GM Quirk's JUNKER'S DELIGHT (Inactive)

Game Master Quirk, Private Eye

Maps and slides HERE.


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Acquisitives

Female NG shirren athlete mechanic 3 | SP 21/21 HP 24/24 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +4; Will +2 | Init: +6 | Perc: +4, SM: +1 | Speed 30ft | Active conditions: None.

Sen doesn't say anything, but keeps low on her zoomboard as they enter. It wasn't really meant for tight spaces like ship corridors. Her antennae are raised and waggling for any sign of danger.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


The airlock doors may be able to be forced using brute strength.

This would require a DC 22 strength check. Only one other person could assist.

The control panel is burnt out, but theoretically there should be wiring behind the panel.

An engineering check to open the doors is also a possibility, should someone attend to the mentioned wiring.


Male NG Pahtra Street Rat Soldier (Ascetic Warrior, Qi Adept) 8 | SP 64/64 HP 60/60 | RP 5/9 | EAC 24; KAC 25 | Resist: 5 (cold, fire) | Fort +7; Ref +7; Will +7 | Init: +9 | Perc: +10, SM: +1 | Speed 30ft | Adapt. Fight: 0/1 | Gather Qi: Plasma Blast | Active conditions: debilitating gas 2hrs

"Here, let me get a grip in there," Locket says, attempting to help Gath with prying open the door.

Strength (Aid): 1d20 + 2 ⇒ (17) + 2 = 19


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Zetara starts prying off the panel to see if she can see what is underneath.

Engineering: 1d20 + 11 ⇒ (15) + 11 = 26


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Zetara pulls the panel off and touches some of the burnt out wires together. There is a bit of smoke, and there is also some visible electricity arcing.

Suddenly the airlock door depressurizes, and Locket is able to push the door open. Beyond, you see the following:

A wide archway occupies one stretch of hallway near this
intersection. A podium stands on one side of the arch with a
small overturned stool behind it.

I went ahead and moved everyone into the airlock. Nobody is on the other side of this door...yet!


Male NG Pahtra Street Rat Soldier (Ascetic Warrior, Qi Adept) 8 | SP 64/64 HP 60/60 | RP 5/9 | EAC 24; KAC 25 | Resist: 5 (cold, fire) | Fort +7; Ref +7; Will +7 | Init: +9 | Perc: +10, SM: +1 | Speed 30ft | Adapt. Fight: 0/1 | Gather Qi: Plasma Blast | Active conditions: debilitating gas 2hrs

"What is it? Some sort of scanner?" Locket asks, eyeing the arch and podium from within the airlock.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Can he tell what it is and if it is currently powered up? Does it look dangerous?


Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None

Janebok also tries to evaluate whatever this podium may be.

Engineering?: 1d20 + 10 ⇒ (10) + 10 = 20


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Zetara decides to just move forward so she can see more of the ship.

She steps through the doorway, and if nothing immediately kills her, she walks to the corner so she can look around.


Male Shobhad Mystic (empath) 3 SP 13/21 HP 24/24 RP 1/3 // EAC 13 KAC 15 // F +2 R +1 W+5 // Resistance cold 5 // Init +0 Percept +7 SM +9 // Speed 40' ()

Gath follows Zetara.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Acquisitives

Female NG shirren athlete mechanic 3 | SP 21/21 HP 24/24 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +4; Will +2 | Init: +6 | Perc: +4, SM: +1 | Speed 30ft | Active conditions: None.

Sen follows in Gath's wake.


Locket puts out a paw just as Zetara is about to step into the corridor. He has noticed some sort of scanner that appears to be active, the feint sound of a whirring motor, and at least one suspicious opening in the ceiling.

Locket's excellent perception roll has (barely) located what appears to some sort of automated defense mechanism. The computer that is on the podium probably has a way to shut it down, but stepping into the area may activate the trap.


Male NG Pahtra Street Rat Soldier (Ascetic Warrior, Qi Adept) 8 | SP 64/64 HP 60/60 | RP 5/9 | EAC 24; KAC 25 | Resist: 5 (cold, fire) | Fort +7; Ref +7; Will +7 | Init: +9 | Perc: +10, SM: +1 | Speed 30ft | Adapt. Fight: 0/1 | Gather Qi: Plasma Blast | Active conditions: debilitating gas 2hrs

"Hold up. Something's not right about that thing," Locket warns.

He begins scuffing about on the floor, picking up a shard of debris.

"Step back," he says, tossing it through the archway.


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Zetara waits, but says

Okay, but we can't stay here forever. What should we do? Shoot it?


Male Shobhad Mystic (empath) 3 SP 13/21 HP 24/24 RP 1/3 // EAC 13 KAC 15 // F +2 R +1 W+5 // Resistance cold 5 // Init +0 Percept +7 SM +9 // Speed 40' ()

Gath squints into the corridor. "Shoot at what? I could use my long gun."


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Looks like there is a defense system he is trying to test.

Hope that isn't going to far, since Locket didn't actually tell us what was going on, and not knowing what happens when the shard is thrown. Just trying to push things along, but feel free to retcon me if I am out of line.


Locket's debris doesn't seem to stir anything to life. You do all see the small lights he is talking about, and believe that it's perfectly reasonable that there is some sort of defensive system in play here.

This is a tough one. Whatever this is can likely be stopped with a computers check from the terminal at the podium, but that would require walking into the are of concern.


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Okay, then I am just going to go back to my original action before being stopped. I don't have a way to get over there besides walking, unless Gath wants to throw me, but maybe my nanites will save me, and I feel like we're stalled.

Zetara asks if anyone has a better idea than her walking to the podium and seeing if she can survive long enough to disable to system.

If not, she goes.


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Male Shobhad Mystic (empath) 3 SP 13/21 HP 24/24 RP 1/3 // EAC 13 KAC 15 // F +2 R +1 W+5 // Resistance cold 5 // Init +0 Percept +7 SM +9 // Speed 40' ()

"I could get a big sheet of metal and block the gun while you go in," Gath maybe draws a poor conclusion about the nature of the threat.

I'm thinking something big enough to provide cover instead of use as a non-proficient improvised shield. Gath goes in first to hold it up and provide cover for Zetara while she does her thing. And if some suggests environmental armor seals, I think we'll have done all we can to mitigate the threat.

Acquisitives

Female NG shirren athlete mechanic 3 | SP 21/21 HP 24/24 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +4; Will +2 | Init: +6 | Perc: +4, SM: +1 | Speed 30ft | Active conditions: None.

"We don't know how powerful the gun IS, though, Big Guy!" Sen says. "It could turn your shield into tunneled-cheese and then do the same to you!"


Zetara steps through the airlock door and toward the intersection.

Predictably, klaxons blare and some sort of turreted weapon descends from ceiling and begins to acquire targets.

Round 1. Bold may go. The turret has emerged from the ceiling, and is approximately 12' high. You may attempt a computers check to shut down the turret for ONE ROUND. You may also attempt an engineering check to shut down the scanners that allow the turret to target anyone in this vicinity. Shutting down the scanners at this point won't do much good, but it will prevent it from coming back online should it have to retract back into the ceiling to reload, recharge, etc. Of course you can attack the turret, but it has hardness 10. Bottomline: keep doing computers and engineering checks. You could also run past it and get out of its line of sight.

1. Janebok
2. Locket
3. Sen

4. Turret
5. Gath
6. Uchurtai
7. Zetara

Janebok: 1d20 + 3 ⇒ (16) + 3 = 19
Locket: 1d20 + 7 ⇒ (10) + 7 = 17
Uchurtai: 1d20 + 3 ⇒ (3) + 3 = 6
Zetara: 1d20 + 3 ⇒ (1) + 3 = 4
Gath: 1d20 + 0 ⇒ (10) + 0 = 10
Senk: 1d20 + 2 ⇒ (15) + 2 = 17
enemy black: 1d20 + 8 ⇒ (3) + 8 = 11


Male NG Pahtra Street Rat Soldier (Ascetic Warrior, Qi Adept) 8 | SP 64/64 HP 60/60 | RP 5/9 | EAC 24; KAC 25 | Resist: 5 (cold, fire) | Fort +7; Ref +7; Will +7 | Init: +9 | Perc: +10, SM: +1 | Speed 30ft | Adapt. Fight: 0/1 | Gather Qi: Plasma Blast | Active conditions: debilitating gas 2hrs

Watching as Zetara moves into the corridor, Locket curses as the security turret drops deploys.

"Anyone take care of that?" he asks.

Delay.

Are the checks cumulative? ie. Will multiple successful checks in the one round stack? Or is it a flat 1 round?

Acquisitives

Female NG shirren athlete mechanic 3 | SP 21/21 HP 24/24 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +4; Will +2 | Init: +6 | Perc: +4, SM: +1 | Speed 30ft | Active conditions: None.

"GANGWAY!" Sen cries telepathically as she jumps off her zoomboard and over to the computer system.

"Comeoncomeoncomeon..."

Computers: 1d20 + 7 ⇒ (5) + 7 = 12


Male Shobhad Mystic (empath) 3 SP 13/21 HP 24/24 RP 1/3 // EAC 13 KAC 15 // F +2 R +1 W+5 // Resistance cold 5 // Init +0 Percept +7 SM +9 // Speed 40' ()

"I see it now."


Sorry. Lost track of time with this group. I though I had posted in the middle of the week and was waiting for someone to post. Moved Sen over to the terminal

Sen can't quite find the right control module on the terminal. Maybe another try.

The turret comes to life targeting one of you.

to hit Zetara, Gath, and Sen: 1d20 + 13 ⇒ (3) + 13 = 161d20 + 13 ⇒ (15) + 13 = 281d20 + 13 ⇒ (19) + 13 = 32
damage to Z, G, and S: 3d6 ⇒ (1, 6, 1) = 83d6 ⇒ (4, 4, 2) = 103d6 ⇒ (6, 3, 1) = 10

Round 1. Bold may go. The turret has emerged from the ceiling, and is approximately 12' high. You may attempt a computers check to shut down the turret for ONE ROUND. You may also attempt an engineering check to shut down the scanners that allow the turret to target anyone in this vicinity. Shutting down the scanners at this point won't do much good, but it will prevent it from coming back online should it have to retract back into the ceiling to reload, recharge, etc. Of course you can attack the turret, but it has hardness 10. Bottomline: keep doing computers and engineering checks. You could also run past it and get out of its line of sight.

1. Janebok
2. Locket (holding)
3. Sen (-10)
4. Turret
5. Gath (-10)
6. Uchurtai
7. Zetara (-8)


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Male Shobhad Mystic (empath) 3 SP 13/21 HP 24/24 RP 1/3 // EAC 13 KAC 15 // F +2 R +1 W+5 // Resistance cold 5 // Init +0 Percept +7 SM +9 // Speed 40' ()

Gath shakes his spiked clug free of its sling while he lumbers forward. He stands under the turret, leaps up and swings the heavy club at the turret.
doshko, tactical (large), non-prof: 1d20 + 5 ⇒ (15) + 5 = 20 ... damage: 1d12 + 3 ⇒ (11) + 3 = 14 (critical -; Analog, unwieldy)

Just doing my part the way I can.


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Zetara finishes sprinting to the podium, and looks around for a way to shut down the turret.

From what you said, I am guessing there isn't a way to turn it off once it has started, but that was her goal, so she'll try to shut it down anyway.

Computers: 1d20 + 10 ⇒ (5) + 10 = 15
Engineering: 1d20 + 11 ⇒ (4) + 11 = 15

Wow, dicebot wants me to die. :)


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Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None

Janebok rushes to join Zetara at the podium, moving much faster than she is normally willing to in full gravity, her joints creaking and protesting. She tries to input a series of quick commands into the terminal.

Computers: 1d20 + 10 ⇒ (14) + 10 = 24


Male CG Shobhad Soldier 3 SP 23 HP 27 RP 4 |EAC 14 KAC 15 | F +5 R +4 W +4 | Resistance cold 5 | Init +3 Percept +4 | Speed 40'

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d10 + 4 ⇒ (5) + 4 = 9

Uchurtai tries, emphasis on tries, to fire at the turret, but his gun goes back to jamming like it has no many times.

”Mountain curse this damn gun!”

Acquisitives

Female NG shirren athlete mechanic 3 | SP 21/21 HP 24/24 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +4; Will +2 | Init: +6 | Perc: +4, SM: +1 | Speed 30ft | Active conditions: None.

Sen audibly shrieks as the gun rips past her armor.

That didn't take me down, did it?


Gath reaches up with his doshko, denting the turret.

As Janebok interacts with the terminal, the turret buzzes and stutters (it is out of commission for ONE round).

Round 2. Bold may go. Locket: I moved you to the bottom of the order, and you may take your round one action in addition to your round two action. The turret has emerged from the ceiling, and is approximately 12' high. You may attempt a computers check to shut down the turret for ONE ROUND. You may also attempt an engineering check to shut down the scanners that allow the turret to target anyone in this vicinity. Shutting down the scanners at this point won't do much good, but it will prevent it from coming back online should it have to retract back into the ceiling to reload, recharge, etc. Of course you can attack the turret, but it has hardness 10. Bottomline: keep doing computers and engineering checks. You could also run past it and get out of its line of sight.

1. Janebok
2. Sen (-10)

3. Turret (-4, disabled for round 2)
4. Gath (-10)
5. Uchurtai
6. Zetara (-8)
7. Locket (may also take round one action)


Male Shobhad Mystic (empath) 3 SP 13/21 HP 24/24 RP 1/3 // EAC 13 KAC 15 // F +2 R +1 W+5 // Resistance cold 5 // Init +0 Percept +7 SM +9 // Speed 40' ()

Encouraged by his success, Gath takes a few steps back, runs forward to build momentum, and swings the club at the turret again.

doshko, tactical (large): 1d20 + 5 ⇒ (14) + 5 = 19 ... damage: 1d12 + 3 ⇒ (5) + 3 = 8 (critical -; Analog, unwieldy)


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Zetara continues to work on a way to turn off the security system.

Computers: 1d20 + 10 ⇒ (17) + 10 = 27
Engineering: 1d20 + 11 ⇒ (15) + 11 = 26


Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None

My action is assuming that Zetara has disabled the turret for another round.

Seeing that Zetara has the turret under control for a moment, Janebok draws her rifle and tries to help destroy the turret.

Sniper rifle shot, need a crit to do damage: 1d20 + 5 ⇒ (14) + 5 = 19
Dam: 1d6 + 1 ⇒ (6) + 1 = 7

[ooc]If her check was not disabling it for a round but rather trying to permanently disable it, I'll just attempt a computers check to disable it for another round.

Computers: 1d20 + 10 ⇒ (8) + 10 = 18


Male NG Pahtra Street Rat Soldier (Ascetic Warrior, Qi Adept) 8 | SP 64/64 HP 60/60 | RP 5/9 | EAC 24; KAC 25 | Resist: 5 (cold, fire) | Fort +7; Ref +7; Will +7 | Init: +9 | Perc: +10, SM: +1 | Speed 30ft | Adapt. Fight: 0/1 | Gather Qi: Plasma Blast | Active conditions: debilitating gas 2hrs

Seeing the turret open fire on his companions as they advance to disable the weapon, Locket dashes forward, close on Gath's heels.

Unfurling his kusari-fundo as he moves, the pahtra unleashes sets it to spinning and, upon entering the corridor, sends it zipping toward the turret.

Kusari-fundo: 1d20 + 4 ⇒ (16) + 4 = 20
Fire damage: 1d8 + 2 ⇒ (1) + 2 = 3

Muttering as he fails to damage the turret, it unleashes a rapid double combo on the turret.

Kusari-fundo 1: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
Fire damage: 1d8 + 2 ⇒ (3) + 2 = 5

Kusari-fundo 2: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Fire damage: 1d8 + 2 ⇒ (8) + 2 = 10

Edit: I thought something seemed off - I'd not uodated my botting rolls! Not that it'll likely make and difference here, but it should be +5 with 1d8+5 damage.


Zetara desperately attempts to lock down this turret. Though she is meeting some success, the turret still struggles to acquire targets.

The turret will not fire in round 2 or 3.

Locket and Gath continue to whack away at the turret (and Janebok fires his rifle), but the turret is made out of starship-grade metals and doesn't do much else than make a loud noise when you hit it.

Even the fire damage doesn't do much. This thing has a hardness score, so only damage above a 10 will affect it.

Round 2/3. Bold may go. Locket: I moved you to the bottom of the order, and you may take your round one action in addition to your round two action. The turret has emerged from the ceiling, and is approximately 12' high. You may attempt a computers check to shut down the turret for ONE ROUND. You may also attempt an engineering check to shut down the scanners that allow the turret to target anyone in this vicinity. Shutting down the scanners at this point won't do much good, but it will prevent it from coming back online should it have to retract back into the ceiling to reload, recharge, etc. Of course you can attack the turret, but it has hardness 10. Bottomline: keep doing computers and engineering checks. You could also run past it and get out of its line of sight.

1. Janebok
2. Sen (-10)--MAY ALSO TAKE ROUND 2 ACTION

3. Turret (-4, disabled for round 2/3, scanners shut down)
4. Gath (-10)
5. Uchurtai--MAY ALSO TAKE ROUND 2 ACTION
6. Zetara (-8)
7. Locket


Male Shobhad Mystic (empath) 3 SP 13/21 HP 24/24 RP 1/3 // EAC 13 KAC 15 // F +2 R +1 W+5 // Resistance cold 5 // Init +0 Percept +7 SM +9 // Speed 40' ()

Fortunately shobhads are 11-13' tall.

Gath scowls at the turret. He winds up and smashes his club into the bottom of the turret.

doshko, tactical (large): 1d20 + 5 ⇒ (15) + 5 = 20 ... damage: 1d12 + 3 ⇒ (2) + 3 = 5


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

Zetara keeps working at the controls trying to shut the turret down.

Computers: 1d20 + 10 ⇒ (15) + 10 = 25
Engineering: 1d20 + 11 ⇒ (16) + 11 = 27

She notes that physically attacking the turret is ineffectual, and also thinks that destroying it might be the wrong idea if anyone follows them in... like grumpy sore losers from the race, for instance, so she says

Okay, it is shut down for now, so get past it quickly and out of range in case it starts up again. I'll catch up soon, and don't worry... my nanites can heal me up, so better me here than you guys, okay?

She puts confident and cheerful emotional inflection into the voice to try to persuade them.

Then, when not everyone listens, she adds with some grumpy inflection,

Go past, go past. You're crowding me.

still trying to get all of them to move past the turret's range.


Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None

Janebok nods in response to Zetara's instructions and races south, limping as fast as she can with her staff.


Male Shobhad Mystic (empath) 3 SP 13/21 HP 24/24 RP 1/3 // EAC 13 KAC 15 // F +2 R +1 W+5 // Resistance cold 5 // Init +0 Percept +7 SM +9 // Speed 40' ()

"Okay, Zetara. " Gath plunges straight ahead then turns south at the next intersection, looking for his vesk friend.

"Janebok, are you down this way?"

Double move as shown. Putting the shobhad speed to use so that everyone can clear the turret's field of fire.

-10 SP


Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None

"Affirmative" she replies, hobbling.


Male CG Shobhad Soldier 3 SP 23 HP 27 RP 4 |EAC 14 KAC 15 | F +5 R +4 W +4 | Resistance cold 5 | Init +3 Percept +4 | Speed 40'

Seeing the lack of any good in continuing to attack the turret, Uchurtai takes off running, following after Gath.


Why don't we cut to the chase? :) Whoever is sticking around near the turret may take two more actions for rounds 5 and 6. We need two successful computer checks to keep the turret from firing. After that, with the scanner down for the moment, the turret will retreat back into the ceiling to do a reload sequence, but won't "sense" anyone to activate it. SO...really this boils down to two more computer checks. I'll allow one person to assist.

Acquisitives

Female NG shirren athlete mechanic 3 | SP 21/21 HP 24/24 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +4; Will +2 | Init: +6 | Perc: +4, SM: +1 | Speed 30ft | Active conditions: None.

Sen, seeing the others rushing about, she tries to hack back into the computers and shut this thing down for good!

Computers: 1d20 + 7 ⇒ (18) + 7 = 25
Computers: 1d20 + 7 ⇒ (20) + 7 = 27


Sen drops the mic. We're out of rounds. More later today.


The turret retracts back into the ceiling and does not return. The scanner will have to be reset before it will activate again.

The corridors are dimly illuminated by flashing red lights. You see that these corridors are generally featureless, with only occasional bits of debris laying on the floor. The floors slope slightly toward the east.

There is the sound of metal on metal echoing through the corridors.

Janebok:
You see the source of this noise. Down the corridor from where you currently are, there is a tall, humanoid figure. It's metal form occasionally stomps on the floor, creating this cacophonous sound. At the moment, it seems you are too far away for it to notice.

I have revealed most of the map (see slide 2). You have only to decide which door to go through!


Male Shobhad Mystic (empath) 3 SP 13/21 HP 24/24 RP 1/3 // EAC 13 KAC 15 // F +2 R +1 W+5 // Resistance cold 5 // Init +0 Percept +7 SM +9 // Speed 40' ()

Gath wanders down the hall until he can see Janebok. He smiles and waves at the vesk.

Should mention gun and club are both in hand.


Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None

GM:

Down the corridor from where I am? I'm not seeing the humanoid figure on the map and am a little confused. Is it to the west? Is it through one of the doors?

Computers, engineering, or life sciences to ID? all at +10: 1d20 + 10 ⇒ (5) + 10 = 15


Map NG Female Android Xenoarchaeologist Operative 3 | SP 12/18 | HP 22/22 | RP 2/4 | EAC 14 | KAC 15 | CMD 23 | Fort +1 / Ref +6 / Will +3 | Init +5 | Perception +8 | Low-light vision / Darkvision (black and white only) 60 feet | Movement speed 40 feet

After the turret retracts, Zetara makes sure she knows how to reactivate it if needed, and then follows the group.

Acquisitives

Female NG shirren athlete mechanic 3 | SP 21/21 HP 24/24 | RP 4/4 | EAC 15; KAC 15 | Fort +3; Ref +4; Will +2 | Init: +6 | Perc: +4, SM: +1 | Speed 30ft | Active conditions: None.

"How hurt is everyone?" Sen asks, clearly rattled by the close call.


Janebok and Gath:
I have added a red "X" where the noise is coming from. Gath, you can go up and read the spoiler addressed to Janebok. Janebok, you're not -exactly- sure what you are seeing, but you're pretty sure it's a robot of some sort. We'll see what happens tomorrow night. Spoiler alert: this robot isn't happy about you being there.

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