Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

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combat map


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Uncertain as to what to do with Yaniel Garith is stuck in inactivity.

Mustafa identifies the spell that Nasira casted and curses aloud. So much for that option. Guess I will have to take the direct approach. Mustafa then drinks an extract and moves back away from the party into the air 5ft. He then whips together another concoction and drinks that as well. The first elixir causes his form to shimmer and distort (displacement for those that don’t have true seeing up). The second concoction brings forth a red glow on his skin (mythic fire shield). As he moves you can tell he has some sort of fly spell active on him.

Garith Morgrym and Zeriax up


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I am not sure - do we have a map?


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I believe the map link is still accurate. We just have been stationary so long, you probably didn’t realize we are on the same map.


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Angry at the fact he is unable to bring forth is internal rage due to the fatigue, "If that's how ya want ta play it then fine by me, demon. I'm still killin' you first," he steps up and swings with his typical reckless abandon anyway.

5' step; Mythic point(No Power attack penalties for 1 minute)

+2 Cold Iron Earth breaker(Raging w/PA): 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 2d6 + 27 ⇒ (5, 3) + 27 = 35

+2 Cold Iron Earth breaker(Raging w/PA): 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d6 + 27 ⇒ (5, 2) + 27 = 34

+2 Cold Iron Earth breaker(Raging w/PA): 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d6 + 27 ⇒ (3, 2) + 27 = 32

Crit confirm
+2 Cold Iron Earth breaker(Raging w/PA): 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 6d6 + 153 ⇒ (4, 6, 5, 1, 5, 6) + 153 = 180

Ummmm, okay. Wow. Possible 215 damage if a 35 hits.

AC 26/16/25; Hp's 217/221; Mythic(9/13); Speed 60'; DR 6-; Resist 3: Fire; PA(1/10 rnds)

Current Svs: Fort +18/Ref +6/Will +9


Not even cool Morgrym. I wanted to disease one of you

Morgrym takes out his frustrations on the demon since he can’t rage and lays a devastating blow upon the demon. Blood, bone, gore, viscera flies all over the place as the demon is killed in a single blow. The explosion of material gets all over the mighty dwarf who slams his mouth shut (hopefully) to keep from it getting inside of him.

Fort save please Morgrym vs disease dc 24

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

So our buddy is flying currently? Anybody got some fly speed to share?
Man I need me so e celestial plate

Garith declares himself a Bastion against Mustafa and says to his friends Stay Close and I can sheild you from this foul demons attacks

any attacks the target makes against allies within 20 feet of the paladin deal half damage.

And his sheilds shines brightly as he activates his Divine Bond +3 sheilds bonus

Gariths AC goes up by 7 from bastion vs Mustafa and 3 for his sheilds enhancement to a total of 40.
Holy sheild next round to pass that +6 sheild bonus around


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Fort: 1d20 + 16 ⇒ (9) + 16 = 25 Whoa momma! Man that was close. And that "18" I had for my Fort save in my previous post was incorrect. It's actually 16. I keep freaking typing that wrong.


Zeriax up still


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Apologies guys, I was also not reading the map correctly, and thought it was not updated :P

Zeriax casts a spell impossibly fast, due to his newly acquired rod, then after studying his opponent releases a single cold iron shot.

Quickened Divine Favor. Attacking the demon - Mustafa?

Vital strike: 1d20 + 25 + 2 ⇒ (5) + 25 + 2 = 32 +2 is from the Demon Hunter Feat.
Damage if it hits: 2d8 + 25 ⇒ (7, 5) + 25 = 37

I am rolling like a boss today...


Displacement 1-50 1d100 ⇒ 49

Zeriax fires a single shot at Mustafa after buffing himself. However the distortion surrounding the demon causes him to miss by the slimmest if margins.

Garith activates his defenses to protect the entire party


Yaniel moves to get between Mustafa and Morgrym. As she does so...

Morgrym:
need a dc 29 will save please or be dominated and ordered to protect Yaniel at all costs. As this does not go against your beliefs only 1 save is necessary. How you go about protecting her is up to you and you can use non lethal means on your party as necessary.


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Variel:

Will: 1d20 + 9 + 2 + 2 ⇒ (10) + 9 + 2 + 2 = 23

THIS ought to be interesting. We still go in normal initiative order, correct? Just wanna be sure.


Morgrym:

Yes same init for you as before. Feel free to grapple or anything else that would make sense as well.


Init Ansha, Gibrilith, Garith, Nasira, Mustafa, Morgrym, Zeriax, Yaniel


Female Elf Wizard (Manipulator) 14/Archmage 6 Portrait

Subtle Magic Bluff: 1d20 + 30 ⇒ (15) + 30 = 45

Ansha fixes a dagger-filled glare on Mustafa, and as she does so, he finds his limbs threatening to seize up.

Spell Penetration: 1d20 + 18 ⇒ (20) + 18 = 38

Hold Monster, DC 29


Will save 1d20 + 10 ⇒ (2) + 10 = 12
Improved iron will 1d20 + 10 ⇒ (18) + 10 = 28
Surge 1d8 ⇒ 3

Mustafa struggles mightily against the spell and only thanks to constant training and some inner power is he able to barely resist the spell.

Gibrilith dead so Nasira up with Garith then Mustafa Morgrym and Zeriax and Yaniel.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

My copy of the map did not update when Yaniel moved and I'm not actually sure which one is her and which one is Mustafa. So I will make this vague so Variel (or someone with better intel than I) can move Nasira appropriately for her action.

1) Nasira will move as necessary to get a clear view of Mustafa.

2) Nasira will cast spiritual ally.

Spell Penetration, better of two: 1d20 + 12 + 9 ⇒ (6) + 12 + 9 = 271d20 + 12 + 9 ⇒ (15) + 12 + 9 = 36 Caster level, greater spell penetration, mythic spell penetration

Melee attack: 1d20 + 14 ⇒ (5) + 14 = 19

Force damage: 1d10 + 4 ⇒ (2) + 4 = 6

Roll for miss chance - higher is better: 1d100 ⇒ 71

She will spend a use of mythic power on the spell penetration roll if necessary. Seems like 36 should be good enough...


From where she is at she can see over the equipment in the center of the room. Nasira summons forth her spiritual ally taking a position behind Mustafa. Easily overcoming Mustafa spell resistance the summoned celestial being strikes down upon the alchemist only to find the strike just not accurate enough as she fails to slips her weapon past his armor.

Garith...if not by tonight will delay him

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Garith activates his Hold Shiled and grants his +6 sheild bonus to all allies within 10 ft of him and he maintains his position in the center to protect the party


Garith continues to aid his allies in their defense hoping it will be enough against Mustafa and possibly Yaniel.

Mustafa for his part moves 5 ft to the north away from the spiritual ally. He then drinks a a mutagen as a shield of fire surrounds him. Continuing on he throws a set of 3 bombs in the center of the party targeting Nasira. The bombs come sailing in with a rime of frost upon them.

Touch attack vs Nasira 1d20 + 18 ⇒ (18) + 18 = 36 for 7d6 + 5 ⇒ (3, 2, 4, 2, 2, 1, 2) + 5 = 21 cold damage on a direct hit and a fort save dc 20 or staggered. On a miss 12 cold damage reflex 20 for half
Everyone else but Morgrym takes 12 cold splash damage reflex dc 20 for half

Iterative touch vs Nasira 1d20 + 13 ⇒ (17) + 13 = 30 for 7d6 + 5 ⇒ (5, 1, 3, 5, 2, 3, 4) + 5 = 28 cold damage on a direct hit and a fort save dc 20 or staggered. On a miss 12 cold damage reflex 20 for half
Everyone else but Morgrym takes 12 cold splash damage reflex dc 20 for half

Third attack vs Nasira touch 1d20 + 8 ⇒ (9) + 8 = 17 for 7d6 + 5 ⇒ (5, 4, 3, 4, 5, 6, 2) + 5 = 34 cold damage on a direct hit and a fort save dc 20 or staggered. On a miss 12 cold damage reflex 20 for half
Everyone else but Morgrym takes 12 cold splash damage reflex dc 20 for half

Morgrym and Zeriax up

Morgrym:

In your head you hear a voice saying to come To the back room and escort me out. The image of Yaniel is false.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Two direct hits for 21 - 5 and 28 - 5 damage. On the miss, you don't roll to see what he hit instead? I'm sure I'm hit at this range, but my allies might not be in the splash radius if he missed to the other side...

Fort DC 20: 1d20 + 11 ⇒ (20) + 11 = 31

Fort DC 20: 1d20 + 11 ⇒ (15) + 11 = 26

Fort DC 20: 1d20 + 11 ⇒ (12) + 11 = 23

Not staggered

Reflex DC 20 vs splash damage for miss: 1d20 + 9 ⇒ (20) + 9 = 29

Wow, two 20's...

Total damage: 16 + 23 + 1 = 40


I saw on your profile touch ac of 16 so I thought all three hit. What is your touch ac as I might use a mythic point then. He has 11 pets to use and has only used 5 so far.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Sorry, you are right. I wasn’t thinking touch AC. She took another 28 points of damage after resistance.


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Dang, Nasira! Now THOSE are some saves right there! My gosh that is awesome. What I wouldn't give to roll like that like... well... ever. :P

Morgrym looks to the others a moment before turning and taking off toward the back.

Movement is 60'. So he can make it to the door easily but I don't know if it's open or not. If not, then he's second action will be to open it. Otherwise, he'll go on through and see what he sees.

AC 26/16 touch/25ff; Hp's 217/221; Mythic(9/13); Speed 60'; DR 6-; Resist 3: Fire; PA(2/10 rnds)

Current Svs: Fort +18/Ref +6/Will +9


Morgrym you find the door slightly ajar so you need to spend an action to open it.

Morgrym:

You see another Yaniel there hiding around the corner from where the door was. You guess she has been spying on the proceedings the entire time. Now that you are there she looks at you and you hear the voice in her head. I will move when you do but only move 30 feet a round and be ready to attack anyone who threatens me.

Zeriax up


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"Master Ironfist, do not chase our foes alone" - Zeriax urges - "Together we are stronger" - and unleashes on Mustafa.

Whisperwind 1: 1d20 + 25 ⇒ (16) + 25 = 41
Damage if it hits: 1d8 + 25 + 2 ⇒ (6) + 25 + 2 = 33

Whisperwind 2: 1d20 + 25 ⇒ (14) + 25 = 39
Damage if it hits: 1d8 + 25 + 2 ⇒ (8) + 25 + 2 = 35

Whisperwind 3: 1d20 + 25 ⇒ (12) + 25 = 37
Damage if it hits: 1d8 + 25 + 2 ⇒ (2) + 25 + 2 = 29

Whisperwind 4: 1d20 + 20 ⇒ (19) + 20 = 39
Damage if it hits: 1d8 + 25 + 2 ⇒ (2) + 25 + 2 = 29

Now THOSE are some decent rolls :D


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

BOOM! Man that is nasty! You and Nasira are TEARING IT UP! I'm going to have to steal some of that mojo for myself. With the way I roll, I sure could use it. :P

@Variel per the door: Sounds good.

Last move action

Pushing the door open, he narrows his eyes before turning his attention to Zeriax when he's called before turning it back to the situation at hand and simply nodding.


Displacement miss chance 4d100 ⇒ (36, 33, 43, 69) = 181

Although Zeriax was one with the bow and had deadly accuracy, his foe had many tricks up his sleeve. The displacement effect placed upon him meant that no less than 3 of the arrows passed a hairs breath away missing Mustafa. The single arrow did serious damage and Mustafa knew who his next target would be.

From the back room another Yaniel appears next to Morgrym.

sense motive dc 59 :
1d20 + 50 ⇒ (9) + 50 = 59
You are aware that this is not Yaniel but likely a demon in disguise

know planar dc 31 and successful sense motive above:

This is the lilitu demon Minagho wearing the husk of the true Yaniel. A remove curse will separate the husk from revealing her true form. However such an action will destroy Yaniel unless you can heal her within 1 round. Excessive damage to Minagho will not kill her but destroy the husk effectively doubling her hp.

Ansha and Nasira up


Female Elf Wizard (Manipulator) 14/Archmage 6 Portrait

Subtle Magic Bluff: 1d20 + 30 ⇒ (2) + 30 = 32

Still glaring daggers at Mustafa, Ansha masks another spell that threatens to seize up the cambion's limbs.

Spell Penetration: 1d20 + 18 ⇒ (9) + 18 = 27

Hold Monster, DC 29. Using one mythic power and Mythic Spell Focus (enchantment) to force him to roll twice and take the lower for his save.


Save 2d20 ⇒ (14, 20) = 34 +10 each and surge 1d8 ⇒ 5

Even with Ansha pulling forth her inner power Mustafa seems a match for her as he struggles mightily but resists the spell. The air crackles slightly at the battle of wills between them continues. 6/11 mp used


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Point of clarification - there are two Yaniels and Mustafa? No invisible creatures (that would be revealed by the invisibility purge)?


Female Elf Wizard (Manipulator) 14/Archmage 6 Portrait

DM Variel:
Also, Ansha's True Seeing is still up. What does she see out of this other 'Yaniel'?


Nasira you are correct that there are now 2 Yaniels and 1 Mustafa. The first Yaniel hasn’t moved since she imposed herself in front of Mustafa.

Ansha:
This appears to be Yaniel yet there does seem to be something off about her. You can make the sense motive check up above with a +30 modifier as you strip away the magical enhancements help Yaniel.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I wold really like a Dispel Magic on Mustafa :P


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Sorry guys, the time I have has not been enough to put my turn together. I'll get there soon.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

@Zeriax, good thought - you made me look closer at my resources.

Nasira draws forth a scroll and reads its contents, targeting Mustafa with a greater dispel magic.

The spell can dispel up to three spells, so I guess I need to make three dispel checks. My Eldritch Breach ability allows me to re-roll each dispel check. I assume Variel will need treat it as though I cast three different dispel magic spells, starting at the highest-level spell to see what spells it affects.

Dispel Magic 1, better of two: 1d20 + 12 ⇒ (13) + 12 = 251d20 + 12 ⇒ (20) + 12 = 32

Dispel Magic 2, better of two: 1d20 + 12 ⇒ (7) + 12 = 191d20 + 12 ⇒ (20) + 12 = 32

Dispel Magic 3, better of two: 1d20 + 12 ⇒ (2) + 12 = 141d20 + 12 ⇒ (13) + 12 = 25 Using a surge on that last roll Surge: 1d8 ⇒ 4 for a 29 on the final check.

She follows that up by using Amazing Initiative to channel positive energy to heal, excluding all visible enemies.

Channel to Heal: 6d6 ⇒ (6, 5, 4, 1, 6, 2) = 24

Lastly, her spiritual ally attacks Mustafa. I should note that the spiritual ally is able to take attacks of opportunity - hopefully someone else will remind me if I overlook any opportunities.

SA Melee attack: 1d20 + 14 ⇒ (15) + 14 = 29
Force scimitar damage: 1d10 + 4 ⇒ (6) + 4 = 10
Miss chance, higher is better: 1d100 ⇒ 79

SA Melee iterative attack: 1d20 + 9 ⇒ (11) + 9 = 20
Force scimitar damage: 1d10 + 4 ⇒ (1) + 4 = 5
Miss chance, higher is better: 1d100 ⇒ 89

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Reflex: 1d20 + 14 ⇒ (2) + 14 = 16

Reflex: 1d20 + 14 ⇒ (19) + 14 = 33

Reflex: 1d20 + 14 ⇒ (2) + 14 = 16

dang reflex saves, and rolling 2s


Bereft of his defenses Mustafa tries to kill you all as quickly as possible by tossing another 3 bombs into your midst covering all with the cold damage.

Nasira target since she dispelled the magic protections

Primary vs touch ac 1d20 + 18 ⇒ (12) + 18 = 30 for 7d6 + 5 ⇒ (6, 4, 2, 6, 5, 6, 1) + 5 = 35 hit
Secondary vs touch ac 1d20 + 13 ⇒ (14) + 13 = 27 for 7d6 + 5 ⇒ (3, 6, 5, 2, 6, 2, 5) + 5 = 34 hit
Tertiary vs touch ac 1d20 + 8 ⇒ (3) + 8 = 11 for 7d6 + 5 ⇒ (2, 6, 2, 6, 4, 6, 1) + 5 = 32 miss so reflex dc 20 12 cold damage save for half.

Fort dc 20 or be staggered. Everyone else but Morgrym reflex dc 20 for half or 12 cold damage for each bomb.

Garith up then Morgrym then Zeriax


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I am unconscious...

Fort save: 1d20 + 11 ⇒ (13) + 11 = 24 Not staggered, 35 - 5 cold damage

Fort save: 1d20 + 11 ⇒ (20) + 11 = 31 Not staggered, 34 - 5 cold damage

Reflex save: 1d20 + 11 ⇒ (16) + 11 = 27 12 - 5 cold damage

51 hp after last round less 66 points of cold this round. She is stable at -15 unless I have missed something. I am assuming that flasks thrown by a mythic creature are considered to be of mythic origin or my mythic saving throws would negate that last damage altogether. I would still be unconscious, but...

Zeriax, I intended to heal myself, but I gave you your dispel instead. Light him up!


Yes it counts as a mythic source.


Female Elf Wizard (Manipulator) 14/Archmage 6 Portrait

Reflex #1: 1d20 + 7 ⇒ (15) + 7 = 22
Reflex #2: 1d20 + 7 ⇒ (19) + 7 = 26
Reflex #3: 1d20 + 7 ⇒ (3) + 7 = 10


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I am waiting on the melee guys :D


No problem zeriax. I understand as the actions they take will definitely alter yours.


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Going for Garith

Seeing Nasira fall, Garith doesn't hesitate to place a healing hand upon her. Lay on Hands: 5d6 ⇒ (3, 3, 6, 4, 5) = 21 We've GOT to have our healer back! We just gotta. :)

-------------------------------------

Morgrym moves into the room...

DM Variel:
...and moves the distance instructed. Moving 30' in whichever direction he is suppose to.


The newly appeared Yaniel white, escorted by Morgrym, moves out of the back room and into the alchemist laboratory. Both Yaniel and Morgrym motion the party to step aside as to allow them through and away from the alchemist lobbing bombs at Nasira. Thank you for saving me from that impostor. I was held captive by them and now I can escape. Thank be to all of you!

sense motive dc 45:
1d20 + 30 ⇒ (15) + 30 = 45
WhiteYaniel is not truly Yaniel either but does seem sincere in getting out of the room away from being trapped by all of you.

sense motive DC 20:
You know Morgrym is completely acting normal. He would much rather be killing the alchemist then escorting a valuable dignitary/heroine even if it is Yaniel herself. Seems too strange to be true.

Zeriax up followed by Nasira and Ansha

Yaniel had a readied action to go with Morgrym which is why she moved in the init order.


Female Elf Wizard (Manipulator) 14/Archmage 6 Portrait

Sense Motive: 1d20 + 10 ⇒ (15) + 10 = 25

DM Variel:
Does True Seeing still apply? If so, add 30 for a total of 55. Also, do I need to roll two Sense Motive checks there or just the one?


They are separate sense motive checks so 2 of them. True seeing does not apply to this one as it is a verbal bluff not a disguise/magical based check.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"Nasira!" - Zeriax shouts, unusually agitated - "You will regret that" - he promises Mustafa, unleashing a torrent of arrows.

Using Ki Flurry and Perfect Strike.

Whisperwind 1: 1d20 + 25 ⇒ (17) + 25 = 42 <- This is Shot 1.
Damage if it hits: 1d8 + 25 + 2 ⇒ (7) + 25 + 2 = 34
Whisperwind 1: 1d20 + 25 ⇒ (4) + 25 = 29
Damage if it hits: 1d8 + 25 + 2 ⇒ (6) + 25 + 2 = 33

Whisperwind 2: 1d20 + 25 ⇒ (15) + 25 = 40
Damage if it hits: 1d8 + 25 + 2 ⇒ (5) + 25 + 2 = 32

Whisperwind 3: 1d20 + 25 ⇒ (10) + 25 = 35
Damage if it hits: 1d8 + 25 + 2 ⇒ (8) + 25 + 2 = 35

Whisperwind 4: 1d20 + 20 ⇒ (8) + 20 = 28
Damage if it hits: 1d8 + 25 + 2 ⇒ (1) + 25 + 2 = 28


Zeriax sinks all 4 arrows into the alchemist who reels around like a drunkard as blood gushes out of his wounds. 129 damage that round. Ouch. Knowing another round like that will kill he prepares to a final flourish...

Still need reflex saves from everyone other than Morgrym for the splash damage. Nasira and Ansha up.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

The splash damage from the volley that killed me? I thought I was done with the gruesome math of that round...

What does Narisa’s status spell tell her about her friends’ conditions?

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