Way of the Wicked - The fall of Andoran, Chapter II (Inactive)

Game Master increddibelly

After emerging victoriously from the Butchery of Balentyne, the villains travel to Farholde, for their second mission.
Andoran


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Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

I'd like information about erinyes and what they can do. The library might give me a bonus or something?

Knowledge (planes): 1d20 + 13 ⇒ (12) + 13 = 25

While everyone else is busy with whatever they are doing, Sindran cleans himself of blood and gore and takes Cole to his private office to discuss his new position in the 9th Knot and to show him the lay-out of the Horn.

This just gives me an excuse to somehow know most everything on your character sheet and to make sure you can handwave knowing everything you need to know about the Horn and our plans despite being new. You're officially considered part of the 9th Knot so you have access to Sindran's information trove. This also means Cole will be added to the schedule of performing rituals. Anything specific about other characters such as their history or confirming that Talon is blade-bound--that is to say anything other than capabilities--should be asked directly of said character. Sindran will just redirect the question.

"Greetings, Cole Adams. I am Sindran Eithe," the half-orc begins, taking his seat behind a large desk. The manacles he used are on display on the desk, a subtle reminder of Sindran's position in the group. Cole is given a subtly uncomfortable chair that rests lower than Sindran's in height. "You have heard of me."

Outside, a fiendish-looking ogre with black flames dancing in his skin guards the door. "You have also Grumblejack, my friend, bodyguard, and second-in-command. If you need to get in contact with me, he is who you'll ask. Do not hesitate in approaching either of us for anything."

Interestingly, Grumblejack has more intelligence and wisdom than Cole.

"You've already been asked of your skills, but I'd rather ask you in person. Understand that we are a group. Understand the structure of our group. Each of us has our own areas of expertise, as well areas of deficiency. We need to know yours."

You don't need to reply, I'm assuming you'll say it. You've already told Talon the gist of it.

"Furthermore, you were the one who spied on us? Then tell us what holes you've used in our security so that we may either close them up or exploit it."

Again, not actually needed to be explicitly said. GM will say whether or not we can use that.

"We will assault the 7th Knot soon. Tell me everything you know about them. Tell me what you know of their capabilities, what they are likely to do, and where their bases of operation and safehouses are. Tell me what you've done in the past weeks while we've worked on the Horn, and what information you've gathered in town. Tell me Elise's relationship with the Baron. Tell me about your brother."

Who is Cole's brother? Assuming he's one of the ones listed, who will be put on trial.

I suggest two plans of assault. First, a sudden surprise attack. We have superior forces and information. Leave Elise no time to maneuver. Have we heard from Gabriel? Elise may have moved from her current location. When we get a definite location, all-out assault.

Second plan is to have Cole meet up with his brother. Do the 7th Knot know Cole has betrayed them? If not, we can use that. If yes, his brother may still be the weak point in their organization and we can use that. From there, we either divide and conquer or proceed as the first plan.

Better to do it subtly or to cover it up. The town thinking that the group at the Horn is defeated is definitely ideal since no one further will be investigating. Perhaps their disappearance will be said to be them going to the Horn to clean up the place. We can also use that as a lure to get that Victor's-Descendant-Guy to the Horn. No work to do and he gets all the glory. Failing that, Caladwhen can still use her charm and beauty to get him, but that's for the future.

The Baron was allied with Elise. We need to know where he currently stands. If Elise has retreated to his protection (here I go giving the GM ideas again), then this may be an easier or more difficult endeavor depending on the Baron's disposition and final allegiance.

We still require someone left behind in the Horn to defend it and perform rituals. Caladwhen is definitely going due to her vendetta. Cole is essential for information and as a proof of loyalty. Oret, Talon, and Sindran are either/or. You'll require a frontliner, so Oret and Talon will be useful. Sindran can stay behind, despite my liking of a fire vs. ice showdown.

We also need to add Cole to our Sanctity Ring link-up.

Suggestion:
Caladwhen-Nariel
Caladwhen-Talon
Talon-Cole
Cole-Oret
Oret-Sindran.

Sindran has a ring slot occupied, so he only has one slot available. If you need a ring slot for another ring, bring it up so we can redo the links.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Sindran Eithe wrote:
[dice=Knowledge (planes)]1d20+13

Erinyes (Furies) are fallen angels - in the literal sense. Something happened to this Angel at one time which caused them to turn to the dark side. And dark they are: Merciless eyes, blackened (bloodied?) feathery wings giving them . Many kudos to you if you ever manage to get one to talk about it - but this is the reason why Erinyes are only ever seen working in pairs; no one but another Fury truly understands them.

In their previous lives, they used to tell stories of light and hope - now, they bring only vengeance and justice (of the violent kind).
Each Fury carries a long, leathery rope, which they lovingly craft themselves out of the flayed skin and hair of their victims. It's said that it's an unforgettable experience to see a Fury wield their rope.

Their gaze sees deep into their enemies' souls, stirring fear in their minds. true seeing, fear at will

Sindran wrote:
""Tell us what holes you've used in our security so that we may either close them up or exploit them.""

Cole:
You know 5 weak spots in the Horn's defense. I'll leave it up to you if, and when, you decide to reveal this information. It's always good to have some bargaining chips, eh?

The group earns 2 Defense Points for each weakness you reveal.

Sindran:
"Tell me everything you know about them. "

I could post their character sheets..? Let me know.

Elise and the Baron are lovers now. She's got him wrapped around her finger. That will probably complicate matters within Farholde, but by now your minions have setup their own network if you need something done. Plus, Sindran is well connected to the harbor; Elise and the Baron are not. You don't need the Baron that much anymore.
The only thing the Baron has that you don't, is food. Minions go through a cartload of bread a weak, and the Baron's farms and wheatfields have really helped thus far.
You have money, though.


Male Strix Magus (Bladebound) 9

DM/Cala:
I've got a few reasons I won't confront the Cardinal, mostly because he'll just obliterate us. Thanks for the warning IB.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

DM/Talon:
Picking up the iron circlet, Caladwhen stares at it blankly a moment and finally shrugs. "We shouldn't be surprised that the Cardinal is monitoring our every move, and that this device is the leash which he shackles us with. I'm not shocked by all of this to be honest." With a dejected sigh, Caladwhen places her iron circlet back on her head and heads towards her room to change.

Patience Cala; one day you'll be able to throw off this chain and be done with the Asmodeans.

After finishing up some correspondence with her various operatives (including Gabriel), Caladwhen heads down to visit with Sindran and Cole. Entering Sindran's office, she wanders in somewhat absent minded manner a moment before adding "I hope our newest addition is acclimatizing to life at the Horn?" Finally stopping to lean up against Sindran's over sized desk, Caladwhen slowly turns to face the two men "So, we should be expecting Elise soon..."

I think a report on Elise from our operatives would be worth waiting for. I'd like to know if she is approaching the Horn with anything other than herself and fellow companions of the 7th Knot? I would assume they just think Cole is missing, since it wouldn't make sense for him to flee to the 9th since they are supposedly slain just recently.

Once we have some current details, we can plan our next best action. Caladwhen will send for word from Gabriel; a very important mission for T'larryo to execute post-haste.


Male Human HP 52/52 | AC: 21 /T: 16 /FF: 15 | Perc. +16 | F: +5 / R: +13 /W: +8 | CMB +11 | CMD +27 | Speed 30 | Init. +6

Won't the towns rejoice and the ruse of the 9th being dead be short lived. The horn shoots green flame into the sky like a beacon. Once they see that still they will assume us alive.

We should strike tonight if we are to not wait on them. The Devils should be here in moments assuming they teleport here. The Baron is not a true worshiper of Asmodeus. He is in it for the money and has fallen for the witch. You should expect no more aid from him. My brother is lost to me. He chose the witch. If he lives then I will give him another choice if the Cardinal allows. If not then that is that. They know my loyalties lie with Asmodeus the Cardinal and the other knots. They tried to kill me and would do so again on sight I believe. There are a few weaknesses in the defenses. As a token of trust I will tell you of one now. The witch is smart and moves a lot but I believe they are staying in the manor with the Baron now.[/b]

Making and assumption here, DM correct me if I'm wrong.

An assault tonight would be good while the town and the sevenths guard is down. My favorite disguise is that of street urchin kids. People usually don't look twice at you. We could recon the manor. If they are out we could lay a trap there for their return. Or I have plan B. Plan B would be to have the Erinyes go to the Seventh. They will state the Cardinal has made them part of the seventh and sent them to continue the ritual upon learning of our death. They can tell Elise that hs is both pleased and angry. Pleased at her rooting out the weakness of the 9th but angry she almost cost them weeks of work and time. If they play to her ego enough she should buy it. They could then lead them here. Bring the Baron as well. I believe he has been curious to see the horn. We lay our trap and wait. Once here the Erinyess turn on the and we hit them hard and fast. Now we eliminate the seventh and I'm good enough at disguise too assume the role of the Baron. We can keep his farms and field producing for us. How does this sound to you?

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7
Cole Adams wrote:
Won't the towns rejoice and the ruse of the 9th being dead be short lived? [...] Once they see that still they will assume us alive.

*waves it away* isn't that just residual yahda-yahda-mumbo-jumbo, but that's just too difficult to understand for the common folk in Farholde?

You're right, though. And the horn will probably see some greedy 'vultures' who think it's easy pickings now that you're all supposed to be gone. Trickery is complicated...

Cole Adams wrote:
The Baron is not a true worshiper of Asmodeus. He is in it for the money and has fallen for the witch.

Sorry - I need to correct this: Baron Arkov Vandermir absolutely is an Asmodean. That's the only reason he helped the Knots out in the first place, months ago. The rest of it is dead on.

Cole Adams wrote:
There are a few weaknesses in the defenses. As a token of trust I will tell you of one now.

Don't overlook this - Cole has been spying on you, so he KNOWS some weak spots. The minions can fix this security hole in a few days of work for 2 Defense Points. Just tell them to, if you care about defense enough.

Cole Adams wrote:
Or I have plan B.

INT DC15:
There's a whole lot of good in that plan.

Know(planes)DC25:
There's a whole lot of good in that plan. However, Erinyes don't do disguises; they just do what they're here to do, which in this case is to deliver the 7th knot to Purgatory where they may stand trial. They'll see anything other than precisely the above as inefficient and frivolous.


Male Strix Magus (Bladebound) 9

Int: 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge (Planes): 1d20 + 15 ⇒ (5) + 15 = 20

Talon nods at the plan. Convenient that he offers up such a good plan.

Suspicious to the end!


Male Human HP 52/52 | AC: 21 /T: 16 /FF: 15 | Perc. +16 | F: +5 / R: +13 /W: +8 | CMB +11 | CMD +27 | Speed 30 | Init. +6

Mwahahaha!! Got to keep you on your toes. Maybe I am a plant from IB. :)

I didn't plan on the Erinyes disguising themselves. The seventh seeing they are devils should help sell that they were able to teleport here to save the ritual. They only need to bluff and lie a bit.

K. Planes w/Bardic Luck: 1d20 + 12 ⇒ (14) + 12 = 26

It may take some convincing the Devils. Pointing out an all out attack in the town could put all the plans here at risk should be enough to get them on board with the plan. They wouldn't want the Cardinal angry at them for attracting more attention to us from the town. Yes lets go that route unless you guys think otherwise?


Male Strix Magus (Bladebound) 9

At least Aerest was tolerable. Maybe this human will just have an accident one day...

Talon stays silent, but doesn't object to the plan as he mulls it over in his mind.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Character sheets on our enemies would be excellent, but that might be giving information you might not want to share.

incredibelly wrote:
You're right, though. And the horn will probably see some greedy 'vultures' who think it's easy pickings now that you're all supposed to be gone. Trickery is complicated...

All the more reason for a stronger, legitimate force to be occupying the Horn now, isn't there? Someone like that-guy-with-the-Victor's-heritage. Deters invaders, make people think nothing's wrong, weakens the forces of the enemy, and finally nets us that last piece of the ritual if Caladwhen can work enough wiles to get him to come over.

incredibelly wrote:
Don't overlook this - Cole has been spying on you, so he KNOWS some weak spots. The minions can fix this security hole in a few days of work for 2 Defense Points. Just tell them to, if you care about defense enough.

I care! Heitr having two actions means they can do even more for fixer-uppers.

Intelligence: 1d20 + 3 ⇒ (8) + 3 = 11
Knowledge (planes): 1d20 + 13 ⇒ (12) + 13 = 25

Sindran thinks the second plan over before finally offering his opinion.

"Still quite a risk. Erinyes do not act as mortals do. They might decide it more efficient to attack the 7th Knot when they're already so close regardless of consequences. They have only that single goal.

"A suggestion: If Elise is still unaware, and you must have the erinyes deceive them, simply have them tell her to go to the Horn under the Cardinal's orders and then refuse to answer questions. Close enough to the erinye's intentions of delivery. Elise will, of course, make her own conclusions."

How do the erinyes do the 'delivery'? Actually, my question is 'what needs to happen for them to be able to perform the delivery'?

"But try to keep the Baron alive; his food is what we require but not all that he can offer. Additionally, assuming his role will take too much time and effort. Despite being manipulated by Elise, he is still an Asmodean. If the plan goes well, he will do as we ask. And if he can't see the wisdom in abandoning the weakness of his lover, then I will be to glad to . . . remind him of his family's history."


Male Human HP 52/52 | AC: 21 /T: 16 /FF: 15 | Perc. +16 | F: +5 / R: +13 /W: +8 | CMB +11 | CMD +27 | Speed 30 | Init. +6

The Baron is an afterthought, but he may be displeased enough to stop support after learning of Elise's fate. He is not bound by contract. He is only a fellow worshiper. That carries some weight, but how much is yet to be determined. The devil are lawful and have a task yes, but they are a knot none the less. The have to follow the loyalties as we do. They will not assault them if we make it clear that would hurt the Cardinals and our plans here. If we present the plan the right way the should follow. They are quite capable of lying effectivly. I think it will be less suspicious with the lie as opposed to saying nothing. Only a suggestion. I am the new member here. I will support any decision the group decides.

Liberty's Edge

Meanwhile, upstairs, the evening dusk completed...

*cough*
*cough*
*wheeze*

The smell of something burning wafts in through the window of Caladwhen's study.

*cough*
a smoking ball of feathers lands crudely on Cala's table, moving notes and papers everywhere.

"*cough*, Caw! *cough* Evening, lady Aldimae..."

Lars looks around for something to dip his smoking tail feathers in, finally settling for Cala's wine - ruining a perfect glass of "The Blood", Jeggarian 4683.

"Your minion Gabriel sends his regards; he wishes to inform you that he believes Elise is completely fooled by our little ruse."

He pats his tail with his left wing, finally dousing the smoke, but he gets wine all over his feathers. " Furthermore, Gabriel plans to lead the 7th on a guided tour around the Horn tomorrow at noon. That's about all he had time to say - Elise is clinging by Gabriel's side, trying to win him over to join her cause. *grin* Failing miserably, of course."

Lars catches the deep red of the wine drops. Suddenly he looks up in shock, searching for the bottle...
"I...I...My apologies, mistress. I spilled The Blood. This is inexcusable. I just barely escaped, you see; two vicious, dark witches are approaching from the southwest, and one of them nearly took my life." with a tear in his eye, Lars carresses the bottle, and mumbles "What a waste... An excellent vintage...."

The 'dark witches' are probably Melinoe and Tisaera having a bit of sport on the way here.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

curious - I've never seen Cala this quiet when a drop of wine was spilled; especially wine of this caliber... Oh well, just distracted, I guess.

Outside, the goblins patrolling around the Horn return smiling with fresh game; they say the wildlife just ran at them.
Indeed, from the southwest, sounds of all sorts of panicked wild creatures can be heard; they are running from the the forest, and apparently more interested in the 'from' than in the 'to'.

Then, one of your patrols blows a signal horn - but it stops abrubtly...


A goblin strolls from the forest, into the clearing around the Horn. The goblin is wearing a ... snake? ...wrapped...around its body...? The tail of the ...snake... cruves deeper into the forest.

As the goblin points at the horn and calls back over its shoulder, the snake wriggles up, around the goblin's neck, and suddenly pulls tight sharply,

"Urk!"

separating the poor goblin's head from the poor goblin's body.


"Despicable creature."


"Indeed, sister."

They don't waste words, do they?

Speaking coldly and decicisvely, two Erinyes emerge from the forest. The left one is wrapping her impossibly long whip (ah, not a snake, then...!) as the right one looks up at the horn, clearly looking for someone.

After mere moments, their patience is spent, and they fly up.
In a booming voice, both scream "FELLOW ASMODEANS! YOUR CARDINAL HAS SENT US."


Male Strix Magus (Bladebound) 9

Talon flies out to meet them, glancing with disapproval at the dead goblin. A little unnecessary. "Yes, we heard of your coming. We are currently making plans for getting rid of the 7th, care to join us?"


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Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14
increddibelly wrote:
curious - I've never seen Cala this quiet when a drop of wine was spilled; especially wine of this caliber... Oh well, just distracted, I guess.

I had a great post that got eaten by the forums... argh.

Glaring at T'larryo, an icy piercing glare that only Caladwhen is known for, a moment of silence passes before she coolly adds "T'larryo, my bath chamber is not thirty feet from here, use more sense next time." Taking what was left of the wine, Caladwhen tosses it out the window "No matter, you bring good news."

Gliding across the room to her wardrobe, Caladwhen grabs her favorite cloak and tosses it over her shoulders "T'larryo, those witches you speak of are our guests... alert the others to their coming; also ask the others to meet me for aperitifs tonight in my antechamber." Looking over at her familiar, Caladwhen smiles ever so slightly "It's time I fill them in with my plans for the 7th."

Later that evening, over some fine port...

Picking up her glass, Caladwhen takes a moment to tilt the glass, allowing the liquid to slide slowly back into place. After a sip, Caladwhen stands up, and clears her throat before addressing the members of the 9th there gathered "I have done some proper research, and determined an appropriate fate for the 7th Knot." Starting to pace in-front of the fire in the hearth, Caladwhen continues "The contract states we only need deliver 51% of the 7th; I'd like to take a literal interpretation of this clause. If we can take them all alive, I propose we allow Nariel to surgically... reduce each of the 7th by, oh say, 49% percent of their physical being." Allowing a moment for that to sink in, Caladwhen stops pacing before continuing "With the materials garnered from the surgery, I can create a golem of sorts..." Facing the others, there is a glint of something cruel in Cala's otherwise icy facade, "Wouldn't it be particularly fitting if fifty-one percent of the 7th to be delivered to the Cardinal by the other forty-nine percent of their own persons? How marvelous."


Male Strix Magus (Bladebound) 9

Oh my god Cala, that is glorious.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Caladwhen, that is vicious and vile.
I love it when your true inner thoughts rise to the surface.


Male Human HP 52/52 | AC: 21 /T: 16 /FF: 15 | Perc. +16 | F: +5 / R: +13 /W: +8 | CMB +11 | CMD +27 | Speed 30 | Init. +6

I am new to your not, but do not stray from the teachings. "Cruelty is a tool not a pastime. Be ruthless to thy enemey but reward those who serve thee well."

[b]Don't get focuse on what to do to them based on some vendeta. that is not what we were tasked to do. Focuse on captureing them for the Cardinal. Stick to the teachings and Asmodeus will be with us. Stray and shows weekness that petty things could bother us enought to make us not see the big picture. This betryal of the seventh is not to be taken lightly, but also not up to us to punish.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Rolling her eyes slightly, Caladwhen sighs somewhat impatiently "A cruel fate is the reward for traitorous ambitions; you forgot that the 7th Knot is our enemy now, and in case you hadn't noticed, the Cardinal was absolutely furious with your former cohorts." Pausing to take a sip of wine, Caladwhen scowls before adding "Thorn doubtless has far worse in store for them." Growing somewhat introspective, her scolding tone gives way to something more thoughtful, tinged with a hint of awe, or perhaps fear "Cole, whatever pain and retribution we exact on the 7th, it will pale in comparison to their eternal damnation. The price of breaking an infernal contract is terrifying; cruel is not a strong enough adjective to describe their fate."


Male Human HP 52/52 | AC: 21 /T: 16 /FF: 15 | Perc. +16 | F: +5 / R: +13 /W: +8 | CMB +11 | CMD +27 | Speed 30 | Init. +6

The teachings tell us that torture and cruelty are tools used to get information and further the goals of ourselves and Asmodeus. To do such things over a grudge are to give into ones own weakness and desires. I will hold nothing back in their capture and handing over to the Cardinal, but it is not a game. As said I am new to your group. I trust each of you, but starting to stray in such ways is how the seventh got to the position they are now in.

Not trying to be combative, and will follow whatever plan we decide to do. Just playing up the religious zealot part of his character.


well played, Cole :) Your zeal is exactly the reason you're not on the receiving end of the punishment.

Ever since they heard Cala's plan, the sisters watch the interaction with obvious interest. After Cole's last comment, it's clear that the meeting is veering off in the direction of a religious debate, and one of the Furies intervenes.

"Your cardinal wishes to punish the disobedient minions, demonstrating his devotion to the Laws. Your plan will suffice, Elf Aldimae(*)."

(*)Note how they stay strictly to the bare minimum facts to describe individuals. No one being spoken to has any doubt who they intended - even though they couldn't have been more vague. These 'ladies' are clearly accustomed to the entangling word-games of the nine pits.


Male Human HP 52/52 | AC: 21 /T: 16 /FF: 15 | Perc. +16 | F: +5 / R: +13 /W: +8 | CMB +11 | CMD +27 | Speed 30 | Init. +6

Then its decided then. We wait on them to show with Gabriel tomorrow. Is there any preparations that need to be made. Do we let them come into the complex and attack in the big hall before going up the staircase or do we hit them outside where the Furies have the advantage of their flight and I can take up position outside on the horn and rain arrows down.


Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

Oret, silently observing the events thus far, finally speaks. "It seems a waste not to have them...enjoy the hospitality we have provided within the horn. However, Cole, you make a good point. Better, perhaps, to meet them outside with superior maneuverability and, more importantly, the ability to surround them. If we need to retreat," he sniffs, obviously not thinking this is particularly likely, "then the Horn and its defenses await them."

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

The next day, tensions are high. It's the day of reckoning - the day you get to prove your worth for the Cardinal's cause, to show your loyalty to Asmodeus and his infernal order. The responsibility of your task weighs you down.

But...

It's also the time of payback. It's the time of vengeance for putting you in danger. You are meant to exact justice!

and while these and similar thoughts haunt your mind, time passes, until...


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

With a nod towards the Furies, Caladwhen sets her glass down and approaches the table "Well, that settles it then. Do your best to take them alive everyone. Death would be too easy a punishment for their betrayal."

Maybe we should discuss our ambush plans in the discussion tab, so we don't clutter up the game play thread to much?

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

This is going to be ambitious. A big fight between lots of characters. To make this work, I have a few rules:

  • any familiars/cohorts you want to use, go on YOUR turn.
  • If you don't post within 24 hours, I bot you, and I'll aim for drama/spectacle.
  • If you check back to the game, and we haven't gone forward to the next round, please don't post actions but just post flavor. in other words, if you post anything with a roll, I will probably ignore it.

    note to self: p70 for stats

    Initiative! numbers behind the rolls define the order

    7th, Elise: 1d20 + 2 ⇒ (8) + 2 = 10 #10
    7th, Dostan: 1d20 + 9 ⇒ (2) + 9 = 11 #9
    7th, Tallus: 1d20 + 4 ⇒ (15) + 4 = 19 #4
    7th, Titus: 1d20 + 3 ⇒ (8) + 3 = 11 #9
    9th, Caladwhen: 1d20 + 0 ⇒ (11) + 0 = 11 #8
    9th, Talon: 1d20 + 3 ⇒ (17) + 3 = 20 #3
    9th, Sindran: 1d20 + 5 ⇒ (18) + 5 = 23 #2
    9th, Oret: 1d20 + 1 ⇒ (13) + 1 = 14 #6
    9th, Cole: 1d20 + 6 ⇒ (17) + 6 = 23 #1
    MelinoeOrTisaera: 1d20 + 6 ⇒ (6) + 6 = 12 #7
    TisaeraOrMelinoe: 1d20 + 6 ⇒ (13) + 6 = 19 #5

  • Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    Please use the initiative to determine how close you are to ground level.

    0-5 sanctum
    6-10 Horn L2
    11-15 Horn L1
    16-20 caves
    >20 ground level

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    Around noon, you hear voices chatting happily from the direction of Farholde. This must be Gabriel's party and their escort. They are about 15 ft into the forest, you can already see the branches they are pushing aside to get through. There's a 50ft clearing between the edge of the forest and the Horn of Abaddon.

    Let's crack some skulls...! errr....no wait, we need the skulls 100% intact!

    Those with high INI are in the forest or in the clearing between forest and Horn, and automatically succeed on the perception DC to notice the invaders. You've been discussing various excellent ambush plans, but your INI roll determines how close you are to ground level. [b]Cole gets to act first - he gets to prove himself![/b]

    Cole, since fortune dictates that you get to open the dance... Where *exactly* between the Horn and the forest do you place yourself?
    For instance, you can hide in the forest or in the horn (stealth check),
    or you can wait for them to emerge from the forest in the clearing around the horn (diplomacy check?)
    or...what does your gut say?


    Male Human HP 52/52 | AC: 21 /T: 16 /FF: 15 | Perc. +16 | F: +5 / R: +13 /W: +8 | CMB +11 | CMD +27 | Speed 30 | Init. +6

    Would like to be disguised as a townsfolk hidden on the second level of the Horn outside above the clearing amongst the rocks would be nice. If seen I will try to play it off as being curious and wanting to check out the famous Horn.

    Stealth with Luck: 1d20 + 20 ⇒ (6) + 20 = 26

    Is it possible to cast any spells when they approach. I would like to start with Good hope when I first hear them and then Haste as they get closer. Will start the assault when they get to the middle of the clearing. If they happen to spot me first then I will start the assault then.

    Swift action for Luck, Full attack Rappid shot ont he Witch.

    Attack: 1d20 + 16 ⇒ (19) + 16 = 35 +2 more if good hope, and +1 more if hasted
    Damage: 1d6 + 9 ⇒ (6) + 9 = 15 +2more if good hope

    Attack: 1d20 + 16 ⇒ (2) + 16 = 18 +2 more if good hope, and +1 more if hasted
    Damage: 1d6 + 9 ⇒ (4) + 9 = 13 +2more if good hope

    Attack: 1d20 + 11 ⇒ (6) + 11 = 17 +2 more if good hope, and +1 more if hasted
    Damage: 1d6 + 9 ⇒ (6) + 9 = 15 +2more if good hope

    If hasted:
    Attack: 1d20 + 16 ⇒ (17) + 16 = 33 +2 more if good hope, and +1 more if hasted
    Damage: 1d6 + 9 ⇒ (2) + 9 = 11 +2more if good hope

    Confirmation: 1d20 + 16 ⇒ (9) + 16 = 25 +2 more if good hope, and +1 more if hasted
    Damage: 2d6 + 18 ⇒ (6, 3) + 18 = 27 +4 more if good hope

    42damage from crit, 70damage if first 3 hit, 80damage if good hope was cast, 93 damage if Hasted.

    Posted normal attack and posted if spells are running. You make the call what we could prepare with. Hope its clear enough.

    Edit: Used 2rnd of luck, 6/8 rnds remaining. If the witch falls switch remaining shots to the Barbarian.

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    Right - let's get this show on the road! Forums ate my post **twice**, so I've resorted to using trusty Notepad. Sigh. This is just narrative of the first turns where everyone takes positions and casts defensive spells, and it helps you target your favorite enemy.

    When the members of the 7th emerge from the forest, Cole carefully takes a few seconds to prepare for battle with spells that support his abilities.
    He is up high, well covered, and the the forest edge is far away (~300ft)

    Talon and Sindran both spot the 7th as they breach the forest - it's immediately clear that the noisy guy is the biggest melee threat - he has a massive greatsword. This fits Cole's description of Dostan, a focused brute, dedicated to Elise. He has certainly grown since you've last seen him in the Cardinal's chambers.
    Just behind him now appears the sly, silent snake of a woman you've all come to hate; Elise Zadaria, witch extraordinaire. Although not as extraordinary as she will be, after Caladwhen is done with her...
    Zadaria's bodice is shimmering subtly, suggesting a defensive spell effect of some kind.

    To both sides of this pair, the shaking trees reveal the positions of Tallus and Titus, the party's ranger and cleric respectively. Titus the cleric is Cole's brother; according to Cole, Tallus the ranger is madly in love with Elise and will do just about anything for her.

    Here they come...

    More to follow. Talon and Sindran are next to place themselves somewhere. When in doubt, use your initiative : the sooner your turn, the closer you may place yourself to ground level.


    M Ceustodaemon, Greater; couple of levels in Outsider.

    Fully aware of the pressure that has been building, Hexor and Vexor contribute their share. They have noticed the movement at the edge of the forest and inform every member of the ninth as long as they're inside the Horn. For anyone they can't reach, they contact a cohort or minion.

    Each time, they teleport into existance nearby, invading any ongoing conversation, and their message is similar to this : "dear sir you will pardon the interference but without further ado, your adversaries have announced themselves, hmmm." - before popping off to inform someone else. Within seconds, everyone is aware.

    Talon - Sindran, tell us where you're at and what you're waiting for. You can be at the ground level if you want.


    Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
    Quick Stats:
    [HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

    Sindran at the clearing around the Horn and waiting for the 7th Knot. He will attempt to stall so the others can arrive but that plan may be foiled by Cole firing at the now-irate 7th. I'll hold off on making a Diplomacy check until I know I can actually attempt Diplomacy and not get blasted to damnation. Oh, and Grumblejack is with me. Preferably readying an action to cover me. Look at that big guy, lovable daemonic goof that cleaves flesh from bone and ravages limbs like they're going out of Infernal fashion.

    The Exchange

    Black blade 7

    mechanics:
    To my shame, I just found out I have not rolled initiative for Gabriel and his team. I'll take 10 which puts them last.
    Cole is spending this round to cast a spell, maybe next round too, but that's up to him. In any case, he's not shooting yet.
    I'm not seeing an attempt at stealth from Sindran, and since Tallus the Ranger gets a Perception of 26 when taking 10, he WILL be spotted.

    A familiar throbbing vibrates through Talon's far-too-clever sword, and with each throb, increasingly dark words echo through Talon's mind: "Attribute... Tribunal... Retribute... Trisect..."

    in other words : get a move on, Stryx :p But regardless of your actions, Sindran and Grumbly will get seen so the time for stealth seems gone.

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    The second the ranger emerges from the forest (he's to the south of Elise, if it matters) he notches an arrow on his -admittedly superb- bow. Looking around for signs of life, he calls out to his companions mere moments later:
    "Pst! Two. There."
    He strafes to the south, trying to improve his tactical position.


    Meanwhile, inside the horn, Melinoe* interrupts her conversation with Caladwhen and looks to the southeast, in the direction of the seventh. She smiles smugly and snaps her fingers. For a second, she shimmers faintly - before reappearing exactly where she stood before!
    Seething in rage, she hisses through her teeth "Elf! The Horn of Abaddon is warded against Extramural Teleportation."

    She draws her sword, walks to the nearest window, and jumps out, spreading her bloodied wings.

    * at least, I think.

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    Oret - you're up! Cala is next.


    As soon as she hears the Ceustodaemon speak, Tisaera (but who knows, really) Walks towards the exit of the Horn, loosening the ferocious whip to her side.
    She's grinning.


    Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]

    The moment the Ceustodaemon teleports away, Oret silently curses himself for not staying closer to the entrance of the Horn. He draws on his inner power to speed his steps, then proceeds to dash toward the incoming party.

    Swift action: Increase move speed from 40' to 60' (7/8 ki remaining)
    Full-round action: Run, Oret, run!


    Female Elf Necromancer 9
    Stats:
    HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

    Glancing over towards Melinoe* with a slightly exasperated expression, Caladwhen shakes her head and shrugs slowly as if to say of course the Horn is warded against extramural teleportation, it's a fortress isn't it?

    Lifting to the air herself, Caladwhen winces slightly as she plucks an eyelash from her left eye before quickly wrapping the lash in a piece of what appears to be wax. Quickly, she whispers an incantation in elven and disappears.

    * or which ever one just chastised her for something so blatantly obvious

    Action: Casting Greater Invisibility and moving a full 60' towards the battle from a high vantage.

    IB, can I assume that Caladwhen will have been able to get a few spells off before the encounter began knowing that they were coming? I'd like to have Fly, Fox's Cunning and True Strike ready before the battle begins, otherwise I waste a lot of time buffing.

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    buff spells generally last a minute per level. But, since you have no more information about the exact time of the arrival of the Seventh Knot than 'around noon,' it's going to be extremely tricky to get the timing JUST right. It's a guess, really, and that sounds like a waste of spells...

    You know the seventh are not stupid though - they won't just charge in. You will have some time to prepare.

    Outside, the cleric steps out between the others, and chants a spell. Swells of fiery energy flow out from the cleric's holy symbol towards the all members of his Knot; with every gulp of energy, they grow in size until they stand as tall as nearby trees.

    mechanics:
    casting mass enlarge person. Hell yeah, Large Barbarian with oversized greatsword. But now I shall have to do math, darnit..

    The witch rubs her hands, generating what looks like a snowball. She keeps smoothing the white globe, without releasing it.

    mechanics:
    she is readying a spell


    Male Human HP 52/52 | AC: 21 /T: 16 /FF: 15 | Perc. +16 | F: +5 / R: +13 /W: +8 | CMB +11 | CMD +27 | Speed 30 | Init. +6

    Ah so I didn't get the jump on them. No worries. Round 1 will just be casting good hope then, Next round will be haste if any of the devils or any party memebers bellow are within 45' I will include them in the haste as well.


    Female Elf Necromancer 9
    Stats:
    HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

    Well, would T'larryo have been able to tip Caladwhen off as to their approach from the trees? They have a telepathic link. If not, Caladwhen will at least have True Strike prepared, as that doesn't have the narrow time frame the other spells do.


    Male Human HP 52/52 | AC: 21 /T: 16 /FF: 15 | Perc. +16 | F: +5 / R: +13 /W: +8 | CMB +11 | CMD +27 | Speed 30 | Init. +6

    True Strike has the narrowest time frame. It applies to your next attack (if the attack is made in the next round). So durration of round after casting.

    Dark Archive

    Male Humong Propmaster 13 / Meatgrinder 7

    The Seventh nod to eachother, then advance towards the cave entrance as one unit.
    they are now all on the same initiative, last.

    When they get close, the witch releases her spell, causing an instant cold snap in the air above Sindran, which releases large hailstones and intense snow.
    Both Sindran and GrumbleJack take damage from the Ice Storm
    bludgeoning: 3d6 ⇒ (4, 4, 4) = 12
    cold: 2d6 ⇒ (5, 3) = 8


    Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
    Quick Stats:
    [HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

    Ow.
    Sindran HP: 11/31
    Grumblejack HP: 28/48

    Assuming it's my turn.

    Sindran swears at the sudden snap of cold and bludgeoning hail, moving back with a growl and gesturing for Grumblejack to follow and protect him.

    Outside the storm, he chants something and smacks his palms together, generating a sudden explosion of fog from where they collided.

    Sindran and Grumblejack move back 30 ft. into the cave entrance, out of the Ice Storm. Sindran then casts Obscuring Mist (CL 8th), lasts 8 min.

    Grumblejack readies an action to smack any enemy that comes into range with his greatsword.


    Female Elf Necromancer 9
    Stats:
    HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

    Cala and Nariel are pretty far down the initiative order, so I'll hold off until a few others have posted... do we have a map of the battle by any chance?

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    Dark Archive

    Hello gamers.

    We need a Rogue, a Ranger, or an Assassin to round out our group.
    Do you think you're up for the challenge? Here's the hook:

    Background

    Spoiler:
    Our villains of the Ninth Knot are working for the last Cardinal of Asmodeus in all of Andoran. The Cardinal's long term plan is to overthrow the Andoran government.

    Our villains are currently working on a 6 month ritual to release an archdaemon of pestilence from captivity. In this process, they are supported by a second group in the Cardinal's service: The Seventh Knot, led by Elise Zadaria, operating from a nearby town of Farholde.

    Elise however, has been jealous of the Ninth Knot since day one; she feels she should've been the one doing the ritual. And, she intends to prove she can - by eliminating the Ninth Knot, eliminating our villains.

    Fortunately, our Asmodean villains of the Ninth Knot have discovered Elise's plot, through clever trickery of their own!

    Your Character:

    Spoiler:

  • You are a member of the Seventh Knot.
  • You are loyal to the Cardinal and the greater goal; that's what got you this job in the first place
  • You've just found out about Elise's betrayal.
  • You were NOT in on the plan to betray the Ninth; Elise laid out this plan herself, with the help of one other member of the 7th Knot.
  • You do NOT agree with this plan – it goes against the wishes of the Cardinal.
  • You have decided to abandon the treacherous 7th Knot, and warn the 9th Knot about the plot.
  • You have tried to convince your brother/sister (also in the 7th knot) to come with you. If this succeeds, depends on if you choose to take the leadership feat: (S)He'll be your cohort.
  • Character building rules:

    Spoiler:

  • You're a L8 ranger or rogue and/or assassin. But you’ve got this awesome idea for <class X>! That’s great! But not in this game, sorry.
  • There are a bunch of character building rules that you can find in part 1 of this campaign
  • Lawful Evil alignment is required.
  • Leadership is recommended; see Masters of the Wicked in the Campaign Info tab.
  • If you think you’ve got what it takes...post here.
    Tell us about yourself. What events from your past drove you to evil? Why do Cardinal Thorn's plans for taking over the country appeal so much to you?

    Impress us!

    Just remember: the Prince of the Nessus does not like weakness.


    Dotting for interest - how closely have you been following the AP?

    Dark Archive

    That is quite an interesting question!
    I'm the GM - I've been following the game quite intensely.
    What about you, how closely have you been following us?

    This game runs in Andoran instead of Talingarde. The campaign is quite awesome by itself so it doesn't need any sauce, except to make it work in Andoran. The more I can use from the adventures as written, the happier I am. I'm in no way lazy; but I am efficient.


    I'd be interested

    I do have some questions though:
    Is it ok to worship something other than Asmodeus, like one of the Whore Queens for instance?
    How much leeway is there on the classes? Can I take some levels in something else as long as I keep true to the archetype? For instance, could I grab a level or 2 of Shadowdancer or turn the Rogue into an Arcane Trickster?

    EDIT: Just realised the Arcane Trickster requires you to be non lawful, so that actually is out of the question unless you're ok with waving that requirement.

    EDIT2: The rolls
    Roll 1: 1d10 + 7 ⇒ (1) + 7 = 8
    Roll 2: 1d10 + 7 ⇒ (3) + 7 = 10
    Roll 3: 1d10 + 7 ⇒ (9) + 7 = 16
    Roll 4: 1d10 + 7 ⇒ (9) + 7 = 16

    What is focus and what is foible will depend on the answers to the questions so that also means which stat goes where will change, but this is the order.


    *Glides down on black wings*

    Hello, potential fresh meat. I am Talon, the strix magus of our group. I look forward to...reviewing your credentials.

    Hi guys! IB (our shortened name for the lovely/diabolical increddibelly) is a great DM, definitely one of the best I've had on or off the boards, and this is the most reliable and one of the funnest games I've ever been a part of.

    I'll leave IB to answer any specific questions and to define the parameters as he wishes, but however your character comes they should have a large bundle of skills with them.


    1d10 + 7 ⇒ (1) + 7 = 8=Wisdom
    1d10 + 7 ⇒ (9) + 7 = 16=Dexterity(+2 human)
    1d10 + 7 ⇒ (4) + 7 = 11=Intelligence
    1d10 + 7 ⇒ (2) + 7 = 9=Consitution
    focue(strength)
    folible(charima)
    of course before attribute increases


    Stats in cast I submit a character:
    a) 1d10 + 7 ⇒ (9) + 7 = 16
    b) 1d10 + 7 ⇒ (10) + 7 = 17
    c) 1d10 + 7 ⇒ (8) + 7 = 15
    d) 1d10 + 7 ⇒ (10) + 7 = 17

    Wow, now I really need to make a character with those rolls.


    Yeah I can't beat that


    Considering submitting a Crimson Assassin. One of those PrC I have always looked at. Will decide what to use as the base class, rogue, ranger or some mix thereof.


    Another question: Are you using the standard WotW 2 bonus skills ranks/level? Are there any other campaign bonuses or house rules that are being used? From the link in the first post, all I see is a link to the WotW Player's Guide. Just want to make sure that you are using all the rules/variations in there and not something else.

    Liberty's Edge

    "Kaw! Well now, compliments from the blackbird?! Ans here I was thinking I'd seen it all...tsk, tsk... "

    Meet Caladwhen's familiar. He's not nice.

    We indeed have 2 extra skill points per level.
    I'm sure I have forgotten soms other minor changes but to be honest, I'm more easily impressed by character than stats.


    I am primarily a role player and make extremely detailed characters. I have a good track record for PbPs on these boards and I would like to think I can make a character you will find interesting. With that said, I have a few questions to see if either of my two concepts will fit your needs.

    May we assume that you are looking for a rogue/assassin/ranger because of the skill points? A rogue will usually have 8/level, a ranger 6/level.

    With that in mind, what would you think about a vivisectionist alchemist (4/level +3/level for Int), a gunslinger (4/level +1/level human +1/level Int) or a Ninja reskinned as a rogue (6/level).

    All of those cover the same number of skill points and have similar class skills.

    My backup concept is Agatha converted to a ninja. Agatha was made as a lunatic serial killer (CE) but can easily be reinivisioned as a cultist serial killer (LE).

    Additionally, you mention us being able to take the Leadership feat and then mention a cohort. Are we required to take that cohort or can we make a different cohort?

    My primary concept is a ratfolk assassin hired by the cardinal to kill his rival. I would want his cohort to either be a ratkin rogue/ninja or a rat ogre brute and would not be particularly interested in a human cohort.

    Dark Archive

    Cuàn wrote:
    Is it ok to worship something other than Asmodeus

    No. Asmodeus, the nine layers of hell, devils and lawful contracts between them are key to this adventure path. The actions you're required to do between now and level 20 are of a kind that requires a clear devotion to the goal - you'll need the sort of methodical mind that aspires to join Asmodeus in hell as a reward for claiming Andoran in his name and plans his actions accordingly in order to achieve this goal.

    Cuàn wrote:
    like one of the Whore Queens for instance?

    hell no. Whores are a distraction. Distraction is a weakness. Weakness is death.

    Cuàn wrote:
    How much leeway is there on the classes?
    even though I wrote:
    That’s great! But not in this game, sorry.

    To be honest, I dislike like min-maxing. If that's the reason, then no. There's a certain style in choosing a path and sticking to it, aspiring to become the best in what you are; that fits with the methodical theme of LE.

    If you feel you cannot tell your character's story without a few levels of XYZ... well, better have a damn interesting character :)


    Meet Tiadora, Our Cardinal's personal assistant. I think she's actually a devil of some kind, though, working for him for some unspeakable mutually beneficial contract.

    Hilde Alfborne wrote:
    I am primarily a role player and make extremely detailed characters.

    "oh dearest, that just sounds delightful."

    Hilde Alfborne wrote:
    May we assume that [...]

    "Deary, you may assume everything you want. But, usually, those that do, end up making an ass out of u and me."

    The real reason is simply that we have no stealthy sneaky person in the group. We have lots of fire and lots of violent men, but no subtlety at all.

    Hilde wrote:
    a vivisectionist alchemist

    No - we've already lost two alchemists. And CHA typically is their dump stat, so I don't think the third will be the charm either. ba-dum, tsshhh

    Hilde wrote:
    a gunslinger

    No.. sorry.

    Hilde wrote:
    a Ninja reskinned as

    Hmmmmm No...

    Hilde wrote:
    a rogue

    No. Wait! Yes!!! :)

    Hilde, about Leadership wrote:
    Are we required to take that cohort?

    No. It’s just a way to bring you and the cohort into the game in a way that makes sense. Go ahead and make up your own, just please run it by me first so we don’t break the world.

    Hilde wrote:
    My primary concept is a ratfolk assassin hired by the cardinal to kill his rival. I would want his cohort to either be a ratkin rogue/ninja or a rat ogre brute and would not be particularly interested in a human cohort.

    I’ll admit, that sounds very interesting. A bit ambitious though – the cardinal’s rivals are high in the double-digit levels. I don’t think he’d pick a level 8 assassin, he’d sooner summon a few Handmaidens into their bedroom.

    Or - maybe you assassinated a rival many years ago, and you're still in his service now; ending up in the 7th knot? That would explain your loyalty to him as well.

    Hilde wrote:
    Agatha converted to a ninja. Agatha was made as a lunatic serial killer (CE) but can easily be reinivisioned as a cultist serial killer (LE)

    I think that could indeed be a very interesting character, but I don’t see a Ninja work very well where we’re going. That class clashes with the infernal theme I’m aiming for; sort of like a weird Japanese cartoon trying to be too many things at once...


    You do know the Whore Queens are servants of Asmodeus? They are all angels (and one psychopomp) who fell at the same time Asmodeus did. If anything, they are the epitome of ambition because they managed to claim their place in Hell despite the misogynous environment (because yes, Asmodeus thinks women are lesser beings) and they used deceit and manipulation to do so.

    The one I think of is Eiseth, Whore Queen of Wrath and Vengeance and the original Erinye.

    As for my character, I had two idea but one is impossible due to the alignment restriction on Arcane Trickster (idea was a Gnomish Illusionist/Assassin who gets his thrill from the kill).

    The other idea is for a fallen Aasimar of the Plumekith variant who feels wronged by the society she originally chose to protect and has come to the conclusion they are not worthy of her. Now she hunts them for sport and to release her anger. That character would be a Ranger with Assassin levels who specialises in bow and arrow combat and uses poisons. Not quite sure how many Assassin levels as I'd like the animal companion to actually be useful.


    I have another idea for a skill-monkey and party face type character, which you seem to want, but it's not a full Rogue or Ranger.

    The basic idea is for a human man who descends from one of the noble houses that got displaced by the Andoran democracy. Originally he got by as a thief but he eventually found his calling in the church of Asmodeus and his been a fervent follower ever since, though he still employs his old tricks. Part of the reason he follows Asmodeus is that he hopes to have his house restored to it's former glory.

    Basic idea is for 1 or 2 levels of Rogue, representing his old life, and the rest Cleric. With the skill access provided by the rogue, the human bonus, Fast Learner feat and high int he should be pretty good on the skill front and he has enough Charisma and skill (and knowledge of etiquette) to charm his way into an official banquet.

    That is the basic concept.

    Dark Archive

    Cuàn - Both ideas seem more Chaotic Evil than Lawful Evil. Killing for the sake of killing doesn't seem that worthy a goal?

    [edit] oh wait, something just happened. let me catch up.

    I hate to sound like a broken record, but the party wants a rogue.
    We already have a party face (green, ugly as heck, but he does the trick).
    We already have magic types and violent types (in Talon's case, both) but We do NOT have a trap detector, a locksmith, a sneak and a scout.
    We'd like one, though.


    The second concept I mentioned would actually fulfil all the requested roles, he'd just have magic to increase his ability. He is a trap detector, a locksmith, a sneak and a scout. Basically he'd be Rogue+ and if he doesn't have to aid in social situations that only means he can focus more on traps and the such. He could do everything a Rogue can and more.

    Think of him as a rogue who can actually cast invisibility on himself (via Trickery domain) and create diversions to escape if things turn sour. His magic is there to support his role as a scout and a sneak, not the other way around.


    Any issues with going the vampire feat chain? Thinking about a Weapon Master/Ranger/Red Mantiss Assassin.. Or Ranger/Rogue/RmA.. Or Rogue/RmA.. Any problems with any of these? Any of these builds would be sneaky and able to disarm etc..


    WerePox47 wrote:

    Any issues with going the vampire feat chain? Thinking about a Weapon Master/Ranger/Red Mantiss Assassin.. Or Ranger/Rogue/RmA.. Or Rogue/RmA.. Any problems with any of these? Any of these builds would be sneaky and able to disarm etc..

    You do realize that other than the vampire question, that is exactly the build I proposed about 10 posts up. I just call it a Crimson Assassin as that is what it is called on the d20 site because the actual PrC name is not open source.


    Is there a problem with someone submitting a character with similar build as yours? The op has asked for a rogueish/assassin type character to apply.. Are you claiming rights to the RmA suggesting that noone else is allowed to use it? In all seriousness while our classes may be close, their backstories will be completely different.. From what i gather the fluff will be more important than class makeup for being selected..


    I need an yay or nay on vampire feats before i build anyways.. Ill have to go back to the drawing board if its not..


    I have no problem with it, just not sure you realized that there would be two similar builds.


    Str: 1d10 + 7 ⇒ (10) + 7 = 17
    Focus Dex
    Con: 1d10 + 7 ⇒ (3) + 7 = 10
    Int: 1d10 + 7 ⇒ (2) + 7 = 9
    Foible Wis
    Cha: 1d10 + 7 ⇒ (8) + 7 = 15


    Of course there are going to be similar builds, we're asking for a skillmonkey. We have enough party members who like to measure whose is longer (primarily me).

    We don't want an optimized killing machine. In combat our party is terrifying and we have magic well under control. We need somebody who shines when there's not a single blade to be seen, somebody whose skill list is longer than the wizards spell list.


    Gonna look into a different build until i here something on the vamp feats..


    FOr now ill roll my stats though..

    1d10 + 7 ⇒ (5) + 7 = 12 Con
    1d10 + 7 ⇒ (9) + 7 = 16 Int
    1d10 + 7 ⇒ (10) + 7 = 17 Wis
    1d10 + 7 ⇒ (9) + 7 = 16 Cha

    18 Dex
    8 Str

    I think ive decided to go away from vamp stuff and try this other build as it has grown on me developing it..

    Question: Are we using WBL for 8th as starting gold or?

    Dark Archive

    Thanks, Talon :)

    The characters are quite poor, at level 8 they have gear at around wbl 6, around 16k worth.
    They have about 40k in cash, and skilled crafters in their service, so I expect they will resolve this soon; but you should aim for 12-16k as well.

    Ashe wrote:
    Focus Dex

    Hey, I like this already ^_^


    I must say that I really like that I would start at 8th because I'm a bit tired of doing levels 1-3 over and over. I also take it that the game is pretty stable because you've been playing so long and I'm very envious of that.

    With that said, I think I'm going to have to take a pass on this one. Your group sounds like they've got a great dynamic going and while I'd love to join them, I like to have more room to create my own vision instead of trying to pigeonhole myself into a specific need.

    You sound like a great GM and I'm impressed by the players I've seen so far. I wish you the absolute best in your game because you all seem so cool.

    Best wishes!


    Cole:

    Archaeologist Bard 8
    Musetouched Aasimar
    Scion of Humanity
    Traits: Fates Favored, Crime(need to choose)
    Favored Class +1/2 to Archeologist Luck

    Str 18
    Dex 22
    Con 10
    Int 9
    Wis 8
    Cha 18

    BAB +6/+1
    +1 Human Bane C. L.Bow Str +4 +14/+9 1d8+5 19/20x3

    Skills
    Perception +19 (8ranks,+3clss,+4level,+2race,+3item,-1wis)
    Stealth +22 (8ranks,+6dex,+3class,+5item)
    Disable Device +18 (8ranks,+6dex,+4level)
    Bluff +15 (8ranks,+4cha,+3class)
    Disguise +15 (8ranks,+4cha,+3class)
    Escape Artist +15 (8ranks,+4cha,+3class)
    Use Magic Device +15 (8ranks,+4cha,+3class)

    Feats:
    Point Blank Shot
    Percise Shot
    Rapid Shot
    Lingering Performance

    Rogue Talents:
    Trap Spotter
    Fast Stealth

    Archeologist Luck 8rnds/Day
    +4 Luck Bonus to Attack/Saves/Skills/Weapon Damage

    Glitterdust 1/day DC 16

    Gear: Gold Remaining 2920gp
    Belt of Dex +2 (4000)
    +1 Human Bane Bow (8800)
    Bracers Aspect of the Falcon (4000)
    +2 Shadowed Mithril Kikko Armor (11780)
    Wand of CLW 50chgs (750)
    Wand of (1st level witch spell that renews SLA, Can't remember it off hand, can't get to D20SRD at work :) ) 50chgs (750)

    Backstory:

    Cole was born in the NE of Talingarde. His mother a beautiful woman and his father a loyal soldier and follower of Mitra. Cole was raised to believe in Mitra as well, but in his love of history he found out about how Talingarde used to be with temples to Asmodeous across the lands. He learned of the great purge the kingdom lead against these temples smiting them from the lands. Still curious of what Asmodeous was and meant he talked to his mother and father. Cole’s father comes from a long line of loyal servants of Mitra and the Kingdome, like his father before him and his father before him. He told stories to Cole of the triumph over these temples by his great grandfather, and to not speak of Asmodeous outside of the telling of these stories. His mother simply would smile and speak to how her family had nothing to do with either side really and Cole would be better focused on studying Mitra. Cole knew she was hiding something but couldn’t put his finger on it and she seemed adamant in keeping whatever it was hidden. To reinforce this Cole was sent to a monastic temple dedicated to Mitra.

    Cole accepted the training but never fully bought into the belief of Mitra. It was here in his time of meditation and reflection that he received a vision. He shook it off at first thinking his mind was just playing tricks on him. The next week he was plagued with these visions in his sleep. Each one becoming more clear than the next. He saw men fall around him bearing the holy crest of Mitra, as he kneeled before a great horned demon receiving it would seem a blessing. He still didn’t know exactly what this meant, but it had seemed to open up the latent wickedness in his heart. He returned from the temple both bitter and resentful. He now felt contempt for his father and the others that blindly followed the Sun God. His father forced him into service upon his return. He was put under his father’s command. Now more curious than ever he tried to press his mother for more information on what she was hiding. He went as far as of accusing her of worshiping Asmodeous. She became very defensive and called upon his father to intervene. His father beat him into inches of his life, daring the boy to threaten his mother again. This was the final push the darkness in his heart needed.

    Cole recovered and pretended to be the good boy his parents wanted. His father was quick to buy in and promoted Cole under his leadership. Cole used his new position to gather information on the patrols. It seemed an order had come down to his father to take his unit to aid a neighboring town that had fallen under raids from the goblinoids. Cole asked that he be allowed to go ahead and scout a day or two ahead. His father proud of the initiative allowed it. Cole went ahead, but he did so not as a scout. He had managed to steal a small supply of weapons and some light armor. He rode out with this in tow. He then arranged a meeting with a small raiding party. He offered up the weapons and armor and the time when the reinforcement would be coming. He even assisted in coming up with the ambush plan. All he wanted in return was to be alive and able to leave with his father who he wanted alive but bloodied and beaten. The deal was accepted and executed. The goblins did turn on Cole as well, but he expected this and was able to escape with his nearly dead father in tow. He showed up at home dropping the body in front of his mother.

    Now you will tell me what I want to know or you will watch him die.
    His mother now in tears dropped before him begging for her husband’s life.

    I will tell you, just please don’t kill him. Not even your father knew of this. My grandfather was a high priest of Asmodeous. He passed the teachings to my father. He was killed in the purge and my father kept his worship hidden, trying to pass it to me. I am a follower of Mitra and turned against my father’s teachings. Are you happy now is that what you wanted to know?

    Yes mother that will do. How dare you turn your back on the teachings. I will take up the rightful mantle.

    With these words he embraced his mother and strangled her. He then slit the throat of his father. He covered the scene by hanging his mother with some rope from the rafters with a kicked over chair bellow her. She was clutching a bloody dagger. He then wrote out a note of confession of her secret worship of Asmodeous and how she finally was fed up of living with a follower of Mitra. She took advantage of him returning in his weakened state. She was then overwhelmed with remorse and decided to end her own life as well. Cole now had everything in place and was packed and ready to leave the next morning. What he didn’t know was his father’s unit survived and bested the goblins when the town militia came to their aid. The found the weapons and armor and got some of the goblins to confess in exchange for not being put to death. Cole was met that morning. He managed to convince the guards that he came home and went for a drink, his father still alive when he left. He returned to find the same scene. They bought this but he was taken in on the capital crime of desertion and supplying the enemy with weapons and information. He now has been taken to Brandiscar where he awaits his death, but he knows now it is his duty to bring the worship of Asmodeous back and follow in his great grandfathers path, though he knows not how yet.

    I will do an alias and finish out the little details if selected. I didn't even bother with selecting spells yet. I think this may be what you guys are looking for.

    Edit: Didn't see the wealth stuff till after I posted so judge based on background and character make up will adjust if selected thanks.


    Similar to Hilde, I'm bowing out.

    It sounds more like you want a glorified cohort instead of an actual party member.


    Would an archaeologist bard fit the bill for your skill monkey needs?


    Not bad Ashe. Love the backstory, but instead of Mitra the deity we work against is Sarenrae.

    Also, IMHO, it might be better to spread out your skill points a little so you cover a few more things instead of just maxing a few skills.


    1 person marked this as a favorite.
    Cuàn wrote:

    Similar to Hilde, I'm bowing out.

    It sounds more like you want a glorified cohort instead of an actual party member.

    Lol ok. We want a specific role filled mechanically, it doesn't mean you're our pet.


    Talon Dalkar wrote:
    Cuàn wrote:

    Similar to Hilde, I'm bowing out.

    It sounds more like you want a glorified cohort instead of an actual party member.

    Lol ok. We want a specific role filled mechanically, it doesn't mean you're our pet.

    The way you described it you want someone to do the traps and other menial tasks and stand back to let the big boys play when combat starts.

    The silly part is that you have a wizard, who can do most things a rogue can already and the things he can't do he'll be able to do in a few more levels.

    Dark Archive

    @hilde, sorry to see you go. You sounded like you could fit well with the group.

    @Ashe, cool, good post. Thanks! (YES it's cool even though it's not a rogue)

    @Cuàn, sorry you see it that way. Please don't get upset when people disagree with you. We're not going to discuss it any further though.

    @born, yeah, it could work - but unfortunately Ashe snuck Cole in just before you... Would you consider an alternative?


    Yeah sorry the background was for another WoTW I applied for I didn't change the little things. I can divide things up no problem. I didn't look to see what you all had covered so I just went focused for now. I think perception, stealth and DD are then only ones that need to be maxed the other 4 can be divided up. How are you guys on Knowleges or just let me know where your lacking.


    Disclaimer I played this AP in RL to the end of book 2 so through the ritual you guys are doing. Our group then fell apart and I have really been wondering what happens after. I have avoided spoilers so I can experience it first hand. I also and an avid poster. I post many times a day while at work from the hours of 7am-4pm eastern time M-F I check in on the weekends and post as needed as well.


    1 person marked this as a favorite.
    increddibelly wrote:


    @Cuàn, sorry you see it that way. I'm not going to discuss it any further though.

    I understand. Sorry for disturbing the thread with my rant, I probably shouldn't have done that.

    I wish you best of luck with the game and the best of luck to all applicants.


    I am as well. I will join IB in not discussing it further, good day Cuàn.

    @Ashe. Yeah we do things a little differently, no worries. Yes some of the skills you did invest in are certainly some of the major ones we are worried about, so good choice on that. There are different stances on how to distribute skill points: some believe it's better to max out a few skills, others believe in getting a broader but shallower skill base. I typically max out if plying a caster type, but on others I keep things broad.

    If you want to see what skills are not covered you should hop over to the players tab and take a glance at the profiles. Here are our active members:

    • Caladwhen
    • Talon Dalkar
    • Oret Stonechild
    • Sindran Eithe


    Here's my proposed character.. Crunch isnt complete yet, but you get the idea where im going..

    She' an infiltrator, a seed sower, designed to tear society apart from within.. And she's good with a lock or 2..

    Ill have her backstory up later, just wanted to get her in before this blows up lol..

    Irdril Tinúviel:

    Irdril Tinúviel
    Female Elf(Dusk) Bard 1/Rogue 4(Charlatan)/Assassin 2/Master Spy 1
    LE Medium Elf
    Init +6; Senses darkvision 60 ft.; Perception +16
    --------------------
    Defense
    --------------------
    AC: 21, touch 16, flat-footed 15 (+5 Armor, +6 Dex)
    Hp: 51 (8d8+8)
    Fort +4, Ref +15, Will +12; Evasion
    --------------------
    Offense
    --------------------
    Speed: 30 ft.
    Melee: +1 Agile Elven Curve Blade +11 (1d10+7-18/20x2)
    Ranged: Mwk Shortbow +11 (1d6-20x3) or
    Mwk Hand Crossbow +11 (1d4-19/20x2)
    Special Attacks: Sneak Attack +4d6
    --------------------
    Statistics
    --------------------
    Str 8 Dex 22 Con 12 Int 20 Wis 17 Cha 16
    Base: Atk +4; CMB +3 CMD 19
    Feats: Breath of Experince, Deceitful, Iron Will, Leadership(Score 12), Weapon Finesse
    Rogue Talents: Bleeding Attack(+4), Finesse Rogue, Rumormongering
    Traits: High Treason(+1 Will), Natural Born Leader, Trap Finder
    Skills: Acrobatics +17, Appraise +10, Bluff +17, Climb +5, Craft(poison) +18, Disable Device +20, Disguise +17, Escape Artist +17, Know(Local) +19, Know(History) +14, Know(Nobility) +13, Know Planes +14, Know(Rest) +12, Lingusitics +10, Perception +16, Profession(courtesan) +12, Sense Motive +15, Slight of Hand +10, Spellcraft +9, Stealth +17, Swim +3, UMD +14
    Languages: Common, Elven, Infernal, +6
    SQ: Sneak Attack +4d6, Evasion
    Combat Gear: +1 Agile Elven Curve Blade, Mwk Shortbow, Mwk Hand Crossbow
    Other Gear +1 Mithril Chainshirt, +2 Headband of Int(perc), +1 Cloak of resistance, Mwk Backpack, Bedroll, Mwk Thieves Tools, Rations(3), Courtesan's Outfit, Jewelry(100gp), 20gps


    Eh, Ashe's submission looks solid and I've prolly got enough on my plate as it is. My barchaeologist already exists so I would have just modified her to fit your campaign and she is unfortunately the only skill monkey I have more or less ready to go; I tend to favour divine characters, got plenty of those hehe.

    Thanks for the quick reply but I think I will take a pass on this one--too bad because I haven't played any mid-level toons in PF yet. Hope you find what you're looking for to complete your group.


    After looking you guys are pretty coverd in skills besides for Disable Device and Stealth. You don't have a good K. Local. So I will change the 8 points from Escape artist and the 8 from UMD and put 1 point in all Knowleges and have 7 ranks in local. That will make local a +13 and all others will be at +7 and I will be able to take 10 with loremaster on all to aid someone and once a day I can take 20. This still leaves bluff, disguise, stealth, perception and DD maxed for the infiltrator/spy abilities and with the rogue tallent trap finder I get an auto roll withing 10'


    being a bard will also let me cast Haste freeing up the wizard to do other things and everyones favorite, except for undead, good hope for that shiny +2 moral bonus to stuff :)

    So you guys have explored the horn and are starting the Ritual? is that where your at?


    Yeah, more haste! I picked up that spell myself, but as a magus I never have enough actions in combat to do everything I can.

    Yeah we're partway through the ritual, but we're taking the initiative against the 7th knot so we might be straying a bit from the strait AP.


    A more updated version on her.. There may be a minor tweak here and there, but she's pretty much finished.. Ill get a backstory up in her profile latter today or tm..

    Crunch:

    Irdril Tinúviel
    Female Elf(Dusk) Bard 1/Rogue 4(Charlatan)/Assassin 2/Master Spy 1
    LE Medium Elf
    Init +6; Senses darkvision 60 ft.; Perception +16
    --------------------
    Defense
    --------------------
    AC: 21, touch 16, flat-footed 15 (+5 Armor, +6 Dex)
    Hp: 51 (8d8+8)
    Fort +4, Ref +15, Will +12; Evasion, +1 vs Poison
    --------------------
    Offense
    --------------------
    Speed: 30 ft.
    Melee: +1 Agile Elven Curve Blade +11 (1d10+7-18/20x2)
    Ranged: Mwk Shortbow +11 (1d6-20x3) or
    Mwk Hand Crossbow +11 (1d4-19/20x2)
    Special Attacks: Sneak Attack +4d6
    Spell-like Abilities: CL 8th
    1/day Dream
    Spells: CL 1st, CC +4
    0-(4) Detect Magic, Ghost Sound, Prestidigitation, Shift
    1st-(2/day) Feather Fall, Saving Finale
    --------------------
    Statistics
    --------------------
    Str 8 Dex 22 Con 12 Int 20 Wis 17 Cha 16
    Base: Atk +4; CMB +3 CMD 19
    Feats: Breath of Experince, Deceitful, Iron Will, Leadership(Score 12), Weapon Finesse
    Rogue Talents: Bleeding Attack(+4), Finesse Rogue, Rumormongering
    Traits: High Treason(+1 Will), Natural Born Leader, Trap Finder
    Skills: Acrobatics +17, Appraise +10, Bluff +17, Climb +5, Craft(poison) +18, Disable Device 20, Disguise +17, Escape Artist +17, Know(Local) +19, Know(History) +14, Know(Nobility) +13, Know Planes +14, Know(Rest) +12, Lingusitics +10, Perception +16, Profession(courtesan) +12, Sense Motive +15, Slight of Hand +10, Spellcraft +9, Stealth +17, Swim +3, UMD +14; Racial +2 Perception
    Languages: Celestial, Common, Draconic, Elven, Goblin, Infernal, Orc, Sylvan, +1
    SQ: Bardic Performance(7rds/day), Sneak Attack +4d6, Evasion
    Combat Gear: +1 Agile Elven Curve Blade, Mwk Shortbow, Mwk Hand Crossbow
    Other Gear +1 Mithril Chainshirt, +2 Headband of Int(perc), +1 Cloak of resistance, Mwk Backpack, Bedroll, Mwk Thieves Tools, Rations(3), Courtesan's Outfit, Jewelry(100gp), Spell Component Pouch, 20gps
    --------------------
    Special Abilities
    --------------------
    Art of Deception (Ex): A master spy adds her class level to all Bluff, Disguise, and Sense Motive checks.
    Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained.
    Bardic Performance: See Spoiler..
    Death Attack(Ex): See spoiler.. (DC 17)
    Dreamspeaker: Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf's character level).
    Master of Disguise (Ex): A master spy can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1.
    Poison Use: Assassins are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade (see Poison).
    Save Bonus against Poison: At 2nd level, the assassin gains a +1 saving throw bonus against poisons. This bonus increase by +1 every two levels.
    Silent Hunter: Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait).
    Uncanny Dodge (Ex): At 2nd level, an assassin cannot be caught flat-footed, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. An assassin with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
    Improved Uncanny Dodge (Ex): An assassin can no longer be flanked. This defense denies a rogue the ability to sneak attack the assassin by flanking him, unless the attacker has at least four more rogue levels than the target has assassin levels. Equvalent Level = 6th

    She has 108 skill ranks covering basically everything in the book besides a couple..

    I also have to create her a level 6 cohort.. Any suggestions on that one? A cleric for more heals? A sorcerer for more arcane spells? A barbarian?


    Enter the ice princess, fashionably late as ever...

    Some good ideas and submissions so far, looking forward to reading these in more detail!

    As to some of the discussion from earlier, I won't belay the issue any further except to say that we had a skilled/stealthy operative character in the initial recruitment group whom we lost awhile back; we had been hoping to fill that gap, hence the somewhat more focused attention to classes like Rogues/Bards/Rangers/Assassin's etc.

    @Were Cala's cohort is a Cleric of Urgathoa, so don't feel limited in creating a cohort with the express purpose of healing unless you want too.


    WerePox47 wrote:

    Here's my proposed character.. Crunch isnt complete yet, but you get the idea where im going..

    Bard 1/Rogue 4(Charlatan)/Assassin 2/Master Spy 1

    hahaha, wuh-wait-what? can-see-where-you're-going? Honey, you're Everywhere! Excellent.

    Meet our resident poltergeist, by the way:
    "Another Elf? mwahahaa... Be prepared to deal with a vengeful witch who seems to feel she is elegance embodied. Oh, look, here she is now."
    *points to above post*


    Feels that she is elegance embodied? No no my dear, she is elegance embodied (though I won't deny the witch part).

    ;)


    Well then. they'll be 2 peas in a pod.. Bestest of friends for sure!

    My initial plan was to go with the vampire feats and head towards red mantis assassin, but getting no feedback of whether the feat chain was allowed to decided this route.. A bit less combat effective, but equally as good socially, if not better.. I plan on flip-flopping Master Spy and Assassin the rest of the way.. Considering working into twfing over the next few levels for more combat effectiveness..

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