| Adinauf Dhaunvirl |
K thanks. I have to redue my spells prepared after this, my guy was being to nice.
Adin cast yet another spell, one he did not like to much for the strain it put on his throat.
Fort Save DC 22 for half dmg
Deafened 2d6 ⇒ (3, 4) = 7
Dmg 5d6 ⇒ (3, 2, 2, 6, 5) = 18
After rubbing his throat slightly he hears what is likely the death wail of the other elemental.
Hey we still got one onboard.
| Karsa Orlong |
Will : 1d20 + 13 ⇒ (3) + 13 = 16
Wow, I was going to say that I wanted to hear back about my items because they may well have a big impact on my Will save but it doesn't look like it matters much :P
For clarification though, where is the water elemental in the initiative order? Is it at the beginning/end or is this happening between any of the group's actions?
| Voice of Awesomeness |
Unless I'm missing something, only the Mask adds to your Will save, but not enough to cause you to have made the save. Also, the Water Elemental is going last in the round. It appeared right before initiative took effect in round 1, then you all went on your counts. It now has a normal turn, which it just took an action with. once I resolve that, it will be round 2
The Blasphemous pronouncement of the elemental takes a mighty toll on the two winged warriors. Each suddenly feels weaker and then your mind feels seriously unfocused and you find yourself unable to concentrate on anything.
Avlar, your Strength is decreased by 2d6 ⇒ (3, 4) = 7 for 2d4 ⇒ (1, 4) = 5 rounds and you are dazed for 1 round. Karsa your Strength is decreased by 2d6 ⇒ (4, 5) = 9 for 2d4 ⇒ (1, 4) = 5 rounds and you are dazed for 1 round.
Those of you have declared actions for round two may change them as the two half-dragons aren't going to be very helpful right now
| Karsa Orlong |
I see, so no full attacks after our charges for us :( As far as the items, I was going to ask but then I rolled a 3 and realized that it won't matter anyway. That's all I had meant, sorry for the confusion.
Are we able to stay flying while dazed or do we fall? For that matter, shouldn't Scarto have rolled a save as well?
| Meredian Adriatnaic |
Dazed says you can take no actions, but may still defend yourself. I'm ruling you can thus still fly, but neither can take any actions.
As they are in no danger (not falling) I deleted the post about catching them. My action will be to look around for whatever Adin is attacking. See earlier post.
| Voice of Awesomeness |
Let me make sure I have this right: Adin, Fireball at the Air Elemental. Pinky, searching for anything that might have summoned or is controlling the elementals. Jade, turns meremaid, and jumps into the water. Meredian, tries to spot the air elemental. Kolm, readying an action to attack anything that swoops down to the deck.
That about right?
| Meredian Adriatnaic |
Let me make sure I have this right: Adin, Fireball at the Air Elemental. Pinky, searching for anything that might have summoned or is controlling the elementals. Jade, turns meremaid, and jumps into the water. Meredian, tries to spot the air elemental. Kolm, readying an action to attack anything that swoops down to the deck.
That about right?
Roger Roger. Of course if the air elemental is obvious I'll cast a spell at it. For sake of simplicity lets say Magic Missile. MM DMG 5d4 + 5 ⇒ (4, 4, 1, 3, 1) + 5 = 18
| Voice of Awesomeness |
The massive being from the Plane of Water lashes out with it's gigantic arm-like appendages, trying to bash the half-dragons out of the air.
Attack vs Karsa 1d20 + 26 ⇒ (5) + 26 = 31 for 2d10 + 10 ⇒ (4, 6) + 10 = 20 dmg. Smite Good Attack vs Avlar 1d20 + 30 ⇒ (19) + 30 = 49 Crit threat. 1d20 + 30 ⇒ (6) + 30 = 36 Crit confirmed. for 4d10 + 68 ⇒ (4, 4, 3, 4) + 68 = 83 dmg.
| Karsa Orlong |
Karsa grunts as the water elemental smashes into him. Trying to regain his composure he lashes back with his chain as best he can, even attempting to bite the creature :
Mind Blade 1 (Power Attack, Fiercebane (Evil Outsiders)) : 1d20 + 24 ⇒ (2) + 24 = 26
Damage : 2d6 + 2d6 + 23 ⇒ (3, 3) + (4, 2) + 23 = 35
Intimidate (Cornugon Smash) : 1d20 + 23 ⇒ (16) + 23 = 39
Mind Blade 2 (Power Attack, Fiercebane (Evil Outsiders)) : 1d20 + 23 ⇒ (17) + 23 = 40
Damage : 2d6 + 2d6 + 23 ⇒ (3, 1) + (5, 5) + 23 = 37
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (9) + 24 = 33
Mind Blade 3 (Power Attack, Fiercebane (Evil Outsiders)) : 1d20 + 18 ⇒ (3) + 18 = 21
Damage : 2d6 + 2d6 + 23 ⇒ (2, 4) + (4, 2) + 23 = 35
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (2) + 24 = 26
Mind Blade 4 (Power Attack, Fiercebane (Evil Outsiders)) : 1d20 + 13 ⇒ (15) + 13 = 28
Damage : 2d6 + 2d6 + 23 ⇒ (6, 4) + (1, 6) + 23 = 40
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (8) + 24 = 32
Bite (Power Attack) : 1d20 + 13 ⇒ (16) + 13 = 29
Damage : 1d6 + 6 ⇒ (1) + 6 = 7
| Voice of Awesomeness |
For the record, we're about to end round two, the round in which the half-dragons were dazed.
To clairify: Pre-Combat, the Water Elemental surfaced and the Air disabled the cannon. First round, Adin MMs the air, Meredian Rays the water, etc. At the end of the round, last in initiaitve, the water elemental let loose/cast Blasphemy. Second round, which I haven't fully resolved actions for(sorry, long day ystrdy wanted to post the WE attack tho) Adin Fireballed the air ele, half-dragons were dazed, etc. End of that round, WE attacked them
I will resolved all the other actions later, possibly once I get home from work.
| Avlar |
I know it has 15 ft reach. I have ride by attack and I have to move a min of 40 ft while flying or I have to make a check to hover.
Edit: I should of explained that at first. I will make sure to do that next time. For future note I will make sure to bring this information up.
| Voice of Awesomeness |
Adin's fireball explodes in front of the air elemental, though it appears to not be as damaging as it could have. At this point, Meredian can easily spot it and he unleashes a volley of magical force that strikes the being of air.
The air elemental inhales and spits a vile looking orb that detonates near the two Drow spell casters. Who must make a Fort save DC 22
| Meredian Adriatnaic |
Seeing the vile looking orb flying at him Meredian instinctively says a word of power and is surrounded in a transparent sphere of force.
It's an immediate action(See Spoiler) and should prevent whatever just happened, but in case it doesn't. FORT 1d20 + 5 ⇒ (1) + 5 = 6
Note:An immediate action is very similar to a swift action, but can be performed at any time—even if it's not your turn.
School evocation [force]; Level sorcerer/wizard 4
CASTING
Casting Time 1 immediate action
Components V
EFFECT
Range 5 ft.
Effect 5-ft.-radius hemisphere of force centered on you
Duration 1 round/level (D)
Saving Throw None; Spell Resistance no
DESCRIPTION
As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses.
Normally this spell is used to buy time for dealing with avalanches, floods, and rock-slides, though it is also handy in dealing with ambushes.
| Voice of Awesomeness |
To be fair, I need to challenge you beasts somehow lol
Meredian your fine, Adin take 10d6 ⇒ (5, 2, 6, 3, 5, 6, 6, 2, 1, 1) = 37 dmg
The glob bursts into a cloud of noxious green gas that saps the water from the body of Adin, causing him intense, wracking pain. Thankfully, Meredian's protective sphere shields him from the attack.
End Round 2. I have the half-dragons's attacks, what do the rest of you do?
| Adinauf Dhaunvirl |
HP 103
Adin's earlier spell ate up most of the air elementals attack.
"So ya want to play, fine no more holding back then."
Adin cast yet another spell, this one shots a green ray at the air elemental.
Fort Save DC 24
Ranged Touch 1d20 + 10 ⇒ (10) + 10 = 20
Failed Save 26d6 ⇒ (6, 2, 4, 1, 6, 4, 5, 6, 5, 5, 5, 1, 5, 1, 2, 5, 3, 3, 6, 4, 5, 3, 3, 3, 1, 1) = 95
Save Made 5d6 ⇒ (5, 6, 5, 1, 1) = 18
If he gets killed by my spell he turns into air elemental dust. :)
| Karsa Orlong |
It occurs to me that Karsa should have gotten an AoO on the water elemental when it cast blasphemy? By that same token the elemental should have gotten one when I closed with it initially as well...I guess we'll just call it even but I think we should try to clean up our combat formatting so it's easier to catch these things.
Also, is it just me or should the air elemental's Horrid Wilting have done more damage?
| Voice of Awesomeness |
It occurs to me that Karsa should have gotten an AoO on the water elemental when it cast blasphemy? By that same token the elemental should have gotten one when I closed with it initially as well...I guess we'll just call it even but I think we should try to clean up our combat formatting so it's easier to catch these things.
Also, is it just me or should the air elemental's Horrid Wilting have done more damage?
Probably, but this isn't a serious combat. Sure you guys have taken some decent damage, but your going to wipe the floor with them. It's mostly just a combat for you all to show off as it were, and to break up the boring sea trip.
But yes, from now on, we all need to make sure combat is more strict, if somebody makes a mistake or forgets something, point it out so it can be corrected.
Also, Adin, why not just stick with Shout? you had planned to cast that during round 3, which is the round we just entered.
It's not Horrid Wilting, but a lesser version I made up as a breath weapon for the AE.
| Voice of Awesomeness |
HP 103
Adin's earlier spell ate up most of the air elementals attack.
"So ya want to play, fine no more holding back then."
Adin cast yet another spell, this one shots a green ray at the air elemental.** spoiler omitted **
If he gets killed by my spell he turns into air elemental dust. :)
Or a Dust Elemental, muwhahahahaha.
Also, which earlier spell?
| Adinauf Dhaunvirl |
Well my spell selection is just plain bad for these kinds of enemies so hitting him hard. I cast shout before finding out the air elemental could smack me like that. The spell from earlier is greater false life which gave me extra hp that gets eaten up before anything.
| Meredian Adriatnaic |
If the air elemental is still there:
Meredian dismisses his protective sphere and fires three rays of white hot fire at the elemental.
Touch attack Ray 11d20 + 8 ⇒ (16) + 8 = 244d6 ⇒ (4, 4, 2, 3) = 13
Touch attack Ray 21d20 + 8 ⇒ (9) + 8 = 174d6 ⇒ (3, 3, 6, 2) = 14
Touch attack Ray 31d20 + 8 ⇒ (12) + 8 = 204d6 ⇒ (1, 1, 2, 3) = 7
As needed
Ray1 SR 1d20 + 16 ⇒ (5) + 16 = 21
Ray2 SR 1d20 + 16 ⇒ (3) + 16 = 19
Ray3 SR 1d20 + 16 ⇒ (2) + 16 = 18