| GM Zed |
Tychi - Okay, that is important to note going forwards (it probably won't surprise you to here that there's probably a lot of evil stuff in the Karggat Mines!!!!)… how Large is the aura? At the time of the attack, Nike would have been about Twenty Feet from Carran. Even if Carran was in the aura, with the bonus to AC, both attacks on Carran remain as hits (taking into account the -2 to Carran's AC for being in the mud) and, with the bonus to Saves, Carran still fails one save.
The Curse effect is neither an Enchantment nor a Mind-Affecting effect so Carran does not get a second save.
| mdt |
It's a 10 ft aura, and if I'm reading it correctly, you get a second save by entering the area, if the original allowed one. Assuming it's of the right type.
And yes, Vrog is correct, but not all of us have both of those, or of that high a level.
| GM Zed |
I agree, you do get a second save if it is an Enchantment or Mind-affecting effect...which this isn't. Also, there is a slight nuance that, as I read it, if you make the save you suppress the effect whilst you stay in the circle...if you leave the circle (even if you come back in), the initial effect returns...
| mdt |
Yep, that's how I read it too. Although you can stay in the aura until the effect dissapates, assuming ti does.
And yes, that's why I said, assuming it's the right type, which this one isn't unfortunately. :(
| GM Zed |
So, we haven't needed to discuss this yet... But, in the spirit of keeping close to 'a post a day', I will adopt the following principle... Outside of combat, if you don't post I will assume that you are going along with any majority decision and will make a GM post accordingly... In Combat, if you don't post an action for your turn (within 24h from the GM's last post), then I may DMPC you for that round... typical DMPC actions will be repeating last turn's attack, moving out of combat or taking a Total Defense action...
Having said that, the posting frequency in this game has been really good so far... I will give Figwidget until the weekend and then will have to move things along...
rknop
|
Hey guys -- sorry about the delay. I've been travelling since Thursday morning. I had hoped I would be able to post on the road, but my reach was longer than my grasp.... I will post shortly, and then will probably not be able to post again until Monday night.
| Tychi |
@GM
If you could reload the map of the explored areas in a different way, we could put circles or arrows or text on it as we explore so it's easier? To do that, you'd have to go into Google Drive and click 'Create' and select 'Drawing', then drag and drop the map into the new drawing, and then share it via link. As it is, we can view and download it, but we can't do any doodling on it. :)
| Nike |
If we can get a wand of remove curse, or a scroll, Nike can activate them. Or a potion. Hopefully one of the three will be in the mines.
| Tychi |
@GM
What is this? (See map)
| GM Zed |
From text about entrance cavern...posted twice (once when you first entered and again when Figwidget reappeared):
Mine cart tracks from the tunnel entrance continue to the north, disappearing into darkness. A wooden sign at the entrance promises lower levels in the tracks' direction. To the east, several abandoned mine carts lie strewn around the dirt, some tipped over. In an alcove to the west stands a sizable but nondescript shrine half-buried in loose stone, a heavy black sheet of soot covering the steps leading up to its weathered altar; to the south of the shrine stands a rickety wooden door
| Tychi |
Sorry, I thought that rickety door thing was outside the cavern by the landing zone for some reason.
rknop
|
GM: I realize this post is way out of date now, and probably doesn't matter. However, reading the first post you made after my post, I'm confused. I thought the mud counted as difficult terrain. Figwidget's normal speed is 20ft, so he should have been able to move 10ft through the mud.
| GM Zed |
Yeah, I can see why you would have thought that, however with this spell / spell-like ability it is a more extreme effect....
The length of the tunnel is now 5 feet deep in mud, reducing speed to 5 feet and conferring a -2 penalty to AC and Attack Rolls
Anyway, Guecubu are gone for now...
Good to have you back Figwidget, I'll understand if posting is a little sparse while you catch up...
All - do we have a consensus on which tunnel you will take?
| Carran |
West is fine by me as well, Carran will try to keep watch for the sideways.
| Tychi |
Tychi was just fine with resting. The clockwork that's waiting is too small to be a threat. Nike feels the same way. We need a safe place to rest for the night and regain resources.
| Tychi |
Well, Tychi didn't have much to do, my understanding was Figwidget was going to try to figure out what is going on with the guardian. That's not something that takes 10 minutes (the minerals inside). So my assumption was we were spending the rest of the day/evening in the room with mostly just Figwidget doing things.
Note we don't really have any healers, and Nike is out of healing. And we still have people with 20% or more hp loss. We can't really afford a 'random encounter' right now.
| Tychi |
LOL
Not like I can make the decisions for everyone, but I have no issues with the same rotation, at least Figgy can join in.
| Tychi |
Have to say, feeling kind of railroaded right now, as I thought it was decided we would let Figwidget do things to the robot and we'd recover and rest over night while he did that. Then the spy shows up, people smash it, and we get pushed into exploring the water with no resources. But since it's Carran and Luke who are already wounded badly, if they want to press ahead and get killed, that's fine I guess. I do wish we'd actually stop to investigate the clockworks like we said we would, to try to find out why they are going nuts, since that's our mission.
| GM Zed |
You did rest overnight as you suggested...
The rest of the evening and night passes without incident; from your position safely ensconced within the secret cavern, you observe no further movement within the tunnel. Morning is signalled by a deep rumble from within the mine…similar to the one that occurred yesterday…the ground shakes with sufficient force to dislodge several glass vessels on the workbenches in the cave, two crash to the floor scattering shards of broken glass across the floor of the cave.
Sort out your housekeeping for the new day, etc …plus, what do you intend to do with the vials that Figwidget found?
What are your next steps? Explore further to the west where the tunnel drops into water? Or head back to the junction and head north? Something else?
I did ask what you wanted to do next and only Major Luke Rand replied... So I don't think it's fair to say I am railroading.... Sorry.
| Tychi |
Oh! Sorry! My apologies I missed that somehow!
| GM Zed |
Question for the GM,
If Nike were a PC, her racial levels would taper off in usefulness over time, and she'd gain additional class levels to compensate. I refer to the bestiary chapter on Monstrous PCs. What would happen is this :Every 3 class levels, she'd gain an extra class level, which would continue until she had lost half her CR penalty to class levels.
Do you think the same should apply to the cohort? If so, then half-way between this level and next level, she should gain another class level, while losing a level of the 'cohort benefit' level.
If not, she just continues on as she is.
Tychi - Once this combat has resolved, we will be approximately halfway to levelling up... So, if you want to move Nike up a class level that will be fine.
| Tychi |
Will do. Thanks.
| GM Zed |
Tychi - not totally sure I agree that Gug doesn't get an AoO against you...it threatens out to 15 feet with it's reach and therefore your charge leaves 2 threatened squares before arriving at Gug...I have looked around and there doesn't appear to be anything definitive so...unless you can find anything that definitively says otherwise...charges WILL provoke AoO from creatures with reach (if it isn't RAW then consider it a house rule).
I would prefer NOT to have the map on my signature as it might accidentally spoil stuff for the other group I am running through the adventure... Hope you understand?
Edit: just reread and saw you suggested Campaign tab... Good idea, will do!!!
| Tychi |
Sorry, let me rephrase what I said earlier.
Tychi/Nike do not get attacks of opportunity when charging an opponent together due to Ride-By-Attack, which specifically says the target of their charge does not get attacks of opportunity. Ride-by allows them to charge and optionally continue moving. Usually they don't bother continuing on, but the feat says they may, not must, continue moving.
Sorry for the confusion.
| Tychi |
Agreed, if I keep moving. But there's no reason for me not to use Ride-by on every charge, since it cuts out the AoO from the target.