Voyage of Lost Souls (Inactive)

Game Master SinBlade06


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Artemis changes into something a bit more relaxing and heads back into town to see how much trouble she can get into drinking.


Mishkara is well on her way back to the ship...kinda. When did the ship end go up the hill across town? Eh, she'll ask the captain when she gets there.

Saig thinks Colette has been working long enough. The orphans will be there tomorrow. Probably.

Artemis is on her way for a night of booze when she sees Mishkara headed down town. She's definitely drunk. Perception if you please, both of you. Mishkara, you are at a -2 due to being inebriated.

-Posted with Wayfinder


Female Aasimar 5th barbarian/ 1st Oracle

perception: 1d20 + 6 ⇒ (20) + 6 = 26


Female Human Cleric/Harrower 5/1

And as Colette walks away from the Orphanage, the little children run and cling to her legs, shouting "Don't go! We'll miss you!" To which she responds by saying "Don't worry, children. When I come back to port, I'll visit you all." She then walks away around a corner towards the ship, lights up a cigar, and says "what a lovely bunch of kids." Blows a circle of smoke "They'll make fine Pirates some day."


Male Ratfolk (5) Plaguebringer Alchemist/(1) Pathfinder Chronicler

After buying alchemical supplies (and that other food stuff people whine about), Shiver meets up with Artemis, "I have yet to understand our plans, what is it exactly that our party is leaving to attend to, primarily?"


perception: 1d20 + 17 ⇒ (13) + 17 = 30


Both Mishkara and Artemis see a man in a dark cloak standing in the alley beside Mishkara. As both of you look at him, he begins casting a spell. Mishkara you get caught in the spell's blast. Will Save.

-Posted with Wayfinder


Female Aasimar 5th barbarian/ 1st Oracle

will save: 1d20 + 2 ⇒ (4) + 2 = 6 add +2 if the drunkenness does not affect it.


Mishkara is out cold. As she falls to the ground, two small people in cloaks rush from the alley and drag her into the alley, away from the light.

-Posted with Wayfinder


Female Human Cleric/Harrower 5/1

Do I walk nearby and hear the magic going off while I head back to the ship, or am I going to hear the news with the captain?


Artemis moves towards the alley, bow drawn to shoot at anything that comes towards her.


Due to Artemis being dressed in something more comfortable, she is not wearing any armor, or has on a backpack with any gear. She only has her bow, quiver, and a dagger.

As Mishkara is dragged away, the taller figure starts to cast another spell down the alleyway.

Perception and Spellcraft, if you wish. They are currently 50ft away. Colette does not see this on her way back to the ship.

-Posted with Wayfinder


Perception: 1d20 + 17 ⇒ (8) + 17 = 25
spellcrfaft: 1d20 + 5 ⇒ (3) + 5 = 8


Artemis can tell that the three people are all speaking the same language, but she has no idea what it is. At the same time, they saw her and know Artemis is trying to save Mishkara.

While Artemis doesn't know the spell being cast, there is a bright flash of light as the spell is finished. The spell itself is out of sight down the alley. Mishkara is dragged down the alley before the spell goes off and out of sight.

By the time Artemis gets within sight of the kidnap, Mishkara and her captors are gone with almost no trace.

You may give me another Spellcraft with a +2 since you eventually could cast that spell.


spellcraft: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 to see if i can figure the spell out and where Mishkara.


Artemis has no idea what just happened. whatever spell that was, it was powerful. And the caster must have been as powerful if not more so.

Either way, Mishkara is missing.


Artemis makes her way back to the ship in search of Colleta and Jonas. She is hoping that she can find one of them.


Male Human rogue/group leader 5/1

Jonas is below deck taking inventory.


Just as she is about to reach the ship, she sees Colette smoking a cigar, waiting for the gang plank to be dropped for her to board.


Artemis approaches the ship.
"Jonas, Colette!!! Come quick! Mishkara has been abducted by a group of men in the alley outside the tavern."


Male Human rogue/group leader 5/1

[b]THAT'S CAPTAIN TO YOU! [b/] Jonas yells as hes making his way to the dock.


Female Human Cleric/Harrower 5/1

"Well let's go get her." Colette says as she saunters over to Artemis.


After Artemis explains what she saw and lead the party to the spot of the capture, Colette and Artemis sense something.

Colette and Artemis may give me a Spellcraft for what they feel is happening. Colette is also able to determine the spell used a moment ago as the spell had an aura you can sense.


Female Human Cleric/Harrower 5/1

"I just felt the aura of a spell. Can someone find out what it was?"


Male Ratfolk (5) Plaguebringer Alchemist/(1) Pathfinder Chronicler

Shiver wakes up in a cart of hay, upside-down with booze matted all over his fur. "I must have been out for a disappointing amount of time," the rat says. With that, he gets up and wanders off to find his crew mates.


Shiver is unable to find his crew mates, but a little gathering of info from a few locals, he's able to learn that the outlaw known as Mishkara was captured and that there was a duel in front of a bar and that the man that lost killed himself. His team of goblins are now in the company of a ship in the harbor.


Meanwhile, in the back of a blacksmith's shop, the Captain is bleeding after a fight with some goblin assassins. The room is light with the spell of Light from Colette. Artemis guards the door they came in, just in case anyone wants to sneak up on them.

Mishkara had been captured and from what Artemis could get from the dualist before he killed himself was that Mishkara was in the back of this shop.

There were a lot of guards, and lots of blood.


Female Human Cleric/Harrower 5/1

Colette begins healing the Captain. Most of her higher levels spells are wasted, but still has many spells left over.

"I wish I had a wand of this stuff! I forgot to buy one while we were at the store!"

CLW: 1d8 + 5 ⇒ (8) + 5 = 13
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
CLW: 1d8 + 5 ⇒ (4) + 5 = 9


Mishkara:
Mishkara finds himself in a locked room with two goblins, one dead, the other struggling to live. He starts talking to you in Goblin, but that doesn't matter.

He swings at you with his scimitar. To Hit: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


Female Aasimar 5th barbarian/ 1st Oracle

gm:
Mishkara gets hit hard with the weapon, she tries to swing at him with the great sword that she found.

to hit: 1d20 + 9 ⇒ (18) + 9 = 27

damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8


Mishkara:
The swing makes the second goblin join his friend in the afterlife.

Mishkara is now alone in her cell room in the dark with two goblin bodies. The door is locked from the other side. There is a small pile of stuff in the corner (roughly 1000 gold of stuff) gathered from other prisoners.

Will everyone aside from Mishkara give me a perception check?


Female Human Cleric/Harrower 5/1

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Perception:1d20 + 17 ⇒ (12) + 17 = 29


Since the Capt doesn't have his character sheet, he can't roll perception. I'll assume he makes it.

Everyone hears the sound of a goblin's death screech and a body hitting the floor. It came from the door to the west. It's locked with a large wooden bar across the door.


Female Human Cleric/Harrower 5/1

"..."

The look on Colette's face is like a poker player gone bored. She walks toward the door, fully expecting Mishkara on the other side, sword in hand, ready to kill more goblins.

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