War of the Beasts Part 2 - Howling of the Winds (Inactive)

Game Master Deiros


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GM W.R. Monger
Deylon wrote:
Go ahead and DMPC me for a bit or NPC me. I had to do some training, and my job is sending me overseas for a while. I'll let you know when I have net access again.

Sure will keep you character alive and DNPC you until you comeback mate.


Male Human Caller 2

Submitting this as my character. Still need to decide on the eidolon, so that's to come.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Very Angry Black Mage reporting for duty.


Fenrisian Knight astride his chocobo awaiting action.


Male Human

HP for the eidolon: 1d10 ⇒ 4

Oh my god, that's lame.


Male Human Caller 2

Ok, done with my character. You'll find a link to both Bisaiden's character sheet and his eidolon. Also, I drew pictures of them both.

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GM W.R. Monger
Sean FitzSimon wrote:

HP for the eidolon: 1d10

Oh my god, that's lame.

Just take the average, no need for rolls.

Additional houserules that will be in effect just so you are aware of if you didn't read prior posts.

initiative is passive, just add 10 when I ask for initiatives just put that value.

Almost all skills except UMD, I will use them as passive.

Example:

Mr 1 has a passive Perception of 17 (+7 perception)
Mr 2 has a passive perception of 10 (+0 perception)

There is something that needs a perception roll DC 15, Mr 1 will notice while I will ask for Mr 2 to make a roll.

same thing for a climb those who meet the passive amount will be able to climb normally those that don't need to roll. There is opportunity to roll for those that meet the requirement to do a faster climb and such but you also risk botching and turn things for worse.

So far characters seem fine at start of combat I might ask you to post your signs, that usually will mean there are some sort of important miniboss or tough fight. Monster NPC will virtually have no zodiac signs unless they are of the beastmen kind which so far signs have not presented any effect (curse my luck).

NPC classes are not the same from the book so be wary they are not weak and are about same strength than a normal class, but I suppose this will come in the hard way xD


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

I like anything that cuts down on rolls.

when do we start? Where have we been and what's going on as we arrive?

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GM W.R. Monger
Vance Lodune wrote:

I like anything that cuts down on rolls.

when do we start? Where have we been and what's going on as we arrive?

Immediately just need the ok from all and when I'm home (at work right now).

Will write something here in the OOC for the 3 of you.


Male Human Caller 2

Sweetness. My eidolon has some pretty decent passive bonuses, so I'm totally cool with this. :D


I like the cut back on rolling. It makes things a lot easier over the forums. Can't wait to get things started, I'm looking forward to seeing a master summoner in action. I hear they get pretty obscene at higher levels

Dark Archive

GM W.R. Monger

Well for the fellow new 3 companions that I suppose you are traveling together.

It is a beautiful scene taken from a painting a lush forest with the first snow falling around you making it a very impressive sight. As you continue to walk down the road you find yourselves looking in the distance at the entrance of a small town with some decorations but there is no sound of festivities, in fact there is only a very cold silence about, but there is to much smoke coming out from the town

You may start posting ^^ and welcome to Chapter 1 Crimson Snow.


Male Human Caller 2

We should probably take a moment to collaborate stories before we start posting.

Vance and I are both the survivors of a beastmen attack on our family, though we're probably pretty sketchy on the details. Bisaiden travels with a pale blue serpent (think: Leviathan summon) made of elemental water. There's a picture in my profile. Jasifaxil, the eidolon, is a sinister thing. Bisaiden on the other hand is somewhat gentle and good meaning, and has a very shell-shocked nature currently.

Vance is really set on revenge at this point, though our family was slain about six months ago. We've mostly been wandering the areas and looking for clues, destroying the beastmen as we find them (enough to get to level 2).

Lindynt: how long have we been traveling with you? How would you approach each of us? etc. Feel free to make up any details you like. The more intertwined we are the better (in my opinion), and I'm malleable enough to simply accept any details you throw at me. :D

All of the details for Vance and I are pending his approval, naturally.


I would go as far to say that Lindynt has been tasked to see the two of you through your travels. He is a low order Fenrisian Knight who is looking to rise in rank so assisting you in seeking out the beastmen around the area seems like a good enough way to do so.

I'd be happy to say we've been traveling together for about month or so. He finds no pleasure in simple search and destroy missions so he see's this job as protecting the two of you from overwhelming threats. Maybe his superiors gave him a job to escort you from one town to another but when he realized the conquest the two of you were on he couldn't allow you to go out without his help (yeah, his ego is that obnoxious).

He would see the two of as impulsive and a little selfish but not entirely without cause or reason. He respects the fact that you're looking for answers but only when its just that, not looking to pick a fight. Had times been different and the threat of the beastmen not been looming overhead he probably wouldn't have felt the need to join you for as long as he has.

I had planned to develop Lindynt into a Dragoon but I think I'd rather go into something more of a Chocobo Knight (straight cavalier).

[img]http://images1.wikia.nocookie.net/__cb20090729000004/finalfantasy/images/th umb/0/04/Early_FFX_-_Chocobo_Knights.jpg/438px-Early_FFX_-_Chocobo_Knights. jpg[/img].


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I think a deeper connection might be good. What if lindynt was childhood friends with one of us, or one of our brothers?

It could be that (both being lesser nobles) our families were friends and allies, and that your family was one of the first places we went for help and refuge. Maybe your father asked you to look after us and to try to find out more about the attacks, hopefully to give some warning to other families that were being targeted.

What do you think?


Yeah! Minor tweak: To better fit with his background I'll say that yours is the the noble family his mother had been hired as a servant for. We're all roughly the same age so we would have grown up for several years together before any of us left for arcane/military academy. I traveled back to the manor with Bisaiden when we come across the massacre (I probably would have also escorted Vance a few days before).

I'll still say that my mother had died due to the plague maybe a year or so before but he still has loyalty and gratitude to your family for all that they did for he and his mom so makes it a point to serve you brothers whenever he gets the opportunity. I'll also say that he still travels with you on your vendetta out of that same loyalty.

Is that a little better?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Sounds great to me. I love it when character backgrounds are intertwined. Makes the interactions a lot better, especially in the beginning.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Deiros, can you add us to the game roster?

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GM W.R. Monger

War of the Beasts IC thread

Trying to add you guys but it's having a bit of problems or maybe ts just me but thats the link for the game thread.


Male Human Caller 2
Lindynt Auroral wrote:

Yeah! Minor tweak: To better fit with his background I'll say that yours is the the noble family his mother had been hired as a servant for. We're all roughly the same age so we would have grown up for several years together before any of us left for arcane/military academy. I traveled back to the manor with Bisaiden when we come across the massacre (I probably would have also escorted Vance a few days before).

I'll still say that my mother had died due to the plague maybe a year or so before but he still has loyalty and gratitude to your family for all that they did for he and his mom so makes it a point to serve you brothers whenever he gets the opportunity. I'll also say that he still travels with you on your vendetta out of that same loyalty.

Is that a little better?

Sounds great!

Minor tweak: Bisaiden was the one involved in the massacre, so you'd have been traveling with Vance.


Minor tweak accepted, I'll be the first to break the ice. I took some liberties seeing as a couple of revenge driven brothers don't seem the type to go out looking for a party


Deiros, would you mind posting a quick roster of all the characters/classes who are currently playing in this game as of now? I'd just like to get an idea of what to expect and if I should go about making any last minute changes before we get too far into the game. Thanks!


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:
Lindynt Auroral wrote:
Deiros, would you mind posting a quick roster of all the characters/classes who are currently playing in this game as of now? I'd just like to get an idea of what to expect and if I should go about making any last minute changes before we get too far into the game. Thanks!

Click on the Characters tab. I think it updates based on who has posted in the IC thread, and how recently.


Vance Lodune wrote:
Lindynt Auroral wrote:
Deiros, would you mind posting a quick roster of all the characters/classes who are currently playing in this game as of now? I'd just like to get an idea of what to expect and if I should go about making any last minute changes before we get too far into the game. Thanks!
Click on the Characters tab. I think it updates based on who has posted in the IC thread, and how recently.

Fair enough. I wasn't sure who exactly was still in or not. My questions been answered a min ago in the recruitment. Thanks buddy.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Deiros-

I have a couple questions about things I'd like to do with my character.

I'm thinking about taking a 1 level dip into Gunslinger and then later taking Eldritch Knight as a PRC to add some combat oomph to Vance. Would you allow Eldritch Knight?

The Gunslinger uses Wisdom for Grit, would you mind if I took some kind of Archetype, or a trait or feat that would allow Grit based on Int or Dex?


M Romandan Human Templar 3

Is it safe to assume our part is on hold till they are introduced then or what?

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GM W.R. Monger
Alaire wrote:
Is it safe to assume our part is on hold till they are introduced then or what?

Yes it will not e long Alaire they are right outside the town so you will find each other very soon, I just recruited them to make a decent sized party since we are talking massive battle field fights, castle sieges, dungeon crawling and skirmishes. This is war ^^

No if the classes uses wis for its abilities than it stays like that I'm sorry, I might consider making it a feat out of it with some req. sort of like the old paladin multiclass to anything or fighter and ninja from 3.5 that your class could be good for certain abilities but not to substitute the wis for int thing is harder to chew.

Sorry for my absence I worked a 11 hr yesterday and I got a great 12hr day this saturday so I will post every time I can to make the groups find each other fast enough and get things going on.


OMG, I was wondering why we had such an enormous party but now I'm just freaked out haha.

About passive skills, Ride and Handle Animal will play a significant role in my character's abilities. Should I be rolling these checks for things like charge attacks and mounted combat?

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GM W.R. Monger

For certain situations that is a no, it will be more of a case by case basis.

For example to control the mount no, but using ride to avoid damage to your mount you have to roll, you don't need ride checks to attack with your mount since its an animal companion so it is kind of obvious you know each other well enough.

Later on you might have the chance to trade your yellow chocobo for other ones if you have the bad luck that this one dies, only certain varieties exists in Romanda cold weather.


Deiros wrote:

For certain situations that is a no, it will be more of a case by case basis.

For example to control the mount no, but using ride to avoid damage to your mount you have to roll, you don't need ride checks to attack with your mount since its an animal companion so it is kind of obvious you know each other well enough.

Later on you might have the chance to trade your yellow chocobo for other ones if you have the bad luck that this one dies, only certain varieties exists in Romanda cold weather.

Okay cool! I'll do my best to keep Sylvie alive and well for as long as possible. Hopefully I can either give her to a party member or sell her to a friendly NPC if we come across one of the other breeds.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

One more question for later-

The Pistolero archetype gets an ability called Up Close And Deadly, which adds 1d6 damage to any attack with a pistol that isn't a Scatter shot. How does that interact with attack spells cast from the gun? Could I spend Grit to up spell damage for spells that I choose to shoot rather than cast normally. By RAW I think it works, but I'd like to know what you think.

Here's the relevant info-

Up Close

Spoiler:
At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. She must choose to spend the grit point before she makes the attack roll. This is precision damage and is not multiplied if the attack is a critical hit.

Arcane Gun

Spoiler:
A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun. When he casts through the arcane gun, the gun’s enhancement bonus (if any) is a bonus to the spell’s attack rolls or to the spell’s saving throw DCs.

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GM W.R. Monger

Well Arcane Gun as long as you tell me if you take the DC or Attack bonus before the attack roll is made also.

I see no problem with the use of both.

I think spells you channel are single target also right?


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:
Deiros wrote:


I think spells you channel are single target also right?

Not necessarily, which is where it gets unclear. "A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun."

The bonus damage from Up Close And Deadly is Precision damage, so only weapon-like spells would be eligible (spells that require attack rolls, like rays), so I could get +1d6 damage on a Scorching Ray, but there are many rays that don't deal standard damage (ray of enfeeblement, for example).

I'm curious how you'd rule this gray area in the rules.

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GM W.R. Monger

Well you can only hit a single target with your attack using the Arcane Gun, you can also get the benefit from the Up Close to this attacks.

Regarding spells that don't deal damage you will get a +1 to the DC instead of the +1d6 damage when Up Close applies.

Hope this sounds fair enough and can change after we see how it works in play.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:
Deiros wrote:


Regarding spells that don't deal damage you will get a +1 to the DC instead of the +1d6 damage when Up Close applies.

Most single-target attack spells don't actually allow saves against the effects. (Enervate springs to mind)

Would those spells simply be ineligible?

The reason I'm asking about all this is because I'm trying to figure out a character progression. I'm trying to decide if it might be better to take a level of fighter or barbarian to qualify for Eldritch Knight since my low Wisdom invalidates the Gunslinger's primary ability.

This is the price I pay for playing a M.A.D character. My own fault really :)


Human Blue Mage 4

How do you want to handle Akela's entrance?


Vance Lodune wrote:

The reason I'm asking about all this is because I'm trying to figure out a character progression. I'm trying to decide if it might be better to take a level of fighter or barbarian to qualify for Eldritch Knight since my low Wisdom invalidates the Gunslinger's primary ability.

This is the price I pay for playing a M.A.D character. My own fault really :)

I think there is an extra grit feat and gun enhancements that give you a bigger pool. It might not be as detrimental as you expect.


Male Human Caller 2

@Deiros: Haha, yeah, I figured that since my eidolon is only at half strength it wouldn't do much good to build him into a combat machine. My goal is to make him the ultimate skill monkey (thanks to Evolution Surge) and eventually use him as a mount at 8th level.

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GM W.R. Monger

You will enter pretty soon Akela combat is not over yet.

Well then I suppose it's going to be ineligible to use with Up Close.

Fighter could be a better option.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Because there's no map, it's hard for me to describe where my character is headed with his movement.

I'd like to make it clear that I am *not* running directly towards the sounds. I'm moving to a vantage point that I can fire from, preferably one that grants cover like a cart or something.

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GM W.R. Monger
Vance Lodune wrote:

Because there's no map, it's hard for me to describe where my character is headed with his movement.

I'd like to make it clear that I am *not* running directly towards the sounds. I'm moving to a vantage point that I can fire from, preferably one that grants cover like a cart or something.

Sorry I lack the skills to make maps but you can find cover in trees at the other side of the road opposite to were the noise is coming from.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:
Deiros wrote:

Sorry I lack the skills to make maps but you can find cover in trees at the other side of the road opposite to were the noise is coming from.

As long as I'll be within range to fire, that sounds fine.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

As for maps, you might try this

In another game I'm in, the GM uses GoogleDocs to create and upload a simple spreadsheet that lays out the combat zone.

In this example, the grey indicates walls (a house) and the green is the AoE of an Entangle spell.

You might try experimenting with something similar. It helps a lot.


Male Human Fighter 2

Suppose I ought to ask before things get too hairy.

Can I use a cestus while wielding a polearm? Not in the TWF sense, but whale on things that get inside my reach if I have to. I know some other situations have said a character can let go with one hand and replace it with free actions.

Maybe if I keep my grip on the haft and bash them with the fist? Kind of a hockey move. :P


Even the simplest map makes a world of difference for players. I was going to suggest vizio as an effective means but google docs is even better.

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GM W.R. Monger
Jager Highwind wrote:

Suppose I ought to ask before things get too hairy.

Can I use a cestus while wielding a polearm? Not in the TWF sense, but whale on things that get inside my reach if I have to. I know some other situations have said a character can let go with one hand and replace it with free actions.

Maybe if I keep my grip on the haft and bash them with the fist? Kind of a hockey move. :P

There is a feat and a special kind of archetype that allows this so I will have to rule a no.

You can have a free hand to cast a spell if wielding a 2-handed weapon and such I see no problem.

Well I promise to try Google Docs and make it work some how so just work this combat and will try and work something simple (maybe crude) attempt of a map for the following encounters.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Jager Highwind wrote:


Can I use a cestus while wielding a polearm? Not in the TWF sense, but whale on things that get inside my reach if I have to. I know some other situations have said a character can let go with one hand and replace it with free actions.

Just use Armor Spikes. They do more damage and don't cause nearly the arguments.

A spiked pauldron or shin guard and you're good to go.


M Romandan Human Templar 3

Lindynt, I noticed you aren't factoring in your brave score entirely. You have it added for +1 to attack and damage but you haven't applied the penalty to your AC (-1).


Apologies. I had originally equipped him with breastplate before swapping it for mwk scale. I'll update my sheet when I can post from something more precise than my phone. Good catch!


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I'm not sure how the dogs managed to charge Bis and I. Both of our precombat posts stated we were climbing onto a roof.

Is there something about the dogs that would allow them to get to us?

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