
The Nameless GM |
Mishkara is well on her way back to the ship...kinda. When did the ship end go up the hill across town? Eh, she'll ask the captain when she gets there.
Saig thinks Colette has been working long enough. The orphans will be there tomorrow. Probably.
Artemis is on her way for a night of booze when she sees Mishkara headed down town. She's definitely drunk. Perception if you please, both of you. Mishkara, you are at a -2 due to being inebriated.
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Colette Dubois |

And as Colette walks away from the Orphanage, the little children run and cling to her legs, shouting "Don't go! We'll miss you!" To which she responds by saying "Don't worry, children. When I come back to port, I'll visit you all." She then walks away around a corner towards the ship, lights up a cigar, and says "what a lovely bunch of kids." Blows a circle of smoke "They'll make fine Pirates some day."

The Nameless GM |
Both Mishkara and Artemis see a man in a dark cloak standing in the alley beside Mishkara. As both of you look at him, he begins casting a spell. Mishkara you get caught in the spell's blast. Will Save.
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The Nameless GM |
Mishkara is out cold. As she falls to the ground, two small people in cloaks rush from the alley and drag her into the alley, away from the light.
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The Nameless GM |
Due to Artemis being dressed in something more comfortable, she is not wearing any armor, or has on a backpack with any gear. She only has her bow, quiver, and a dagger.
As Mishkara is dragged away, the taller figure starts to cast another spell down the alleyway.
Perception and Spellcraft, if you wish. They are currently 50ft away. Colette does not see this on her way back to the ship.
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The Nameless GM |
Artemis can tell that the three people are all speaking the same language, but she has no idea what it is. At the same time, they saw her and know Artemis is trying to save Mishkara.
While Artemis doesn't know the spell being cast, there is a bright flash of light as the spell is finished. The spell itself is out of sight down the alley. Mishkara is dragged down the alley before the spell goes off and out of sight.
By the time Artemis gets within sight of the kidnap, Mishkara and her captors are gone with almost no trace.
You may give me another Spellcraft with a +2 since you eventually could cast that spell.

The Nameless GM |
Shiver is unable to find his crew mates, but a little gathering of info from a few locals, he's able to learn that the outlaw known as Mishkara was captured and that there was a duel in front of a bar and that the man that lost killed himself. His team of goblins are now in the company of a ship in the harbor.

The Nameless GM |
Meanwhile, in the back of a blacksmith's shop, the Captain is bleeding after a fight with some goblin assassins. The room is light with the spell of Light from Colette. Artemis guards the door they came in, just in case anyone wants to sneak up on them.
Mishkara had been captured and from what Artemis could get from the dualist before he killed himself was that Mishkara was in the back of this shop.
There were a lot of guards, and lots of blood.

Colette Dubois |

Colette begins healing the Captain. Most of her higher levels spells are wasted, but still has many spells left over.
"I wish I had a wand of this stuff! I forgot to buy one while we were at the store!"
CLW: 1d8 + 5 ⇒ (8) + 5 = 13
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
CLW: 1d8 + 5 ⇒ (4) + 5 = 9

The Nameless GM |
Mishkara is now alone in her cell room in the dark with two goblin bodies. The door is locked from the other side. There is a small pile of stuff in the corner (roughly 1000 gold of stuff) gathered from other prisoners.
Will everyone aside from Mishkara give me a perception check?