War of Ages (Monkeygod's Golarion Game)

Game Master Monkeygod

A disparate group of "adventurers" seek to possibly end the threat of Treerazer once and for all.


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Male Archangel of Awesome Paladin of Badassery 20

The water elemental unleashes a horrific, vilely profane utterance, a sound so evil your very soul shudders at hearing it.

All of those within 40ft of the water elemental I need Will saves, DC 22.


Male Drow Noble Conjurer 3/ Master Specialist 10

Dont know if I am in range. The elemental is not even on the ship so if Adin was near the front of the ship, (last I heard) that would place him how far from the water elemental?


Male Archangel of Awesome Paladin of Badassery 20

Adin, you are definitely not near the elemental, as are any whose on the ship.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Deleted my roll as I am on the ship near Adin.


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

Will Save
1d20 + 11 ⇒ (7) + 11 = 18
When we get some down time I need to work on making a banner.


Male Drow Noble Conjurer 3/ Master Specialist 10

K thanks. I have to redue my spells prepared after this, my guy was being to nice.

Adin cast yet another spell, one he did not like to much for the strain it put on his throat.

Shout:

Fort Save DC 22 for half dmg
Deafened 2d6 ⇒ (3, 4) = 7
Dmg 5d6 ⇒ (3, 2, 2, 6, 5) = 18

After rubbing his throat slightly he hears what is likely the death wail of the other elemental.

Hey we still got one onboard.


Pinky is near Meridian so I take it no need for a Will save from Pinky?


Male Half-Red Dragon Dwarf Soulknife 11

Will : 1d20 + 13 ⇒ (3) + 13 = 16

Wow, I was going to say that I wanted to hear back about my items because they may well have a big impact on my Will save but it doesn't look like it matters much :P

For clarification though, where is the water elemental in the initiative order? Is it at the beginning/end or is this happening between any of the group's actions?


Will save if Jade is close enough for it to be needed: 1d20 + 6 ⇒ (10) + 6 = 16


Male Archangel of Awesome Paladin of Badassery 20

Unless I'm missing something, only the Mask adds to your Will save, but not enough to cause you to have made the save. Also, the Water Elemental is going last in the round. It appeared right before initiative took effect in round 1, then you all went on your counts. It now has a normal turn, which it just took an action with. once I resolve that, it will be round 2

The Blasphemous pronouncement of the elemental takes a mighty toll on the two winged warriors. Each suddenly feels weaker and then your mind feels seriously unfocused and you find yourself unable to concentrate on anything.

Avlar, your Strength is decreased by 2d6 ⇒ (3, 4) = 7 for 2d4 ⇒ (1, 4) = 5 rounds and you are dazed for 1 round. Karsa your Strength is decreased by 2d6 ⇒ (4, 5) = 9 for 2d4 ⇒ (1, 4) = 5 rounds and you are dazed for 1 round.

Those of you have declared actions for round two may change them as the two half-dragons aren't going to be very helpful right now


Male Drow Noble Conjurer 3/ Master Specialist 10

No change to my actions.


Male Half-Red Dragon Dwarf Soulknife 11

I see, so no full attacks after our charges for us :( As far as the items, I was going to ask but then I rolled a 3 and realized that it won't matter anyway. That's all I had meant, sorry for the confusion.

Are we able to stay flying while dazed or do we fall? For that matter, shouldn't Scarto have rolled a save as well?


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

You know what he should.
1d20 + 6 ⇒ (20) + 6 = 26

He passed with flying colors lol.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Meredian will look around to see what Adin's been casting spells at. (in other words can I see the thing?)

Perception if needed 1d20 + 17 ⇒ (10) + 17 = 27


Pinky will not change his actions.

As for the dazed condition, it says you are unable to take any actions. So that means you cannot continue to fly. If you fly using wings, then I think your wings lock in place so you glide down instead of fall.


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

I am on Scarto. He passed his will save.


Male Archangel of Awesome Paladin of Badassery 20

Dazed says you can take no actions, but may still defend yourself. I'm ruling you can thus still fly, but neither can take any actions.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Voice of Awesomeness wrote:
Dazed says you can take no actions, but may still defend yourself. I'm ruling you can thus still fly, but neither can take any actions.

As they are in no danger (not falling) I deleted the post about catching them. My action will be to look around for whatever Adin is attacking. See earlier post.


Just an FYI....do not delete posts if at all possible. It tends to mess up the boards.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Pinky wrote:
Just an FYI....do not delete posts if at all possible. It tends to mess up the boards.

Ok.


No change to action.


Male Archangel of Awesome Paladin of Badassery 20

Let me make sure I have this right: Adin, Fireball at the Air Elemental. Pinky, searching for anything that might have summoned or is controlling the elementals. Jade, turns meremaid, and jumps into the water. Meredian, tries to spot the air elemental. Kolm, readying an action to attack anything that swoops down to the deck.

That about right?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Voice of Awesomeness wrote:

Let me make sure I have this right: Adin, Fireball at the Air Elemental. Pinky, searching for anything that might have summoned or is controlling the elementals. Jade, turns meremaid, and jumps into the water. Meredian, tries to spot the air elemental. Kolm, readying an action to attack anything that swoops down to the deck.

That about right?

Roger Roger. Of course if the air elemental is obvious I'll cast a spell at it. For sake of simplicity lets say Magic Missile. MM DMG 5d4 + 5 ⇒ (4, 4, 1, 3, 1) + 5 = 18


Male Half-Red Dragon Dwarf Soulknife 11

Just to be active.

Karsa wavers in the air, clutching head as the elemental's attack saps his strength and leaves him feeling woozy...

EDIT : I believe the compiled actions for this round are correct.


Male Drow Noble Conjurer 3/ Master Specialist 10

You got my action right.


Yup.


Correct.


Male Archangel of Awesome Paladin of Badassery 20

The massive being from the Plane of Water lashes out with it's gigantic arm-like appendages, trying to bash the half-dragons out of the air.

Attack vs Karsa 1d20 + 26 ⇒ (5) + 26 = 31 for 2d10 + 10 ⇒ (4, 6) + 10 = 20 dmg. Smite Good Attack vs Avlar 1d20 + 30 ⇒ (19) + 30 = 49 Crit threat. 1d20 + 30 ⇒ (6) + 30 = 36 Crit confirmed. for 4d10 + 68 ⇒ (4, 4, 3, 4) + 68 = 83 dmg.


Male Half-Red Dragon Dwarf Soulknife 11

Karsa grunts as the water elemental smashes into him. Trying to regain his composure he lashes back with his chain as best he can, even attempting to bite the creature :

Full Attack:

Mind Blade 1 (Power Attack, Fiercebane (Evil Outsiders)) : 1d20 + 24 ⇒ (2) + 24 = 26
Damage : 2d6 + 2d6 + 23 ⇒ (3, 3) + (4, 2) + 23 = 35
Intimidate (Cornugon Smash) : 1d20 + 23 ⇒ (16) + 23 = 39

Mind Blade 2 (Power Attack, Fiercebane (Evil Outsiders)) : 1d20 + 23 ⇒ (17) + 23 = 40
Damage : 2d6 + 2d6 + 23 ⇒ (3, 1) + (5, 5) + 23 = 37
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (9) + 24 = 33

Mind Blade 3 (Power Attack, Fiercebane (Evil Outsiders)) : 1d20 + 18 ⇒ (3) + 18 = 21
Damage : 2d6 + 2d6 + 23 ⇒ (2, 4) + (4, 2) + 23 = 35
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (2) + 24 = 26

Mind Blade 4 (Power Attack, Fiercebane (Evil Outsiders)) : 1d20 + 13 ⇒ (15) + 13 = 28
Damage : 2d6 + 2d6 + 23 ⇒ (6, 4) + (1, 6) + 23 = 40
Intimidate (Cornugon Smash) : 1d20 + 24 ⇒ (8) + 24 = 32

Bite (Power Attack) : 1d20 + 13 ⇒ (16) + 13 = 29
Damage : 1d6 + 6 ⇒ (1) + 6 = 7


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

Round 3, 54/137 HP

Avlar takes the blow massive blow from the Water Elemental with a low growl. He than roars at the elemental as he pushes Scarto to charge.

Attack and Damage Rolls
1d20 + 23 ⇒ (14) + 23 = 372d10 + 60 ⇒ (9, 7) + 60 = 76


Male Archangel of Awesome Paladin of Badassery 20

For the record, we're about to end round two, the round in which the half-dragons were dazed.

To clairify: Pre-Combat, the Water Elemental surfaced and the Air disabled the cannon. First round, Adin MMs the air, Meredian Rays the water, etc. At the end of the round, last in initiaitve, the water elemental let loose/cast Blasphemy. Second round, which I haven't fully resolved actions for(sorry, long day ystrdy wanted to post the WE attack tho) Adin Fireballed the air ele, half-dragons were dazed, etc. End of that round, WE attacked them

I will resolved all the other actions later, possibly once I get home from work.


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

I do not think I am was or am close enough to get hit. Unless it is moving around.


Male Archangel of Awesome Paladin of Badassery 20
Avlar wrote:
I do not think I am was or am close enough to get hit. Unless it is moving around.

The WE has a reach of 15ft, your definitely in range


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

I know it has 15 ft reach. I have ride by attack and I have to move a min of 40 ft while flying or I have to make a check to hover.

Edit: I should of explained that at first. I will make sure to do that next time. For future note I will make sure to bring this information up.


Male Archangel of Awesome Paladin of Badassery 20

Adin's fireball explodes in front of the air elemental, though it appears to not be as damaging as it could have. At this point, Meredian can easily spot it and he unleashes a volley of magical force that strikes the being of air.

The air elemental inhales and spits a vile looking orb that detonates near the two Drow spell casters. Who must make a Fort save DC 22


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Seeing the vile looking orb flying at him Meredian instinctively says a word of power and is surrounded in a transparent sphere of force.
It's an immediate action(See Spoiler) and should prevent whatever just happened, but in case it doesn't. FORT 1d20 + 5 ⇒ (1) + 5 = 6

Note:An immediate action is very similar to a swift action, but can be performed at any time—even if it's not your turn.

Emergency Force sphere:

School evocation [force]; Level sorcerer/wizard 4

CASTING
Casting Time 1 immediate action
Components V

EFFECT
Range 5 ft.
Effect 5-ft.-radius hemisphere of force centered on you
Duration 1 round/level (D)
Saving Throw None; Spell Resistance no

DESCRIPTION
As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses.

Normally this spell is used to buy time for dealing with avalanches, floods, and rock-slides, though it is also handy in dealing with ambushes.


Male Drow Noble Conjurer 3/ Master Specialist 10

Fort Save DC 22:

1d20 + 8 ⇒ (4) + 8 = 12

Man are you aiming for everyones weak saves. XD


Male Drow Noble Conjurer 3/ Master Specialist 10

Meredian regardless of the attack hitting you or not, how do plan on getting out of your spell?


Male Archangel of Awesome Paladin of Badassery 20

To be fair, I need to challenge you beasts somehow lol

Meredian your fine, Adin take 10d6 ⇒ (5, 2, 6, 3, 5, 6, 6, 2, 1, 1) = 37 dmg

The glob bursts into a cloud of noxious green gas that saps the water from the body of Adin, causing him intense, wracking pain. Thankfully, Meredian's protective sphere shields him from the attack.

End Round 2. I have the half-dragons's attacks, what do the rest of you do?


Pinky will continue to search for any other threats who may have been behind this attack. Perception 1d20 + 22 ⇒ (14) + 22 = 36


Male Drow Noble Conjurer 3/ Master Specialist 10

HP 103

Adin's earlier spell ate up most of the air elementals attack.

"So ya want to play, fine no more holding back then."

Adin cast yet another spell, this one shots a green ray at the air elemental.

Disintegrate:

Fort Save DC 24
Ranged Touch 1d20 + 10 ⇒ (10) + 10 = 20
Failed Save 26d6 ⇒ (6, 2, 4, 1, 6, 4, 5, 6, 5, 5, 5, 1, 5, 1, 2, 5, 3, 3, 6, 4, 5, 3, 3, 3, 1, 1) = 95
Save Made 5d6 ⇒ (5, 6, 5, 1, 1) = 18

If he gets killed by my spell he turns into air elemental dust. :)


Male Half-Red Dragon Dwarf Soulknife 11

It occurs to me that Karsa should have gotten an AoO on the water elemental when it cast blasphemy? By that same token the elemental should have gotten one when I closed with it initially as well...I guess we'll just call it even but I think we should try to clean up our combat formatting so it's easier to catch these things.

Also, is it just me or should the air elemental's Horrid Wilting have done more damage?


Male Archangel of Awesome Paladin of Badassery 20
Karsa Orlong wrote:

It occurs to me that Karsa should have gotten an AoO on the water elemental when it cast blasphemy? By that same token the elemental should have gotten one when I closed with it initially as well...I guess we'll just call it even but I think we should try to clean up our combat formatting so it's easier to catch these things.

Also, is it just me or should the air elemental's Horrid Wilting have done more damage?

Probably, but this isn't a serious combat. Sure you guys have taken some decent damage, but your going to wipe the floor with them. It's mostly just a combat for you all to show off as it were, and to break up the boring sea trip.

But yes, from now on, we all need to make sure combat is more strict, if somebody makes a mistake or forgets something, point it out so it can be corrected.

Also, Adin, why not just stick with Shout? you had planned to cast that during round 3, which is the round we just entered.

It's not Horrid Wilting, but a lesser version I made up as a breath weapon for the AE.


Male Archangel of Awesome Paladin of Badassery 20
Adinauf Dhaunvirl wrote:

HP 103

Adin's earlier spell ate up most of the air elementals attack.

"So ya want to play, fine no more holding back then."

Adin cast yet another spell, this one shots a green ray at the air elemental.

** spoiler omitted **

If he gets killed by my spell he turns into air elemental dust. :)

Or a Dust Elemental, muwhahahahaha.

Also, which earlier spell?


Male Drow Noble Conjurer 3/ Master Specialist 10

Well my spell selection is just plain bad for these kinds of enemies so hitting him hard. I cast shout before finding out the air elemental could smack me like that. The spell from earlier is greater false life which gave me extra hp that gets eaten up before anything.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

If the air elemental is still there:

Meredian dismisses his protective sphere and fires three rays of white hot fire at the elemental.

Touch attack Ray 11d20 + 8 ⇒ (16) + 8 = 244d6 ⇒ (4, 4, 2, 3) = 13
Touch attack Ray 21d20 + 8 ⇒ (9) + 8 = 174d6 ⇒ (3, 3, 6, 2) = 14
Touch attack Ray 31d20 + 8 ⇒ (12) + 8 = 204d6 ⇒ (1, 1, 2, 3) = 7

As needed
Ray1 SR 1d20 + 16 ⇒ (5) + 16 = 21
Ray2 SR 1d20 + 16 ⇒ (3) + 16 = 19
Ray3 SR 1d20 + 16 ⇒ (2) + 16 = 18


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I made a mistake. Dismissing a spell is a standard action. So I dismiss the shield this round and fire the rays (above) next round.


Male Archangel of Awesome Paladin of Badassery 20

Half-Dragons: did you two remember to lower your attack and dmg due to your Str going down?


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

I did. Looks like Karsa did to.


Male Half-Red Dragon Dwarf Soulknife 11

Yep :)

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