War of the Beasts Part 2 - Howling of the Winds (Inactive)

Game Master Deiros


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M Romandan Human Templar 3

Wanted to leave a note here that I'm in the process of packing and moving this weekend so I'll likely be out of touch till sometime next week. Not sure how things'll be when I get there either so could be longer.

Dark Archive

GM W.R. Monger

No problem, not like I have been on every day while I'm working at walmart and on my free time looking for a real job again.


Human Blue Mage 4

Is it a new turn or are we waiting on someone?

Dark Archive

GM W.R. Monger

Its about to be one, just wondering the reaction of the players on the upcoming group of NPC's heading your way.

The next round the rest of the NPC will enter the map and shall present the players 3 options:

1) Escape the keep
2) Stay and fight the tough fight
3) Or make a quick cut into the keep

As players you may come up with more options and by no reasons are stuck with those 3, you have 1 more round of skull bashing guards/kobolds.


M Romandan Human Templar 3

I'll worry about those options if Alaire doesn't drop this round from the potential 4-5 attacks of opportunity. His AC is good but they were still hitting him at a 21 and he isn't able to fight defensively this round heh. Besides, he wouldn't know IC that the ones approaching are going to help or hinder them further so at least getting to the gate seems to be the best option.


I wrestled morally with the same issue before I posted. I figured I'd cut down one of your attackers before forcing my poor little birdie to provoke 3 with her own action. If she survives I can put my hope in mounted combat to stop the attacks if they happen to have combat reflexes.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Our methods in all fights so far have been pretty free-for-all. We need to start thinking and acting more tactically.

If our three toughest folks (alaire, lindynt and reinholdt?) line up at the back of the gate and fight defensively, we'll have them bottlenecked. The rest of us can hit them at range and take cover behind the tanks.

I still have some AoE stuff up my sleeve and our druid hasn't used many spells either. If Alaire takes the middle of the front line and concentrates on healing we should be able to out-last them. If we start to get hard pressed *we* can shut the doors on *them*.

heck, if we shut one side of the doors, we can tighten the bottleneck even more.


M Romandan Human Templar 3

The problem Alaire is going to have with that, as mentioned in my IC post, is that if I want to channel I can only ignore two of them in a 30 foot burst. Else I end up healing everyone.

If I'm in melee up front and trying to cast spells...we're counting on me making the concentration checks or losing spells/taking more attacks. It's rough being a healer and tank lol.

I think our best bet is to get a door closed if we can and let Alaire get some healing done before he rejoins the frontline if possible. If I can pull back far enough, potentially I can keep just our allies in the channel bursts without giving them all free hp.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Sounds good. We can get that door shut to narrow the gap, and then you can hang back and heal while Lin and Reinholdt block the way.


After this fight I'll probably ditch my bastard sword for a longsword and a shield (not worth the feat imo). I've got a s*** AC for frontline so I'll have to reevaluate my gear if I plan to keep him alive.

Sylvie has a few choco heals left for the day, if she survives the round we can use them to cure 1 person a round after we hole up that gate. These things are either incredibly tough or roll like gods cuz I don't think they've ever missed a target.


Human Blue Mage 4

Akela is a decent frontliner w/ 18 str and the equivilent of a +1 Greatclub. But as I still have about half my spells, I can SNA to help even the odds. If we retreat outside I can use Entangle as well.

Dark Archive

GM W.R. Monger

Reinholdt is a very decent tower of AC, I just got good dice rolls.

Remember the Kobold NPC is still alive and he did say my clan comes to help us ^^ so I leave it to you to decided if the guard NPC are there to help or to kill you...

The tactical regrouping at the gate is a sound one Reinholdt would agree to it as for survival reasons before this becomes a skirmish were yer not going to know who is trying to kill you until you get to close.

Dark Archive

GM W.R. Monger

I warn you this guys are not your standard NPC classes from the core manual ^^ they other ones so they are a bit tougher than normal.


Human Blue Mage 4

Akela would be inclined to trust the kobold. But still is going to find a more defensible position.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

The goal is to only need to have people in squares 15T and 16T, and 16T will actually only be a 1/2 square if we get the gate closed on that side. (squeezing penalties for anyone in that square)

Since we have more frontliners than space, that means we have backups. When one person starts to get wounded they can pull back and another can take their place.

This also lets Lindynt have a little fun doing what he's built to do. See, if Akela and Reinholdt are holding the line, Lin can pull back and wait using ranged weapons until someone takes a few hits. Then, when the call is made, the wounded person can 5' adjust back and Lin can Charge into the square they just vacated, hitting the badguys hard. Then, once the frontliner is healed, they can switch and set it up again.


Vance Lodune wrote:
This also lets Lindynt have a little fun doing what he's built to do. See, if Akela and Reinholdt are holding the line, Lin can pull back and wait using ranged weapons until someone takes a few hits. Then, when the call is made, the wounded person can 5' adjust back and Lin can Charge into the square they just vacated, hitting the badguys hard. Then, once the frontliner is healed, they can switch and set it up again.

My thoughts exactly :)


Dorf

Hiya.the chemist is here.to chuck potions like a pitcher with a curve ball to help her allies.


e-terah earthenchild wrote:
Hiya.the chemist is here.to chuck potions like a pitcher with a curve ball to help her allies.

WHAaaaaaaaaaaaaaaaa???? Reinforcements!?!?!?


Human Blue Mage 4

My shock is Comprehensive!


Dorf

http://img.photobucket.com/albums/v299/NinjaZeku/FF/FFT_Chemist_vs__Ramza_. jpg

Classic Chemist using potion.Expect this.

Dark Archive

GM W.R. Monger

Yeah, someone else decided to be a chemist around here guessing you might need some extra healing helping and some added damage.


Human Blue Mage 4

AAAAARRRRRRGGGGHHHH!!!!
Just realized I could have used the Daredevil trait on that concentration roll i flubbed.

Dark Archive

GM W.R. Monger

^^ muehehehehe I wasn't going to tell you until the encounter ended.


Female Dwarf Alchemist (Moonshiner)/2

Testing post.


Human Blue Mage 4

added an icon for the elemental. Used a yellow flan, seemed close enough

Dark Archive

GM W.R. Monger

that works ^^


24 Touch Attack. I am pleased. Eat staggered condition!

Dark Archive

GM W.R. Monger

So know that you have defeated the "mini boss" without much problems what is your next move ^^


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Well, we know all the soldiers in the yard are bad guys, but we aren't sure which kobolds are bad and which are with our new kobold buddy.

So obviously we start killing the soldiers.

That or we let them fight and circle around to the other side and go in the back.

Dark Archive

GM W.R. Monger

You mean the front ^^, you are at the back gate.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

oh, right.

Dark Archive

GM W.R. Monger

Well I'm waiting for your actions in the main thread ^^ Akela is helping Reinholdt while you guys figure out what to do.


Human Blue Mage 4

Take your time, not like Im holding back a wave of imminent death. /sarcasm


M Romandan Human Templar 3

You're right, Reinholdt is. :P


BURN!!!


We're a ways away but I was wondering: will the leadership feat be available to us? I can see it being valuable considering its been like 3 days in game and we've endured a number of heavy battles.

Dark Archive

GM W.R. Monger

Yes, leadership will be available under certain special circumstances (Besides level).

Now I want to present 2 options:

Cinematic cut through the fight leaving the kobold behind or join the fight and take a while and chances of you dying?

If you wish to know more about the leadership feat, the only ones that qualify for it right now are Alaire (religious background) and Lindynt (military background). The rest of the party can acquire the leadership feat, it is just going to be harder do to the way of life they live.

There is nothing stoping 2 character pooling their leadership together to achieve some benefits and we can start using some kingmaker rules xD which is one available path in the campaign further on. As well as mass battles.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

If we're careful and concentrate fire we can whittle down the soldiers in a few rounds. After that when it's just kobolds fighting each other we can leave them to it.

We should stick with ranged weapons and stay by the gate to avoid getting swarmed again.

Dark Archive

GM W.R. Monger

sounds like a good strategy ^^ but ultimately is up to you guys.


Great to know! Thanks Deiros, looks like my 4 feats are prettymuch set in stone (5th: Weapon Focus(Lance), 6th: Spring Attack, 7th: Leadership). Thankfully Emissary gets mobility at 5th or else that would complicate matters. Can't wait to have a squire carrying me my sword and buffing the party at my command.

I'm happy to work with Vance's plan to simply stay put and kick ass. It may be helpful to know that since we don't know if the kobolds are allies we don't take a -4 for firing into melee. So that's a high-five for the 4 people in our 5 person party who are not ranged combatants.


Human Blue Mage 4

speaking of higher level plans, between Vance, Akela, and Alaire, we have access to most all important spells. If even one of us takes a crafting feat, then we can get some pretty sweet gear. More goodness if Vance gets Permanency in his book.

I could probably fit in Craft wondrous at 7, 5 being reserved for Natural Spell.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

I'll definitely get permanency, and the only metamagic feat I want is Heighten. The rest of my wizard bonus feats will be going to craft wondrous item and craft magic arms and armor.


I actually planned on having a cleric as my cohort. Put him in the heaviest armor possible and give him a bunch of crafting feats for our benefit. That way we can open Alair up for a battle cleric and my cohort will be our healing gimp. Like I said though, we're a ways away.

Vance Lodune wrote:
I'll definitely get permanency, and the only metamagic feat I want is Heighten. The rest of my wizard bonus feats will be going to craft wondrous item and craft magic arms and armor.

Craft Wand has always been a good investment, IMO. Idk how wands affect your arcane gun but it could be a great way to boost your damage output.

Dark Archive

GM W.R. Monger

Well those are really nice ideas =) the always good healing battery cohort that crafts.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

The crafting cohort has always bothered me. On one hand it's obviously an exploit, but on the other hand the entire crafting/wealth-by-level system is full of holes and has an excessive feat tax.

In the end it seems like leadership is one feat that fills the role of the "Craft Magic Item" feat that we all wish existed.

The up side of making it a cohort is that crafted gear is below the party's power level, meaning found gear is still relevant.

Dark Archive

GM W.R. Monger

The NPC creator is usually to create utility magic items and low-medium magic items.

Usually in my gaming group if someone takes leadership it's because we are planing on going kingmaker, mercenary, knightly order kind of thing and the creator cohort usually is accompanied by the next highest level NPC available that creates the masterwork items to supply the hole NPC group and have a decently armed force with low level enchantments.

Remember I'm not using the regular NPC classes from pathfinder this ones are much tougher than normal, but not powerful or same as a regular PC class. If you are curious you can request NPC classes that are the ones you will get with leadership for further planning down the road.


Shouldn't hurt. I can use them if my score is enough to get followers as well as a cohort.

Dark Archive

GM W.R. Monger

NPC Classes


Thanks! Interesting stuff, I may actually use the healing adept...


Human Blue Mage 4

Quick note, on the Friar ability, Share Burden, there are no longer XP costs for spells or crafting in pathfinder IIRC, rendering this ability moot. Goes for the Adept abilitys too.

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