War of the Beasts Part 2 - Howling of the Winds (Inactive)

Game Master Deiros


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GM W.R. Monger

Totally missed that you were climbing a roof will check again, I only read Zerig was on the roofs will change them to other suitable targets no problem.


M Romandan Human Templar 3

Just to confirm, the trip only happens if they hit with the bite correct? I'm rusty lol.

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GM W.R. Monger
Alaire wrote:
Just to confirm, the trip only happens if they hit with the bite correct? I'm rusty lol.

yes only if they hit you.


M Romandan Human Templar 3

...evidently I need to switch my dice for another set.

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GM W.R. Monger

Well most have got awesome dice rolls considering the Kobolds have an AC 18 / 16 flat-footed. and they drop like flies xD think the hardest fight was the dogs which have been dispatched by again awesome damage rolls


Human Blue Mage 4

Just realized that Akela did not qualify for Power Attack at 1st level, so I am swapping for Augment Summoning which i do qualify for.


An attack roll of 2 is almost worst than a 1. A 1 is instant failure my home games so a 2 is basically saying "well if you were better..."

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GM W.R. Monger

Im working on a battle map for next enounter with a nice software for it ^^ sorry if I'm not that amazing and get you lost, maybe is the way I write.

Do you like the round summary?

Any advice or comments are welcome I'm working on the map thing still getting to know the software I just got for this purpose.


M Romandan Human Templar 3

Love the summaries. If you add a map into them should make things infinitely clearer. :)


Male Human Caller 2

The round summaries are very helpful, yes. My only two requests would be:

  • A small map of the scene.
  • Tell us how many enemies remain, specifically.


Summaries help to keep everything cinematic and colorful so a big thumbs up to that. If you're already working on maps then I can't really think of much to add to the last two comments.


Human Blue Mage 4

I agree with the rest of the party


Did everyone on this thread buy Skyrim on Friday then fall off the face of the internet?

**EDIT**
And by 'this thread' I mean all threads.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Nope. Not everyone.


M Romandan Human Templar 3

Nope but I did get into the Star Wars Old Republic beta so...pretty much the same thing. :D

Though I am still checking the thread now and then.

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GM W.R. Monger

I got MW3 and out of town so I haven't got the pleasure to use it yet.


Human Blue Mage 4

No, but good theory. Probably will get it soon, but I promise not to leave you hanging.

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GM W.R. Monger

Well I always offer optional very tough fights like the one is about to present itself, just so you know I tend to do this ^^ and warn my players in this case and from here on I will put:

[ooc]Optional battle[/ooc

The optional creatures can be defeated in social/physical battle depending on the type of encounter they present themselves.

High risk = high rewards

Now this does not mean you shouldn't go into town and check out what happens but you can choose to engage it, talk and let it flee to fight it when you are stronger etc...

No punishment for not fighting optional creatures.


Male Human

I'm back, sorry for the absence. I lost my internet for a couple days, but I'm here and ready to go.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Looks like the map isn't public. You're going to have to grant us permission to see it. I sent a request.

Also, did you mean to put your last post in the OOC thread? :)

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GM W.R. Monger
Vance Lodune wrote:

Looks like the map isn't public. You're going to have to grant us permission to see it. I sent a request.

Also, did you mean to put your last post in the OOC thread? :)

Post monster got me on that one heh...

Gave permission and making it public also my bad was so into trying to make it sprites for full body but they become so tiny or the map becomse to big to handle and can get lost so I used portraits and forgot to make it public.

Gave ya permission to edit so you can move your portrait ^^ each square is 5ft.

I might change sprites the only ones from the actual game is the original NPC + the Chocobo of Lindynt basically.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

re-linking map on OOC for convenience.


Human Blue Mage 4

Can't seem to figure out how to move the pieces


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Well it took me a while but I figured out how to move my portrait (for those of you who don't know, click on the image and them move the curser up-right until you get a little hand symbol. Then just pick up and drag)

I haven't figured out how to copy it though, so I'm afraid the map is going to get pretty jumbled, making it difficult to keep track of who the other portraits are.

I recommend that when you make maps you make two portraits for each character. One for picking up and moving around, the other for the map legend, to sit next to the character name for ease of identifying everyone.

By the way, I'm loving the attention to detail. The names of the battlemaps and the "character starting area" really makes it feel like the game. Well done.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:
Akela the Wolf wrote:
Can't seem to figure out how to move the pieces

See the first part of my post above this one.


Good to go, I should be able to make a decent charge attack when combat starts. I think we'll know within a round or so whether or not we can kill this thing so fingers crossed for the best.

I made doubles of everyone's pic so we can keep a map legend going. Just drag and drop the one to the right of your PC's name.

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GM W.R. Monger

Yeah just noticed I need to put in 2 portraits one for reference and another in the map, but will try to make it happen today.

Portraits are made in Paint by the way and you can make them bigger to be easier to move around.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Tactics time. This guy is big and surrounded by trees. That means lots of difficult terrain for him (at least until he breaks enough of them.

That means we have the mobility advantage. I'd recommend *not* engaging him in melee. Stick to ranged weapons and debuffs. You can't charge in difficult terrain so he'll be limited in that regard. Since he's large we should probably assume he's got a movement rate of 40ish. That means ideally you want at least 8 squares between you and him at any given time.

If he can casually break trees he can probably one-shot most of us, and most creatures with claws take 2-3 attacks per round with a full action. Bad juju if you ever end your action adjacent to this guy.

Summoned creatures are going to be the way to win this. Everything he attacks that isn't a PC is an advantage to us, doubly so since he seems to want blood and summons don't leave any behind.

I'll yell something out in character relating to these points once the fight gets underway.

Unless this guy has some mystical way of hitting us at range, we should be able to win this without taking a hit as long as we keep moving. If you have his attention don't worry about attacking. Just double move and run away from everyone else.

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GM W.R. Monger

Well I hate to break such well thought tactic but he is Medium Size. The tree thing was just cinematic thingy.


Human Blue Mage 4

His picture indicates large size on the battlemat.


Human Blue Mage 4

My plan was to charge and trip the guy. If we can keep it down as we surround him, we may be able to keep him from attacking.

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GM W.R. Monger

Yes he looks large but he is actually medium he is just like 1 inch shy of being large xD hence some of his unique capabilities that derive from that. He doesn't have reach he like any other normal medium creature in range, speed and such, but for certain conditions he will count as large.

Just to clarify why he looks "large" in the image in the battle map ^^.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

I still think my plan is sound, just means he's a bit more mobile than expected.

Akela, that's a pretty big risk. His CMD is likely to be quite high for our level and if you fail you'll be screwing with our ranged attacks on him *and* eating a full attack the following round.


Human Blue Mage 4
Vance Lodune wrote:

I still think my plan is sound, just means he's a bit more mobile than expected.

Akela, that's a pretty big risk. His CMD is likely to be quite high for our level and if you fail you'll be screwing with our ranged attacks on him *and* eating a full attack the following round.

I am inclined to agree. Though I only have 1 summon left, 2 if i can convert domain spells


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:
Akela the Wolf wrote:


I am inclined to agree. Though I only have 1 summon left, 2 if i can convert domain spells

You have a weird water snake thing. What's the penalty for feeding it to a demon? I'm not really very familiar with how summoners work.


Human Blue Mage 4

Wrong character, Im a domain Druid


M Romandan Human Templar 3

Note: You can't actually convert domain spells. I looked it up for Alaire earlier. You're stuck with whatever is in those slots. This sucks since Clerics have to take two domain spells in this campaign too meaning I have significantly less healing available via spells.

I'm also prone to agree. Alaire is going to try keep mostly out of the way and take shots at it while focusing on support and healing for this fight. Pretty much the best he can do in this case.


My lance has reach so that's really my best bet. I can make a decent charge and after that I'll be fodder. If you summon something like wolves or riding dogs, we can use their trip ability to mesh the 2 tactics together.

Or we run...


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:
Akela the Wolf wrote:
Wrong character, Im a domain Druid

D'oh! Moment of stupid.

Lindynt Auroral wrote:

My lance has reach so that's really my best bet. I can make a decent charge and after that I'll be fodder. If you summon something like wolves or riding dogs, we can use their trip ability to mesh the 2 tactics together.

.

The summoners can hold their actions to drop animals in front of the demon after you charge. Might give you a buffer and let you run away the next round to set up for another charge.


Human Blue Mage 4
Lindynt Auroral wrote:
My lance has reach so that's really my best bet. I can make a decent charge and after that I'll be fodder. If you summon something like wolves or riding dogs, we can use their trip ability to mesh the 2 tactics together.

Im afraid I can't get wolves yet. But I have Improved Trip and Hunter's Howl- so given setup I can get favored enemy bonus and engage. Im beginning to wish I had not converted Shillelagh though.


For better or for worst, my main buffing ability for the time being could potentially raise my Brave score whenever I use it. It's a DM call at the very least. Are there ways to lower these scores to keep them in check? AC is pretty important for a front-line character.

Libra btw. Under character details on my profile.

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GM W.R. Monger
Lindynt Auroral wrote:

For better or for worst, my main buffing ability for the time being could potentially raise my Brave score whenever I use it. It's a DM call at the very least. Are there ways to lower these scores to keep them in check? AC is pretty important for a front-line character.

Libra btw. Under character details on my profile.

It is your decision when you take the risk to try and raise brave/faith, you just say you are attempting it and results will tell, I do also take it passively according to your actions, usually adds up as a .1 every time until you reach 1 and then increment, but if a player wishes to risk it he gets +1 in that moment.

I hopefully explained it well.


That's very helpful, thanks! My character will likely make a lot of speeches over the course of the game. I plan to dip into Bard eventually and go with the Battle Herald prestige class from the APG.


Human Blue Mage 4

We should probably take a moment to note the zodiac interactions of the party. Akela is Sagitaurius btw


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

If I move to O6 can I shoot at him and take cover behind the tree that will be in front of me?

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GM W.R. Monger
Vance Lodune wrote:
If I move to O6 can I shoot at him and take cover behind the tree that will be in front of me?

All trees inside the town offer 50% coverage so you can shoot and hide if you want so you would be getting some bonus AC & reflex for 1/2 coverage.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Deiros wrote:
Vance Lodune wrote:
If I move to O6 can I shoot at him and take cover behind the tree that will be in front of me?
All trees inside the town offer 50% coverage so you can shoot and hide if you want so you would be getting some bonus AC & reflex for 1/2 coverage.

Fantastic


M Romandan Human Templar 3

Good to know! Small request, but could you repost the link to the map at every new initiative order so we don't have to scroll way up (or go to a previous page) to find it everytime?


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Forgot to add Lion's Call to my attack roll. Total should be 22.

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GM W.R. Monger

Battle map

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