
Savien Calla |

Yeah I thought it was pretty good!
Is there some knowledge check someone could make to identify what those were? Mostly I'm just curious out of character.

Blitz Krieg |

I thought it went pretty smoothly besides the fact that I couldn't hit s#@t, then again I wasn't attacked-the trees obviously knew and accounted for Blitz's mythical lack of combat prowess.
Just curious (in case I live long enough to afford it), how do you see the Called property working for a scizore?
It seems the point is for the weapon to be teleported to the hand of the wielder ready for use, but since the scizore needs to be "donned"...a unique case, im sure.
Maybe I will have to have an artisan fashion a pillow cushion covering for it so I can sleep with it on...Wow great choice of weapon there!

Savien Calla |

So, not telling Savien about your darvision, huh? Lol
If someone doesn't want him to lead, feel free to argue. He doesn't really want to do it anyway.

Blitz Krieg |

Barring everything else, I have just decided that it is merely how Blitz feels...plenty of groups have started out with animosity toward each other and come together when it counts...right now Blitz feels animosity that's the bottom line...play as you would and will dude...it's just a story hook
Actually, to me it is more interesting than a lovey-dovey everything is beautiful and hunky dory and not an imperfection to be found.
Like Blitz "thought"-he didn't come here to be a leader so anyone else may as well be

Blitz Krieg |

Actually, now that I look at everything together, I am really kind of excited at the fact of Savien taking on the role!

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*chuckles from the corner mysteriously*
Ah, yes a group of adventures working together to accomplish a task, drawn together by a common cause, learning of each other as you go...

Savien Calla |

No time to post until this evening, but I'm fine with moving on to the next day assuming two to a watch. Savien would want to put each half-orc on a separate watch and he'd be on the third, each paired with another party member. You just do a 12 hour rest period, 2 hours on each end for meals etc. Four hour watches. Casters always on the last watch (So Sureliah and Akula).
He'd rather get Blitz on his watch, but he won't argue too much about that.

Savien Calla |

I think Vak's logic makes sense for his knowledge. Did he share any of his intel with the party? I can't remember if Savien would know that stuff.
I'm not sure Savien doesn't just want to get moving toward the citadel anyway though.
As a player, I feel like Vin definitely doesn't want us to follow that trail.

Blitz Krieg |

I tried to edit out the redundancy of my post-it still leaves much to be desired to linguistically convey his sentiment correctly, but i'm sure everyone gets the gist of his train of thought.

Vak'rogh the Lost |

There never was an in-gameplay post reflecting that Vak shared what he found out, though Akula's proximity to Vak and Lady Hucrele could lend itself to a reversal of "vote".
And, so far as that revelation goes: you've just been informed. :D
But it does bring me to a . . . metagame question: is my style of play/interaction interfering with the game? 'Cause I'm getting the impression that my individual methodology might be a tougher "playgroup fit" than I first thought . . . .
And the last thing for which I want to be responsible is dragging down a narrative.

Savien Calla |

Savien's walking away so I'll put my thoughts here for now.
As far as Savien is concerned, there's no reason that eastern path would even go anywhere near the Citadel. And your characters have no idea where it is at all. Is there any reason you wouldn't just follow Savien who claims to know its location?
I don't know if you've done any real wilderness exploration before, but unexpected paths rarely go where you want them to. And I know it's a story, so the path is more likely to go somewhere relevant, but living in the mind of my character, that path could go anywhere. And it's more likely to be occupied by enemies than by friends.

Savien Calla |

Hmm... I'm wondering if Savien would think it's safe to throw his polearm down before climbing. I assume if it's sturdy enough to heavily impact his enemies, it should survive a 40 foot fall if it landed hammer-side down, which it's likely to do.
Or would it be reasonable for someone to catch it?

Savien Calla |

I've never thought about the difficulty of having a polearm and climbing a rope. I feel like he probably has some way to strap it to his back as well. The pole will just have to stick up in the air way over his head.

Blitz Krieg |

I am assuming when you listed Sylvan, you meant Auran-I am only bringing this up because it came up in a PFS Module with one of my Sylph characters where I learned Sylvan and Auran are not the same...even when your a Sylph per the Linguistics skill.
From this point Blitz has taken his move and immediate actions, If a standard action is still allowed he will do the following in order of preference:
1. Take Full Defense as he falls-either way his scizore will give him a +1 to his AC and FF
2. Hit the ground and attack
It says you fall 60 feet per round and land safely on your feet, so it depends on what you see he can do after the immediate action mid-air.
Or what he can still do when he hits the ground if he's not allowed to take full defense on his featherfall-he is expecting an AoO

Blitz Krieg |

Does the "fail by less than 5-make no progress but don't fall" only apply to ascending?

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Yeah, I was, didn't expect a 2, Bad decisions where made...
Well I don't expect Acrobatics to help much, I'm sure I'll still be unconscious...

Wandering GM |

Does the "fail by less than 5-make no progress but don't fall" only apply to ascending?
So. many. rules! I missed that part. The actual rule is fail by less than 4 and make no progress.
Yeah, I was...[fast climbing]
Honestly nothing in your post says that...but if you say so. It makes the story more interesting, that's for sure. Also I don't think you could do acrobatics since you aren't falling on purpose (jumping down).

Savien Calla |

I feel like what Savien does here could be really telling of his character.
I need to think on it a bit. I'll post in the next hour or so.

Akula the Herald |

Also I don't think you could do acrobatics since you aren't falling on purpose (jumping down).
Falling = normal damage (1d6 per 10 feet)
Falling on purpose = first 1d6 is non-lethal
Falling + Acrobatics = Reduce effective height by 10 feet.
Falling on purpose + acrobatics = Reduce effective height by 10 feet and the first 1d6 is non-lethal.

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Ugh... 3 point healed, just wonderful, I'm now at -3
Also, if your going off the rule that when I go unconscious my summons go away, I have the persistent Eidolon feat that let's my Eidolon stay a round after I fall for each if my lvls. So the snake probably would have stayed until the spell ran out...

Wandering GM |

Ugh... 3 point healed, just wonderful, I'm now at -3
Also, if your going off the rule that when I go unconscious my summons go away, I have the persistent Eidolon feat that let's my Eidolon stay a round after I fall for each if my lvls. So the snake probably would have stayed until the spell ran out...
Sure enough...I missed that. My bad.

Akula the Herald |

Something happened during that fight that I wanted to bring up-
When Sureliah was knocked out, her summon ended. Since Summon spells aren't Concentration based, I don't think that should have happened. The summoned creature should have stayed and continued to carry out its last orders until the spell duration ended.
Another slight issue is that I don't think Sureliah gave her summoned creature orders. That's one of the big limitations to summon spells. You have to he able to communicate with the things you summon. If you summon a creature, but don't tell it what to do in a language it understands, they don't do anything.

Savien Calla |

I agree that the summon should have stayed for the full minute. It says that it uses the same power as the eidolon, so you can't do both. But the text doesn't say anything about it disappearing early. It seems very cut and dry to me.
On the other hand, summon monster spells specifically state they attack your enemies and that you need a common language to tell them not to attack.
I'm not sure how it determines who your enemies are. It's magic, I guess.

Wandering GM |

So, here’s the thing with that summons. I totally agree it should have stayed for an extra round because of the feat Sureliah took. But the fact it uses the same power as the Eidolon is the important part to me. Without that, the summoning would have had a casting time of 1 round, and the snake would have never appeared. Instead, it was a casting time of 1 standard action and would have theoretically prevented the summoning of the eidolon.
Regardless it was a complicated situation and hopefully you guys can accept my rulings.

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One minute! Oh, I thought it was one round like everyone else XD hahaha! Okay, that makes that ability so much better.
That also means I can summon a celestial horse mount :P at lvl 3 of course.

Savien Calla |

Overruled lol. It was probably a terrible idea anyway. Feel free to fast forward to us resting top if you want. No time to post until later.
Remember two to a watch.

Blitz Krieg |

That is filth fever Blitz was infected with, yes? One save a day...2 consecutive saves to get rid of?