Full Name |
Collette DuBois |
Race |
Human |
Classes/Levels |
Cleric/Harrower 5/1 |
Gender |
Female |
Size |
Medium |
Special Abilities |
Channel Positive Energy (3d6, DC 16, 7/day), Storm Burst (7/day), Copycat (7/day) |
Alignment |
CG |
Deity |
Besmara |
Occupation |
Cleric, Gambler |
Strength |
10 |
Dexterity |
10 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
19 |
Charisma |
18 |
About Colette Dubois
Collette
Female Human cleric 5/Harrower 1
CG medium humanoid (human)
Init +2; Senses Perception +4,
Aura Aura of Chaos,
Languages Celestial, Common, Ignan
AC 16, touch 11, flat-footed 16
hp 44 (6HD)
Fort +7, Ref +2, Will +10
Speed 30 ft. (6 squares)
Face 5 ft. Reach 5 ft.
Base Atk +3; CMB +3; CMD 14
Special Actions Channel Positive Energy (3d6, DC 16, 7/day), Storm Burst (7/day),
Deity Besmara; Domains Trickery, Weather,
Abilities Str 10, Dex 10, Con 14, Int 10, Wis 19, Cha 18
Special Qualities Aura of Chaos, Bonus Feat, Copycat (7/day), Orisons, Skilled, Spontaneous Casting,
Feats Armor Proficiency, Light, Armor Proficiency, Medium, Cosmopolitan (Perform (Dance), Diplomacy), Harrowed, Lookout, Shake It Off, Shield Proficiency, Simple Weapon Proficiency
Skills Bluff +4, Diplomacy +4, Disguise +4, Heal +4, Intimidate +4, Knowledge (Religion) +8, Perception +4, Perform (Dance) +13, Perform (Untrained) +4, Profession (Gambler) +13, Sense Motive +4, Sleight of Hand +10, Survival +4,
Possessions headband of mental prowess (wis/cha) +2; ring of protection +1; cloak of resistance +1; mithral shirt +1; fortune-teller's deck (masterwork); harrow deck; tobacco (per lb.) (x10); Holy Symbol; 740 Gold
Aura of Chaos (Ex) You project a strong chaotic aura.
Blessing of the Harrow (Su) Once per day, a harrower may perform a harrowing for herself and all allies within 20 feet of her. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 feet of the harrower for the entire time. At the conclusion of the harrowing, count up the number of cards from each suit that were used in the reading. This harrowing provides a bonus based upon the suit with the most cards showing. In case of a tie, choose one suit. The bonus lasts for 24 hours. The suits grant insight bonuses as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skill checks; Wisdom: +1 on all saving throws; Charisma: +1 on caster level and concentration checks.