Wardens of the Reborn Forge (Inactive)

Game Master Zesdead

Paizo's 'Wardens of the Reborn Forge'.

...in which our adventurers are exploring Megator Facient - searching for the mastermind behind the sabotaged Brass Guardians that have rampaged within Alkenstar.

Party Health
Tychi 89/96 HP
Nike 99/99 HP
Figwidget 81/81HP
Lector Enteap 63/101HP
Casey Jayne 65/144HP

Wand of Cure Serious Wounds: 15 charges

Maps
Megator Facient

Scale = 1 square:5 feet


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Tychi - Okay, that is important to note going forwards (it probably won't surprise you to here that there's probably a lot of evil stuff in the Karggat Mines!!!!)… how Large is the aura? At the time of the attack, Nike would have been about Twenty Feet from Carran. Even if Carran was in the aura, with the bonus to AC, both attacks on Carran remain as hits (taking into account the -2 to Carran's AC for being in the mud) and, with the bonus to Saves, Carran still fails one save.

The Curse effect is neither an Enchantment nor a Mind-Affecting effect so Carran does not get a second save.


keep in mind that protection/magic circle bonuses are deflection and resistance, respectively, so they wouldn't stack with any ring of protection or cloak of resistance that you would already have.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's a 10 ft aura, and if I'm reading it correctly, you get a second save by entering the area, if the original allowed one. Assuming it's of the right type.

And yes, Vrog is correct, but not all of us have both of those, or of that high a level.


I agree, you do get a second save if it is an Enchantment or Mind-affecting effect...which this isn't. Also, there is a slight nuance that, as I read it, if you make the save you suppress the effect whilst you stay in the circle...if you leave the circle (even if you come back in), the initial effect returns...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, that's how I read it too. Although you can stay in the aura until the effect dissapates, assuming ti does.

And yes, that's why I said, assuming it's the right type, which this one isn't unfortunately. :(


So, we haven't needed to discuss this yet... But, in the spirit of keeping close to 'a post a day', I will adopt the following principle... Outside of combat, if you don't post I will assume that you are going along with any majority decision and will make a GM post accordingly... In Combat, if you don't post an action for your turn (within 24h from the GM's last post), then I may DMPC you for that round... typical DMPC actions will be repeating last turn's attack, moving out of combat or taking a Total Defense action...

Having said that, the posting frequency in this game has been really good so far... I will give Figwidget until the weekend and then will have to move things along...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm Travelling, so may be slow to post today if round advances.


That's okay...it's the weekend in the UK so I'll be slow as well...

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Hey guys -- sorry about the delay. I've been travelling since Thursday morning. I had hoped I would be able to post on the road, but my reach was longer than my grasp.... I will post shortly, and then will probably not be able to post again until Monday night.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

@GM

If you could reload the map of the explored areas in a different way, we could put circles or arrows or text on it as we explore so it's easier? To do that, you'd have to go into Google Drive and click 'Create' and select 'Drawing', then drag and drop the map into the new drawing, and then share it via link. As it is, we can view and download it, but we can't do any doodling on it. :)

Example


Map is open for editing now...


Female Unicorn - HP (99/99)
Stats:
AC/Touch/Flat 24/24/9 | Fort/Ref/Will +21/+18/+20 | Init +5
Skills:
Acrobatics 16, Diplomacy 10, Intimidate 15, Kn(Religion) 11, Perception 19, Sense Motive 13, Stealth 15, Survival 17
Magical Beast (4)/Paladin (Hospitaler) (5)

If we can get a wand of remove curse, or a scroll, Nike can activate them. Or a potion. Hopefully one of the three will be in the mines.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

@GM

What is this? (See map)


From text about entrance cavern...posted twice (once when you first entered and again when Figwidget reappeared):

Mine cart tracks from the tunnel entrance continue to the north, disappearing into darkness. A wooden sign at the entrance promises lower levels in the tracks' direction. To the east, several abandoned mine carts lie strewn around the dirt, some tipped over. In an alcove to the west stands a sizable but nondescript shrine half-buried in loose stone, a heavy black sheet of soot covering the steps leading up to its weathered altar; to the south of the shrine stands a rickety wooden door


So....good news....you have scared the Guecubu off....each of them was one hit away from death....and, even though they have fast healing....they will probably stay in the background for a while...having them 'around' should keep everyone on their toes!!!


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Sorry, I thought that rickety door thing was outside the cavern by the landing zone for some reason.


So....next steps?

Further examination of the shrine?
Investigate the door?
Head north towards the Track junction?
Head west towards the sound of water?

Or wait around for your mean GM to have a dabble with the wandering monsters table?!?!?


since the door is open, I'll move in and see what's what.


I say we go west, but that's just me.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Unsurprisingly, I was too optimistic... got back from travels late on Sunday, exhausted, and behind in life. Still catching up in life. Reading the thread now.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

GM: I realize this post is way out of date now, and probably doesn't matter. However, reading the first post you made after my post, I'm confused. I thought the mud counted as difficult terrain. Figwidget's normal speed is 20ft, so he should have been able to move 10ft through the mud.


Yeah, I can see why you would have thought that, however with this spell / spell-like ability it is a more extreme effect....

From Gameplay Thread, GM Zed wrote:
The length of the tunnel is now 5 feet deep in mud, reducing speed to 5 feet and conferring a -2 penalty to AC and Attack Rolls

Anyway, Guecubu are gone for now...

Good to have you back Figwidget, I'll understand if posting is a little sparse while you catch up...

All - do we have a consensus on which tunnel you will take?


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

West is fine by me as well, Carran will try to keep watch for the sideways.


just a heads up that I will be back tomorrow, but I am battling some kind of sickness today (not sure if it's a flu or what have you).


I've got jokes!


So....you're in a cavern with no other means of egress beyond the sliding door...outside that door is a clockwork device with a blinking light...what are your plans?


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Tychi was just fine with resting. The clockwork that's waiting is too small to be a threat. Nike feels the same way. We need a safe place to rest for the night and regain resources.


...resting again? I would say it is barely early afternoon given the extent of your exploration...digging out tunnel to the Guecubu cave, exploring the room next to the shrine then this? If you are resting, can I get a watch order?


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Well, Tychi didn't have much to do, my understanding was Figwidget was going to try to figure out what is going on with the guardian. That's not something that takes 10 minutes (the minerals inside). So my assumption was we were spending the rest of the day/evening in the room with mostly just Figwidget doing things.

Note we don't really have any healers, and Nike is out of healing. And we still have people with 20% or more hp loss. We can't really afford a 'random encounter' right now.


Sounds good to me...you're right, Figwidget's exploration of the room will take a good few hours...so, resting then....rota for watching? Same as last time?


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

LOL

Not like I can make the decisions for everyone, but I have no issues with the same rotation, at least Figgy can join in.


So...consensus from anyone else? Getting rid of the clockwork or ignoring it and resting... Will make a GM Post once I have some more opinions...


I'll help destroy it, since you back your party's play.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Have to say, feeling kind of railroaded right now, as I thought it was decided we would let Figwidget do things to the robot and we'd recover and rest over night while he did that. Then the spy shows up, people smash it, and we get pushed into exploring the water with no resources. But since it's Carran and Luke who are already wounded badly, if they want to press ahead and get killed, that's fine I guess. I do wish we'd actually stop to investigate the clockworks like we said we would, to try to find out why they are going nuts, since that's our mission.


You did rest overnight as you suggested...

From Gameplay Thread wrote:

The rest of the evening and night passes without incident; from your position safely ensconced within the secret cavern, you observe no further movement within the tunnel. Morning is signalled by a deep rumble from within the mine…similar to the one that occurred yesterday…the ground shakes with sufficient force to dislodge several glass vessels on the workbenches in the cave, two crash to the floor scattering shards of broken glass across the floor of the cave.

Sort out your housekeeping for the new day, etc …plus, what do you intend to do with the vials that Figwidget found?

What are your next steps? Explore further to the west where the tunnel drops into water? Or head back to the junction and head north? Something else?

I did ask what you wanted to do next and only Major Luke Rand replied... So I don't think it's fair to say I am railroading.... Sorry.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Oh! Sorry! My apologies I missed that somehow!


No dramas...

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

GM: are the Elixirs of Ice Breath the same as white dragon versions of this?


They are indeed...


Next steps then? Just waiting for another vote to head north and I'll update...or you may have some other plans...


Just waiting on Major Luke Rand / Figwidget to catch up...post any readied actions, etc and then, if one of you is shouting up the stairs, I will post the response...if there is any....


sorry all. This weekend was spent fighting off foreign invaders....in my body. I'm better than I was before (as in not "need to go to the hospital" better), so I'll get something posted here asap.


Tychi wrote:

Question for the GM,

If Nike were a PC, her racial levels would taper off in usefulness over time, and she'd gain additional class levels to compensate. I refer to the bestiary chapter on Monstrous PCs. What would happen is this :

Every 3 class levels, she'd gain an extra class level, which would continue until she had lost half her CR penalty to class levels.

Do you think the same should apply to the cohort? If so, then half-way between this level and next level, she should gain another class level, while losing a level of the 'cohort benefit' level.

If not, she just continues on as she is.

Tychi - Once this combat has resolved, we will be approximately halfway to levelling up... So, if you want to move Nike up a class level that will be fine.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Will do. Thanks.


Tychi - not totally sure I agree that Gug doesn't get an AoO against you...it threatens out to 15 feet with it's reach and therefore your charge leaves 2 threatened squares before arriving at Gug...I have looked around and there doesn't appear to be anything definitive so...unless you can find anything that definitively says otherwise...charges WILL provoke AoO from creatures with reach (if it isn't RAW then consider it a house rule).

I would prefer NOT to have the map on my signature as it might accidentally spoil stuff for the other group I am running through the adventure... Hope you understand?

Edit: just reread and saw you suggested Campaign tab... Good idea, will do!!!


General Map and Encounter Map now added to the Campaign Tab...

Great Idea Tychi, thanks.....


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Sorry, let me rephrase what I said earlier.

Tychi/Nike do not get attacks of opportunity when charging an opponent together due to Ride-By-Attack, which specifically says the target of their charge does not get attacks of opportunity. Ride-by allows them to charge and optionally continue moving. Usually they don't bother continuing on, but the feat says they may, not must, continue moving.

Sorry for the confusion.


that's true, but you do have to keep moving in a straight line if you do keep moving, which is not always possible.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Agreed, if I keep moving. But there's no reason for me not to use Ride-by on every charge, since it cuts out the AoO from the target.


very true =)

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