Wandering GM's PF Sunless Citadel

Game Master TheWanderer123

A Pathfinder conversion of the Sunless Citadel module originally created for 3E.
Oakhurst Info
Overland Map
Loot Sheet
Citadel Map


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Syrus Terrigan wrote:
I used Belarusian for my first Orcish post. I will adjust to the other henceforth, if I can't edit that post.

Don't worry about it, I'll just change the guidelines.


Roger that!


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Hey, is there a physical description of Blitz somewhere? I've been assuming he looks sylphy but I'm not really sure.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

I wanted to use Ms. Heliophobia but I didn't think orcs would get it. Maybe I'll use it later.

Savien has 7 charisma. Most people don't like him. Welcome to the club! :P


Mustachio...LoL


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

My secret hope is that the orcs think I'm serious and just start calling him that.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None
Savien Calla wrote:
Hey, is there a physical description of Blitz somewhere? I've been assuming he looks sylphy but I'm not really sure.

Sorry, I have neglected a few things. Water pipes broke in the shower and we've found a bigger problem. We most likely are going to move in with a friend for the winter-this won't affect my posting.


Blitz Krieg wrote:


Sorry, I have neglected a few things. Water pipes broke in the shower and we've found a bigger problem. We most likely are going to move in with a friend for the winter-this won't affect my posting.

That sounds like BAD news. Hope it turns out ok.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

It will turn out ok, just be a pain for a bit-thanks!


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Hey, just thought I'd mention that I'm happy to move forward to the meeting or even to the road toward the citadel at any point if the GM wants.

Though I think it's definitely worth revealing the eidolon in character.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Oh ho ho, Savien won't let that lie! I'll have time to post in a few hours. But there's no way the elf keeps all the potions.

Lol


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

1. Do we have access to buy last minute common items here

2. It says that heavy armor eliminates the risk of harming yourself when using a chakram in melee...does using a gauntlet on that hand eliminate the risk as well?-I have read a messageboard debate on this, the pros say that since a gauntlet is included in heavy armor and is thus the piece that eliminates the risk/the cons say that since RAW state "heavy armor eliminates the risk" and a gauntlet is not heavy armor specifically RAW

3.Vak'Rogh, I like your usage of the character descriptor, and thus I am stealing it, I hope you don't mind.

Sleight of Hand Untrained: 1d20 + 3 ⇒ (2) + 3 = 5

Dang , wasn't planning on getting caught stealing this early in the campaign.


RE: 3) -- What, the imbedded snarky remarks in my die-roll labels? Steal away, dude. Steal away. It's just a holdover from my tabletop games -- it's long been customary to drop a quip, quote, gripe, or whatever just before letting the dice (usually) ruin your day.

I did it so frequently that I actually had to be called out by my previous PbP GM to label the rolls. Lol. I've always tried to let the commentary "tell" what I'm doing, but it *is* a thing better indicated by tone, posture, etc. than mere text on a page. :)

It took me a bit to actually *apply* that obvious lesson . . . . :D I will try to make sure I keep doing it here.


I hope I understood you correctly, Blitz.


Derp.

I *didn't*. And it was obvious.

As usual.

Yeah, the statblock line is pretty handy for GMs *and* players. On the one hand, it helps keep me honest and accurate; on the other, it may provide too much for metagaming . . . .

Another thing I learned from MendedWall12, my previous PbP GM. :)


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

It's looking like I won't get time to post until ~4 hours from now.

If you need to move on without my post, that's fine. I can do the RP I have planned on the road.

If not, I'll get to it first thing when I get home.


Blitz Krieg wrote:
1. Do we have access to buy last minute common items here?

Yes, we won't RP it either. Just go ahead and make the purchase.

Blitz Krieg wrote:
2. It says that heavy armor eliminates the risk of harming yourself when using a chakram in melee...does using a gauntlet on that hand eliminate the risk as well?-I have read a messageboard debate on this, the pros say that since a gauntlet is included in heavy armor and is thus the piece that eliminates the risk/the cons say that since RAW state "heavy armor eliminates the risk" and a gauntlet is not heavy armor specifically RAW

OK. It makes sense that it would, as long as you are proficient in heavy armor and chakram.


Seems like Julio is voting with his feet to hit the road...anybody going to do anymore digging for info?


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Savien will add his foot-vote to Julio's.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

I'm fine with moving things forward.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Is it ok to talk OOC about strategy etc. in this thread?


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

I hope so. That's usually what Discussion threads are for.

Dark Archive

Female Elf Sommoner(Unchained) 1
Vitals:
HP:8/8 AC:16 =10+(3armor,3Dex,) BAB:0 CMB:+0 CMD:13 Fort:0 Refl:3 Will:2 Speed:35ft Init:+3 SM:6/5
Status: Detect Magic(constant),

Very sorry, I am very busy, but I'm doing my best to keep up!

I'm not intending on keeping the potions, no I am more than likely to feed them to my Eidolon if he's ever hurt, after all he doesn't heal naturally so he'll always be at whatever HP he is at when I dismiss him, unless he dies then he will be at half HP.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

Can't we just cast Cure spells on your Eidolon? Potions are for emergencies.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Mainly, I wanted to talk about the potions. It's never a good idea from a tactical perspective for one person to carry all the potions.

We probably should put them on four different people, preferably three that are going to be on the very front lines who don't already have healing abilities. So, Vak, Blitz and Julio. Savien's kind of a second line fighter with his reach weapon so I'm not as worried about him.

I can't tell you how many times I've been a GM where one of the players goes a little too deep without potions and the rest of the party can't get to them easily. In general, you want to be carrying one if there is any chance you could get caught behind enemy lines. I imagine the three I mentioned could all end up in that situation.

Keep in mind that sometimes your potion gets used on a downed ally, so having them spread out gives us more options. I don't mind redistributing them if one or more get used.

Thoughts?

Edit: The eidolon doesn't heal, but we have a few ways to heal him. Unfortunately, he'll always be secondary since he doesn't actually die, unlike the rest of the characters. Summoners have the most effective way to heal them, and you did take the spell so it should work out fine.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

I bought a potion on my starting equipment-the average starting gold for a Swashbuckler is very generous...so I am good.

Dark Archive

Female Elf Sommoner(Unchained) 1
Vitals:
HP:8/8 AC:16 =10+(3armor,3Dex,) BAB:0 CMB:+0 CMD:13 Fort:0 Refl:3 Will:2 Speed:35ft Init:+3 SM:6/5
Status: Detect Magic(constant),

:P your gonna have to convince her, after all she's been listening to you saying that a few of us will die, whilst looking at her, so if you try to convince her to hand them over you might have a little debate on your hands.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

I only quietly said that once to the orc. It's all been internal otherwise.

I was trying to get some reaction out of your character tbh :P

But yeah, I can argue in character no problem, but it seems a little off to me when the GM says "divide them how you want" and the player automatically divides them all to herself only without any discussion at all.

This is a cooperative game after all. Then again, maybe that was the GMs intent by giving them to your character, I don't know.

Actually, maybe someone else should suggest it just to make it easier.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

As a player I agree with Savien.

Akula doesn't really care though, so I didn't say anything in game.


Savien Calla wrote:

I only quietly said that once to the orc. It's all been internal otherwise.

I was trying to get some reaction out of your character tbh :P

But yeah, I can argue in character no problem, but it seems a little off to me when the GM says "divide them how you want" and the player automatically divides them all to herself only without any discussion at all.

This is a cooperative game after all. Then again, maybe that was the GMs intent by giving them to your character, I don't know.

Actually, maybe someone else should suggest it just to make it easier.

My intent was just to see how it would work out thru role play. I don’t doubt that they will be distributed...the girl just needs some convincing. ;)


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Alright, well I have a plan once we're on the road for that.

Edit: I like this Vin guy. He and Savien are on the same page about the whole situation lol


Trivia question, Jon:

What are your conventions regarding leveling-up? Does it require the 8-hour rest? Or do you handle that differently?


Syrus Terrigan wrote:

Trivia question, Jon:

What are your conventions regarding leveling-up? Does it require the 8-hour rest? Or do you handle that differently?

So...you think you'll live that long? MWAHAHAHA

Anyway, I haven't thought that far ahead. Chances are you will need a rest to get the full benefit.


Male CN Half-orc Brawler (Snakebite Striker/Wild Child) 1 HP 9/13 | AC 15 (T 12, FF 13) | CMB +5, CMD 17 | F +4, R +4, W +1 | Initiative +3 | Senses: darkvision 60' (12 sq), Perception +7 | Speed 30' (6 sq) | Sneak attack +1d6, sacred touch, +2 atk AoO 1/day | Active Conditions: filth fever (1 passed save)

*Channel Jayne Cobb*

Well, I might!?


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Hey, do you think we'll be moving to the next morning soon? Or should I contrive some reason for him to stay involved in the evening's activities? That would definitely be metagaming though.

Mostly I just want to post with Savien in character but I'm not sure what's appropriate.

Do you think maybe we can set some kind of rule where if a certain number of players vote for a plan, it goes forward? I think we have 4 people who have voted to move on at this point.

This is literally my first game doing this so definitely let me know if I'm out of line at all asking this. Not trying to cause any trouble or anything.


Majority rules - and I’m the tiebreaker if needed. We will be on the road shortly. Get in any last minute posts in Oakhursts that you have now.


I was gonna tail Vin, using Kazh's scent ability, but . . . . oookaaayyy. I reckon he's "leashed" till we move tomorrow.

I'll let my last post stand.


HP 20/20, DHP 14/14, AC 20, FF 19, Touch 11, Fort +7, Ref +3, Will +8, Perception +7, Initiative +1 Fervor 4/4. Active Effects: Antiplague,

I'm ready to move forward.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

Ready here


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

Is it just me, or when the GM says "we will be tracking rations"-the 5 days they give you in a kit suddenly doesn't sound like enough...


I have no idea why you would say that. Or do I?


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

We can forage a bit if needed. We probably have a few good survival modifiers.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

Yeah, if you aren't going to let me metagame more bought rations, since Blitz got there "rather early" as I posted, and Savien's place is only a half mile from the main town-that's seven minutes at a brisk walking pace-Blitz is gonna say "Be right back" and hit the store!

I figure Blitz had an epiphany!


Yeah...I’m not going to allow that Blitz. You guys are on the road now.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

5 days should be fine as long as everyone has that much. Akula could feed half the party in his sleep if he had a mind to.

And Savien's not really planning to spend more than a day or two out there anyway. If we find trouble, we can come back to town to resupply.


Male Sylph Swashbuckler (Courser) 2 HP 16/22 | AC 16 (T 14[, FF 12) | CMB +3, CMD 17 | F +1, R +6, W -1 | Initiative +3 | Senses: darkvision 60' , Perception +3 Speed 30' (35'), Featherfall[ 1/1, Panache 2/2, Charmed Life 3/3, , Conditions:None

FOILED AGAIN!!!!! sad face!


Don't think of it as being foiled. Think of it as opportunities for character development...Unless it kills you. Then think of it as being foiled. This probably won't be the thing that kills you though.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

If we're starving at any point, unless were captured or something, we're only walking back to town so we shouldn't be in much danger.


Savien Calla wrote:
If we're starving at any point, unless were captured or something, we're only walking back to town so we shouldn't be in much danger.

Or being chased back to town...but you know: 6 of 1, half dozen of the other.


Male Human Slayer 1 | HP: 13/13 | AC 17 (T12, FF 15) | CMB: +5 CMD: 17 | F:+4 R:+5 W:+4 | Init +2 | Perception +5, Sense Motive +5, Intimidate +5 | Speed 20 ft. | Chakram 5/5

Maybe I'll keep wearing my light armor.

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