Wandering GM's PF Sunless Citadel

Game Master TheWanderer123

A Pathfinder conversion of the Sunless Citadel module originally created for 3E.
Oakhurst Info
Overland Map
Loot Sheet
Citadel Map


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Please feel free to share with me any comments on the first combat of the adventure, either here or in a PM. I think it went generally smooth...for a warm up fight.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Yeah I thought it was pretty good!

Is there some knowledge check someone could make to identify what those were? Mostly I'm just curious out of character.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

I thought it went pretty smoothly besides the fact that I couldn't hit s#@t, then again I wasn't attacked-the trees obviously knew and accounted for Blitz's mythical lack of combat prowess.

Just curious (in case I live long enough to afford it), how do you see the Called property working for a scizore?

It seems the point is for the weapon to be teleported to the hand of the wielder ready for use, but since the scizore needs to be "donned"...a unique case, im sure.

Maybe I will have to have an artisan fashion a pillow cushion covering for it so I can sleep with it on...Wow great choice of weapon there!


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

So, not telling Savien about your darvision, huh? Lol

If someone doesn't want him to lead, feel free to argue. He doesn't really want to do it anyway.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

Barring everything else, I have just decided that it is merely how Blitz feels...plenty of groups have started out with animosity toward each other and come together when it counts...right now Blitz feels animosity that's the bottom line...play as you would and will dude...it's just a story hook

Actually, to me it is more interesting than a lovey-dovey everything is beautiful and hunky dory and not an imperfection to be found.

Like Blitz "thought"-he didn't come here to be a leader so anyone else may as well be


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

Actually, now that I look at everything together, I am really kind of excited at the fact of Savien taking on the role!


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Julio has a bunch of daggers. I'm hoping he offers one up lol

Dark Archive

Female Elf Sommoner(Unchained) 1
Vitals:
HP:8/8 AC:16 =10+(3armor,3Dex,) BAB:0 CMB:+0 CMD:13 Fort:0 Refl:3 Will:2 Speed:35ft Init:+3 SM:6/5
Status: Detect Magic(constant),

*chuckles from the corner mysteriously*

Ah, yes a group of adventures working together to accomplish a task, drawn together by a common cause, learning of each other as you go...


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

No time to post until this evening, but I'm fine with moving on to the next day assuming two to a watch. Savien would want to put each half-orc on a separate watch and he'd be on the third, each paired with another party member. You just do a 12 hour rest period, 2 hours on each end for meals etc. Four hour watches. Casters always on the last watch (So Sureliah and Akula).

He'd rather get Blitz on his watch, but he won't argue too much about that.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Add my vote for the citadel. My IC post will be late tonight.


Savien Calla wrote:
Is there some knowledge check someone could make to identify what those were? Mostly I'm just curious out of character.

Nature


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Do we heal from resting?


Per the rules. 1 hp per hit die per night. Technically you had an interrupted night but we can just say you slept in.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

I think Vak's logic makes sense for his knowledge. Did he share any of his intel with the party? I can't remember if Savien would know that stuff.

I'm not sure Savien doesn't just want to get moving toward the citadel anyway though.

As a player, I feel like Vin definitely doesn't want us to follow that trail.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

I tried to edit out the redundancy of my post-it still leaves much to be desired to linguistically convey his sentiment correctly, but i'm sure everyone gets the gist of his train of thought.


Male CN Half-orc Brawler (Snakebite Striker/Wild Child) 1 HP 9/13 | AC 15 (T 12, FF 13) | CMB +5, CMD 17 | F +4, R +4, W +1 | Initiative +3 | Senses: darkvision 60' (12 sq), Perception +7 | Speed 30' (6 sq) | Sneak attack +1d6, sacred touch, +2 atk AoO 1/day | Active Conditions: filth fever (1 passed save)

There never was an in-gameplay post reflecting that Vak shared what he found out, though Akula's proximity to Vak and Lady Hucrele could lend itself to a reversal of "vote".

And, so far as that revelation goes: you've just been informed. :D

But it does bring me to a . . . metagame question: is my style of play/interaction interfering with the game? 'Cause I'm getting the impression that my individual methodology might be a tougher "playgroup fit" than I first thought . . . .

And the last thing for which I want to be responsible is dragging down a narrative.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Savien's walking away so I'll put my thoughts here for now.

As far as Savien is concerned, there's no reason that eastern path would even go anywhere near the Citadel. And your characters have no idea where it is at all. Is there any reason you wouldn't just follow Savien who claims to know its location?

I don't know if you've done any real wilderness exploration before, but unexpected paths rarely go where you want them to. And I know it's a story, so the path is more likely to go somewhere relevant, but living in the mind of my character, that path could go anywhere. And it's more likely to be occupied by enemies than by friends.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Hmm... I'm wondering if Savien would think it's safe to throw his polearm down before climbing. I assume if it's sturdy enough to heavily impact his enemies, it should survive a 40 foot fall if it landed hammer-side down, which it's likely to do.

Or would it be reasonable for someone to catch it?


It won't get destroyed if you just drop it and it would probably be a dexterity check to catch it.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

I've never thought about the difficulty of having a polearm and climbing a rope. I feel like he probably has some way to strap it to his back as well. The pole will just have to stick up in the air way over his head.


Why throw it at all? Lash it through your backpack, climb down, and resume murderhoboing.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

How far down the cliff am I at this point?


You are on the ground.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

I am assuming when you listed Sylvan, you meant Auran-I am only bringing this up because it came up in a PFS Module with one of my Sylph characters where I learned Sylvan and Auran are not the same...even when your a Sylph per the Linguistics skill.

From this point Blitz has taken his move and immediate actions, If a standard action is still allowed he will do the following in order of preference:

1. Take Full Defense as he falls-either way his scizore will give him a +1 to his AC and FF

2. Hit the ground and attack

It says you fall 60 feet per round and land safely on your feet, so it depends on what you see he can do after the immediate action mid-air.
Or what he can still do when he hits the ground if he's not allowed to take full defense on his featherfall-he is expecting an AoO


You have a standard action left. Your call.

Dark Archive

Female Elf Sommoner(Unchained) 1
Vitals:
HP:8/8 AC:16 =10+(3armor,3Dex,) BAB:0 CMB:+0 CMD:13 Fort:0 Refl:3 Will:2 Speed:35ft Init:+3 SM:6/5
Status: Detect Magic(constant),

Interesting that summon monster has such a range... Huh.... I need to look I to using it more often.

And: Elf fall flat :P


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

Does the "fail by less than 5-make no progress but don't fall" only apply to ascending?


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

I guess she was trying to descend at half speed, maybe?

Also, you can roll acrobatics to reduce the fall damage.

Dark Archive

Female Elf Sommoner(Unchained) 1
Vitals:
HP:8/8 AC:16 =10+(3armor,3Dex,) BAB:0 CMB:+0 CMD:13 Fort:0 Refl:3 Will:2 Speed:35ft Init:+3 SM:6/5
Status: Detect Magic(constant),

Yeah, I was, didn't expect a 2, Bad decisions where made...

Well I don't expect Acrobatics to help much, I'm sure I'll still be unconscious...


Blitz Krieg wrote:
Does the "fail by less than 5-make no progress but don't fall" only apply to ascending?

So. many. rules! I missed that part. The actual rule is fail by less than 4 and make no progress.

Sureliah Giladrian wrote:
Yeah, I was...[fast climbing]

Honestly nothing in your post says that...but if you say so. It makes the story more interesting, that's for sure. Also I don't think you could do acrobatics since you aren't falling on purpose (jumping down).


Welp. Dice still hate me. Whether physical *or* digital. . . . . Just gonna stick with casters from now on. Ugh.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

I feel like what Savien does here could be really telling of his character.

I need to think on it a bit. I'll post in the next hour or so.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Who ended up with the potions? Do I know where Sureliah keeps hers? Can I retrieve it with a move action?


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

That looks like a half speed climb. I think Julio just fell on his face, lol.


Yeah...he only missed by 2 so he just won't make progress.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,
Wandering GM wrote:
Also I don't think you could do acrobatics since you aren't falling on purpose (jumping down).

Here's the falling rules.

Falling = normal damage (1d6 per 10 feet)

Falling on purpose = first 1d6 is non-lethal

Falling + Acrobatics = Reduce effective height by 10 feet.

Falling on purpose + acrobatics = Reduce effective height by 10 feet and the first 1d6 is non-lethal.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Sorry for the delay, guys. I had some RL stuff come up. Posting right now!


Crazy day at work today...my post is coming eventually


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Can I bridge the full round action across the rounds and still have a standard next round?

Dark Archive

Female Elf Sommoner(Unchained) 1
Vitals:
HP:8/8 AC:16 =10+(3armor,3Dex,) BAB:0 CMB:+0 CMD:13 Fort:0 Refl:3 Will:2 Speed:35ft Init:+3 SM:6/5
Status: Detect Magic(constant),

Ugh... 3 point healed, just wonderful, I'm now at -3

Also, if your going off the rule that when I go unconscious my summons go away, I have the persistent Eidolon feat that let's my Eidolon stay a round after I fall for each if my lvls. So the snake probably would have stayed until the spell ran out...


Sureliah Giladrian wrote:

Ugh... 3 point healed, just wonderful, I'm now at -3

Also, if your going off the rule that when I go unconscious my summons go away, I have the persistent Eidolon feat that let's my Eidolon stay a round after I fall for each if my lvls. So the snake probably would have stayed until the spell ran out...

Sure enough...I missed that. My bad.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Something happened during that fight that I wanted to bring up-

When Sureliah was knocked out, her summon ended. Since Summon spells aren't Concentration based, I don't think that should have happened. The summoned creature should have stayed and continued to carry out its last orders until the spell duration ended.

Another slight issue is that I don't think Sureliah gave her summoned creature orders. That's one of the big limitations to summon spells. You have to he able to communicate with the things you summon. If you summon a creature, but don't tell it what to do in a language it understands, they don't do anything.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

I agree that the summon should have stayed for the full minute. It says that it uses the same power as the eidolon, so you can't do both. But the text doesn't say anything about it disappearing early. It seems very cut and dry to me.

On the other hand, summon monster spells specifically state they attack your enemies and that you need a common language to tell them not to attack.

I'm not sure how it determines who your enemies are. It's magic, I guess.


So, here’s the thing with that summons. I totally agree it should have stayed for an extra round because of the feat Sureliah took. But the fact it uses the same power as the Eidolon is the important part to me. Without that, the summoning would have had a casting time of 1 round, and the snake would have never appeared. Instead, it was a casting time of 1 standard action and would have theoretically prevented the summoning of the eidolon.

Regardless it was a complicated situation and hopefully you guys can accept my rulings.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

RL stuff may slow down my posting for the next few days. Please bot Savien as needed.


OK...I read the description again and the summoned monster should have lasted for 1 minute. Mea Culpa.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

No problem. Thanks for checking into it.

Dark Archive

Female Elf Sommoner(Unchained) 1
Vitals:
HP:8/8 AC:16 =10+(3armor,3Dex,) BAB:0 CMB:+0 CMD:13 Fort:0 Refl:3 Will:2 Speed:35ft Init:+3 SM:6/5
Status: Detect Magic(constant),

One minute! Oh, I thought it was one round like everyone else XD hahaha! Okay, that makes that ability so much better.

That also means I can summon a celestial horse mount :P at lvl 3 of course.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Overruled lol. It was probably a terrible idea anyway. Feel free to fast forward to us resting top if you want. No time to post until later.

Remember two to a watch.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

That is filth fever Blitz was infected with, yes? One save a day...2 consecutive saves to get rid of?

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