War of the Beasts Part 2 - Howling of the Winds (Inactive)

Game Master Deiros


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HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

1d6 ⇒ 5

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GM W.R. Monger

Well have you enjoyed the Round per Round role dynamic and the way I handle encounters so far?

*cough! cough!* apart from minor mistakes of mine *cough! cough!*

Congratulations you have all won a negative trait called Nemesis!

Nemesis: You have someone/thing that actively seeks to harm you at every turn and if he can end your life early.

This negative trait goes away if your Nemesis is vanquished. Removing this negative trait grants 1,000 exp.

You also win a trait

Dare Devil: You take incredible risks for many or no reason what so ever and can actually come out unscathed. You may add once per day 1d6 to any d20 roll that you have failed.

Example:
Reinholdt attempts a will save DC 16 he fails getting a 12 since he might pass it he decides to risk and use his 1d6 extra to attempt to pass it.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Just realized that I'd forgotten to pick two of my traits.

Looking over the data base I have no idea what to pick. The only one that sticks out to me is Demon Slayer, now that we've had a taste of that. Would you allow it?

Any suggestions on other traits?

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GM W.R. Monger

I don't mind demon slayer, but as to another trait... reactionary is always a decent choice +2 Initiative


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

If I remember right, you wanted them to come from different areas, including a campaign-specific one (which I just forgot to look up). I didn't think it was ok to take another combat trait since I already have one.


M Romandan Human Templar 3

Character advanced to level 3 now and added the traits to his bio as well.

If I remember right we started with 2 general/regular feats, 2 campaign traits, and 1 region/kingdom trait. At least that is what my character sheet shows on a second look.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Then I'm missing the campaign traits.

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GM W.R. Monger

Alaire is right


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Ok, I'll dig through the game archives and find the link to the campaign traits. Sorry I haven't done it by now.

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GM W.R. Monger

Np, it shouldn't be that big of a search.


Rolling for HP: 1d10 ⇒ 10

I really like the idea of achievement traits. It adds a lot of flavor and is really rewarding to players. It's something I wish more DM's would consider doing so thanks.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

I agree. Nice touch Deiros. GM's don't always hear enough feedback (especially the positive kind). I'm really enjoying your game.

Traits are done, BTW

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GM W.R. Monger

Good, glad your traits are done and glad you like the game so far.


M Romandan Human Templar 3

Figured would ask this here, when Alaire was laying Jager and Deylon to rest, would he have found the ring on one of them? I vaguely recall one of us picking it up but can't recall who.

That said if it's too late or whatever, that's fine. Figured I would ask all the same just in case.

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GM W.R. Monger

nichelle ya ready?


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Aye. Introduce away.

DM Question:
Given that I have Nichelle set up as an "assignment driven" character, is there any "mission" I should have in mind for her?

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GM W.R. Monger

Me'mori

Spoiler:

You are assigned to help Alaire Ravness, as his noble father worries for him and your particular set of skills might prove useful, since there wasn't much for you to do at the manor or more likely he was just tired of you and send you on a fool's errand. Truth be told you were approached by the youngest sister the one most fond of Alaire as she pleads to you to protect him, giving you an important memento that he will recognize immediately (a toy knight very small one, size of a chess pawn). It seems the only other male in the family is ill and probably at this rate his dead bed, leaving Alaire as only male heir, which seems to be somewhat of a problem for his elder sister and her new husband. Will you protect Alaire?? Will you just be of to a fool's errand and enjoy you freedom?


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Ah! Almost forgot!

Faith:3d6 ⇒ (2, 2, 5) = 9
Brave:3d6 ⇒ (6, 4, 1) = 11


M Romandan Human Templar 3

Darnit Akela! Quit hogging all the good rolls!


M Romandan Human Templar 3

Just to clarify, I assume you meant both of his younger sisters (they are twins). I'm going with that assumption in any case for my response.

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GM W.R. Monger

yes, but one of them is more fond of you.


Uh oh, there's always an evil twin you know...


M Romandan Human Templar 3

Well one of them won't be getting spoiled when he gets back then. >.>

...and to be fair? I think we have bigger concerns than a potentially evil 16-ish year old twin girl at this point. :P That comes from a family of LG knights and healers at that heh.

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GM W.R. Monger

Yes that might be so Alaire... for now... mwehehehehe


Human Blue Mage 4

That sounded ominous. Kinda makes me wish I had an Animal Companion to feed her too.


M Romandan Human Templar 3

Alaire would happily feed you to one of the bands of roving monsters we come across if you mention that to him. ;) You know, instead of saving your butt as you run toward us screaming like a little girl yourself next time.


Human Blue Mage 4

Says the man hiding at the back through the whole demon fight.
Heck i think you even healed him that one time.

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GM W.R. Monger

lol common you all did alright and the best you could against a thing at least 2CR above your level.

Now focus on the role playing since I'm about to advance this.


M Romandan Human Templar 3

The Channel that healed him was DM Fiat, Deiros said so on the last page of discussion. Not that any character would have seen it anyway, being enveloped in darkness at the time.

On that topic, I meant to ask if the Faith bonus to DCs works with Channel Energy (when Alaire uses positive energy to harm undead for instance)? It's considered a supernatural ability but figured I should check just in case.

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GM W.R. Monger

Yes it does Alaire ^^


While we're in the faith/brave mix, the Brave bonus to attack and damage only works with melee right? Is the AC penalty melee only too and does it affect Flat-Footed and Touch?

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GM W.R. Monger

it only affects normal AC (not flat-footed or touch.
Brave affects only melee combat.

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GM W.R. Monger

I suppose you are all in vacations enjoying yourselves ^^ or I just got boring hahaha


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Super boring! JK!!! :) It's been busy. My son's 2nd birthday and xmas within are 3 days of each other so I can't think creatively enough to do dialogue. Sorry. I'll post something soon. Promise


Werehare Inquisitive 3/ Seeker 3/ Bard 3

It isn't Nichelle's place to comment first, considering they're still debating on allowing her to stay or not-- not that she'll let that stop her. The fun thing about having a low-level character is the possibilities! =D

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GM W.R. Monger

Yes I understand ^^ the holidays... I got a gremlin of my own... er... child of my own and the big g&@ d&%ned family reunion when everyone meets to b**&$ about something hahahaahahaha


Been busy myself at home on a rather...*cough* bad connection. Not to mention visiting and everything else. I'll try get a post up tomorrow.

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GM W.R. Monger

dont worry fellas I'm not expecting lots of posts during the holidays ^^


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Happy Merry!


Human Blue Mage 4

Happy Holiday Overlap Period!
A 3 for 1 this year


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Alaire-

Loving your old-English dialogue. I happen to be a an actor who has done a lot of Shakespeare so I thought I'd give you a hand

Your last sentence-

Alaire wrote:
"Sir Rammsteiner, if thy would, please take the lead. These lands are your own and it would be only fitting. If we are to avoid the tragedy of the day prior we must make haste, though."

- wasn't quite right in terms of ancient grammar. To be accurate it should have read "Sir Rammsteiner, if thou would, please take the lead. These lands are thine own and it would be only fitting. If we are to avoid the tragedy of the day prior we must make haste, though."

Here's a handy chart to help.

Hope you don't mind the critique. I really am enjoying how you've chosen to do your dialogue.

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GM W.R. Monger

Glad you are all happy players, that's part of the game ^^


M Romandan Human Templar 3

No, honestly that is really helpful, Vance. It fits the noble dialogue for him to speak like that but I'll admit right now I haven't studied any Shakespeare in literally around 7 odd years. It is more than a little rusty and I don't remember a lot. Been giving it my best shot all the same.

Any help or more references like that would be excellent suffice to say! Thanks!


Werehare Inquisitive 3/ Seeker 3/ Bard 3

That chart is SO bookmarked! I'm wanting to be a voice actor, but I still have to get a demo tape done! :D


That is a pretty nice resource to have. I'm in the same boat as Alaire in that I haven't been subjecting myself to very much classically written literature. I'm just lucky that my PC wasn't formally educated in speech and etiquette. He has a decent CHA and strong leadership qualities and that's basically what I've based his voice on.


M Romandan Human Templar 3

I'll be doing Alaire's turn later today, I just wanted to check...are we not still using passive initiatives (10 + init value)? I recall that being done all of last battle but noticed everyone rolling it this time. Just wanted to be clear before doing up my post.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

You're right. I thought something seemed off when I rolled. D'oh!


Human Blue Mage 4

I don't know, i guess i rolled any everyone followed


I thought it was optional so you could go either/or. Personally, I followed the lemmings rule.

Dark Archive

GM W.R. Monger

We still are but I won't stop you from risking your Initiative to get better or worse.

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