. What he didn’t know was his father’s unit survived and bested the goblins when the town militia came to their aid. The found the weapons and armor and got some of the goblins to confess in exchange for not being put to death. Cole was met that morning. He managed to convince the guards that he came home and went for a drink, his father still alive when he left. He returned to find the same scene. They bought this but he was taken in on the capital crime of desertion and supplying the enemy with weapons and information. He now has been taken to Brandiscar where he awaits his death, but he knows now it is his duty to bring the worship of Asmodeous back and follow in his great grandfathers path, though he knows not how yet.

    I will do an alias and finish out the little details if selected. I didn't even bother with selecting spells yet. I think this may be what you guys are looking for.

    Edit: Didn't see the wealth stuff till after I posted so judge based on background and character make up will adjust if selected thanks.


    Similar to Hilde, I'm bowing out.

    It sounds more like you want a glorified cohort instead of an actual party member.


    Would an archaeologist bard fit the bill for your skill monkey needs?


    Not bad Ashe. Love the backstory, but instead of Mitra the deity we work against is Sarenrae.

    Also, IMHO, it might be better to spread out your skill points a little so you cover a few more things instead of just maxing a few skills.


    1 person marked this as a favorite.
    Cuàn wrote:

    Similar to Hilde, I'm bowing out.

    It sounds more like you want a glorified cohort instead of an actual party member.

    Lol ok. We want a specific role filled mechanically, it doesn't mean you're our pet.


    Talon Dalkar wrote:
    Cuàn wrote:

    Similar to Hilde, I'm bowing out.

    It sounds more like you want a glorified cohort instead of an actual party member.

    Lol ok. We want a specific role filled mechanically, it doesn't mean you're our pet.

    The way you described it you want someone to do the traps and other menial tasks and stand back to let the big boys play when combat starts.

    The silly part is that you have a wizard, who can do most things a rogue can already and the things he can't do he'll be able to do in a few more levels.

    Dark Archive

    @hilde, sorry to see you go. You sounded like you could fit well with the group.

    @Ashe, cool, good post. Thanks! (YES it's cool even though it's not a rogue)

    @Cuàn, sorry you see it that way. Please don't get upset when people disagree with you. We're not going to discuss it any further though.

    @born, yeah, it could work - but unfortunately Ashe snuck Cole in just before you... Would you consider an alternative?


    Yeah sorry the background was for another WoTW I applied for I didn't change the little things. I can divide things up no problem. I didn't look to see what you all had covered so I just went focused for now. I think perception, stealth and DD are then only ones that need to be maxed the other 4 can be divided up. How are you guys on Knowleges or just let me know where your lacking.


    Disclaimer I played this AP in RL to the end of book 2 so through the ritual you guys are doing. Our group then fell apart and I have really been wondering what happens after. I have avoided spoilers so I can experience it first hand. I also and an avid poster. I post many times a day while at work from the hours of 7am-4pm eastern time M-F I check in on the weekends and post as needed as well.


    1 person marked this as a favorite.
    increddibelly wrote:


    @Cuàn, sorry you see it that way. I'm not going to discuss it any further though.

    I understand. Sorry for disturbing the thread with my rant, I probably shouldn't have done that.

    I wish you best of luck with the game and the best of luck to all applicants.


    I am as well. I will join IB in not discussing it further, good day Cuàn.

    @Ashe. Yeah we do things a little differently, no worries. Yes some of the skills you did invest in are certainly some of the major ones we are worried about, so good choice on that. There are different stances on how to distribute skill points: some believe it's better to max out a few skills, others believe in getting a broader but shallower skill base. I typically max out if plying a caster type, but on others I keep things broad.

    If you want to see what skills are not covered you should hop over to the players tab and take a glance at the profiles. Here are our active members:

    • Caladwhen
    • Talon Dalkar
    • Oret Stonechild
    • Sindran Eithe


    Here's my proposed character.. Crunch isnt complete yet, but you get the idea where im going..

    She' an infiltrator, a seed sower, designed to tear society apart from within.. And she's good with a lock or 2..

    Ill have her backstory up later, just wanted to get her in before this blows up lol..

    Irdril Tinúviel:

    Irdril Tinúviel
    Female Elf(Dusk) Bard 1/Rogue 4(Charlatan)/Assassin 2/Master Spy 1
    LE Medium Elf
    Init +6; Senses darkvision 60 ft.; Perception +16
    --------------------
    Defense
    --------------------
    AC: 21, touch 16, flat-footed 15 (+5 Armor, +6 Dex)
    Hp: 51 (8d8+8)
    Fort +4, Ref +15, Will +12; Evasion
    --------------------
    Offense
    --------------------
    Speed: 30 ft.
    Melee: +1 Agile Elven Curve Blade +11 (1d10+7-18/20x2)
    Ranged: Mwk Shortbow +11 (1d6-20x3) or
    Mwk Hand Crossbow +11 (1d4-19/20x2)
    Special Attacks: Sneak Attack +4d6
    --------------------
    Statistics
    --------------------
    Str 8 Dex 22 Con 12 Int 20 Wis 17 Cha 16
    Base: Atk +4; CMB +3 CMD 19
    Feats: Breath of Experince, Deceitful, Iron Will, Leadership(Score 12), Weapon Finesse
    Rogue Talents: Bleeding Attack(+4), Finesse Rogue, Rumormongering
    Traits: High Treason(+1 Will), Natural Born Leader, Trap Finder
    Skills: Acrobatics +17, Appraise +10, Bluff +17, Climb +5, Craft(poison) +18, Disable Device +20, Disguise +17, Escape Artist +17, Know(Local) +19, Know(History) +14, Know(Nobility) +13, Know Planes +14, Know(Rest) +12, Lingusitics +10, Perception +16, Profession(courtesan) +12, Sense Motive +15, Slight of Hand +10, Spellcraft +9, Stealth +17, Swim +3, UMD +14
    Languages: Common, Elven, Infernal, +6
    SQ: Sneak Attack +4d6, Evasion
    Combat Gear: +1 Agile Elven Curve Blade, Mwk Shortbow, Mwk Hand Crossbow
    Other Gear +1 Mithril Chainshirt, +2 Headband of Int(perc), +1 Cloak of resistance, Mwk Backpack, Bedroll, Mwk Thieves Tools, Rations(3), Courtesan's Outfit, Jewelry(100gp), 20gps


    Eh, Ashe's submission looks solid and I've prolly got enough on my plate as it is. My barchaeologist already exists so I would have just modified her to fit your campaign and she is unfortunately the only skill monkey I have more or less ready to go; I tend to favour divine characters, got plenty of those hehe.

    Thanks for the quick reply but I think I will take a pass on this one--too bad because I haven't played any mid-level toons in PF yet. Hope you find what you're looking for to complete your group.


    After looking you guys are pretty coverd in skills besides for Disable Device and Stealth. You don't have a good K. Local. So I will change the 8 points from Escape artist and the 8 from UMD and put 1 point in all Knowleges and have 7 ranks in local. That will make local a +13 and all others will be at +7 and I will be able to take 10 with loremaster on all to aid someone and once a day I can take 20. This still leaves bluff, disguise, stealth, perception and DD maxed for the infiltrator/spy abilities and with the rogue tallent trap finder I get an auto roll withing 10'


    being a bard will also let me cast Haste freeing up the wizard to do other things and everyones favorite, except for undead, good hope for that shiny +2 moral bonus to stuff :)

    So you guys have explored the horn and are starting the Ritual? is that where your at?


    Yeah, more haste! I picked up that spell myself, but as a magus I never have enough actions in combat to do everything I can.

    Yeah we're partway through the ritual, but we're taking the initiative against the 7th knot so we might be straying a bit from the strait AP.


    A more updated version on her.. There may be a minor tweak here and there, but she's pretty much finished.. Ill get a backstory up in her profile latter today or tm..

    Crunch:

    Irdril Tinúviel
    Female Elf(Dusk) Bard 1/Rogue 4(Charlatan)/Assassin 2/Master Spy 1
    LE Medium Elf
    Init +6; Senses darkvision 60 ft.; Perception +16
    --------------------
    Defense
    --------------------
    AC: 21, touch 16, flat-footed 15 (+5 Armor, +6 Dex)
    Hp: 51 (8d8+8)
    Fort +4, Ref +15, Will +12; Evasion, +1 vs Poison
    --------------------
    Offense
    --------------------
    Speed: 30 ft.
    Melee: +1 Agile Elven Curve Blade +11 (1d10+7-18/20x2)
    Ranged: Mwk Shortbow +11 (1d6-20x3) or
    Mwk Hand Crossbow +11 (1d4-19/20x2)
    Special Attacks: Sneak Attack +4d6
    Spell-like Abilities: CL 8th
    1/day Dream
    Spells: CL 1st, CC +4
    0-(4) Detect Magic, Ghost Sound, Prestidigitation, Shift
    1st-(2/day) Feather Fall, Saving Finale
    --------------------
    Statistics
    --------------------
    Str 8 Dex 22 Con 12 Int 20 Wis 17 Cha 16
    Base: Atk +4; CMB +3 CMD 19
    Feats: Breath of Experince, Deceitful, Iron Will, Leadership(Score 12), Weapon Finesse
    Rogue Talents: Bleeding Attack(+4), Finesse Rogue, Rumormongering
    Traits: High Treason(+1 Will), Natural Born Leader, Trap Finder
    Skills: Acrobatics +17, Appraise +10, Bluff +17, Climb +5, Craft(poison) +18, Disable Device 20, Disguise +17, Escape Artist +17, Know(Local) +19, Know(History) +14, Know(Nobility) +13, Know Planes +14, Know(Rest) +12, Lingusitics +10, Perception +16, Profession(courtesan) +12, Sense Motive +15, Slight of Hand +10, Spellcraft +9, Stealth +17, Swim +3, UMD +14; Racial +2 Perception
    Languages: Celestial, Common, Draconic, Elven, Goblin, Infernal, Orc, Sylvan, +1
    SQ: Bardic Performance(7rds/day), Sneak Attack +4d6, Evasion
    Combat Gear: +1 Agile Elven Curve Blade, Mwk Shortbow, Mwk Hand Crossbow
    Other Gear +1 Mithril Chainshirt, +2 Headband of Int(perc), +1 Cloak of resistance, Mwk Backpack, Bedroll, Mwk Thieves Tools, Rations(3), Courtesan's Outfit, Jewelry(100gp), Spell Component Pouch, 20gps
    --------------------
    Special Abilities
    --------------------
    Art of Deception (Ex): A master spy adds her class level to all Bluff, Disguise, and Sense Motive checks.
    Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained.
    Bardic Performance: See Spoiler..
    Death Attack(Ex): See spoiler.. (DC 17)
    Dreamspeaker: Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf's character level).
    Master of Disguise (Ex): A master spy can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1.
    Poison Use: Assassins are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade (see Poison).
    Save Bonus against Poison: At 2nd level, the assassin gains a +1 saving throw bonus against poisons. This bonus increase by +1 every two levels.
    Silent Hunter: Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait).
    Uncanny Dodge (Ex): At 2nd level, an assassin cannot be caught flat-footed, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. An assassin with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
    Improved Uncanny Dodge (Ex): An assassin can no longer be flanked. This defense denies a rogue the ability to sneak attack the assassin by flanking him, unless the attacker has at least four more rogue levels than the target has assassin levels. Equvalent Level = 6th

    She has 108 skill ranks covering basically everything in the book besides a couple..

    I also have to create her a level 6 cohort.. Any suggestions on that one? A cleric for more heals? A sorcerer for more arcane spells? A barbarian?


    Enter the ice princess, fashionably late as ever...

    Some good ideas and submissions so far, looking forward to reading these in more detail!

    As to some of the discussion from earlier, I won't belay the issue any further except to say that we had a skilled/stealthy operative character in the initial recruitment group whom we lost awhile back; we had been hoping to fill that gap, hence the somewhat more focused attention to classes like Rogues/Bards/Rangers/Assassin's etc.

    @Were Cala's cohort is a Cleric of Urgathoa, so don't feel limited in creating a cohort with the express purpose of healing unless you want too.


    WerePox47 wrote:

    Here's my proposed character.. Crunch isnt complete yet, but you get the idea where im going..

    Bard 1/Rogue 4(Charlatan)/Assassin 2/Master Spy 1

    hahaha, wuh-wait-what? can-see-where-you're-going? Honey, you're Everywhere! Excellent.

    Meet our resident poltergeist, by the way:
    "Another Elf? mwahahaa... Be prepared to deal with a vengeful witch who seems to feel she is elegance embodied. Oh, look, here she is now."
    *points to above post*


    Feels that she is elegance embodied? No no my dear, she is elegance embodied (though I won't deny the witch part).

    ;)


    Well then. they'll be 2 peas in a pod.. Bestest of friends for sure!

    My initial plan was to go with the vampire feats and head towards red mantis assassin, but getting no feedback of whether the feat chain was allowed to decided this route.. A bit less combat effective, but equally as good socially, if not better.. I plan on flip-flopping Master Spy and Assassin the rest of the way.. Considering working into twfing over the next few levels for more combat effectiveness..

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