War of the Beasts Part 2 - Howling of the Winds (Inactive)

Game Master Deiros


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Hmmmmmm... Does anyone see any surefire way to win this?


M Romandan Human Templar 3

Nadda. I was relieved I even hit it, but if it has damage reduction (like that seems to indicate) we can't pierce we're pretty much boned. Looked over Alaire's items and (few) remaining spells but I'm not seeing anything.

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GM W.R. Monger

well you pretty much guessed his AC 22 but if you hit him long enough or continuously you will get somewhere ^^ ya ain't leaving this fight that easy.


We won't be able to win this encounter physically; this guy is obviously far more powerful than we are. The only thing it is demanding is blood, what if we attempt to lure the beastmen back to it to satisfy it's demands? It's been summoned here so it must have a master. By completing the incantation we would take the status of "master" and then we command it back to zodiac hell or whatever.

Thoughts? Complaints? Frustrated punches out of disgust for such a ludicrous plan?


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

I have a couple things to try.

First is weapon upgrades. It might be that his DR is /magic, in which case any enchanted weapon will defeat it.

Second is energy damage. Even if his DR is /- it might be that we can get around it in other ways. If he's not immune to fire we have some options, given that there's a lot of it around.

Lastly, we need to hamper him. Anyone have a Tanglefoot bag we can hit him with? Even if he makes his save he'll still lose some mobility and AC. Other Debuffs are worth trying too.


Yeah, I don't have any buffs or debuffs other than what I've already used. The only thing I have is a moderate diplomacy modifier and a half-baked scheme... Living the American Dream!


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Youre the one we should be hitting with a weapon buff if the ranged experiment pays off. I can buff my own gun. If I can deal damage through his DR then one of the other casters can buff you.


Human Blue Mage 4

Im afraid I burned of My weapon buff for a summon.

Dark Archive

GM W.R. Monger

Well seems you have plenty of options ^^ to go by.

You can defeat this creature, there is more than one way to win an encounter and not necessarily drop his hit points to 0 could be to just lower it enough for it to consider escaping.

Well there are other options like you are commenting ^^ also


M Romandan Human Templar 3

Well...I'm only able to hit it on an 18 and can't actually damage it so I think reducing its hp isn't on the list for Alaire right now.

I have no spells left to buff weapons so that is out too (a shield of faith and deathwatch if I remember right, the later I'm forced to take as a domain spell so it can't even be subbed out). I have a strong suspicion it has at least some resistance to fire but that might be possible.

Sadly no tanglefoot bag either, though that would have been a nice thing to try.

As for the other plans presented, not sure though Alaire will do what he can.


Most demons have some pretty amazing defensive abilities so I wouldn't rule out elemental resistances. Seeing that the bullet rolled off make me imagine at least a touch of DR. If the majority vote is to kick some ass then I'll line up for a charge next turn or we can try alternative measures.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

I still feel like it would be a very bad idea to get caught next to this thing. Why not give it another round or two before we make a decision on charging into melee

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GM W.R. Monger
Vance Lodune wrote:
I still feel like it would be a very bad idea to get caught next to this thing. Why not give it another round or two before we make a decision on charging into melee

Well I'm waiting on some people but will have then DMNPC by the en of the day if they do not act soon and re-recruit people and just kick the inactive players.


M Romandan Human Templar 3

Vance did you make a mistake on your damage calculation? You did a d8 last time and a d10 this time so I'm curious. Not familiar with guns very much though.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:
Alaire wrote:
Vance did you make a mistake on your damage calculation? You did a d8 last time and a d10 this time so I'm curious. Not familiar with guns very much though.

Typo. Rerolling here. 1d8 + 2 ⇒ (3) + 2 = 5

Sorry. Thanks for the catch.


Human Blue Mage 4

Well, that eagle seems only good for flanking. Highest attack roll: 12


Human Blue Mage 4
Vance Lodune wrote:
I still feel like it would be a very bad idea to get caught next to this thing. Why not give it another round or two before we make a decision on charging into melee

Too late, if wee don't do something it will just tear into us with gigaspark. Im going while there are still flankers. If things turn sour, Ill fall back or be dead already.

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GM W.R. Monger

So is everyone still here or is just Morale very low do to the encounter?

Akela is right and that is without using his 1/day power, since gigaspark is at-will...


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

I'm still here. Just waiting for my next turn to continue plinking away at him.

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GM W.R. Monger

Im just waiting on lindynt action unless I missed it so I can dmnpc the rest and move to the next round.


Sorry for the lack of posting. My modem's been in/out for the last week so I've been using my phone mostly. Normally isn't a problem unless we're in the middle of a fight and here we are...

Hopefully that charge attack will pick up a bit of inspiration in everybody :)


Okay.. Finals coming up for me, but those are pretty well taken care of. I'm considering Ninja, since I never got to really play one, and can use this character, once I go over her.

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GM W.R. Monger

No problem at all and welcome ^^


Human Blue Mage 4

Moving out of the thread Im going to lay ou that last roll. With Lions call
19- Roll
4- Strength
1- BAB
2- Improved Trip
2- Flanking
1- Lions Call
Total= 29


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

And apparently that's not enough...

This is really, really bad.

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GM W.R. Monger

Ok since you only need to roll equal to the CMD to have success in your trip attempt, I will have to change the outcome of Round 3 a little bit


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Ok, slightly less bad. (still, 29?! Ick.)

Remember everyone, AoOs all around when he stands back up!


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
] will not accept clarifying on mistake that someone forgot to add something to their rolls after I post the round summary. [/QUOTE wrote:

I'm not trying to argumentative here, but I'd like to clarify something.

In this case it wasn't anything forgotten. His math was correct from the beginning, Akela just didn't know if Lions Call was still active. (it was the final round and initiative order is a little wonkey)

That's not a math error, it's just erring on the side of caution due to a lack of understanding of the round order.

In the future I think we should all be careful to do the opposite, adding in every possible bonus we can think of, even ones that might not be valid, and noting them with our attack. That way Deiros has documentation of what we think we're getting/doing and can simply subtract anything that doesn't apply.

As we've seen it can be the difference between important success or failure.

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GM W.R. Monger

In his case it is true and I accept it since he wasn't sure ^^ and you are right.

Think I wasn't clear which happens sometimes, I meant it for when after I put the round summary then someone would say oh wait! I forgot I had my +1 from X feat to do X thing so I should have gotten X to happen. I've seen this to many times of players or DM forgetting to apply a bonus of penalty of something after a round has ended so even if it's my mistake and you guys notice it, I will pay for it and won't go back on the round summary as it should be fair ^^

This is not that case since he knew and told me before hand I agree to find out if it applied or not after reading lion's call, still at work (hate covering for someone in the weekend) so I have no access to the book but I still corrected it and trust it counts so he tripped Adrem ^^ and now he is kneeling before a bunch of PC's and very pissed lol


In the future, those of us who have timed effects going should leave a counter going in their combat blocks. I will at least. Could be helpful later on when we have wizards, clerics, druids and bards buffing everyone up during combat.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Lindynt Auroral wrote:
In the future, those of us who have timed effects going should leave a counter going in their combat blocks. I will at least. Could be helpful later on when we have wizards, clerics, druids and bards buffing everyone up during combat.

A summery of existing group effects (lion's call, bardsong, ect) might be included in Dieros's end of round summary, noted in ooc text?


Human Blue Mage 4

Glad that worked out. I'll be typing inclusively from now on.

Also: YES!!! I know that trip won't work again, but Im still cheering. AOOs all around!


Human Blue Mage 4

Quick protocol question:
Prone and Flat footed both modify AC, so is it okay not to mention them in our attack calculation?


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Updating the character, but what Languages are spoken?

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GM W.R. Monger

Common (Kingdom)
Common (trader's Tongue) <---This would be the worldwide common that most people speak to a certain degree.

Then there are the regular pathfinder languages this region mostly common languages are:

Gnoll, Giant, Draconic, Orc and Goblin.

You might also choose extraplanar languages if you want they are all valid
except abyssal and infernal since its the same thing and it's called Abyssal.

Yes it's ok Akela to not mention since you aren't the prone one.

Which reminds me to add Prone in the battlemap so everyone know he is prone next to his name.


Alright. Character is done, I think.

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GM W.R. Monger
Nichelle Crassior wrote:
Alright. Character is done, I think.

Checking it out looks interesting ^^

Well will do NPC actions while I see the rest of the players act.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Sorry, didn't realize it was on me. Next time just assume I shot him again, for all the good it's doing.

Don't suppose there's anything more I can do? I'm about out of options. I have no more spells today and my only weapon is not really cutting it. Any GM advice?

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GM W.R. Monger
Vance Lodune wrote:

Sorry, didn't realize it was on me. Next time just assume I shot him again, for all the good it's doing.

Don't suppose there's anything more I can do? I'm about out of options. I have no more spells today and my only weapon is not really cutting it. Any GM advice?

You are doing damage with your magic bullets just not lethal. Just keep at it the amount of damage he is taking is close to make him flee or truly commit on killing you.

Dark Archive

GM W.R. Monger

This is fight is getting closer to the end keep it up ^^


M Romandan Human Templar 3
Deiros wrote:
As you attempt to channel your holy energy to keep your friends going on you notice there isn't that many anymore you can channel but you mistakenly target someone you didn't wanted... Are the others dead?...

Can I get some clarification on this? If it is a spoiler that is fine, but I do have selective channeling so I shouldn't be targeting creatures that I don't choose to. He knew Adrem was in there and would have not targeted him. Something I want to clarify just in case this comes up again.

Channel Energy:
You can choose whom to affect when you channel energy.

Prerequisite: Cha 13, channel energy class feature.

Benefit: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.

Normal: All targets in a 30-foot burst are affected when you channel energy. You can only choose whether or not you are affected.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

So who do we have left in the game right now?

I count Me, Alaire, Akela, Lindynt and Nichelle (who has yet to be introduced).

Did I miss anyone?


M Romandan Human Templar 3

Zerig isn't dead, but not sure he will keep taking part.

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GM W.R. Monger

Yes basically there are only 5 players:
Alaire, Vance, Lindynt, Akela and Nichelle will join up in the following scene.

Alaire you are right I just sometimes favor cinematic moments of DMfiat like that one for flavor, role playing and tiny detail that he was about to flee anyway and you got a hint of his weakness.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Looks like I need to roleplay a scene where Bisaiden decides to go home. He can always rejoin later if he decides he has time again.

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GM W.R. Monger

Yes I was going to send the surviving DMNPC together, yet there is still an NPC at -7 and stable on the floor.


Human Blue Mage 4

HD roll 1d8 ⇒ 7

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GM W.R. Monger

nice roll for the HP, you can all roll or take standard is up to you. IF you roll less than standard you can keep the standard. Since this is a very deadly playtest.


M Romandan Human Templar 3

What is standard considered? Round up or down? 1d8 for example would it be 4 or 5?

Here is my try anyway:
1d8 ⇒ 2

...whatever standard is it shall be then.

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GM W.R. Monger

The standard is 4 in your case. Basically half no rounding just half.

Standard:
d8=4
d6=3
d10=5

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