Wardens of the Reborn Forge (Inactive)

Game Master Zesdead

Paizo's 'Wardens of the Reborn Forge'.

...in which our adventurers are exploring Megator Facient - searching for the mastermind behind the sabotaged Brass Guardians that have rampaged within Alkenstar.

Party Health
Tychi 89/96 HP
Nike 99/99 HP
Figwidget 81/81HP
Lector Enteap 63/101HP
Casey Jayne 65/144HP

Wand of Cure Serious Wounds: 15 charges

Maps
Megator Facient

Scale = 1 square:5 feet


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Note she didn't call Carran a house cat. She called him Feline. He is Feline. Just as she's Equine. Not the same as being a horse. A dolphin is a whale but a whale is not necessarily a dolphin. Humans are Primates.


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

True, but Nike does have an attitude. Saying Nike is an animal is also as much as generalization as saying Carran is feline, though I know animal is much broader than feline is.

It's more like, if Nike wants to be called a unicorn, than Carran wants to be adressed as ether catfolk or Carran by her as well, not a generalised name.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Absolutely, although she'd be ok with being called a magical beast. Not an animal though, she's not. :) But I understand. And she does have an attitude. :) Comes with the Smite. :)


Well I certainly didn't envisage the group being in this position before the start of the adventure proper!!!!! Talk about 'Split the Party'.... You guys are making my job as GM so much fun though, thanks.


ya, sorry about "killing" Figwidget. Knowing my luck, those will be the only crits I roll this entire adventure. As far as my understanding of confusion goes, you don't see your ally when you attack them; you just see an enemy (hence why you full out attack them).


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Yep, correct on that part. :) But usually you can be convinced you did something once you come out of the haze.


true, but Luke is having a bad day, and the stupid mana storm brought all his family-stuff back up.


The poor old major is probably struggling with the fact that Figwidget clearly wasn't Figwidget!!!! So, from his perspective, his story makes sense...

Heavens only knows what will happen when Figwidget does finally catch up with the group... Poor old Luke's head will be properly messed with....


for reals. He stand by his statement earlier: he hates magic.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If I might suggest a different way of doing the maps that would make it easier for people to show where they move?

Modified Google Drawing

As you see, I've added Icons for Nike and Tychi. You'll also note they match the grid, and can be moved. As you reveal more cave, you can delete the underlying cave graphic, and insert a new more revealed one. The icons will stay in their correct spots (you'll have to do a 'send to back' on the newly uploaded map is all).


No problems...I hadn't added the icons yet as it's not so relevant unless we are in combat.... My plan was to add a single party icon showing where you are on this map (which will get quite large / unwieldy for tracking 'tactical' movement as you explore) and....for combat...a smaller map showing the 'room' you are in plus all of your icons....

FYI, the map just loaded went in via Google Docs so hopefully is easily viewable by everyone....hope no one has to download it this time......


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, the one you had up earlier was locked against editing.

The problem is this. If you upload a graphic file to Google Docs, all you can do is download it. Even if it's shared.

To make it something people can manipulate, you have to create it the way I created my linked one.

In google drive click CREATE and select DRAWING

It then creates a pop up that reads 'DRAG AND DROP GRAPHIC HERE'.

Click on the file on your hard drive, and drag it to the browser and drop it on the 'DROP GRAPHIC HERE' box.

It'll upload it into the drawing.

You can tehn add any icons you want to the drawing, sizing them as needed, and everyone can move the tokens.


I'm totally across it mdt, it'll be fine for combat maps (I followed the process you suggest but left it locked for editing as I don't want you guys moving icons on the overall map).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sure, sorry, just was getting frustrated on the combat maps. :)


just a head up: I live in des moines, iowa, and we're expecting to get 8" of snow tonight, so I don't know if I'll have wireless connectivity. if I don't, I have the pathfinder card game, so I guess i'll play that =)


No dramas... Think the next posts are down to you guys... Catching back up at the entrance to the mine and deciding which way to proceed...and Figwidget trying to get a ride back ton the Kargatt Hills....

But....eight inches of snow....wow, am sat here in the UK with the rain driving against the windows....not much snow for us this year (so far!!!)


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

I'll take first watch, who takes second and third?


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Tychi will take second, Nike 3rd. That leaves Luke for fourth.


Update tomorrow, day has got away from me....Sorry,

Planning that party is all back together and ready to explore by start of weekend.


Female Unicorn - HP (99/99)
Stats:
AC/Touch/Flat 24/24/9 | Fort/Ref/Will +21/+18/+20 | Init +5
Skills:
Acrobatics 16, Diplomacy 10, Intimidate 15, Kn(Religion) 11, Perception 19, Sense Motive 13, Stealth 15, Survival 17
Magical Beast (4)/Paladin (Hospitaler) (5)

You were down 20% of your HP, and you had acid burns and gashes all over.

Not hard to figure out you needed healing. :)


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

Very true, but I wasn't in the same state as Luke, Tychi or Nike had been, I considered myself lucky in that part.


....or indeed Figwidget!!!!!


poor, poor figwidget.


Yeah, I'll just get a post from Figwidget (see how he responds to Rashael's request / questions) and then I'll reinsert him back into play....


M Gnome Alchemist (Mindchemist) / 14

Posting momentarily....


Just want to check that everyone is comfortable with the inter party RP friction that we have going on at the moment... I am sure that, soon enough, there will be a common foe to bring you back together...

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Has anybody read Kiln People by David Brin? Everybody sends out conscious copies of themselves to do things in the world. It reminds me of Figwidget's alchemical doppleganger, except that the copies can all be conscious at the same time, while with the alchemist discovery you only have one "consciousness" that you transfer between things.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Question for the GM,
If Nike were a PC, her racial levels would taper off in usefulness over time, and she'd gain additional class levels to compensate. I refer to the bestiary chapter on Monstrous PCs. What would happen is this :

Every 3 class levels, she'd gain an extra class level, which would continue until she had lost half her CR penalty to class levels.

Do you think the same should apply to the cohort? If so, then half-way between this level and next level, she should gain another class level, while losing a level of the 'cohort benefit' level.

If not, she just continues on as she is.


It doesn't bother me Zed, as long as we keep it in the IC room and treat each other with respect. If watching Joss Whedon tv shows has taught me anything, it's that people don't have to like each other to fight evil together.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Light Spell

Light spell specifically gives distances, 20 bright, 20 up one level.

Low-Light Vision:

Low-Light Vision
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to him as a source of light.

Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Twice as far as 20 ft of bright is 40 ft of bright. Twice as far as 40 ft of dim is 80 ft of dim.

Per the rules under Light and Vision, quoted below.

Light and Vision wrote:


Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light, normal light, and dim light for such characters.

If it's a houserule we're playing under, that's fine. But we need to know about it. Per the book, you double the radius of light sources for low-light creatures. So 40/80 for the light spell.


Somehow I'd never seen that nuance...probably because in RL games, light tends to get hand waved away as an administrative pain... I must admit I don't really like Paizo's definition...if a torch can't illuminate anything beyond forty feet, it stretches credibility that characters who have evolved to be effective in low light can still function in what should (laws of physics wise!!!) be considered pitch dark.... It almost renders Darkvision, which should be the pinnacle of vision, a little less amazing...

Regardless, let's go with Paizo's view of the world... My previous spoilered post still applies, Tychi can see 'something' in the tunnel... Nike didn't see it first time around (and nothing has changed so as to allow a second Perception roll)...


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

No problem. If it makes you feel better, the human eye can see a candle at 10 football fields.

The lamp or spell or whatever is still sending out light, the problem is, the amount that get's reflected back beyond a certain point is useless for human eyes. It's a wave front, the light doesn't suddenly cut off. Just like if you see someone 100 ft away with a torch and you're in the dark. You don't not see them because the torch doesn't reach you, you still see them illuminated by the light, because it's still reflecting a LOT of light off them at that radius.

It's actually the way low-light vision works in real life. If you put a candle in a room, a human can only see dimly in the corners. But if they put on a nightvision headset, that one candle illuminates the entire room.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

The torch's light goes on forever.... as long as there's no walls in the way. I think the idea is that it's just too dim to be worth anything for most people past 40 feet, but those with low-light vision are still able to make use of what small illumination there is farther away.

On another topic: I haven't checked in since Saturday evening, and gah, I'm 28 messages behind on the game thread! Going to read now...


all of the above about vision is, of course, dependant on the human. some have much better vision in the dark then others.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

All of the above about visions is the core rules Vrog. It's not what real life is about.

Differences in human vision is taken care of by variations in the Perception skill.


I was talking about real life vision. of course, in the game the rules on light and vision are set benchmarks, if you will.


So...what order are you guys coming through the tunnel? I am guessing Luke first but then whom? Note that, with the confined space, Nike would have to squeeze through...and Tychi, helping dig out, is not mounted.


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

Carran will close the distance once they come within Melee range of him. Before that he'll shoot so he'd probably be second/third depending on Tychi.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Tychi is fine going first, his amulet is glowing and providing light, and he has good low light vision. Nike will stay back, since it's so small.


Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |

I would take point, but tychi is raring to go, and who am I to argue with a Tengu?


Tychi - did you take into account the -2 to attack on your attack rolls? Also, where does the +25 bonus to damage arise from? The only attack you have which is at the level of bonus to damage is your two handed Power Attack (which is at a lower attack bonus). Also, what weapon are you using for this attack? Is it your 'whip-sword'?

Major Luke Rand - I don't think you can move to that spot and attack in the same turn…whilst in the mud, your speed is reduced to 5 feet (which brings you adjacent to the enemy, moving diagonal to the next square is a second move action (given that your attack was a spectacular miss this probably isn't a problem)…however, with the difficult terrain, I don't think you can move there without provoking an Attack of Opportunity? However, with Figwidgets' attack and Tychi's hits, if Carran also targets and hits the creature, it may well be dead by the time you exit the mud


Just re-read the posts and saw Carran's readied shot (which is a hit)...will work out if creature is still up once I have an answer to questions to Tychi.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Hi GM Zed,

1) I missed the -2 to attacks, so no, I didn't take that into account, sorry.

2) My character sheet is a bit hard to read. I don't actually have room for all the methods of attack I can do combined with all the damages. However, my to-hits and bonus damage with each weapon are the same. So my character sheet reads like this :

Line 1 : Base to-hit with urumi (whip sword), no special abilities, single attack,non flurry.
Line 2 : Base to-hit with kusarigami, no special abilities, single attack,non flurry.
Line 3 : Flurry to-hit with either weapon (thus no damage listed)
Line 4 : Power Attack to-hit/static damage with either weapon.
Line 5 : Power Attack Flurry to-hit/static damage with either weapon.
Line 6 : Static Damage Bonus if using weapon two-Handed with any of above (to-hit based on Line 1, 2, or 3).
Line 7 : Static Damage Bonus if using weapon two-handed and power attacking with any of above (to-hit based on Line 4 or 5).

To list out all the combinations of attack I could have I'd need 2 (Weapons) x 2 (flurry/non-flurry) x 2 (power attack/non power attack) x 2 (one-handed/two-handed) = 16 lines. Hope that clears up things. Also, as long as I have at least one ki point, my weapon counts as magic, silver, lawful, and cold-iron.


ya, I knew I was taking a AoO going in. I didn't see that the mud reduced movement to 5', just that it was difficult terrain; you're right that I wouldn't get to attack, which works out well because I missed anyway =)


Just wanted to check that everyone is okay with the map... Hopefully everyone can see and manipulate it?


obviously I can, cause I moved myself =)


Tychi - I don't think you can get that space with the aura of difficult terrain surrounding the Guecubu... You can still drop a weapon to Major Luke Rand and move to a position where you can attack by moving directly east from your position in the tunnel?


Also, apologies to all that the Guecubu aren't fond of the straight up fight... They were criminals in life so I am playing them cheap, dirty and...cowardly....


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

No problem on them being cowards. :)

Tychi leaps 30 ft instead (thus bypassing difficult terrain). He uses acrobatics to bounce off the wall to land where he originally indicated as one move action? His minimum jump check is 36 (DC to jump 30 ft is DC 30). Minimum Acrobatics check to bounce off the wall is 24, take 10 is 33. Sufficient? I had forgotten about their 'difficult terrain' ability.

If he can't bounce off the wall, a straight jump can be done with a check to avoid AoO.


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

Figured this would better fit into the discussion

The question would be if the aura of Nike was reaching far enough to affect Carran, because the creature attacked before you moved closer to me and Figwidget. If I recall correctly you weren't within 10 feet of me, perhaps within 10 feet of Figwidget, but not me.
If it was, the creature would have missed me on that reroll and I didn't need to make that second save.
If it wasn't, oh well, I'll need to find myself some way to cure that curse.

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