| mdt |
I'm sorry folks, been sick for most of the week. Been trying to keep up, but as the week has gone on, it's gotten harder and harder. I'll do my best to post a few times a week until I'm over this.
| Carran |
Sorry for the inactivity, my pc has broken down tuesday morning and this is the first day I have access to a pc with internet that I have the time and privacy to hang out on the forums.
I had actually hoped to get in a message or that someone could post for me excusing me for the time being.
New pc is on the way but it has taken/will take a few days for it to come into the shop. I'll be able to make a few posts during the daytime, but in the evening I'll probably not be able to post.
Sorry for the downtime, I'll be back to my normal posting in a few days.
| Tychi |
Sorry, I'm not quite following, I thought the trap was in the tunnel, not an alcove. :(
I'm afraid I'm under the weather. I received some bad health news Friday, so things are kind of wonky at the moment. I may not be the right person to be making plans at the moment, due to some difficulty focusing that will take a week or two to work through as the medicine takes effect.
| GM Zed |
You have travelled for barely forty feet before you arrive at a large alcove in the northern wall...somewhat incongruously in the centre of the alcove, a large green gemstone and a haunch of meat...
Major Luke Rand Perception: 1d20 + 15 ⇒ (8) + 15 = 23
Tychi Perception: 1d20 + 26 ⇒ (1) + 26 = 27
Carran Perception: 1d20 + 20 ⇒ (10) + 20 = 30
Figwidget Perception: 1d20 + 17 ⇒ (11) + 17 = 28
Nike Perception: 1d20 + 16 ⇒ (13) + 16 = 29Tychi, Carran, Nike and Figwidget:
Directly above, what is clearly bait, is a net containing an assortment of metal components...there is enough contained within the net to cause a major injury, if not a fatality, to anyone who was unlucky enough to trigger this trap
So...it has always been in the alcove (I think the map is fairly clear) BUT I think you can have more fun with it if you reconfigure it / rehang in the tunnel itself...
Tychi - sorry to hear about bad health news...let someone else on the group do the heavy lifting for a while and we'll understand if you just chip in...
| Nike |
Next time we level up, Nike will get spells. And she'll get 2 first level spells, which will almost certainly be CLW all the time. In addition, she'll be able to use a wand (although we may have to make a harness on her horn to hold it so she can touch people with it!) of CLW, CMW, CSW, which will help tremendously with our healing. Assuming we find one.
| Nike |
Nike get's spells, and channel I believe. That will help.
Tychi mostly just hits more accurately. :)
| Carran |
Jay curse is finally lifted.
Thanks for the feat/swap possibility GM, it's just that I see that I made a judgment error between switch-hitter and dedicated archer, Carran can't really maintain the close combat. I'll at least switch out Cleave and Greater cleave for Point-Blank Shot and Precise Shot.
| Tychi |
Actually, Alchemists can't use wands. Not without requiring a UMD check. They don't count as spellcasters. If they did, they could use staves and scrolls as well.
Nike can use the wand, as it's on her spell list. Figwidet would need to work up some sort of device to allow her to use it as needed, either a holster she can pull it in and out of with her mouth, or something on her flank she can pull the wand from with her horn and re-sheath it.
| Carran |
I apologize for the lack of posting, been real busy on work these days. When I got around to view posts I couldn't think of something to add or put up a longer post.
| Figwidget |
GM: question, on the map: it looks like we can't actually see the gugs and the ratfolk from where we are. Is it too hallways through the cave to get to them, or is the obstruction in the middle not all the way to the ceiling? Is there any hope (say) of throwing a bomb over it (with cover)?
(If not, Figwidget will start running around it so that he can get into a position to help.)
| Tychi |
My assumption was that Tychi and Nike were reacting to our intrepid 'throw my wounded body at the sharp thingy' leader's sudden tensing and drawing a weapon, and the two raced ahead to keep him from getting into melee. :)
| GM Zed |
Tychi - are you sure you can Full Attack on Nike's charge? From the PRD:
If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can't make a full attack (I think Flurry is a Full Attack action?).
Unless there is a feat or class feature that allows you to do this!
| Tychi |
Yep, Feat.
Mounted Skirmisher (Combat)
You are adept at attacking from upon a swift moving steed.
Prerequisites: Ride rank 14, Mounted Combat, Trick Riding.
Benefit: If your mount moves its speed or less, you can still take a full-attack action.
Normal: If your mount moves more than 5 feet, you can only take an attack action.
Nike's speed, when charging, is 100 ft (combination of base speed, magical horseshoes, and trait bonuses).
So as long as she moves 100 ft or less Tychi can full attack at the end of the charge.
| Tychi |
BTW : Once we hit level 13, he's going to be doing significantly more damage on charges.
| Tychi |
Sorry GM,
The gug we attacked doesn't get an attack of opportunity on us.
Ride-By Attack (Combat)While mounted and charging, you can move, strike at a foe, and then continue moving.
Prerequisites: Ride 1 rank, Mounted Combat.
Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
[/spoiler]
| Tychi |
LOL, wasn't trying to be dramatic. :) Just figured it was easier for you if I quoted and bolded the bit, rather than just giving you a feat name. :)
| Tychi |
Actually, when this came up in the first fight, the GM ruled you didn't, but I can always roll a second 'stop the attack' if that's going to change. Ride-By says you can move past, not that you must. Ride-By can also be used to charge from an oblique angle (which you can't do with a normal charge, due to the rule of having to charge to the nearest square).
EDIT : Also note that the Dev's have admitted that mounted combat, pure RAW, is impossible, including jousting competitions.
| Carran |
Is this also the time to retrain a few feats or should I wait with that until we're back in the city?
| Carran |
Will post that later tonight when I have more time. Iwill retrain two of my Melee feats to Precise Shot and Point-Blank Shot (if necessary)
| Tychi |
Tychi & Nike updated.
Tychi picked up spirited charge, some hp, some skills, and that's it.
Nike picked up some hp, 2 first level spells, and the ability to channel for 1d6 healing 9 times per day. That's without using her lay on hands ability.
EDIT : Gotta fix Nike, forgot to add her 8th hit die stat boost.
EDIT JR : Done
| Figwidget |
Are we going to rest here? If so, Figwidget can provide a fair amount of healing. He's got some open extract slots, and the infusion discovery, so he can provdide a couple of Cure Critical Wounds and onen or two Cure Serious Wounds, before using the wand.
I need to finish levelling up Figwidget; I'm mostly done. Remind me how we're supposed to do HP in this game?