Wandering GM's PF Sunless Citadel

Game Master TheWanderer123

A Pathfinder conversion of the Sunless Citadel module originally created for 3E.
Oakhurst Info
Overland Map
Loot Sheet
Citadel Map


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Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

nah, i guess that sometimes i am just afraid people read too much into what i post

like the whole nightmare thing-using previous context about you guys taking 10 more than i ever experienced and translating that into Blitz's haste and conception of progress getting bogged down in a roleplaying sense-I feel that it could be construed that i was complaining about your methods...stuff like that

I may be the only one reading too much into the things i post-after i go back and critique myself


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Don't worry too much about it. Seems like we are all pretty laid back here. Your posting style hasn't been noticeably complain-y to me. Even if it was, having a character complain isn't necessarily bad.


Agreed...just keep doing your thing. I was busy at the end of last week so my posting slowed a bit.


Expect a post either tonight or tomorrow morning. Got busy again...but you aren't forgotten.


Assuming we did lose Savien, and because we've lost some steam (partially because we're not getting posts from one of our players), What do you guys want to do? I'll make this a straight up vote:

-Continue with this party. I'll have Savien exit when there is an appropriate moment.

-Recruit a replacement (or two).

-Stop this adventure


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

I definitely do not want to stop. We still have momentum even if it's a little slow.

Finding another player would be good. We could use an arcane caster.


Well...not too much feedback but I do appreciate the enthusiasm Akula. Let's see if I can find somebody else.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

I see we have a witch coming, I can ask my brother to make a cleric type if we want a healer-he has never played PbP but we have all been playing pathfinder for years, and DnD for longer.


Julio also pm’d me with somebody he knows. I have no problem with 6 if you think he’d be interested. For the record, you probably are about 40% of the way complete.


Blitz Krieg wrote:
I see we have a witch coming, I can ask my brother to make a cleric type if we want a healer-he has never played PbP but we have all been playing pathfinder for years, and DnD for longer.

Blitz - Let me know in the next day or so if your brother is interested. We have 2 characters joining us already but like I said, I have no problem with adding a third. Coincidentally, after this fight is concluded we are at a good place to add new characters.


So no response from Savien but we have 2 characters ready to join us. Welcome Mal'kolenth and Kessai. I'll cue you both (and PM you) when it is time to make an appearance.


Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.

Ok Wandering GM, thanks for the heads up. Spells now chosen, just need to purchase my [appropriated] gear...


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

level 2 HP: 1d8 ⇒ 3

BOOOOOOOO!

DERP! Swashies are a d10

REAL LEVEL 2 HP(I will taker the 3 if you think I should): 1d10 ⇒ 8


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Blitz Krieg wrote:

BOOOOOOOO!

DERP! Swashies are a d10

I will taker the 3 if you think I should

You're fine. Just take the 8. Just means I won't feel as bad when I kill you.


Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.

@Wandering GM - I'm fine with Kessai's miscellaneous equipment having been sold/taken/broken/used/upcycled/burnt/lost etc. Her few weapons are more dear to her, and she would like to retrieve them at the earliest opportunity.


Kessai Vora wrote:
@Wandering GM - I'm fine with Kessai's miscellaneous equipment having been sold/taken/broken/used/upcycled/burnt/lost etc. Her few weapons are more dear to her, and she would like to retrieve them at the earliest opportunity.

Don't worry, there is a plan in place. You won't be unarmed...and you won't be totally armed at first. Most importantly though, you need to convince these rescuers to rescue you... :)


Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.

Heh, Kessai is more sentimentally attached to them than needing them for tacit warfare...


Not a mention of the loot you found after "finding" the prisoners...does anybody want to take command of the loot sheet?


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

There was loot? I thought the stuff we found was the new party members' gear.


HA! I didn't even think about that being confusing. Yes, you found

-3 unmarked potions
-a set of masterwork studded leather that has a large black X sewn onto its back
-a masterwork longsword that has a band of deep black metal halfway up the length

I'll try to be clearer...if you try to level up your character before I accidentally kill him. :)


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Huh. I really thought I did that already after you reminded me last time. I wonder if it didn't save right.

Anyway, it's done now.


Quick poll regarding XP:

Do you guys want me to:

a) Continue the way I've been doing it and just track it on the side with no/little feedback
b) Tell you when you earn XP


Drow Male Magus 2 [HP11/18] [AC:17 T:13 FF:14 CMD:14] [Init +4] [Fort +4 Ref +3 Will +2] [Perception +2]

I vote A


Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.

The first option is fine.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

A is fine.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

Do you all know how you know what Bernie Madoff was doing wasn't cool? If what he was doing was cool, they would have called it a Fonzie scheme instead of a Ponzi scheme.

In the words of the Great Arthur Fonzarelli,

"AAAAAAAAAAA!"

By the way, they should have know by his last name that he was crooked. It was only after he "Made Off" with their money...

Also, been dealing with migraines and tinnitus lately, sorry for the slow posting.


Blitz -

Hope you start feeling better soon. That does not sound fun.

Everybody -

As I see it you have at least a couple resting options.

1) rest in place is always an option
2) Go rest more toward the NE corner of the map towards the rat nest that you cleaned out.
3) Go rest by Meepo's fire.
4) Get out and see the sky, rest outside.

Otherwise you can just push on. Somebody make a call and let's go with it. I promise you won't all die right away :).


Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.

Kessai would leave the decision to the rescuing party, not wanting to step on anyone's toes. Yet.


It's quiet around here. What's going on?


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

I was on vacation for a few days. I thought I'd posted that here, but I guess not. I cut and pasted my vacation message, and I don't see it in most of my games, so I think the anti-spam algorithm might have auto-deleted the post (I'm in a lot of games).

I vote for Meepo's fire, personally.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

Likely story-blaming it on the anti-spam algorithm...if I had a dollah for every time I heard that one!


I am traveling for work this week in Europe so posting will be a bit less consistent than usual...depending on how the jet lag goes.


Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.

@Wandering GM - I think we forgot Kessai's spear is broken, which I didn't realise imparts a -2 to hit and damage. She has prepared mending as a cantrip, but hasn't had time to cast it yet - 10 minute casting time.


OK. I'm finally back. Let's get this back on track!


So, I wanted to push the action forward but I don't see a clear direction yet. Kessai and Mal kind of mentioned trying to go around and use the goblin attack as a distraction to move forward. If I don't hear any other opinions by later today I'll just push the story that way.


Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.

It was Julio in THIS post who suggested using the kobold/goblin fracas as a distraction/diversion to get to wherever we are going. Kessai is up for it, but isn't really feeling like she is in charge/in a position to make decisions.


So I need to clarify this because I think I led Akula astray a little bit for his last post. I updated the map to show where everything is. Most of the party is at the blue X. Akula and now Blitz are sort of the advance party at the green X. You snuck up there because you heard two goblins. They have apparently (partially) re-fortified this area while you slept. The goblins you hear are at the red X so there really is no way to get to the pink door as a group without dealing with the goblins in one way or another.

What you know:
1) The Goblins have a settlement somewhere around here. You've done some damage by taking out at least three groups of sentries and you've taking one goblin hostage.

2)The Kobolds also have a settlement that you've toured.

3)The Goblins are currently attacking the Kobolds. You're not sure where exactly but the whole complex is small enough that you hear the sounds of fighting.

Akula, Kessai - Can you re-work your posts along these lines?


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

Are there patches of ice, or is that blue slurry area one big patch of ice?

Is it simply difficult terrain or are there slippy rules/DEX checks...


Good question (that I didn't think about before now). I'm ok calling it ice that is just there for flavor...as opposed to Fla-vor-Ice which is just delicious.


Just a note to say I've had a couple of particularly well worded posts eaten in the last couple days for this PbP. I'm going to give it another day or so before I post again.


Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.

That is frustrating. The site has been...problematic the past few days...


Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.

I'm posting this to all Discussion threads of games I'm in - it'll take me a day or so to catch up!!!


You are not the only one. Hopefully they've got the site fixed now.


Male Human

Hello?


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Is it me you're looking for?


Drow Male Magus 2 [HP11/18] [AC:17 T:13 FF:14 CMD:14] [Init +4] [Fort +4 Ref +3 Will +2] [Perception +2]

Hello I'm sill here.


Male Human

Ok, just waiting on the GM I guess...


I'm sure you guys figured it out by now but I've let this game lapse. Thank you for your attention and participation and maybe I'll see you around here later!


Female Human Witch (Dark Sister) 2; HP 18/18; AC 11/ T 10/ FF 10; Fort +1 Ref +1, Will +6; Init +1; Per +2; CMB +2, CMD 13; Spd 30 ft Hex: Misfortune: DC 14 Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.

Hi Wandering GM - does that mean you are coming back, only later, or this game is now Inactive?!?

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