War of Ages (Monkeygod's Golarion Game)

Game Master Monkeygod

A disparate group of "adventurers" seek to possibly end the threat of Treerazer once and for all.


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Jade Tian:
OK not to be a pain, but I believe only Pinky can initiate the telepathic link. Still we can say Jade offered him some fruit and then she looked into his eyes or something to that effect. Not a big deal.

”Umm. OK, not sure if they will listen to me, but I can let Mer know what you said. Mebbe if he likes you, you can tag along with us, he he.”

EDIT...the ninja gets NINJA'd LOL!


Male Drow Noble Conjurer 3/ Master Specialist 10

Omiv watches everyone carefully in turn as they board.

Sense Motive:

Meredian 1d20 + 28 ⇒ (13) + 28 = 41
Pinky 1d20 + 28 ⇒ (1) + 28 = 29
Jade 1d20 + 28 ⇒ (10) + 28 = 38
Karsa 1d20 + 28 ⇒ (9) + 28 = 37
Avlar 1d20 + 28 ⇒ (14) + 28 = 42
Kolm 1d20 + 28 ⇒ (19) + 28 = 47

Omiv does not pay much attention to Karsa but answers.

"The Captain will show you as he is not busy at the moment. Best ask him."

Adin is looking over the crew as they work to prepare to set out. Briel standing on his shoulder with one hand on Adin's hat.

Let me know when everyone is on board. ;)


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:

Omiv watches everyone carefully in turn as they board.

** spoiler omitted **

Omiv does not pay much attention to Karsa but answers.

"The Captain will show you as he is not busy at the moment. Best ask him."

Adin is looking over the crew as they work to prepare to set out. Briel standing on his shoulder with one hand on Adin's hat.

Let me know when everyone is on board. ;)

My answer is the same as before. Also how do you have a +26 to sense motive when your character sheet says +1? what's that break down look like?


Male Drow Noble Conjurer 3/ Master Specialist 10

The sense motive is Omiv not Adin's and the break down is rank 13+ wis 6+ class 3+ skill focus 6. Hold on a tick your right thats wrong it should be 28. Guess I forgot to update the skills when I added level up stat points and magic items.

Edit- Ahhh I knew it was strange that I missed something so big. Let me change it back. Bear with me people. XD


Male Half-Red Dragon Dwarf Soulknife 11

I believe the Sense Motive is for Omiv the cohort rather and Adin himself. On that topic though, what exactly is the cleric trying to sense? No one has attempted to bluff you at present, so I assume you are looking to gain a hunch about each of us? I believe he would gauge that Karsa doesn't like either Omiv or his captain :P

Karsa moves toward Adin, "I've been told you'll show us to our rooms personally brave captain?"

EDIT : Shouldn't Omiv only have 11 ranks in sense motive as he is 11th level?


Male Drow Noble Conjurer 3/ Master Specialist 10
Karsa Orlong wrote:


Karsa moves toward Adin, "I've been told you'll show us to our rooms personally brave captain?"

Adin does not turn but Briel does looking at the dragonkin.

"That will have to wait a bit, its sunrise after all so I doubt you'll be putting them to use just yet. Once we are out of the graveyard I will show all of you around. So you good at anything useful?"


Male Half-Red Dragon Dwarf Soulknife 11

Karsa grins, "Primarily at killing those who ask stupid questions. Other than that, I've no fear of heights and can can put more force into a task than a half dozen of your swaybacked crew."


Male Drow Noble Conjurer 3/ Master Specialist 10
Karsa Orlong wrote:
Karsa grins, "Primarily at killing those who ask stupid questions. Other than that, I've no fear of heights and can can put more force into a task than a half dozen of your swaybacked crew."

Adin ignores Karsa's remark.

"So you have all that strength and can't think of anything other then killing people with it. Seems wasted to me, so what would you like to do on the ship?"


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
Karsa Orlong wrote:


Karsa moves toward Adin, "I've been told you'll show us to our rooms personally brave captain?"

Adin does not turn but Briel does looking at the dragonkin.

"That will have to wait a bit, its sunrise after all so I doubt you'll be putting them to use just yet. Once we are out of the graveyard I will show all of you around. So you good at anything useful?"

Regardless of the sense motive check, meredian so much as told you that he's be just as happy to set your boat on fire as serve as crew, so he's not really hiding anything about that. For that matter I think everyone's been pretty up front about how they feel. Sense motive check is a moot point.

Meredian answers regardless of if he was actually being asked,
"Well, lets see... I can fly, shoot fire and lighting, teleport, summon invisible servants, Grease things, heal things, swim, jump, move things with my mind, summon beasts from beyond the veil, create at treasure map using a creatures skin, summon a portal to a mansion, Turn into an elemental, blast things with pure eltrich force...You know I'm sure that I'm forgetting some. Pinky, do you think that about covers it?" without waiting for pinky's answer"Although admittedly, I have only the vaguest understanding of how to pilot a ship so I suppose that part is going to have to be up to you and your crew. I think my time would best be served below decks conserving my energy until a time that it is truly needed. This sun is too bright and just too much for one as fair complected as I."

having noticed the captains illusionary aura previously (Via arcane sight) and being very familiar with that spell Meredian will attempt to disbelieve the illusion. The check to determine the first level spell (disguise self) is one i have no chance of failing. My spellcraft mod is +23 and the DC is 16. Also Meredian will attempt to determine the captains and the first mate's spellcasting abilities including the most powerful spell or spell like ability they have available. Short of that Meredian will sense motive to see if he can tell perhaps his true species.

For Capt. Adin,

will save vs illusion1d20 + 13 ⇒ (8) + 13 = 21 (success vs a first level spell should allow me to see through it. DC 19 (10+spell level 1 + 8 Adin's int).

edit: So I can see through adin's illusion that he's a drow. DM if there are any issues with this please let me know, otherwise I may choose to act on this information. What qualifies as "interaction" is vague, but as often as I've scrutinized him and the fact that I know he has alter self on him via arcane sight would be sufficient. DM, if I'm mistaken just let me know.

Concentrating as a standard action to determine spell casting. No check no save per Arcane sight. So I know adin is an arcane caster and his highest spell level is 7.

For Omiv

Concentrating as a standard action to determine spell casting. No check no save per Arcane sight. So I know Omiv is an Divine caster and his highest spell level is 6.

It doesn't appear as though there are any other auras of note on you two, but if there are please let me know.


Pinky, I don't see anything under the telepathy rules that say you have to initiate it: "The creature can mentally communicate with any other creature within a certain range (specified in the creature’s entry...) that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time".

As far as I can tell, someone "thinking at" your character is just like being talked to for you.


Jade Tian wrote:

Pinky, I don't see anything under the telepathy rules that say you have to initiate it:

[ooc]"The creature can mentally communicate with any other creature within a certain range (specified in the creature’s entry...) that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time".

As far as I can tell, someone "thinking at" your character is just like being talked to for you.

Oh OK, that sounds reasonable to me, although I can wait for MG to make the final call here. Have not played with telepathic creatures at all, so thanks for the clarification there.


Male Fighter/Barbarian 3

Now that the argument is over, I'm aboard.

"My entire life I've been protecting those in need of protection. I pride myself in being unkillable, as far as anyone who's met me yet be concerned. If ye're in need of a moving wall, I'm here.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Pinky wrote:
Jade Tian wrote:

Pinky, I don't see anything under the telepathy rules that say you have to initiate it:

[ooc]"The creature can mentally communicate with any other creature within a certain range (specified in the creature’s entry...) that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time".

As far as I can tell, someone "thinking at" your character is just like being talked to for you.

Oh OK, that sounds reasonable to me, although I can wait for MG to make the final call here. Have not played with telepathic creatures at all, so thanks for the clarification there.

You make a good point. Also even if pinky does have to initiate it, it's a good idea to keep the telepathic link "open" when possible for just this situation. Regardless it's only a small contention anyway. Pinky would probably turn it on based on non-verbal cues.


Male Drow Noble Conjurer 3/ Master Specialist 10
Meredian Adriatnaic wrote:


Meredian answers regardless of if he was actually being asked,
"Well, lets see... I can fly, shoot fire and lighting, teleport, summon invisible servants, Grease things, heal things, swim, jump, move things with my mind, summon beasts from beyond the veil, create at treasure map using a creatures skin, summon a portal to a mansion, Turn into an elemental, blast things with pure eltrich force...You know I'm sure that I'm forgetting some. Pinky, do you think that about covers it?" without waiting for pinky's answer"Although admittedly, I have only the vaguest understanding of how to pilot a ship so I suppose that part is going to have to be up to you and your crew. I think my time would best be served below decks conserving my energy until a time that it is truly needed. This sun is too bright and just too much for one as fair complected as I."

Adin does not show much interest.

"So your a mage, if you have any spells of water breathing, wind control, or supportative in nature then you can cast them when needed. It will help get us to where we need to go, fresher food, and a safer trip. All of which are in everyone's best interest. Do you have any such spells?"

Meredian Adriatnaic wrote:


having noticed the captains illusionary aura previously (Via arcane sight) and being very familiar with that spell Meredian will attempt to disbelieve the illusion. The check to determine the first level spell (disguise self) is one i have no chance of failing. My spellcraft mod is +23 and the DC is 16. Also Meredian will attempt to determine the captains and the first mate's spellcasting abilities including the most powerful spell or spell like ability they have available. Short of that Meredian will sense motive to see if he can tell perhaps his true species.

For Capt. Adin,

will save vs illusion1d20 + 13 ⇒ (8) + 13 = 21 (success vs a first level spell should allow me to see through it. DC 19 (10+spell level 1 + 8 Adin's int).

edit: So I can see through adin's illusion that he's a drow. DM if there are any issues with this please let me know, otherwise I may choose to act on this information. What qualifies as "interaction" is vague, but as often as I've scrutinized him and the fact that I know he has alter self on him via arcane sight would be sufficient. DM, if I'm mistaken just let me know.

You can't disbelieve the illusion, a will save lets you tell its an illusion something you should know from arcane sight. Edit-Also when did you interact with Adin, only his face is bearly exposed and I don't think he would let you touch him.


Male Half-Red Dragon Dwarf Soulknife 11
Adinauf Dhaunvirl wrote:
Karsa Orlong wrote:
Karsa grins, "Primarily at killing those who ask stupid questions. Other than that, I've no fear of heights and can can put more force into a task than a half dozen of your swaybacked crew."

Adin ignores Karsa's remark.

"So you have all that strength and can't think of anything other then killing people with it. Seems wasted to me, so what would you like to do on the ship?"

Karsa snorts, "Preferably nothing but as we have all been informed that is not a valid choice. You know your ship, put me to work where I am needed or leave me be."


At any rate, either way:

Pinky:
Thanks, I appreciate it. It would be good if everyone agrees to back each other up if one of us has to make a move ...

I haven't decided if I should work until the ship is underway, just to get it to the point where it would inconvenience them to put us back off, or if I should just tell them to shove it as soon as they ask.


Male Drow Noble Conjurer 3/ Master Specialist 10
Karsa Orlong wrote:


Karsa snorts, "Preferably nothing but as we have all been informed that is not a valid choice. You know your ship, put me to work where I am needed or leave me be."

"You wouldn't happen to know how to swim would you?"

Kolm you have a high perception could you maybe let me know IC.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Re: You can't disbelieve the illusion, a will save lets you tell its an illusion something you should know from arcane sight.

That's incorrect. If you know it's an illusion and succeed at the save the illusion becomes transparent. Check the core book.

Edit: actually you may be right. That spell has specific language. I'll have to do a perception check vs your disguise skill

My Perception 1d20 + 17 ⇒ (13) + 17 = 30
vs adins disguise


Male Fighter/Barbarian 3

"I've also got a fair amount of knowledge regarding mechanisms and am a fairly good Armorsmith, not to mention I can read people almost like a book, and I notice things most others would simply pass by."

That should cover most of the skills that would be likely to come up.


Male Drow Noble Conjurer 3/ Master Specialist 10
Kolm Godhand wrote:

"I've also got a fair amount of knowledge regarding mechanisms and am a fairly good Armorsmith, not to mention I can read people almost like a book, and I notice things most others would simply pass by."

That should cover most of the skills that would be likely to come up.

"How do you feel about the crow's nest. Having a good eye out is always welcome."


Male Fighter/Barbarian 3

"Well, I suppose I can give it a try, but I'm going to warn you, I'm not the best climber. Up-high's not where I usually like to be, as when I fall, people tend to get hurt."

Just so you know, Kolm is 250 lbs without anything on him. I can guarantee he'd be wearing his full-plate, and having the majority of his equipment with him, if not all.


Male Archangel of Awesome Paladin of Badassery 20

Re: Telepathy, personally I feel it should be two way, though I believe RAW it is only one. Which I find stupid, but I am incredibly biased as I am a hardcore comic fan, particularly X-Men. Hence, it's two-way, though Pinky has the ability to utterly shut out anybody if he so desires.

I am going out for the night, so i would like to ask that the back and forth be kept down a bit, and to ask that anything that needs to be handled via any sort of ruling or die roll wait until I post again. Feel free to keep chatting and what not, but nothing crazy.

Once everybody is on board, Adin gives the order to raise anchor and set sail. The Silver Sin moves slowly out past the harbor, then begins to pick up speed once clear of the city, though it currently does not come close to it's full speed.


Male Drow Noble Conjurer 3/ Master Specialist 10
Kolm Godhand wrote:
"Well, I suppose I can give it a try, but I'm going to warn you, I'm not the best climber. Up-high's not where I usually like to be, as when I fall, people tend to get hurt."

Adin waves away the concern.

"I will have the crew set up a lift for ya, you can tie a safety rope on just in case. That reminds me here you go."

Adin takes a ring out of his pocket and hands it to Kolm.

"Its a magical ring, should be helpful once it's attuned which should take about a week. After that you wont need to sleep much or eat and drink unless you want to. That symbol on the ring marks you as an associate of mine. You can use it as long as were working together."

Edit- Have fun voice


"So," says Jade once the ship is well underway. "I believe mention was made of showing us where we are to be staying?"


Male Drow Noble Conjurer 3/ Master Specialist 10
Jade Tian wrote:
"So," says Jade once the ship is well underway. "I believe mention was made of showing us where we are to be staying?"

"Briel show the lady to her room would ya. It's not in the same area as the rest."

Briel jumps off Adin's shoulder and takes flight.

"Come on then, much to see, much to meet. Follow blue Briel below."

Briel keeps circling until she starts to move.


"Actually, I would much prefer to stay with the others, if they are being given a room or rooms rather than general bunks."


Male Drow Noble Conjurer 3/ Master Specialist 10
Jade Tian wrote:
"Actually, I would much prefer to stay with the others, if they are being given a room or rooms rather than general bunks."

"The rooms are for two people at a time. None of them are beside each other. I figured as the only woman among the group you would want your own room but feel free to switch with another member of the group."


"Hmm, that presents a bit of a problem. How are we to keep watches if our rooms are separated?" She turns to the others. "What do you think? Shipboard rooms are fairly cramped already, but if we go three and two, we'd only need a couple of rooms reasonably close together. I'd be willing to suffer a bit of discomfort for the added safety."


Male Drow Noble Conjurer 3/ Master Specialist 10
Jade Tian wrote:
"Hmm, that presents a bit of a problem. How are we to keep watches if our rooms are separated?" She turns to the others. "What do you think? Shipboard rooms are fairly cramped already, but if we go three and two, we'd only need a couple of rooms reasonably close together. I'd be willing to suffer a bit of discomfort for the added safety."

"Watches for what?"


Jade looks puzzled. "For hostile action by you or your men, obviously. Why? Is there something else we'd need to keep watch for?"


Male Drow Noble Conjurer 3/ Master Specialist 10
Jade Tian wrote:
Jade looks puzzled. "For hostile action by you or your men, obviously. Why? Is there something else we'd need to keep watch for?"

Adin chuckles.

"My you really don't understand a thing do you. Off with you then, I got a ship to run and no time for your nonsense. Talk to Briel."

Briel circles gleefully.

"Puff puff the puff goes puff."


"Fair enough." She once again turns to the others. "Well, he still seems to be laboring under the delusion that his orders must be followed. It's puzzling, really -- I thought I was quite clear earlier. Perhaps I didn't speak slowly enough."

She shrugs. "But he didn't hire us on, and as far as I'm concerned, that option has now expired. And a good thing too, after talking with him -- I feel we dodged an arrow there, frankly."

"At any rate, I'm a reasonable woman, and basically good natured, so I would propose the following. As long as neither he nor his men either lay a hand or cast a hostile spell on us, we don't kill them. As long as he steers the ship where it's supposed to be going by a reasonably direct route, we don't take it from him."

"If he's willing to be reasonable about it, too, I see no reason why we can't pass this voyage with ourselves and the crew blissfully ignoring each other. However, I have seen no evidence whatsoever that he's reasonable, so I suggest those of you who agree with me on this find ourselves a good set of rooms with stout doors, and figure out a schedule of watches, since I, at least, do have to sleep."


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

In response to jades comment,

"I agree. I don't sleep much and I have every intent of trapping the ever-loving hell out of the door with clearly marked keep out signs. I don't actually wish to harm anyone, but I am willing. you may room with me if you wish. Though you're lovely enough, you're not quite my type. So you're 'safe' enough from any risk of advances from me. "


Jade AND Meridian:
"Speak for yourself, Mer! She is quite lovely, especially those cute fangs, and she knows how to pick the finest fruit! What's not to love?"


Male Half-Red Dragon Dwarf Soulknife 11
Adinauf Dhaunvirl wrote:
Kolm Godhand wrote:
"Well, I suppose I can give it a try, but I'm going to warn you, I'm not the best climber. Up-high's not where I usually like to be, as when I fall, people tend to get hurt."

Adin waves away the concern.

"I will have the crew set up a lift for ya, you can tie a safety rope on just in case. That reminds me here you go."

Adin takes a ring out of his pocket and hands it to Kolm.

"Its a magical ring, should be helpful once it's attuned which should take about a week. After that you wont need to sleep much or eat and drink unless you want to. That symbol on the ring marks you as an associate of mine. You can use it as long as were working together."

Edit- Have fun voice

Karsa looks to his dwarven ally and unfurls his wings, "I can get you up there easy enough Kolm, if the captain will pass me a rope i'll have you settled and tied in shortly. Just call down when you need a lift back down."

Turning back to Adin he raises a ridged eyebrow, "I can paddle sufficiently if I must but I find little need for the skill when I can simply rise above the mortal realm. What need could there be for my ability to swim, or are you anticipating having to abandon your vessle in the near future?"


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Pinky wrote:
** spoiler omitted **

pinky&jade:
"I agree that she is lovely and I said as much. I just meant her virtue is safe in my presense. and it would be nice to have an extra set of ears and eyes around."

Male Half elf. 3 Cavalier(Beast Rider)/Fighter

Avlar watches and listens as the others speak. He starts to measure them up based off of what they are saying. He than thinks "This journey might not go well if this keeps up."


Male Archangel of Awesome Paladin of Badassery 20

Ok guys, I just got home, and I am hella tired. I am off to bed, and plan to sleep in nice n late as morrow is a day off for me. I am asking for a pause here more or less in the game until I wake morrow. Keep RPing if you feel like it, but nothing crazy as before.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Unless otherwise asked to do something Meredian will simply wander around and explore the ship with Pinky on his shoulders. He's not spent much of any time on ships, so he's just interested in/fascinated by how it all works together. He'll have Arcane sight running (as always), so if there's anything particularly interesting he'll examine it. Otherwise he's just curious about how the rigging and what not fit together. He'll ask crew members questions about basic sailor knowledge and things such as that. Basically he's curious, but also just trying to kill time.


Male Fighter/Barbarian 3

Kolm will be raised into the Crow's nest, I suppose. I'm not sure the deck below could withstand a fall from this dwarf, let alone any people below. I'm going to be gone for the rest of today, as I have an IRL game to attend.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Kolm Godhand wrote:
Kolm will be raised into the Crow's nest, I suppose. I'm not sure the deck below could withstand a fall from this dwarf, let alone any people below. I'm going to be gone for the rest of today, as I have an IRL game to attend.

Meredian watches Kolm being lifted into the crow's nest from the Upper rear deck(Where the wheel is) His arms crosses looking quizically at the affair.

"That's a disaster waiting to happen." he says with an air of factual disinterest to Pinky.


Meridian:
"Yeah, no kidding. Guess that is why you don't see too many dwarf sailors, right? Still, I am sure the captain knows what he is doing." Meridian notes the heavy level of sarcasm accompanying his thought.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Pinky wrote:
** spoiler omitted **

Pinky:
"At least not dwarf sailors heavily encased in metal. Perhaps once the dwarf falls out and essentially acts as a cannonball into the deck of the ship the captain will realize at least that error."

Male Fighter/Barbarian 3

I just realize I have a ring of feather falling, so falling won't be a problem. Still not something I want to do, however.

Prior to being raised to the Crow's nest:
"If ye don't mind, I'd rather wear the rings ah've already got. This one in particular," he points to a very light-looking, mithral ring, "will save anyone below me, as well as your ship, from me if I fall."


Male Drow Noble Conjurer 3/ Master Specialist 10
Meredian Adriatnaic wrote:
Unless otherwise asked to do something Meredian will simply wander around and explore the ship with Pinky on his shoulders. He's not spent much of any time on ships, so he's just interested in/fascinated by how it all works together. He'll have Arcane sight running (as always), so if there's anything particularly interesting he'll examine it. Otherwise he's just curious about how the rigging and what not fit together. He'll ask crew members questions about basic sailor knowledge and things such as that. Basically he's curious, but also just trying to kill time.

Meredian finds nothing but locked doors and crew members that ignore him as they go about their work.

Do constructs get picked up by arcane sight. For some reason this has never come up before with me. XD

Kolm Godhand wrote:


Prior to being raised to the Crow's nest:
"If ye don't mind, I'd rather wear the rings ah've already got. This one in particular," he points to a very light-looking, mithral ring, "will save anyone below me, as well as your ship, from me if I fall."

"You would still do well to keep it on ya, you may just find it helpful. I don't know what ships you been on but mine is not some pretty dandy, she was made strong above all else."


Male Archangel of Awesome Paladin of Badassery 20

The voyage for the first few weeks is rather uneventful, as the crew tries to avoid the passengers as best as possible and vice versa. A few times, Captain Adin asks for the aid of one of you, always in the form of a task suited to your capabilities and never disrespectful.

On the morning of the fourth day of the fifth week out at sea, the waters begin to get far more chopy and violent than normal, causing the ship to rock and pitch a lot. What's strnage is the weather and skies are clear and sunny. The crew and any on deck have some trouble maintaing their balance, slipping and sliding a fair amount, though so far, nobody's been injured.


Male Drow Noble Conjurer 3/ Master Specialist 10
Voice of Awesomeness wrote:

The voyage for the first few weeks is rather uneventful, as the crew tries to avoid the passengers as best as possible and vice versa. A few times, Captain Adin asks for the aid of one of you, always in the form of a task suited to your capabilities and never disrespectful.

On the morning of the fourth day of the fifth week out at sea, the waters begin to get far more chopy and violent than normal, causing the ship to rock and pitch a lot. What's strnage is the weather and skies are clear and sunny. The crew and any on deck have some trouble maintaing their balance, slipping and sliding a fair amount, though so far, nobody's been injured.

Adin looks around at it all and heads to the rail to look over the side.

Oh what the blazes is going on?

Perception-26:

1d20 + 15 ⇒ (11) + 15 = 26


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

Avlar makes his way to the top of the ship with Scarto as the ship starts to rock. He than says "Anyone want a lift on Scarto?" He than spreads his wings to fly up to see what is going on.

Fly: 1d20 + 9 ⇒ (9) + 9 = 18
Perception: 1d20 + 25 ⇒ (7) + 25 = 32


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Adinauf Dhaunvirl wrote:
Meredian Adriatnaic wrote:
Unless otherwise asked to do something Meredian will simply wander around and explore the ship with Pinky on his shoulders. He's not spent much of any time on ships, so he's just interested in/fascinated by how it all works together. He'll have Arcane sight running (as always), so if there's anything particularly interesting he'll examine it. Otherwise he's just curious about how the rigging and what not fit together. He'll ask crew members questions about basic sailor knowledge and things such as that. Basically he's curious, but also just trying to kill time.

Meredian finds nothing but locked doors and crew members that ignore him as they go about their work.

Do constructs get picked up by arcane sight. For some reason this has never come up before with me. XD

So the crew that I'm talking to are constructs? Is that why they ignore me?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Avlar wrote:

Avlar makes his way to the top of the ship with Scarto as the ship starts to rock. He than says "Anyone want a lift on Scarto?" He than spreads his wings to fly up to see what is going on.

Fly: 1d20+9
Perception: 1d20+25

Meredian will cast two spells then joins Avalar on scarto.

perception1d20 + 17 ⇒ (8) + 17 = 25

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