Way of the Wicked - the Fall of Andoran (Inactive)

Game Master increddibelly

Andoran
Aldencross burns. A bugbear horde has somehow broken through the Wall!


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Male Humong Propmaster 13 / Meatgrinder 7
Arryn Lerash wrote:
I'll try to post things Arryn would do the night before.

Thanks, that would keep us all going :)

Wow, Cala that map is awesome. It looks as if you had to rebuild it from scratch. As pretty as it is, that must suck. Is there a way to stick my image to the background and be done with it? this must take a lot of time, no?


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

I did build it from scratch, but it doesn't take as long as you might think. I build these things all the time for my table top Planescape group, so I'm pretty quick at it.

Mainly I built this map so that we could have the appropriate scale. Trying to put the low res map into a 5' looks really messy, so this was the best option.

In any event, if you can get me higher resolution maps in the future, it'll got faster, promise.

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Male Humong Propmaster 13 / Meatgrinder 7

I loved your spell description Cala. I keep pushing my tabletop players to come up with this stuff but none of their best work comes near this. Keep it up :)

Aerent, how appropriate that your intimidate roll came out a 10 :) and sorry that Jack stole your kill, I promise I'll give you more victims ;)


Hello dearest. Did you miss me?

Liberty's Edge

WHAT THE...-urk-

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Male Humong Propmaster 13 / Meatgrinder 7

yeah. I'm having fun.
Oh, and the silly IB prefix is necessary because for some reason all the original names seem to be taken. So, I thought I'd add an abbr of my name to all NPC's.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Excellent entrance.


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14
increddibelly wrote:
I loved your spell description Cala. I keep pushing my tabletop players to come up with this stuff but none of their best work comes near this. Keep it up :)

Thanks IB; I think PbP format lends itself well to this kind of embellishment. Just writing casting Cause Fear seems so boring! Besides, I've only got a limited number of spells... got make each one count.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

Sorry Sindran, first blood is on you }:->


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Ouch. Reveeeeenge!


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

By the way, I won't be able to post for at least seven or eight hours, likely not until tomorrow.

If things get ugly, feel free to have Cala drop Sleep or Obscuring Mist if either will help out since both are crowd control spells. If an opportunity presents itself for Touch of Fatigue, she has that memorized as well.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Hi. ^^ Hope you don't mind an observor saying something here -- there seem to have been at least two Dan's in the prison guard. :p I supposed it's a common name on Golarion, too?

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Male Humong Propmaster 13 / Meatgrinder 7
Asta Blackheart wrote:
there seem to have been at least two Dan's in the prison guard.

well, we could ask them, but our villains seem to have killed both.

I guess we'll never know.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

*snickers* Not unless Caladwhen starts saving pieces for necromantic experimentation down the line...


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14
Asta Blackheart wrote:
*snickers* Not unless Caladwhen starts saving pieces for necromantic experimentation down the line...

Hmmm... that's not a bad idea ;)

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

hmmm, I hope I'm giving you rather more pressing things to tend to than cataloguing misc guard bits ;) However, taking trophies does provide a lot of flavor for a necromancer. I'm sure we can find an unsettling use for this idea somewhere down the line...


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Caladwhen: if you decide to make a patchwork corpse golem somewhere down the line... just don't name it after me. :p


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14
Asta Blackheart wrote:
Caladwhen: if you decide to make a patchwork corpse golem somewhere down the line... just don't name it after me. :p

Hah! Not to worry... but I do like the golem idea.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Of course you do. ^^ You are a necromancer, after all. Shock, awe and dead meat, baby! ;)

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Male Humong Propmaster 13 / Meatgrinder 7

FYI, I'll be AFK next Sunday, jan 20th; I'll be running book 2 of this Adventure path on a tabletop all day long.
This is actually the first adventure I've run a second time; even though prep time is 0 once you've run a module the first time, I've never before played one that was worth doing again. until now ;)


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Ooh, sounds fun! Hope that session goes great. :D And high words there.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

at some point, I'll add links to maps / house emblems / long term relevant art to the campaign description at the top, so we can easily reference them.


Male Strix Magus (Bladebound) 9

Loot:
16gp
Saphire ring-100gp
Fine Whiskey-25gp
Rot Gut-5gp
Holy Silver Symbol of Sarenrae-25gp
Holy Sarenrae Book-5gp
Masterwork Lute-100gp
Finely Made Pipe-5gp
1 lb shag tobacco-2gp

Potion of Cure Light Wounds

Chain Shirt x6
Heavy Steel Shield x6
Longsword x6
Longbow x6
Leather clubs x12
Arrows x240
Quiver x12 (All of this marked and un-sellable)

Metal Comb Shiv (dagger)
Heavy Mace-12gp
Spear-2gp
Quarterstaff-0
Battle Axe-10gp
Rapier-20gp
Great Sword-50gp
Trident-15gp
Glaive-8gp
Short Sword-10gp

Misc Items
Peasant Clothes x3
Ink+quill
Journal with this week's password 'Ghastenhall'
Deck of Cards
Deck of Cards (marked)
Delicious Cookies
Whetstone
Cleaning supplies for chain shirt
Bowstring
Book of Military Regulation
Doggy Treats
Map of Varyston and Old Moor road
Travelers outfit

Also, please tell me anything out of this list that you are keeping on your person. I know various things were taken, but it would be very taxing for me to go through the entire gameplay thread to see what everybody took. Kindly post here what you took and I will mark it off


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

I took the following:

Fine Whiskey-25gp
Finely Made Pipe-5gp
1 lb shag tobacco-2gp
Book of Military Regulation


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Acquiring contradictions, then? :p


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Nothing more enjoyable than irony!

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

to get everyone on the same page, including myself, I think this is what you're planning to do:

1) ambush patrol from inside tower 21
2) move over battlements to poker room
3) Arryn throws Hams 'o' Belladonna at the dogs
3) overthrow the poker game, and murderize the lot of them.

now, the question seems to be wether you'll be finished inside the tower 21 before the poker game ends at 3c...

if you're quick enough, you've disabled the last patrol and you can focus on the last bunch of guards + Blackerly.

if you're too slow, the guards will leave 3c and will have to respond to the sounds of battle. Remember that the poker-guards are likely somewhat intoxicated, and would first need to hear the battle, cross the entire courtyard at running speed (while drunk) before they can affect the battle.

I think this summarizes the situation - just comment if you think there's a better way or if I've missed anything.

To keep things moving, I propose to wait for max. 24 hours from now, until A) everyone posts their OK, or B) any major changes are made to the plan, or C) max 24 hours with no response.
Then, I'll roll for the guards and set the plan in motion.

ok?


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Sounds good to me!

Oh, and for Sindran add: burn everything!

Potentially using kegs of oil as the main fuel, what he picked up from the kitchen as ignition flash fuel to set everything else off. Would be much easier if he could get Grumblejack to lug those kegs around.

Liberty's Edge

Grumblejack will happily carry your keg.
He may accidentally drop it though, so I'll let you pick; would you like to roll a Handle Animal check, or shall I roll his Acrobatics check..? Can I pick? :D


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Go ahead! :D :D

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

GrumbleJack picks up the barrel, DC10 acrobatics:1d20 + 0 ⇒ (10) + 0 = 10 and your heart skips a beat as he **almost** drops it right on top of you.

ooh, brave! well, you know what they say; if you're not living on the edge, you're taking up too much space...!

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Male Humong Propmaster 13 / Meatgrinder 7

hm, that should've probably been in gameplay. oh well.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

Hah! Let's just hope I don't fall off. ;)

Think I should move it to the Gameplay--haha, yeah.

Is Craft (fire) an actual thing I can put ranks in? Because I would so definitely put ranks in that. Or maybe Profession (firestarter). Heh.

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Male Humong Propmaster 13 / Meatgrinder 7

craft(fire) doesn't exist, I made that up.
You look quite like Keith Flint, though.


Female | Half-Elf | 4 Rogue | 28/28

I'm down with said plan, looks good.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

What does Sindran look like? Imagine a half-orc Keith Flint. But with more burns and scars and blackened arms. Excellent.

Oh, and Aerent, that armory is fully equipped with uniforms, isn't it? I bet there's quite the collection of Ugg boots in there....


Spoiler:
Hu (M) AnP 7; hp 58; F +10, R +9, W +9; AC 21, t 11, ff 20; Init +7; Per +9; CMD 22

Agreed.


Spoiler:
Hu (M) AnP 7; hp 58; F +10, R +9, W +9; AC 21, t 11, ff 20; Init +7; Per +9; CMD 22

Aerent has taken:
longsword
chain shirt
large steel shield
trident
longbow
40 arrows
quiver


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Hey everyone,

Just catching up on the threads from this morning. I'm down with the plan as outlined by IB above.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

caught up in work, will take a little longer. Next step in the plan is seeing about those dogs - why don't you have a go in the meantime?


Spoiler:
Hu (M) AnP 7; hp 58; F +10, R +9, W +9; AC 21, t 11, ff 20; Init +7; Per +9; CMD 22

I was thinking, I think we should let Jack use that big banner in the dining room as a cape. Or as toilet paper, then leave it hanging from the gatehouse. :)

@DMIB: I'm going through and creating some basic tenets for the worship of Furcas, based on the Faiths of Corruption Pathfinder book. Mainly doing it for myself as a way to further develop Aerent, but would it be something you would be interested in seeing? Not sure if it would benefit you or not, but figured I'd ask since I'm doing the work anyway.

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Male Humong Propmaster 13 / Meatgrinder 7

If you let me read it, I'll find a way to work it into the story.
That goes for everyone :)


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Looks like you villains are in for a worthy challenge, at last. ;)


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

And few more rounds of laughing? Man, I can tell he's tough. Too bad I'm too busy ROFLing or I'd take him seriously. :P


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Laugh it up, chuckles, but while you guffaw, you can't cast or swing a branding iron to save your life. Literally. ^^


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

*too busy 'having fun'*

Sorry, what was that? Pfft, great ball of fire. hahaha.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

just a little longer :) He has just acted again, so this is the 2nd round of the spell.


Male Mystic Half-Orc Blackened Flame Planar Oracle of Hell 9
Quick Stats:
[HP 17/37 | AC 17/13/14; CMD 18; Fire 10 | Fort +14; Ref +18; Will +19| Init +5; Perception +8; Darkvision (60 ft); ]

I foresee castings of Cure Light Wounds. Good thing I have three casts left for this day!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7
Sindran Eithe wrote:
Pfft, great ball of fire. hahaha.

Goodness gracious, even. ^^


Female Elf Necromancer 9
Stats:
HP 40/40 | Fort +4 / Ref +4 / Will +10 | AC 10 | CMD 13 | Init 0 | Perc +14

Oooo... this guy is ticking me off! Maybe now would be a good time to start my necromantic experimentation collection, starting with this guy lol

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