Way of the Wicked (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Balentyne Info; Planning; Dwarven Map

Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35


1,101 to 1,150 of 2,188 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Here's my mechanical breakdown of "bathing in the fire"

I have fire resist 5. Normal fire does 1d6 damage every 6 seconds. So, if I stay in the fire long enough I will actually burn up, but it is going to average about 1 point of damage every 36 seconds. So, as long as I keep my bath short I will only take a few points of damage and will be good as new in the morning (based on the normal healing rules).

Next level I will pick up 1 more point of fire resistance from my Favored Class bonus and be effectively immune to normal flames. :)


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

I love the ritual Rose. Was waiting on next level to begin my ritual, Seren's still quite a bit in denial about how serious her curse is. Once I get the next step in my Curse (and the repercussions of it) Seren may be forced to start dealing with it (and slowly begin working down the path to Lich).


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I, too, really liked that one! Good symbolism and nice descriptions! I'll look into posting a Nahia reaction later.

And not only is it good for keeping clean, but vermin free too! No fleas, ticks, or crabs for you!


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Ooooh, Liches are awesome. Have you looked into the Agent of the Grave PRC?

I was thinking that Rose might make a fantastic Vampire someday.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Speaking of templates, hey Rose (or anyone else on here), know of any good fey-based templates? I'd love to do some kind of evil lady of the fey thing later on. But when I looked earlier I didn't find anything that seemed any better than just fluffing it up with leadership and maybe the coven hex.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Something like this?


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Ya I've looked at Agent of the Grave quite a bit. I lose 1 revelation (plus final revelation), +2 BAB, and one level of spell casting, and gain quite a bit.. If I was going to go this route, I imagine I would do it at probably at lvl 7 for the 5 levels thereafter, really lends itself to being maxed quickly.

Only concern I had with it was the special condition of being member of an undead-worshipping cult for 1 year. Can't say Asmodeus is undead...

Could perhaps RP something there but can't atm see how I can complete that condition.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

That prerequisite is just fluff. Changing it to something more apropriate to this game should be easy. It could even be ignored entirely, or revealed as part of your backstory. "I spent a while learning the dark arts from an undead-worshiping cult before I left to find my own path to power." And done.

GM? Thoughts?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

That is the only template that came close. But it has some issues.

First, fey-creatures have to be non-lawful.

Second, that -2 strength adjustment is going to be kind of crippling (I'll have a 6 strength) and the -1 Natural Armor is kind of annoying.

That said, if I could somehow get around the alignment, and get or make a strength tome, I'd be willing to do it.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Just pick up a pair of mule back cords. They will let you carry as much as you need to. Other than that you don't need strength.

The penalty to natural armor only matters if you actually have natural armor. You don't, so it doesn't apply.

As for non-lawful, yeah that's a problem. Maybe you can drift toward neutral evil, shunning all laws but binding contracts or something. That is right out of traditional fae lore. Rumplestiltskin and Baba Yaga were all about contracts, but definitely not what anyone would consider Lawful.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Actually, I do have natural armor. It's a Changeling feature.

Hmm, the problem with discussing alignment is that there never really seems to be consensus on what means what, beyond some very obvious examples.

For example: I think it could be argued that both Rumplestiltskin and Baba Yaga were lawful: they had a very codified set of rules that they held themselves to, and others if they agreed (at least in the stories I have heard, but both of them have many variations). Just because they weren't the common laws of society, doesn't mean that they don't have a code.

But I'm not sure that this is the right place for a discussion of the philosophy of alignment.

The comment about strength is fairly valid, but I always felt weird dropping a characters stats that low without some kind of deficiency/deformity.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia is totally going to have to do the flying clawfoot tub now...

Combined with a Cauldron of Brewing so that it can heat its own water!

^_^


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

If that is true, then all fae could be argued to be lawful. Fae contracts are as much a part of the legends as anything.

Being chaotic doesn't have anything to do with keeping your word or having a personal code.


Male Human Inquisitor 4 | HP 38/38 | AC 18 | T 12 | FF 16 | CMB+6 | CMD 18 | Fort +6 | Ref +3 | Will +7 (roll twice vs mind-affecting | Init +7 | Perc - +10 | Sense motive +11 | Bluff +7

FYI, I'm moving so my posting has been (and will be) unreliable for the next couple of days.


Fausto! FYI, be careful!!

I've seem ppl banned from forums for using FYI!!!!!

But I'm not sure what the moderator thought it meant! ;P


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I just got done doing that myself! Good luck Fausto!


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

uggh. I hate moving. Not a problem at all Fausto, I'll just assume you agree with everything Seren says and asks you to do. Personal slave incoming! muwhahaha.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

tell me when you are ready to move on.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I am. Since we aren't going to see the bugbears, we can jump forward to when we get back in town.

Exactly where we stash the rangers equipment isn't important enough to slow things down for.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Same here!

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Onward!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'm not sure, but I think Rose is on vacations.

Anyway, don't wait for her to post your actions.


Is Aldencross large enough to pull that off without having an actual team of horses to authenticate my disguise? It's a great idea as long as no one knows all the horses in town or knows that the carriage I rode in on with Sourat presumably originated in this town.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

It's a garrison. I assume supply wagons and carriages come in all the time and not many people keep track. You don't have to have an actual carriage or horses. There are plenty at the inn that could conceivably be yours. You're going to be on foot, and once this hits no one will be concerned with your legitimacy, because it is actually true.

That's my hope anyway.


Sorry guys, haven't been able to log onto the site most if the weekend. Will get something up after work today.


Hey!

I site was crashing everytime I tryed to connect. I'll update a little bit later.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Paizo site seems to be crashing alot lately.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Agreed.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

ya I kinda wrote off the last couple of days while they sorted out their stuff.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I'm just checking in.

That night I'm going to craft my Pearl of Power, but I'll post it after the little letter ordeal is over.

Good luck, our pugilist friend!


I've added a new tab at Planning excel Sheet, to make it easier for you to track how many VP (victory points) you have earned.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I regret only one thing: Combat against Mott would be really cool.

Reach + trip specialist


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

wow, but then again beauty of being DM, just switch his stats with someone we do have to fight later on. I vote for the priest to secretly be a master combatant. Now that would be entertaining.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

:P

I'll consider it.

Maybe I change it to battle priest.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Question: Murderous command says attack nearest ally. How is ally determined? If Barnabus thinks I am friendly and if another cleric cast it on him, would it be possible to get him to instigate an attack on me? Technically not an ally, but not sure the spell could know that. Then I of course would have to defend myself, thus bringing the other dwarves into the fight to defend Barnabus, thus bring my companions into the fight to protect me...

Just brainstorming possible ideas of things we can cross off the list before entering the watchtower.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Well, I liked it.

If his relation with you is friendly or helpful, he will consider you an ally. And in that case, you know. :D


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey, how are you guys?

I want to make the game run a little bit faster.
I want you to use this excel sheet to program what will be your next actions. Therefore, instead of a free ‘sandbox’ city, we will move through events that you planned.
I think this will help us get back our game pace. :)

Just do not forget that Sakarot still need about 7 days to move his horde.


Sorry for my slow posting. I had an appliance apocalypse on the weekend so I've been trying to replace a fridge, stove and dishwasher. So much shopping and I despise shopping!! I also don't want to barge into the plans you guys made before I came along so for now I'm happy to play the part of lackey. When we get to new situations, Troost will be more vocal with ideas and suggestions.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Sounds awful. What happened?


Compressor in the fridge kacked.
Motor in the dishwasher kacked.
Control head in the stove kacked.

Not entirely sure why it all happened at once. We've been having issues with the stove and fridge for awhile but they were working well enough to get by. The dishwasher was out of the blue. I think it was a suicide pact.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I'm sorry to hear that. I hope things get better!


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Wow that's brutal Troost.

@Aku: Sounds good.

My Current idea would be:

Moonday: Poison Everyone. Moonday Night, Venture into Fort, start wrecking some havoc. Shifts should be extremely shortstaffed, due to poison, sap's and arsenic poison to kill what we can, try and minimize obvious casualties, hide in tunnel if we can't. Climb Tower (Believe this tunnel puts us at bottom of it). Kill Tacticus/Mad Martin (not sure which is at top of tower).

Toilday: Kill Bellam Barhold, Arsenic Ideal, but other stuff could work. Should get brother investigating.

Wealday: Take out Dwarves, Troost in Conjunction with Nahia to get Dwarves to attack Seren. Start brawl, insinuate dwarves killed Bellam, somehow. Best Case: Kill everyone, more likely case: Dwarves locked up.

Oathday: Day off, potentially take out Tacticus/Mad Martin. But mostly Preparation. Healing Scrolls, Potions, Everything we may need for final charge, enough has happened by this point for us to just play scared and preparing ourselves for this unknown assailants.

Fireday: Take out the Father Donnaigan, other opportune targets.

Starday: Kill people Investigating Bellam Barhold/Father Donnaigan's Murders. Think we are reasonably trusted, may be able to lure investigators from town and jump them.

Sunday: At this point s@++'s going to be hitting the fan I imagine. Do complete raid of Tower, Killing whatever we can, clear the tower here, High Priority to Lord Thomas (if situation hasn't' already arisen to kill him.

Final Assault: Likely Day after Fall of Amberlyn (Sunday) or during, Drop gates, let bugbears into watchtower Watch it all burn.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I think that people will start catching on by Monday or Tuesday night if everyone gets sick right after the captains duel.

Also, the poison will be mist effective if we use it the day before the final raid rather than a week before. A week is enough time to recover.

Love your plans for the dwarves though. Framing them is a great idea.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Seems too compkicated. Too much can go wrong. Remember, this is a lawful place. It is organized and tends towards efficient action. We should hit the alchemist and the dwarves in the same night after the poison hit. Cover our selves by burning the inn, retreating down the tunnel. Then hit the tower later that night. Doing everything over a week will alert them. They may even be able to summon reinforcements, and raise the local militia.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

When we actually hit the tower, the upper tower should be the very first place we go. If even one of those ravens escapes our whole plan goes sideways.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I agree with Rose. Especially with the rumours spreading through the north, and the search party not coming back. We are going to be found out. So we need to push this while we have the element of surprise.

Besides, won't Sakkarot be surprised when he finds out we defeated the fortress of Ballantyne all by ourselves?

I also agree that we should take out the Rookery as our first act within the tower, outside of maybe the poisoning.

So this is my suggested progression:

Sunday (Today): Rose, myself, Seren, and Mysty sneak in to destroy the food stores.

Sunday Night: Mysty (and maybe someone else with stealth) sneaks into Mama Guiseppe's home to poison her stew supplies (at least her 11 secret herbs and spices).

Afterwards, we all try to kill the dwarves in their sleep. Then we seek refuge in the tunnels.

Moonday: We wait on the poison to set in, and while everyone is busy dealing with the illness we sneak up the tower and take out the Rookery. Maybe even the Magister. We lock their doors to try and buy us time while we retreat back to the tunnels to rest and prepare.

Moonday Night: We sneak back in, trying to take out anyone sleeping or ill first. Then we make way to the gatehouse and try to disable the ability to lift the portcullis or lower the drawbridge.

If at that point we still aren't discovered (unlikely), we look for sleeping Captains, or go for the Lord. Otherwise, we make our stand and hope for the best taking out what is left of the soldiers and leaders.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Sounds good nahia, but shouldn't moon night be the other way round? We want to stop the porticulus to stay up, and the draw brige to stay down.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Ah, see, by that point Sakkarot still won't be ready for days. I figure it is better to keep soldiers and messengers from escaping than worrying about letting the army in yet. If things go well then we have plenty of time to fix it.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I see, I stand corrected


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay! Choose one among you to decide for Sourat actions.

I would prefer you, somehow, left him out of your battle plans. It'll be hard to adjust EL for 7 players without putting some if you guys into that nasty one-hit-you-are-almost-dead-chance.

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