Wardens of the Reborn Forge (Inactive)

Game Master Zesdead

Paizo's 'Wardens of the Reborn Forge'.

...in which our adventurers are exploring Megator Facient - searching for the mastermind behind the sabotaged Brass Guardians that have rampaged within Alkenstar.

Party Health
Tychi 89/96 HP
Nike 99/99 HP
Figwidget 81/81HP
Lector Enteap 63/101HP
Casey Jayne 65/144HP

Wand of Cure Serious Wounds: 15 charges

Maps
Megator Facient

Scale = 1 square:5 feet


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, I had to fly all day yesterday thanks to US Airways, and doing Nike/Tychi's posts takes a bit. I've been buried in work today, so will try to get a post up at the hotel in an hour or two.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Making a posting in all games I'm running and playing in.

For those who have noticed that the last 3-4 weeks I've been spotty and somewhat irritable, I apologize. There's a lot of work things going on, and also some RL things going on. As of this morning, the surgeons confirmed my wife needs a fairly serious operation, which is now scheduled for the end of the month.

I will continue to be here, but, especially toward the end of May, I'm likely to be very very spotty and cranky. Sorry in advance. Please bear with me.

If things get to the point where I need to place things on hold, I'll let you know, but I don't think it'll get there (assuming nothing bad happens).


Male Human Cleric 14 | 60/101

I'm very sorry to hear that Tychi. I hope that things turn out well and that she makes a full recovery.

Don't worry about us, RL comes first, especially something that serious and personal.


Male Human Cleric 14 | 60/101

My week is shaping up to be extremely busy and I will most likely have to spend most of it away from the boards. Please GMPC as necessary. Sorry for the inconvenience.


PM'd Casey Jayne to see if he acts to stop gnolls fleeing - will move things on in 12 hours or so...


Note that from this evening through until the end of the week, I am taking a family holiday – there is, by all accounts, internet access in the apartment that we are staying in however I am not 100% certain that I will be able to manage daily posting whilst we are away (we shall see but don’t be surprised / alarmed if I make less frequent posts).


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Post in all games :

Wife's surgery got moved back a day (scheduling issues in OR). Surgery was completed last night, went smoothly, doctor very pleased with himself. :) Wife awake and says even with the pain from the surgery it's a night and day difference in how she felt before, so good news on that front. I'm afraid I'll be busy again today, but hopefully will be able to get all games caught up and going again by end of week.


Male Human Cleric 14 | 60/101

Thanks for letting us know GM.

I'm glad to hear your wife is doing better and that the surgery went well! Thanks for letting us know, and don't worry about us when you have something that serious to deal with.


M Gnome Alchemist (Mindchemist) / 14

I'm going to be away at PaizoCon from tomorrow early (Thursday May 21) through next Tuesday (May 26). I will almost certainly not be able to post during that time.

(If anybody else is at PaizoCon, look me up and say "hi". I'm Rob Knop. Will be a Tier 1 GM, so I'll be in the PFS room a whole lot. I'm also running The Wardstone Patrol at 2PM on Thursday, and there are still some open seats, if anybody is going to be there a day early.)


Figwidget - have a great time, quite jealous!!! Will be checking the website for product announcements across the weekend - looking forward to hearing what the next AP after Hell's Rebels shall be...


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

While waiting for the map update, question.

Should Tychi continue sneaking past the gnolls and ratfolk to see what is beyond them? While the invis lasts?


Male Human Cleric 14 | 60/101

Sounds good to me. You can never know too much before mountain an attack.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Take advantage of it for sure. Might as well find out all you can.


Male Human Cleric 14 | 60/101

I'm sorry to interrupt the flow of combat, but shouldn't my fickle winds spell have protected them from those ranged attacks?


No worries about interruption - good question but I don't think you got to within 30ft of Tychi / Nike?


Male Human Cleric 14 | 60/101

Ah, I see where the confusion is.

Lector Enteap wrote:
Move action into the room, then waiting until Casey and Fidwidget move further into the room (specifically within 30 ft. of Tychi) and casting fickle winds on the entire party.

When I cast the spell, Tychi/Nike were still on the eastern side of the magically conjured wall and were within 30 ft. of Lector. They were within the center of the conveyer belt just to the east of the wall, and Lector's position on the map now is the same as when he cast the spell.


Okay sounds good... What about line of sight / line of effect? What's people's view on whether you can cast through a solid wall? I think it stops the effect but I am happy to go with whatever people's experience / opinions are...

...have already got a post together for the effect of the fickle winds (sneak preview, good news for Nike)


Male Human Cleric 14 | 60/101

Ohhh, I thought that was a low wall he was flying over. Yes, unfortunately Lector does not have any abilities that allow him to cast without line of sight.

Magic wrote:
You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.

So yes, if Lector did not have line of sight than Tychi/Nike do not have the benefits of fickle winds. Sorry!


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

If the wall was only 10 ft tall, and Nike was standing on a 3 foot platform, Lector had line of sight as the two are both over 7 ft tall when mounted (Nike's basically built like a clydesdale, which is about 18 hands tall). WHich puts her back where Tychi is sitting, at 6 ft. Her head and neck then extend up another couple of feet or so.


Male Human Cleric 14 | 60/101

I think the wall in question was a different wall than the one that was summoned, in fact I believe this wall is one that reaches up to the ceiling of the building we're in. But if it's as you say, then yes I would be able to get Tychi/Nike in the spell's effects.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Also, the spellcaster needs to get through Tychi's spell resistance to affect him, before the saves are made. Same with Nike (she benefits from the Diamond Soul as long as they are adjacent).


Male Human Cleric 14 | 60/101

Oh crap, you have SR? Lector would need to roll to penetrate that to have his fickle winds affect Tychi and Nike.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Which way did we want to go? I think the GM is waiting on us, and I didn't hear a vote so far...


GM post soon - just having a relaxing weekend (big long father's day bike ride with 7 y.o.)

I have a few days of travelling with plenty of time for posting on Mon / Tues so, if no post tonight, deffo tomorrow!!!

Havong said that, a direction would be good!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

My bad. Completely missed that. I threw out west. But honestly, one way is just as good as another as far as I'm concerned.


Work travel turned out to be horrendous - precious little internet access and stuck in France for nearly two extra days due to strikes affecting my Eurostar trip - plane back to the UK this evening... Time to catch up with family and sleep and I will get back to normal posting some time tomorrow!!! Thanks everyone for your patience...


And, just because it's worth spreading the word, has anyone seen this Kickstarter, The Legendary Planet Adventure Path, I've pledged for it as it looks like a bag of fun and it has some great authors!!! I've also taken the opportunity to get the Mythic Books they produced... My poor bank account!!!


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Relevant rules for holding breath and inhaled poison...

Poison wrote:


Poisons
A poison is a substance that interferes with the natural functions of a living creature's body, causing injury or death, typically requiring only a very small amount. The target of a poison may resist with a successful saving throw. Poisons can be delayed or cured with spells such as delay poison and neutralize poison. Poisons have four categories, based on how they reach the target: contact, ingested, inhaled, or injury.

Contact: These poisons are delivered the moment a creature touches the poison with its bare skin. Such poisons can be used as injury poisons. Contact poisons usually have an onset time of 1 minute and a frequency of 1 minute.

Ingested: These poisons are delivered when a creature eats or drinks the poison. Ingested poisons usually have an onset time of 10 minutes and a frequency of 1 minute.

Inhaled: These poisons are delivered the moment a creature enters an area containing such poisons and do not usually have an onset time. For most inhaled poisons, 1 dose fills a volume equal to a 10-foot cube. A creature can attempt to hold its breath while inside the area to avoid inhaling the toxin. A creature holding its breath receives a 50% chance of not having to make a Fortitude save each round. See the rules for holding your breath and suffocation. If a creature is holding its breath and fails the constitution check to continue doing so, rather than suffocating it begins to breathe normally again (and is subject to the effects of the inhaled poison if still in the area).

Suffocation wrote:


Suffocation
A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The check must be repeated each round, with the DC increasing by +1 for each previous success.

When the character fails one of these Constitution checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.

So, first round DC 10 to hold breath, second round DC 11, etc.

So, as I read it, it would work like this :

Round 1 : 50/50 chance to need a con check. If need one, DC 10.
Round 2 : 50/50 chance to need a con check. If need one, DC 10 + 1 per previous roll.
Etc..

Maximum number of rounds holding breath would be CON rounds (2 x Con, -1 per standard or full action).


Male Human Cleric 14 | 60/101

We were aware of the malicious gas before entering the area, correct? If it came out of nowhere and we were surprised that's one thing, but if we were aware of the threat and decided to walk into it, it's reasonable to say we can hold our breath. I didn't mention it so I'll bite the bullet this round, but for future rounds I'll do that if possible.


Female Unicorn - HP (99/99)
Stats:
AC/Touch/Flat 24/24/9 | Fort/Ref/Will +21/+18/+20 | Init +5
Skills:
Acrobatics 16, Diplomacy 10, Intimidate 15, Kn(Religion) 11, Perception 19, Sense Motive 13, Stealth 15, Survival 17
Magical Beast (4)/Paladin (Hospitaler) (5)

Well, Nike/Tychi already made their saves for the first round, I'm asking about subsequent rounds, after they are aware of it.


The Fumes only affect Breathing Creatures so holding your breath will allow you to avoid the effects – given that Tychi / Nike were aware of the fumes (having saved in the first round) I have no problem with them holding breath and no further need for FORT Saves. For Figwidget, Lector and Casey Jayne, this is the first time that they were aware of fumes so will be nauseated this turn and can then hold breath from next turn onwards (no further FORT saves needed).

Holding Breath / Fort Save requirements as described by Tychi in previous post…


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

If nobody wants that Ring of Protection, I'll take it.

But it doesn't really matter to me. It's all good to me if one you folks wants it. I don't sweat it.


Male Human Cleric 14 | 60/101

I already have one that's +2. If you can make use of it, sweet.


M Gnome Alchemist (Mindchemist) / 14

Oops, totally the wrong game, sorry.


For info, the Kickstarter that I previously told you folks about – the Legendary Planet Adventure Path – funded last night with a full seven adventure (with prelude) romp across the multiverse. At some point soon backers will receive the Player’s Guide and the prelude Adventure (with the following adventures coming approximately bimonthly after that) – I fully intend to run the AP on these boards and so, after spending a little time reading and reviewing the prelude, I shall launch a recruitment thread. I will be sure to post here to let you know when I have set up recruitment.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, work, then internet failure this week, new modem on order, later this week. Using emergency hot spot to connect enough to do e-mail post apology.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Tychi wrote:
My assumption would be that Casey blew all four of it's arms off with the first two shots, and then blew it's head off with the third shot.
Lector Enteap wrote:
Wow. Good-freaking-bye.

LOL!!! Oh man I just died on these! You people are killing me over here!


Male Human Cleric 14 | 60/101

I just had surgery. Nothing life threatening, but I'm going to be in a lot of pain and on a lot of drugs the next week. Please DMPC as necessary.


Oh man, that's no good... You rest up and we'll hear from you when you're feeling up to it...


Male Human Cleric 14 | 60/101

I'll still be around. Just less frequently and my posts probably won't have their normal quality.


Folks,
I am away on holiday for a week as of tomorrow and, right now, I have no idea as to whether there will be any internet access at the cottage we are staying at – therefore, it is quite likely that there will be no GM posts through until about the 24th August. However, if there is access, I will move us into what is effectively the final battle of the module.
Cheers,
GM Zed


Male Human Cleric 14 | 60/101

Thanks for letting us know, have fun!


Back from holiday – somewhat predictably there was no internet access at all in the village we were staying at and we had to head inland a mile or so to get mobile coverage – it was like the twentieth century all over again!!!! Anyways… Back now so – actions?


Shameless Advert for replacements in either of the two ongoing Emerald Spire games that I am running – both games have been running for a little over a year and we are up to 5th level Characters on the 6th (of 16) levels in the Superdungeon…

If anyone fancied proposing a character (I am recruiting over the next week and a half), the thread with all of the character creation rules plus links to the games is Here.


Waiting on actions...


Male Human Cleric 14 | 60/101

Not entirely sure how to proceed. I thought we were just eavesdropping and waiting for them.


Well, that's an action of sorts... Just as long as you talk it amongst yourselves...

If that's the plan you agree to, I'll pop a GM post up to move things along...


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Sorry, I'm buried at work this week. Bot me as necessary. I'm fine with eavesdropping, no reason not to learn all we can.


M Gnome Alchemist (Mindchemist) / 14

Sorry, had a busy week as well. First week of classes at the college I teach at. Going to catch up now.


M Gnome Alchemist (Mindchemist) / 14

OK, one of the disadvantages of the PbP format is that you forget things that happened a long time ago, that would only have been a session or two in person.

As I remember, the clockwork spies were being sent around by... I don't remember the name of the person, or the race, but I do remember that it was a person that was a tinkerer who didn't seem very harmful, and whom we were actually reasonably friendly with. I fear I'm forgetting the other details.

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