Quinley Basdel

Jeger's page

32 posts. Alias of sunshadow21.


Full Name

Jeger Warstout

Race

Shiranai

Classes/Levels

Superstitious Urban Barbarian 4

Gender

Male

Size

Medium

Age

22

Alignment

Neutral

Languages

Common, Giant, Shiranai, Romandan

Occupation

bodyguard, crowd control officer

Strength 3
Dexterity 2
Constitution 2
Intelligence 1
Wisdom 1
Charisma 3

About Jeger

Str 16, Dex 15, Con 15, Int 12, Wis 12, Cha 16; Spd 30 ft

Defense:
hp 51 (4d12+8)

AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
**Uncanny Dodge
**+1 in surprise rounds
**+1 if adjacent to 2+ foes

CMD 19

Fort +6, Ref +3, Will +2
**+2 vs poison, drugs, +4 vs alcohol

Offense:
Init +3
Base Atk +4; CMB +8
**+1 attack if adjacent to 2+ foes

Adamantine Sansetsukon (Three-Section Staff) +9 (1d10+4; 19-20/x2; B)
Blocking (+1 shield w/fighting defensively), Disarm
Weapon Focus; Dazzling Display

Darkwood Composite (+3) Shortbow +7 (1d6+3;20/x3; P)
70' range; Ammo: Arrows (20), Blunt Arrows (20) (-4 attack, nonlethal)

Dagger +7(melee)/+6(ranged) (1d4+3;19-20/x2; P/S)
10' range

Sap +7 (1d6+3;20/x2; B)
Nonlethal

Unarmed Strike +7 (1d3+3/20/x2)

Feats, Traits, & Skills:
Feats: Dazzling Display: Sansetsukon, Intimidating Prowess, Weapon Focus: Sansetsukon

Traits: Bred for War, Iron Liver

Trained Skills: Acrobatics +9, Climb +7, Diplomacy +9, Intimidate +14, Knowledge (Local) +6, Knowledge (Nobility) +6, Linguistics +5, Perception +8, Ride +6, Stealth +6, Swim +7
**+2 Intimidate to intimidate crowds

Special Abilities:
Controlled Rage (12 rounds/day)(Ex) +4 morale bonus to be split in increments of +2 to Str, Dex, and Con
**Auspicious Mark (1/rage) (Su) Gain +1d6 bonus on one d20 roll, once per rage.
**Intimidating Glare (Ex) While raging, use Intimidate as a move action to shake your an adjacent opponent for 1d4+1 rounds + 1 round/every 5 points beyond DC

Crowd Control +2 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & 1/2 level bonus to intimidate.

Dazzling Display: Sansetsukon (Three-Section Staff) Intimidate check to demoralize can affect those within 30' who see you.

Sixth Sense +1 (Ex) +1 initiative and +1 AC during surprise rounds.

Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed

Gear and Treasure:
Combat Gear +1 Mithral Chain Shirt, Adamantine Sansetsukon (Three-Section Staff), Arrows (20), Blunt Arrows (20), Dagger, Darkwood Composite (+3) Shortbow, Sap

Other Gear
Masterwork Backpack, Bag, Waterproof (empty), Bedroll, Winter Blanket, Chalk (10), Crowbar, Flask, Flint and Steel, Folding Chair, Hammock, Ioun Torch, Mirror, small steel, Mug/Tankard, clay, Peasant's outfit, Potion of Cure Light Wounds (2), Pouch, belt (11 @ 0 lbs), Belt Pouches (4), Rations, trail (10), Silk Rope (50 ft.), Waterskin

Coin: 4 gp, 5 sp, 5 cp

Appearance:
22 years old, 6'5", 215 lb, black hair, grey eyes, tanned and lightly scarred skin; big, brawny, and potentially scary looking even in normal clothes, but not so notable amongst his people that he is routinely noticed by strangers simply for his appearance.

Background:
Born and raised among the Shiranai, his size and strength assured that he would be noticed by the Chieftain's men, and though he never rose to the top in the ranks of the Chieftain's service, his reputation for being able to mix social competence with a warrior spirit is well known, and he is routinely used as a bodyguard for many of the Chieftain's lesser officials and important servants as well as crowd control at major events. Therefore, most of his life, he has found himself having to constantly to adjust to different worlds, viewpoints, and social expectations. His latest assignment is serve as a diplomat in his own right, and Chieftain Rougan has dispatched him to one of their Romandan neighbors to affirm their pact and look into receiving aid to help in the unexpected struggle against the beastmen.

Personality:
Mostly pragmatic but holds to many tribal superstitions and beliefs as well as the warrior ethic. Sense of humor is deep, is sometimes a bit on the dark and sarcastic side, and often difficult to see. While not untrusting or unfriendly, he does have a tendency to not be immediately open with strangers. Mostly open to adapting and new ideas, though very stubborn when his limits are reached.

Zodiac Sign:
Sagittarius: AC December 21st; FC Sagittarius Sagittarius 30th

Brave: 14
Gain Brave anytime the character places himself in extreme personal danger to uphold one of his or her beliefs and survives; he or she gain
+1 Bravery.

Faith: 14
Gain Faith whenever adherence to an old superstition proves to be a benefit or herself and possibly his or her companions