Where the living suffer physically from starvation, undead suffer mentally. After long enough without a “meal,” even the most arrogant vampire becomes a bestial creature of instinct. Withdrawal weakens the monster, and as its natural defenses fail, its behavior becomes irrational, particularly when it’s around sources of what it is denied or has denied itself.
A carnivorous or otherwise life-draining undead may safely go a number of days equal to its Hit Dice without a dose of its preferred meal before it starts to feel the effects of hunger. Each additional day after this grace period, the undead must make a Will save (DC 10 + 1/2 the undead creature’s Hit Dice, + 1 for each previous check).
If the undead creature fails its save, it enters withdrawal and begins to take penalties according to the Withdrawal Penalties table (see page 23). It must continue to save each day until it feeds again. Additional failed checks increase the penalties as shown on the table. Feats and abilities that affect mortal hunger (such as Endurance or a ring of sustenance) do not apply to vampire hunger.
An undead that is suffering from withdrawal grows increasingly drawn and gaunt (or diaphanous and tattered, for incorporeal undead). Any attempts by the creature to conceal its undead nature with the Disguise skill are penalized as noted on the table.
An undead that suffers withdrawal is acutely aware of its unfulfilled addiction; if presented with the chance to feed, it might be compelled to do so, regardless of the consequences. Anytime it comes within 10 feet of a helpless creature that can sate its desire, it must make another hunger save at the current DC. Failure means it falls upon the helpless creature—whether friend or foe— and attempts to consume or drain it. Until the undead has fed, it can take no action other than to feed from this helpless creature or to enable itself to feed (such as a moroi grappling a creature so it can use its blood drain). During this feeding frenzy, the undead creature takes a –2 penalty to its AC.
Withdrawal Effects
An undead that hasn’t fed recently suffers from withdrawal, depending on the number of hunger saves it has failed.
As shown on the Withdrawal Penalties table on the facing page, an undead creature suffering from withdrawal takes penalties to channel resistance, on Will saves, to Strength and Charisma scores, to damage reduction, to fast healing, and on Disguise checks. The withdrawal penalties apply only if the creature has the ability in question. For example, a hungry moroi’s damage reduction decreases, but a hungry ghoul ignores that column because it doesn’t have damage reduction. All penalties are removed when the creature completes a single feeding. This only ends the withdrawal penalties, and does not grant the creature any feeding bonuses beyond those granted by the creature’s ability associated with feeding.
If the undead’s Strength or Charisma penalties equal its Strength or Charisma, it becomes inert, helpless, and wracked by nightmares of hunger; it only revives if fed by another. An undead creature’s channel resistance, damage reduction, and fast healing cannot fall below 0.
So, how will this work, exactly? Are both groups existing in the same continuity (so we could theoretically see each other), or are we doing parallel stories (so it would be the same story for each table)?
So, how will this work, exactly? Are both groups existing in the same continuity (so we could theoretically see each other), or are we doing parallel stories (so it would be the same story for each table)?
Oh, and Dot.
Existing in the same continuity so yes you could see each other. Not exactly the same story for each table but it will be happening contemporaneously. The groups may or may not cross each others paths.
In my Eberron games the two tables have been together for some time and are about to split up again.
Question: what's zura's and or the councils opinions on Tar-Baphon and Zutha?
The Council does not speak of the Whispering Tyrant and has never made an attempt to free him.
Zura Family:
Internally they have no desire to free the creature that ruled these lands as even the Council did not challenge the edicts of the Tyrant. Who knows, perhaps the Council had a hand in his downfall...
The Council observed the attempt at the Runelords to Rise as they view any other actions taken by powerful Wizards. They do their best to avoid them unless forced to confront them. Were Zutha to rise it is not clear how they would react.
Zura Family:
Internally Zutha is considered a Vampiric hybrid, they might even attempt to court the being should he ever one day rise.
Updates tomorrow as I believe by then everyone will have chimed in by then. Plus all my other children need love now after being ignored last night. ;-)
One widely appreciated thing is to use third person narrative: instead of writing "I will hit the man with a rock", it's generally better to read "Helt hits the man with a rock".
Back not feeling that great and its getting late so I am going to head to bed in a few minutes, tomorrow afternoon I'll be home early and I'll update this thread as it will probably take an hour or so to do.
Tried to update today but the boards were all f~&*ed up. Well, what can you do? Of course now that they are working I don't have the time to do so as my table top game starts in 20 minutes. Updates tomorrow night.