Halfling Slinger

Mi'Dre's page

678 posts. Alias of Peanuts.


Full Name

Mi'Dre

Race

Gaav (52/52 hitpoints)

Classes/Levels

Inquisitor

Gender

Male

Size

Small

Age

???

Special Abilities

Noxious Breath (3/day), Superior Grappler

Alignment

Lawful Evil

Deity

Moloch

Languages

Common, Infernal, telepathy (100 ft.)

Occupation

Miscreant

Strength 19
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 14
Charisma 6

About Mi'Dre

Mi'Dre
Devil, Lesser Host Inquisitor 1
LE Small Outsider (devil, evil, lawful, native)
Init +4; Senses darkvision 60 ft., see in darkness; Perception +15
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Defense
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AC 20, touch 15, flat-footed 16 (+3 armor, +4 Dex, +1 size, +2 natural)
hp 52 (4d10+2d8+14)
Fort +9, Ref +8, Will +6; +1 trait bonus vs. divine spells; +2 trait bonus vs. charm and compulsion
Defensive Abilities DR 5/good; Immune fire, poison; Resist acid 10, cold 10
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Offense
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Speed 20 ft., flight (60 feet, good)
Melee Claw x2 +9 (1d4+9/x2) Non Power-Attack: +11 (1d4+5/x2)
Special Attacks noxious breath (3/day) (dc 14)
Spell-Like Abilities Dancing Lights (At will), Detect Magic (At will), Mage Hand (At will), Ventriloquism (At will)
Inquisitor Spells Known (CL 1):
1 (3/day) Cure Light Wounds, Divine Favor, Protection from Good
0 (at will) Acid Splash, Brand (DC 12), Daze (DC 12), Guidance, Stabilize
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Statistics
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Str 19, Dex 18, Con 14, Int 10, Wis 14, Cha 6
Base Atk +5; CMB +8 (+14 Grappling); CMD 23 (29 vs. Grapple)
Feats Disruptive, Improved Grapple, Intimidating Prowess, Power Attack -2/+4
Traits Angel Slayer, Birthmark, Desecration
Skills Acrobatics +10 (-2 jump), Disable Device +8, Escape Artist +10, Fly +16, Heal +6, Intimidate +10, Knowledge (dungeoneering) +5 (+7 to identify the abilities and weaknesses of creatures), Knowledge (local) +6 (+8 to identify the abilities and weaknesses of creatures), Knowledge (planes) +6 (+8 to identify the abilities and weaknesses of creatures, +10 to identify good-aligned outsiders), Perception +15, Sense Motive +8, Stealth +15, Survival +6 (+11 to track); Racial Modifiers monster lore
Languages Common, Infernal; telepathy (100 feet)
SQ domains (spellkiller inquisition), judgement (1/day), shared senses, spellkiller (dc 13), superior grappler, swarming
Combat Gear Potion of cure light wounds; Other Gear Masterwork Studded leather armor, Masterwork Greataxe, Amulet of mighty fists +1, Bag of holding I (empty), Lens of Detection, Muleback cords, Ring of sustenance, Silk rope, Thieves' tools, masterwork, 3x Bottle of fine whiskey, Finely made pipe, 320 GP, 5 GP of Valuables

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Special Abilities
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Feats and Traits:
Angel Slayer You gain a +2 trait bonus on Knowledge (planes) checks about good-aligned celestials and receive a +1 trait bonus to any damage roll you make against them. And devouring the heart of a virtuous creature acts as an infernal healing spell on you.
Birthmark +2 save vs. charm & compulsion
Desecration +1 save vs. divine spells
Disruptive +4 DC to cast defensively for those you threaten.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Gaav Abilities:
Damage Reduction (5/good) You have Damage Reduction against all except Good attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Noxious Breath (3/day) (DC 14) (Su) Three times per day, a gaav can exhale a breath that reeks of pure corruption upon a creature within 5 feet.

The target must make a DC 14 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based. Creatures that successfully save
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Shared Senses (Su) All gaavs and magaavs within 100 feet of one another share the same senses. Thus, if one individual perceives something (for example, with a successful Perception check), all others within range are immediately aware of it. Senses are instantly relay
Superior Grappler (Ex) A gaav can wield a weapon and still make grapple checks. If it's not wielding a weapon, a gaav gains a +4 bonus on grapple checks. In addition, it takes up to eight gaavs cooperatively to lift a creature that one or more of them is grappling; each gaav
Swarming (Ex) Members of this race are used to living and fighting communally with other members of their race.

Up to two members of this race can share the same square at the same time. If two members of this race that are occupying the same square attack
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.

Inquisitor Abilities:
Inquisitor Domain (Spellkiller Inquisition) Deities: Any (with GM approval).

Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites). When you defeat an enemy (whether by reducing

it to 0 or fewer hit points, taking the enemy ca
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Profane Destruction +1 (Su) Weapon Damage bonus.
Judgement of Profane Healing 1 (Su) Fast Healing
Judgement of Profane Justice +1 (Su) Attack bonus
Judgement of Profane Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Profane Protection +1 (Su) AC bonus
Judgement of Profane Purity +1 (Su) Save bonus
Judgement of Profane Resiliency 1: Magic (Su) DR/magic
Judgement of Profane Resistance 2 (Acid) (Su) Energy Resistances
Judgement of Profane Smiting (Magic) (Su) DR bypass
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Spellkiller (+2 Profane) (DC 12) After defeating enemy, gain +2 profane bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.

Gear Abilties/Descriptions:
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.

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Background:
Mi’Dre the Gaav or Lesser Host Devil, stands charged with Blasphemy (by merely existing), Desecration, and Murder, all accomplished, more or less in the one go. Sent to the material plane to collect on a minor contract with a young Diabolist Mi’Dre has not been long in Talingarde; mere weeks. In that time however he has grown to despise the place and would like nothing more than the opportunity to tear it’s cities and churches to the ground and watch it all burn.

Of course he couldn’t quite hope to accomplish such a thing on his own-a fact which he was vary aware of, lacking the support of his fellow kind as he was accustomed to-he nevertheless did his best, discovering that the Diabolist had apparently experienced a change of heart, and renounced his wicked ways in an attempt to shelter behind the armored flank of Iomedae. Of course such an attempt was pointless, Mi'Dre had seen the man's contract, but mortals could be so foolish at times...

Forced to result to subtlety Mi’Dre watched the young acolyte and the goings on of the temple, patiently waiting for weeks, assessing and looking for his opportunity. It wasn't so hard; the temple was well defended, but not so well that a sneaky, flying demon couldn't bypass it's defenses. He struck at night, sneaking into the Acolyte’s chamber and without pomp or ceremony, slew him. His mission complete he decided to enjoy himself, and set about having his fun, which of course ended up with him in the current situation.

He hadn’t quite finished his art piece when the temple began to awaken. When they found the desecrated statue the holy men of the temple didn’t much seem to appreciate Mi’Dre’s work with the acolyte’s blood and intestines. As he tried to flee, the stout warriors of Iomedae shot him, damaging his wings, and leaving the spiteful devil crawling across the floor, smearing a trail of viscera and gore. By then escape really was futile, and the warriors closed in and conciousness fled beneath their shadow. The trial was a blur, Mi'Dre still shocked at the loss of his wings, which had been clipped by the hated priests. It was only as he was being moved from his temple cell in cuffs and chains that it sunk in what his fate was to be...

Personality/Motivation:
Ever since he was formed from the mindless lemure Mi’Dre has sought to improve his station. Full of spite and jealousy he yearns to one day descend to Malebolge, the Sixth level of Hell and there wage endless war at the bidding of Moloch as one of the Archdevil’s elite Cornugon. To that end he accepted the seemingly simple task of traveling to Talingarde, center of good to slay a diabolist who was pathetically attempting to get out a contract. He thought it a tad strange-Hell normally more than happy to patiently wait out the proper fulfillment of a contract-but it seemed they wanted the man's soul now, so it was given to him the task of releasing said soul to it’s contractual destination. After his capture he has only been able to brood on his fate, and the circumstances leading up to it, leaving him wondering what was so special about the not even middle aged man whose murder and subsequent desecration, landed him in his current circumstances.