Demon Hunter

Lector Enteap's page

117 posts. Alias of CampinCarl9127.


Full Name

Lector Enteap aka The Furious Demon

Race

Human

Classes/Levels

Cleric 14 | 60/101

Gender

Male

Size

Medium

Age

28

Alignment

CN

Deity

Gorum

Languages

Common

Strength 22
Dexterity 10
Constitution 14
Intelligence 8
Wisdom 19
Charisma 12

About Lector Enteap

Statistics:
Male Human Cleric 14
CN Medium Humanoid (Human)
Init +5; Senses Perception +11; darkvision 60 ft.
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DEFENSE
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AC 26, touch 14, flat-footed 26 (+10 armor, +1 luck, +2 natural, +2 deflection, +1 insight)
hp 101
Fort +14, Ref +7, Will +16
Resist fire 10 (when wielding Frost Brand)
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OFFENSE
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Speed 30 ft.

Melee Frost Brand +20/+15 (2d6+12+1d6 cold)
PA Frost Brand +20/+12 (2d6+21+1d6 cold)

Dagger +17/+12 (1d4+6)
PA Dagger +14/+9 (1d4+12)
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STATISTICS
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Str 22, Dex 10, Con 14, Int 8, Wis 19, Cha 12
Base Atk +10; CMB +16; CMD 26
Traits Veteran of Battle, Exalted of the Society
Feats Heavy Armor Proficiency, Power Attack, Selective Channeling, Furious Focus, Toughness, Improved Initiative, Weapon Focus (greatsword), Extra Channel
Skills (28 points; 28 cleric, -14 Int, 14 human)
ACP -3
(3) Diplomacy +7
(3) Heal +10
(3) Knowledge (arcana) +5
(3) Knowledge (planes) +5
(3) Knowledge (religion) +5
(7) Perception +11
(3) Sense Motive +10
(3) Spellcraft +5
*ACP applies to these skills
Languages Common

Special Abilities:

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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Aura of Chaos A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment.

Channel Positive Energy 7d6 Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect.

Spontaneous Casting A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).

Chaos (Demon, Protean) Domain

Fury of the Abyss As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.

Aura of Chaos At 8th level, you can surround yourself with a field wild energies. These energies manifest as a 30-foot aura of chaos for a number of rounds per day equal to your cleric level. All enemies within this aura must declare one type of action at the start of their turn (attack, cast a spell, move, use an item, or activate a special ability) and make a Will save. Creatures that fail the Will save must take an action other than their declared action. If they succeed, they must take the declared action. Creatures cannot select actions that they cannot perform.

Domain Spells 1st—doom, 2nd—align weapon (chaos only), 3rd—displacement, 4th—chaos hammer, 5th—dispel law, 6th—planar binding (demons only), 7th—word of chaos, 8th—cloak of chaos, 9th—summon monster IX (chaos spell only).

Strength (Ferocity, Resolve) Domain

Ferocious Strike Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Bestow Resolve At 8th level, you can bless creatures with the boldness of your deity. You can bestow a number of temporary hit points equal to your level + your Wisdom modifier to all allies within 20 feet. The temporary hit points remain for 1 minute. You can use this ability once per day at 8th level, plus one additional time per day for every 4 levels you possess beyond 8th.

Domain Spells 1st—bless, 2nd—bull's strength, 3rd—rage, 4th—spell immunity, 5th—righteous might, 6th—heroes' feast, 7th—grasping hand, 8th—clenched fist, 9th—crushing hand.

Spells:

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SPELLS
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0th (4 at will) Detect Magic
Light
Mending
Read Magic

1st (6/day) Bless
Obscuring Mist
Protection from Evil
Sanctuary
Shield of Faith
Open Slot

2nd (6/day) Bull's Strength
Silence
Grace
Resist Energy
Protection from Evil, Communal
Open Slot

3rd (6/day) Displacement
Dispel Magic x2
Stone Shape
Prayer
Open Slot

4th (6/day) Spell Immunity
Freedom of Movement
Blessing of Fervor
Terrible Remorse
Debilitating Portent
Open Slot

5th (4/day) Righteous Might
Breath of Life
Fickle Winds
Open Slot

6th (4/day) Heroes' Feast
Heal
Blade Barrier
Open Slot

7th (3/day) Grasping Hand
Summon Monster VII
Open Slot

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-173 lb. Medium 174-346 lb. Heavy 347-520 lb.
Current Load Carried 44 lb.

Money 218 GP 0 SP 0 CP
+3 Impervious Frost Greatsword (Frost Brand) (57475gp) (8 lb.)
Mithril Full Plate of Speed (26500gp) (25 lb.)
Dagger, MWK (302gp) (1 lb.)
Belt of Giant Strength +4 (16000gp) (1 lb.)
Headband of Inspired Wisdom +4 (16000gp) (1 lb.)
Quick Runner's Shirt (1000gp)
Goggles of Night (12000gp)
Winged Boots (16000gp) (1 lb.)
Glove of Storing (Containing Frost Brand) (10000gp)
Jingasa of the Fortunate Soldier (5000gp) (3 lb.)
Amulet of Natural Armor +2 (8000gp)
Ring of Protection +2 (8000gp)
Dusty Rose Prism Ioun Stone (5000gp)
Cloak of Resistance +3 (9000gp) (1 lb.)
Bonebreaker Gauntlets (6000gp) (2 lb.)
Wand of Infernal Healing (48 charges) (750gp)
Wand of Lesser Restoration (50 charges) (750gp)
Iron Holy Symbol of Gorum (5gp) (1 lb.)

Background:

Appearance and Personality: