About Artemis Taldoran
Artemis Taldoran
Female Half-Elf Fighter (Archer) 5/Sorcerer 1
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +17
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 44 (5d10+1d6+6)
Fort +6, Ref +5, Will +4; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +7 (1d4+2/19-20/×2) and
scimitar +7 (1d6+2/18-20/×2)
Ranged +1 composite longbow +11 (1d8+6/×3)
Sorcerer Spells Known (CL 3rd; concentration +6):
1st (4/day)—shield, gravity bow
0 (at will)—mage hand, detect magic, prestidigitation (DC 13), light
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 13, Int 10, Wis 10, Cha 16
Base Atk +5; CMB +7; CMD 20
Feats Deadly Aim, Eschew Materials, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception), Weapon Focus (longbow), Weapon Specialization (longbow)
Traits armor expert, magical knack
Skills Acrobatics +5, Climb +6, Knowledge (arcana) +5, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +4, Perception +17, Spellcraft +5, Survival +4 (+9 when tracking), Swim +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ bloodlines (arcane), elf blood, trick shots (trick shot: disarm)
Other Gear +2 Studded leather armor, +1 Composite longbow (Str +2), Arrows (60), Blunt arrows (60), Dagger, Scimitar, Cloak of resistance +1, Efficient quiver (120 @ 18 lbs), Handy haversack (empty), Lenses of detection, 1499 GP
--------------------
Special Abilities
--------------------
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Armor Expert -1 Armor check penalty.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Lenses of detection +5 to track with Survival
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Sorcerer) +2 CL for a specific class, to a max of your HD.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Trick Shot: Disarm Disarm with a bow at 30' and -4 CMB.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.