
![]() |

Reiholdt can be summoned with a summon monster spell according to his CR, so if anyone has the proper summon monster you can summon him as he is now.
Reiholdt is a special summon of Faia he is a Summon Monster IV for those that know of him.
Scarlet Princess is the Noble+Good aspect of Faia, she comes as a beautiful and young noble woman.
Every god has many aspects as you all know that represent their portfolios/domains. Reiholdt's family revered the Scarlet Empress aspect of Faia as a noble man that he was.
Reiholdt substitutes the Hound Archon entry for those that want to call on him.
If you are not high enough in level he can send soldiers on his behalf that are like NPC's warriors of the according CR.
The blessing when and if you choose to see it is a small burning crow on your chest right above your hearts.
New Trait:
Blessed by Faia (All players)
Note: This trait affects everyone differently so just add your part. Except for the following part:
You have an aura of divinity about you that makes religious people speak to you with greater respect.
You gain a +1 bonus on all Charisma based rolls when dealing with members of the Pharm religion and a +3 when dealing Faia clergy.
Akela:
Your Fire elemental form is stronger than normal and counts as if you had the Augment Summon. You can also use Wild Shape ability one more time per day for the unique purpose of becoming a fire elemental.
Lindynt:
Flaming Attacks: Any weapon you hold (or your fists) can be engulfed in flames that last a number for 1 minute. You can use this ability a number of times per day equal to your Charisma modifier.
Nichelle:
Flaming Attacks: Any weapon you hold (or your fists) can be engulfed in flames that last a number for 1 minute. You can use this ability a number of times per day equal to your Charisma modifier.
Vance:
Any spells with the fire description are cast at a +1 Caster Level. All fire spells deal 10% more damage (rounded down). You also gain a +1 to your spell penetration rolls.
Lord of the House(Lindynt)
You are own your own land and rule as it fits you, paying your tax to the crown. You are also now a nobleman and expected to participate in courtly affairs.
Retainer (Vance, Akela, Alaire, Nichelle)
You are now considered members of your lords court and hold sway in his lands. Outside your lords lands your actions reflect upon your House and lord. You have also a noble status according to your title held within the house.
Drawback (Lindynt)
Beyond the Grave
Undead creatures will target you first regardless of greater threats.

![]() |

Romandan is Common in Romanda, The "Common" language is a Trader's Tongue that everyone uses to communicate normally.
It's like Skald for the Ulfen and Common. Skald is common tongue in Land of the Linnorm Kings but they use Common as a trading tongue.
You are naturally proficient in both Common and Romandan.

![]() |

You can always create another character if you want to do so, I understand Nichelle role very well and that Alaire is basically an NPC now so it's hard to be attached to that as a player.
Just think of something you might want to try, will "move" the blessing to your new character as well as the retainer trait with out a problem.
You will have access to the kobold race if you wish to know the traits and all to create one I will post them.

![]() |

I decided somewhat of a cinematic combat more than a round per round totally tactical one, even if a map is available just for reference of course, to see what you guys thought about that, or want to go back to the basic round per round.
Lindynt Sylvie did died outside.
This is the kingdom rules for your improvements, etc...
House Auroral
6 squares (Forestx2, Hillx1, Plainsx2, Mixed (Forest/Hill)
Civilized
Choose leadership type: Warlord or Noble
Population Centers: Villagex3, Small Town, Thorpex2
Assets: Logging Camp (Village), Crop Rotation (Small Town), Village (Fishingmarket)
Utility: Blacksmith (Small Town), Signal Towerx2
Fortifications:
Red Keep (Keep, Curtain Wall, Towerx4, Iron Gates x2)
Bastion x2
Tax Level: Light +30
Units:
Cavalry - Regular
2xGarrison (Red Keep) - Regular
2xGarrison (Bastion) - Regular
2xGarrison (Bastion) - Regular
2xArtillery (Red Keep) - Regular
1xArtillery (Bastion) - Regular
1xArtillery (Bastion) – Regular
Most other units died, you also lost 1 logging village and many thorpes and hamlets to the war. You also lost 2 towers or bastions which ever sounds prettier to you.
Mass Combat Rules This will give you the guide to unit creation.
There are other ideas of things I can add or you can suggest to the list of things that you can create as a House or other special unit types or variants. I am open to suggestions and can work out with stuff you guys have an idea of.
Oh yes you still need to open the Vault ^^ to know how much you have in your kingdom.

Lindynt Auroral |

My poor little chocobo. She was too beautiful for this world...
I envision Lindynt as wanting to act as a Noble but occasionally drifting into a Warlord mindset. I imagine he would take a particular interest in training Calvary and suitable mounts.
Also, given their history, he'll be leaning on Vance for a lot of advice.
I'll need a bit more time to wrap my head around the new rules but we should be able to keep going IC without trouble.
Whenever I play Sid Meier's Civilization V I go for a Tech or Society Win with enough gold to buy an army when the time comes. May give you an idea where I put my focus in kingdom building

Me'mori |

The only couple of ideas that I have so far, (though one of them might be disallowed) was an idea for an Ifrit cleric of fire (given the Lady's recent appearance), with the subdomains Ash and Fire (given Lindynt's tendencies toward being a Warlord) -- or switching the subdomain (and character's temperament) towards Smoke and Fire.
There's also an inquisitor, likely an exorcist, since there was the presence of a demon there.
Though i'm not so sure how it would work given that they're kingdom-building. I'll have to look at my character ideas and see which of them would be inclined towards building anything bigger than an inn.

![]() |

Thigs have changed and haven't at the same time, for you must still go out to do things yourselves, the difference is you have more play options other than the adventuring party (which you can still do) like hunt the X beast to help X village, fight outlaws, explore ruins for extra gold and treasure, defend your lands with troops or lead them into battle with the new minion template for the soldiers (you will cut them like flies but that's why they are extras.)
You can be a Warlord with noble intentions, it's just that your focus is military more than the typical noble good heart paladin leader.
Yes you will also be target for assassination, poisoning, intrigue and guests in other houses that might try to use yours to further their goals.
Right now all other petty lords, barbarian chieftains and other houses are neutral until they know were you stand.
Don't worry you get the Lord's Chocobo, that basically will fall during your level up moment. It is no longer a yellow chocobo tough it is now green, same progression you had with silvie, just lose the Choco Esuna and gain Mountain Climbing or you can keep the yellow chocobo just going to rename it. So technically you lost sylvie but you still have another available animal companion mount.

![]() |

Maybe I would need to elaborate more on them as Domain types, since I tried to be as generic in the once I set up.
Civilized domain is basically focused in all aspects and can have all advantages other domains won't, while if you want the Cultured (something in the middle of a war probably won't be good) it's awesome for developing and infrastructure, but lacks in the soldiers department and warlike things.

![]() |

Yes, as probably Vance and Alaire will have further discussions of the gemini stone they found, since Alaire holds most of the answers (religious part of them at least).
Lyndint is a bit busy preparing for the "ceremonial" taking of his lordship and the paperwork afterwords and the future traveling to the capital.
Nichelle would probably be traveling with Vance and Alaire knowing more of the Gemini Stone and helping Alaire to give proper burial to all the dead.
Akela will speak to the kobolds and might try and help bless the land with Alaire.
Players must decide upon the following positions to be filled by themselves or an NPC that I or the players can design.
Castellan: Captain of your troops and defender of your lands in your absence.
Master-at-arms: Man in charge of training and recruiting troops.
Stable Master: In charge of caring, breeding and training of your chocobos.
Steward: In charge of helping you oversee the finances of your House as well as acting in your behalf in your absence in matter of finance and other minor decisions.
Diplomat: In charge of seeking commercial treaties and other [political negotiations on your behalf.
Religious Leader: Leading faith of your lands and council in matter of religion to his lordship.
Court Mage: Arcane researcher, council in arcane matters and magical craftsmanship in some cases.
[b]Hidden sword:[b] This position is always empty or at least nobody would openly claim to have an assassin and as such you never know.
All NPC filling this position will be player classes unless an NPC class is better suited to the position.

![]() |

You are always welcome to try another type of character when the idea hits you ;)
Now I do have to open a recruitment thread again since this puts us at 3 players and that is something I have to fix, even if this section of the campaign is not that combat oriented (there will be some combat).

Vance Lodune |

I'm still here. I'm also willing to stat out NPCs for us if Deiros can give me some creation guidelines.
I'm thinking that between my academy contacts, Lindynt's ties to nobility and Akela's friends among woodsmen and trappers we can fill those roles easily by calling on as-yet-un-introduced friends.
Anyone have thoughts on anyone in particular, or want me just to do some first draft write-ups?