General Dakovya

Jager Highwind's page

24 posts. Alias of overchill42.


Race

Human

Classes/Levels

Fighter 2

Gender

Male

Size

5'7"

Age

24

Special Abilities

Bravery, Bonus Feats

Alignment

Lawful Neutral

Deity

Yulath

Location

Romanda

Languages

Common (trade), Common (Romandan)

Occupation

Caravan guard/adventurer

Strength 18
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 14
Charisma 10

About Jager Highwind

Jager Highwind
Fighter - building for Dragoon
No archetype
LN Virgo
Follower of Yulath (primarily)

The Story:

Reactionary (+2 init, combat)
Providential Passenger (improved reaction from caravans/ships/etc)
Caravan Guard (+1 Survival, class skill)
Bastard (-1 CHA against nobles, +1 Will)
Glory of Old (+1 saves vs spells/SPAs)

Jager was born low, only son of a tailor's daughter. He grew up big and strong; nothing like his thin, reedy cousins or grandfather.

By chance, the travelling noble who sired Jager passed through the town again. This led to a blazing row between JAger's family and the nobleman. Jager's size came in handy holding off the angry family. In gratitude, the noble offered to teach him about his heritage: House Highwind.

The noble pulled some strings and got Jager hired as a guard on the caravan. Over the course of the journey, Jager learned about this minor noble house and its history of being friends to dragons and even going so far as to try to emulate them. This gave rise to great heroes in the past, but the years have somewhat diluted the heroic nature of the house.

The caravan master outfitted Jager with some basic gear, which he could pay off with his earnings. He stuck wit that master for years, learning the ropes from fellow guards. One thing he learned was to always be prepared. As such, he tends to keep all sorts of odds and ends in pockets. He picked up early on that no one would buy the idea he was a noble, and generally keeps his mouth shut on that count. He will sometimes bust it out in an effort to be intimidating, but it never usually flies.

Jager is not generally quick to anger, but will finish a fight if it starts. Knowing about his Highwind history has planted the idea that he could claim some of that former glory. Right now, he's more concerned with his work and getting to the next town on the route.

The Sheet:

Jager Highwind
LN (Virgo) Medium Human Fighter 2
Init +4
Perception +7

DEFENSE
AC 17 (+2 Dex +6 Armor +1 feat -2 Brave)
FF 14
Touch 11
hp: 28 (2d10 +6 Con +2 FCB)
Fort +6 (+3 Con)
Ref +2 (+2 Dex)
Will +3 (+2 Wis +1 trait)

OFFENSE
Speed 20ft
Space 5 ft.; Reach 5 ft.
Melee: Gla-Gui +9 (+2 BAB +4 STR +1 feat +2 Brave)
1d10+8/x3 (+6 str +2 Brave)
Melee: Cestus +8 (+2 BAB +4 STR +2 brave)
1d4+6/19-20 (+4 str +2 brave)
Melee: Shortsword +8 (+2 BAB +4 STR +2 brave)
1d6+6/19-20 (+4 str +2 brave)
Power Attack: Gla-Gui +8, 1d10+11/x3
Power Attack: Cestus +7, 1d4+8/19-20
Power Attack: Shortsword +7, 1d6+8/19-20

STATISTICS
Base Atk +2
CMB +6; CMD 18

STR 16 (10) +2
DEX 14 (05)
CON 16 (10)
INT 10
WIS 14 (05)
CHA 10

Faith 11
Brave 14 (+2 Atk/Dmg, -2 AC)

Feats: Dodge, Weapon Focus (halberd), Power Attack
Total Feats 3
Skills: Climb +4 (+2 ranks +4 STR +3 class skill -5 ACP)
Acrobatics +2 (+2 ranks +2 DEX +3 class skill -5 ACP)
Perception +7 (+2 ranks +2 WIS +3 class skill)
Survival +3 (+2 WIS +1 trait)

All others as ability checks
-1 to CHA-based against Nobles
-5 armor check as appropriate

Languages: Common (trader and Romandan)

SPECIAL ABILITIES
Adaptive skill: Acrobatics always a class skill
Favored Class: 2 pts in HP
Skilled: 1 skill point per level
Bonus Feat: One for human
Bonus Feats: combat feats at even levels
Proficiencies: simple, martial, heavy, medium, light, shields, towers
Bravery: +1 Will vs fear
Glory of Old: +1 saves vs spells/SPAs
Providential Passenger: Improve attitude of those taking passengers by one step.

The Stuff:

300 gp

Glaive-Guisarme 12
Shortsword 10
2 cestus 2x5= 10
buckler 15
chain mail 150
197
pack 02
bedroll .1
Winter blanket .5
10 chalk .1
Crowbar 02
flint/steel 01
20 trail rations 10
marked cards 01
bullseye lantern 12
5 lantern oil .5
grappling hook 01
2 belt pouch 02
3 silk rope 30
sack .1
sewing needle/thread .5
2 twine .02
pot .8
utensils .2
whetstone .02
whistle .8
shovel .02
2 wtaerskins 02
66.66

36.33 gold in change
139 lbs encumbrance - medium