Wardens of the Reborn Forge (Inactive)

Game Master Zesdead

Paizo's 'Wardens of the Reborn Forge'.

...in which our adventurers are exploring Megator Facient - searching for the mastermind behind the sabotaged Brass Guardians that have rampaged within Alkenstar.

Party Health
Tychi 89/96 HP
Nike 99/99 HP
Figwidget 81/81HP
Lector Enteap 63/101HP
Casey Jayne 65/144HP

Wand of Cure Serious Wounds: 15 charges

Maps
Megator Facient

Scale = 1 square:5 feet


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M Gnome Alchemist (Mindchemist) / 14

Does anybody have ability damage? Normally, I could make an extract of Restoration, but I don't have the necessary 100gp of diamond dust on me, alas.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I don't think anyone has any left, except perhaps the Major.

Far as I know, we are stopping to heal/rest.

The ratfolk could use a vermin repellent to get rid of the fleas.


Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |

I have 4 points of con damage.


M Gnome Alchemist (Mindchemist) / 14

Hmm, OK. Foolish me for not having diamond dust on me. I don't suppose anybody else has some...?


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

Retraining Great Cleave and Step-Up to Point-blank shot and Precise Shot.

Adding 1 level of Ranger (Urban Ranger/Skirmisher)
HP:+6+2+1(FC)=+9
+1 BAB
Skills: Acrobatics, Climb, Disable Device, Perception, Stealth, Survival
Feat: Clustered Shots

Extra class ability: Quarry
Extra Hunter Trick: Chameleon Step

Serlek: +1 HD (7HD total); +6 HP
+1 BAB, +1 skill (Fly)
+1 Feat: Toughness (+7 HP)

Also Serlek had healed 6 hp since the last time so he was at 15 hp before levelling up, now he's at 35/52.


Well, as we rest, my con damage will go down, so it's not a superhuge thing. Also, I gained a pile of more HP to my max, and now I have combat reflexes.


Figwidget - HP is meant to be average HP for class rounded up

Updated HP for everyone but still need new max HP for Major Luke Rand and Figwidget (plus any further healing from overnight rest)


M Gnome Alchemist (Mindchemist) / 14

With 5HP at level 13, +1 for Con, Figwigdet's new max HP is 76.

If he heals 13 overnight, he'll be at 69/76.


I'm basically gonna "heal" 23 hp: 13 from resting, 10, cause my max went up by 10, which should put me at 104/140.


M Gnome Alchemist (Mindchemist) / 14

[quote[
...getting everyone back to full HP and 1 less CON damage for Major Luke Rand...I must be feeling benevolent!!!!

Can we reset all our spells and extracts as well?


M Gnome Alchemist (Mindchemist) / 14
Quote:


I'd just like to point out, that statistically, the above rolls are impossible. It is, statistically, impossible for me to reach 30 rolls and not have a single 15 or higher.

It's not impossible... there's just a 2x10^-5 chance of it happening...


M Gnome Alchemist (Mindchemist) / 14

I'm going to be offline from Thursday through Sunday. (I'm off to Paizocon.)


That sounds fun...enjoy yourself...I'll be checking out for news from the Con over the weekend...am excited about what the next AP might be, any rule books for 2015 and what the next Adventure Card Game (after S&S) might be...


I look forward to them (hopefully) announcing the 3rd set for the pathfinder adventure card game, as well as details on the organized play guild for said game.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I get to the airport at 4:30 Wednesday for my 6:30 flight.

United tries to get by cheap and puts just enough gas in the jet to make it to destination. They screw up, have to turn around once they make it to the strip, and then take 2.5 hours to fuel up again and take off.

The plane lands at 8:30 (this is the plane coming to where I am). They swear they will have us out of there in 10 minutes.

At 9:15 we take off. We land at 10:45. My connecting flight is at 10:55, and is in another terminal. I run to the train that connects terminals. I get to the gate at 10:58. They didn't hold my plane, it's against policy.

It takes me 45 minutes of arguing with them but they won't give me a hotel, because it was the weather, not them putting too little fuel or refusing ot hold my flight for 3 minutes. BS.

I get to the hotel about 1:30 (actually in the hotel room that is). I'm so afraid I'll sleep through the alarm at this point, that I can't sleep. So I spend 4 hours resting on the bed watching tv before going back to the airport for a 7:25 flight.

The 7:25 flight leaves the gate at 7:45. We take off at 8:30. I get to my airport at 9:20. It then takes me another hour to get my luggage (they got it on the plane that took off without me the night before!), and finally get my car and head off home. I run into traffic, and it's 11:30 by the time I actually get into my house.

I then promptly fall asleep in front of the computer trying to work after having had no sleep for 36 hours.

So yeah, sorry for not posting yesterday. I'll get posts up today sometime.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Ugh. Plane travel. It's become an unpleasant and frustrating experience even when everything goes perfectly. Throw in delays, airline pig-headedness, and grr.

I'm to the point that most of the time if I can drive it in two days, I'll do that rather than fly.


That sounds dire!!!!


All - Apologies but I have very limited internet access through until the end of the week...so, if you don't mind, am just pressing 'Pause' - all things being well, I will restart posting on the weekend.

Thanks, GM Zed


Female Unicorn - HP (99/99)
Stats:
AC/Touch/Flat 24/24/9 | Fort/Ref/Will +21/+18/+20 | Init +5
Skills:
Acrobatics 16, Diplomacy 10, Intimidate 15, Kn(Religion) 11, Perception 19, Sense Motive 13, Stealth 15, Survival 17
Magical Beast (4)/Paladin (Hospitaler) (5)

No problem, I've been travelling a lot last two weeks, so pause is fine.


M Gnome Alchemist (Mindchemist) / 14

I'm going to be moving next Monday, so my Internet access will become extremely spotty for at least a week starting on the 28th.


I know Figwidget is going to be patchy posting this week so, if he hasn't been able to post by this evening (UK), I'll GMPC him and move things on...


Update coming shortly - tried last night but the infamous Paizo pugwampis were playing havoc on the boards...


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Posting this in all my games, both run and played in.

As you all know, I've been rather busy and traveling a lot lately. This is going to continue for awhile. Hopefully I'll be able to keep up the posts. It's now confirmed I'll be going on an overseas job for 6 weeks at the end of August, coming back early October. I will hopefully be able to continue posting, but wanted to give advance warning.

I'll be 11 or 12 hours off my normal schedule, as I'm going literally to the other side of the planet. :) First trip to this area, so I'm not sure what the internet will be like, or even if I can get to Paizo. So if, after I leave, I vanish for a month, please don't give up on me, it just means I couldn't connect due to country filters or something.


What country are you going to? I might be able to help answer the interest question.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kuwait


ironically enough, I've never been. I've been to Iraq, Iran, a few different countries in Asia, and chunks of Africa, but never Kuwait.


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

I'll be out for most of the remainder of the day and tomorrow as well, competing in a tournament. If I'm lucky I can compete on sunday as well, so if I'm playing/DM-ing your campaign, you know why.

If I'm playing in your campaign feel free to bot me.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Poke poke?


I R Still herez!


Let's crack on then...was waiting on Carran and Figwidget....don't really like GMPC'ing or ignoring more than one PC but it looks like Carran won't be around until next week...so let's move on...


M Gnome Alchemist (Mindchemist) / 14

Hey guys -- sorry, I've been away because of the move (starting July 28). I'm arrived, and mostly unpacked, although there's still the end of the unpacking to do, plus moving in to my office at my new job. I'm pretty wiped out from all of it, but I'm starting to catch up in my games now.


Tychi wrote:
Tychi looks at Nike, and the two nod. "They are slavers, if they surrender we will not kill them. And we are outnumbered, so we do not need to give them the option before joining battle." Tychi says, and Nike nods.

...or we could kill them before Round 1 even starts!!!! ;-)


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Tychi is built to be a massive damage dealer. Sohei Crit builds are scary.


...so, this Ooze that just slid into the tunnel...it's a bit modified!!! I have applied the funky new Slithering Ooze template from Green Ronin's 'hot off the presses' Advanced Bestiary...

Let's see how it goes... It's only CR+1 so shouldn't be too much change... Unless you would like me to apply the 'Instrument of the Gods' template.... CR+6 !!!!


I dunno if I can believe in an ooze that worships/works for the gods though!

(is there even a god of oozes?)


There is a Demon Lord!!!! Jubilex also known as the Faceless Lord, is a demon lord devoted to ooze monsters, poison and sloth....


I bet Norgorber hates him =)


M Gnome Alchemist (Mindchemist) / 14

Let's not have the CR+6 template, please..... !!!


btw, I'm working on undating the good major from the playtest version of the brawler to the actual version. I hope it's okay if I take the shield champion, as this archetype is basically built around doing what I do anyway. They can even ricochet shields!


...so Tychi celebrates our game hitting 1000 posts by catching fire!!!

Vrog / Major Luke Rand - no problem with your suggested update. I will probably get the pdf for the ACG soon... I expect we may need to wait a short while for it to appear on the PRD.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not at all, he specifically avoided catching on fire. :) 21 > 16


...is DC23 to avoid igniting?!?!


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

I thought sure it said 16.

Oh well, Tychi bursts into flames and dies.


I am sure it's probably Tychi sizzles a bit and then gets doused by Figwidget's magical never-ending waterfall!!!


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Tychi get's knocked out of the saddle by the column of water, slammed into the wall, and flash steam cooked by the steam coming off the magma creature.


M Gnome Alchemist (Mindchemist) / 14

Interestingly, I picked up the Decanter of Endless Water at character creation so that I wouldn't have to explain why Figwidget never carried any water supplies with him. Always fun when something that wasn't supposed to be a combat item ends up useful in combat....


Note that we are on a little bit of an RP interlude in between smearing Ogres, Constructs and Oozes across the walls of the Karrgat mine...I figured a little bit of a change in pace might suit everyone...

Don't worry though, the lower levels of the Karrgat have plenty more surprises for you...


M Gnome Alchemist (Mindchemist) / 14

GM: questions:

First, Figwidget doesn't have the "Craft Weapon" skill, but he does have the "Craft Magic Arms and Armor" feat, which he uses with Spellcraft as per the magic item creation rules. Would he be able to repair Tychi's sword with this skill? Of course, as per the magic item repairing rules, it would require half of the cost to create the item, and half the time, so it's still quite an involved process.... A "Make Whole" spell would be a lot faster!

Second, Fidgwidget's an Alkenstar resident. Does he know if the Shieldmarshals and the Guild of Brass are still at odds? (Or is this something that we came across early in this campaign and that we should remember...?)


No-one wants Tychi stuck in the mines with a blade that could shatter at any time...well maybe there are some ogres who wouldn't mind so much!!! But, in the interest of fun...I am happy for you to use your 'Craft Magic Arms and Armour' feat...the amount of time it takes may influence what happens next though....

You should have picked up on a degree of antipathy between the Shieldmarshalls and The Guild of Brass - think Detroit Police and OCP in Robocop!!! But, as an ex-Marshall, Major Luke Rand should be best positioned to let Shylar know what is going on...

...Also, feel free to make up stories, rumours, etc from Alkenstar...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Actually, it's a magic sword, it has to be repaired with the 'craft magic arms and armor' feat. It costs us gold to do so though, if we can find the reagents down here to do so. Alternately, make whole would do it.

Repairing Magic Items

Repairing a magic item requires material components equal to half the cost to create the item, and requires half the time. The make whole spell can also repair a damaged (or even a destroyed) magic items—if the caster is high enough level.

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