
DM - Voice of the Voiceless |

Andrea - appreciate the offer, but ultimately up to the group. We've five still kicking around so we're not necessarily lacking anything.
Bagpipes aren't so much traditional... but there seems to be enough work to keep some people employed as a side-outlet. I also know of a Sikh bagpipes marching band too.

Jethryk Devarre |

Eh.
Some things are under-CR'ed, some things are over-CR'ed.
You should take a look at some of the nasty things in the 'Tome of Horrors', some time (Souleaters, for example)...
We just need to take our lumps as we find them :-)

TarkXT |

Eh.
Some things are under-CR'ed, some things are over-CR'ed.
You should take a look at some of the nasty things in the 'Tome of Horrors', some time (Souleaters, for example)...
We just need to take our lumps as we find them :-)
True and I'm sure there was an alternative way to defeat these thins. The evidence shown practically proves it.
But it still irks me to see these things as a potential violent encounter in a published adventure.
They're a "doable" fight. Much of our problem right now is for other reasons. I'm just happy we managed to have a bull sit on it until jethryk can come and deal with it.

Jethryk Devarre |

What would be the fun involved if there *wasn't* a real feeling of fear in the occasional encounter?
Sure, it is dangerous, but no-one has died yet (I don't count renewable class features like eidolons ;-)).

Shendalyn Shawn |

What would be the fun involved if there *wasn't* a real feeling of fear in the occasional encounter?
Sure, it is dangerous, but no-one has died yet (I don't count renewable class features like eidolons ;-)).
I'd rather the danger came from the encounter rather than our tactics. :P
Bit more statisfying overall when the danger comes from the actual encounter rather than our inability to deal with it effectively.

DM - Voice of the Voiceless |

Have a full day meeting today - so updates tonight.
As to the danger... there were non-combat ways out of the encounter, but taunting them about a touchy subject I'll be sure to inform your former employers about your horrible performance in guarding this place from the Iomedaen crusade! wasn't the wisest :P

TarkXT |

Truth be told its been half weighing on my mind since the treant. Which was equally dangerous as this but only managed to truly defeat it by the dint that jethryk hits like an absolute truck even compared to his peers with a big sword.
Part of it is likely that we haven't had a real fight since our arrival in the town during the first portion of the ap. We simply haven't had the time to properly coordinate tactics what with people coming adn going and new stuff suddenly being available to us.
I think in character while we secure our new home and shendalyn finds these things true names and has gurthock sew them each a frilly garment to lick the boggard s@!% out of the place in we should take the time out of character and figure out what we can do to make us somewhat more effective.
No one died. But I'd rather have a conversation about getting better instead of a conversation about how Cruxcarr comemorated a dead party member by knitting their flesh into a pair of boxers.

TarkXT |

Have a full day meeting today - so updates tonight.
As to the danger... there were non-combat ways out of the encounter, but taunting them about a touchy subject I'll be sure to inform your former employers about your horrible performance in guarding this place from the Iomedaen crusade! wasn't the wisest :P
What you expected Shendalyn to be nice about it?

Jethryk Devarre |

Truth be told its been half weighing on my mind since the treant. Which was equally dangerous as this but only managed to truly defeat it by the dint that jethryk hits like an absolute truck even compared to his peers with a big sword.
Remind me to introduce you to the build I have for a 42 strength crit fighter some time ;-)
Part of it is likely that we haven't had a real fight since our arrival in the town during the first portion of the ap. We simply haven't had the time to properly coordinate tactics what with people coming adn going and new stuff suddenly being available to us.
I agree, we really have not been pulling together as a team... more like a band of specialists that happen to be in the same place at the same time; effective, but chaotic.
I think in character while we secure our new home and shendalyn finds these things true names and has gurthock sew them each a frilly garment to lick the boggard s%*# out of the place in we should take the time out of character and figure out what we can do to make us somewhat more effective.
No one died. But I'd rather have a conversation about getting better instead of a conversation about how Cruxcarr comemorated a dead party member by knitting their flesh into a pair of boxers.
That last bit made me laugh :-P

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I really miscalculated how differently a cleric would play without access to channel healing, and so Albina's been a wet sock in combat.
From having a good effective option pretty much every round to having a tiny bandaid, that still eats up a perfectly good action, that's a huge downgrade, and as our party increases to five + eidolon + summoned critters + possible cohorts coming around the bend, Selective Channeling becomes less and less effective (unless she finds a headband of +6 Charisma and a +5 Tome of Leadership & Influence in the next room, and somehow convinces Shendalyn that they won't be vastly more effective for him...), as it's a choice every round of 'which two allies do I maul, attempting to hurt the enemy?'
It's almost like they didn't want people to play evil clerics! :)
I'm going to have to look at tactics to make her useful, since trying to play her as a straight cleric is just not cutting it.
Blowing three of my four feats, my racial stat bonus and a chunk of my point buy on being able to Channel Negative Energy at least marginally effectively, only to find that it's becoming rapidly impractical as party size increases, is turning into a terribly short-sighted investment.
Perhaps I can craft a unique magic item (blessed holy symbol of Asmodeus or something) that renders the ally possessing it immune to my own channeled damaging bursts, or something, so that I can save my 'Selective Channeling' slots for summoned creatures, so that I don't blow away Shendalyns minions (which, as with the bulls in this encounter, are contributing a hell of a lot more to fights than Albina is, which is totally not a sign that he's overpowered, just that Albina kind of sucks...).

Mi'Dre |

There is an archetype in the 5th WotW (maybe 6th) book that at third level allows you to expend two uses of channel energy to heal every evil character in range for your channel dice instead of being able to heal undead.Channeling to harm is always a big hard though yeah...
If you're not happy with your current build then I'd say VoV wouldn't mind letting you rework Albina, considering he just allowed Cruxcarr to do the same :)
Speaking of Cruxcarr where is he? Stop eating Boggard eggs and get in here!

TarkXT |
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I'm going to have to look at tactics to make her useful, since trying to play her as a straight cleric is just not cutting it.
Playing her as a stright cleric is fine. Playing her as a channeling cleric? Welllll even if you didn't run into the blowing us up issue clerics don't so much blow up as mildly annoy.
In my opinion channeling is just plain bad unless it's healing in the early levels or buffing/debuffing with a combination of selective/quick/alternative channeling. Even maxed the damage just isn't quite good enough to justify over getting thigns like better spells or better strength.
But I'm not saying anything you're not discovering for yourself. :P
Now, one thing to consider since you want to emphasize Albina's charisma is to get into necromancy. And since you also have the ability to burn things you can get into creating burning skeletons from the dead guys around here. Though the minotaur begs to be fast-zombied. So rather tahn channeling to damage you can channel to heal those instead. Get Command Undead and you can add more undead to the summoning, planar binding/ally, necromancy party.
Somewhere across the ocean I can hear mark getting home looking at this and sparing a small groan.
That's my thinking on Albina at this moment at least. She has potential just by switching feats adn rethinking tactics. Evil clerics can be support clerics but not that well under asmodeus. That's better left to the undeath clerics. Anyway that's just one though I had that might be interesting to do with Albina.
Have you looked up any cleric guides? They tend to have some fairly decent information that can give you an idea on a rebuild. I plan on sitting down at some point and thinking about what the group has versus what it needs and what we can do to reach equilibrium here. We've got all the tools I think it's just a question of grabbing and using the right ones.

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I'm not generally one to play a battle cleric, and my focus on Charisma over Wisdom means I won't be a competitive spellcasting-focused cleric, and my Dex 10 means Reach Cleric and Archery Cleric (two fun builds I've used with other characters) are right out.
I did really put too many eggs in this Channel basket, focusing on Charisma, and it kind of means that she's going to suck at anything else. I didn't recognize it as a trap, at first, which I probably should have, given the disdain evil PCs as a concept tends to receive from the developers. (This particular fight, for instance, is a standard evil PC problem. What do evil PCs fight? Most often, the same sort of evil foes that good PCs fight. Protection from evil would be totally useful, but is forbidden, because, apparently, in the same game that brought us the Blood War, evil never fights evil...)
Animating undead definitely sounds like an option, particularly if we can find some bodies, such as that minotaur, that are worth the onyx (and, yanno, *some onyx...*).

Cruxcarr Felmongere |

Cruxcarr is ready to roll - have rejiggled his abilities, skills and spells - with Albina mulling the controller of the dead role I've opted for the sick sage role...
More Knowledge based skillage
Increased Necromancy Spell DC through feat picks
Cool spells; Fly (Baron Harkonnen!); Fleshcurdle; Shocking Grasp and Spectral Hand all should come into play...
Flavour: Belt of Teeth (couldn't resist) ;)
SO DMVoV how and when do ye want the phat basterd back?

Jethryk Devarre |
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Jethryk may be able to help with that - it is going to need a brain-and-eyeballs-in-a-jar at some point, and Jethryk is uniquely qualified to help produce excellent specimens ;-)

Cruxcarr Felmongere |

Heads up gang - I'm heading off this Saturday to Houston for Thanksgiving with my bro and sis-in-law. We're on a busy schedule so unlikely I'll get much time/interweb access so will likely be off the grid until beginning of Dec.
DMVoV - please DMPC Crux as necessary after tomorrow evening.

DM - Voice of the Voiceless |

After two days this week when I've gone to bed less than three hours before my first alarm goes off to head back to work... I'm pretty sure I'm over the hump - or at least will be once my son's birthday party is out of the way tomorrow.
A moment longer of your indulgence and then I shall be functional once more.

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Tis the season... for ridiculous hours at work and a crowded kitchen and last minute shopping and wild crowds and familial obligations galore.
Once we're past this holiday stuff, we can start churning out unholy water or whatever we need to do to unwrap this Vetra-Kali present we want to gift to the Iomedans!